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Showing results for tags 'Zaccaria'.
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Version 1.4
1715 downloads
Thanks to Goldchicco for allowing mod and share this table! General Updates: - nFozzy Physics, Fleep sounds, VPW/Roth Drop Targets, VPW/Roth Stand Up Targets, Lampz, VPW Ball Shadows. - New primitives for spinner posts with updated flasher lights. - Top rollovers: Replaced ball guides with posts and rubber bands as per real machine. - New primitives for metal arches on plunger lane (now 3D instead of 2D). - Upscaled and enhanced playfield and apron (thanks Movieguru). - New LUTs (hold L-magna, then R-magna to cycle). - User options for flipper color and bumper strength. Gameplay Updates: - Left and right inlane rollovers now drop leftmost (lower) and rightmost (upper) drop targets as per real machine. Misc Updates: - Updated flasher light and red special drop target primitive. - Updated some rail prims. - Brightened up the x multiplier lamps. - Re-alignment of top drops, special, posts and rubbers. - Desktop backdrop updated to a more minimal version, added extra info (no of players, bonus ball, etc etc). - Updated screw caps to white plastic as per my reference material. Added missing ones from top rollover plastics. - Added rubber band to left spinner post as per ref. materials. - A bunch of other minor tweaks (see script for full list of changes). Thanks for the original versions to these awesome folks: Goldchicco, 32Assassin, Ezepov, Arngrim, Movieguru, sorry if i missed anyone! ========================= Special thanks to: Movieguru for further playfield and apron image enhancements, VPW for the tutorial videos and example table, Fluffhead35 and Wylte for some great tips and guidance, PinstratsDan for testing, Bord for checking it over before i braved the release - thanks all!. ROM SETTINGS The rom defaults to the following settings: -Easier game with the 'GOD' advancement starting with 'GO' when first top drop target bank is dropped -Random high score which gives a replay when achieved -High score does not save I've included a couple nvram files: Default (in case you wanna reset) OPT 1: 3 ball game, normal advancement of 'GOD' (starts with G), extra ball on lit top special hit (special is lit after the top drop bank if downed 3x times), high score saved **note: turn off reflections as the playfield image has these on it already*** Hope you enjoy. Thanks! Version 1.4 additional credit- sorry, I failed to add that Hauntfreaks also brightened up the PF image too! - thx man -
View File Stargod (Zaccaria 1980) MOD Thanks to Goldchicco for allowing mod and share this table! General Updates: - nFozzy Physics, Fleep sounds, VPW/Roth Drop Targets, VPW/Roth Stand Up Targets, Lampz, VPW Ball Shadows. - New primitives for spinner posts with updated flasher lights. - Top rollovers: Replaced ball guides with posts and rubber bands as per real machine. - New primitives for metal arches on plunger lane (now 3D instead of 2D). - Upscaled and enhanced playfield and apron (thanks Movieguru). - New LUTs (hold L-magna, then R-magna to cycle). - User options for flipper color and bumper strength. Gameplay Updates: - Left and right inlane rollovers now drop leftmost (lower) and rightmost (upper) drop targets as per real machine. Misc Updates: - Updated flasher light and red special drop target primitive. - Updated some rail prims. - Brightened up the x multiplier lamps. - Re-alignment of top drops, special, posts and rubbers. - Desktop backdrop updated to a more minimal version, added extra info (no of players, bonus ball, etc etc). - Updated screw caps to white plastic as per my reference material. Added missing ones from top rollover plastics. - Added rubber band to left spinner post as per ref. materials. - A bunch of other minor tweaks (see script for full list of changes). Thanks for the original versions to these awesome folks: Goldchicco, 32Assassin, Ezepov, Arngrim, Movieguru, sorry if i missed anyone! ========================= Special thanks to: Movieguru for further playfield and apron image enhancements, VPW for the tutorial videos and example table, Fluffhead35 and Wylte for some great tips and guidance, PinstratsDan for testing, Bord for checking it over before i braved the release - thanks all!. ROM SETTINGS The rom defaults to the following settings: -Easier game with the 'GOD' advancement starting with 'GO' when first top drop target bank is dropped -Random high score which gives a replay when achieved -High score does not save I've included a couple nvram files: Default (in case you wanna reset) OPT 1: 3 ball game, normal advancement of 'GOD' (starts with G), extra ball on lit top special hit (special is lit after the top drop bank if downed 3x times), high score saved **note: turn off reflections as the playfield image has these on it already*** Hope you enjoy. Thanks! Submitter RetroRitchie Submitted 10/18/23 Category VPX - Pinball Tables
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Version 1.3.0
3424 downloads
"CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. I had never seen these Italian machines before: with their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com- 63 comments
- 19 reviews
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- 232
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- zaccaria
- solid state
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- 2 comments
- 1 review
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- 25
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Adding new Postal 2 tables to Zaccaria Pinball playlist
Cyphr posted a topic in Pinup Popper Support
I want to add the new Zaccaria Pinball Postal 2 DLC tables to Popper. TLDR: how can I add the new Postal 2 DLC table to my Zaccaria playlist in popper? What I have tried: I have downloaded the .pupgames file from nailbusters here: https://www.nailbuster.com/wikipinup/doku.php?id=setup_zaccaria . However, while this pupgames file does contain the original postal DLC it does not contain the Postal 2 games, presumably because the file was made before these games were released just a few months ago. Now normally adding a new game to playlist would be no problem for me, however the Zaccaria pinball games folder file names like d71bc131a2fbc404865a8d52531e9832.ask, so I have no way of knowing which games are which. To further compound this issue, all 200 or so .ask files show up when searching for new games from the zaccaria emu in popper even though I already have added all but the Postal 2 games, so deducing the 4 new tables is near impossible. I've been digging around popper setup to figure this out but I am stumped. Any advice/tips/pointers is appreciated. Thank you! -
- 7 comments
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- 27
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- house of diamonds
- zaccaria
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(and 3 more)
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View File Robot (Zaccaria 1985) "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. Thanks to my being from America and their shutting down before the peak of pinball in the 90's, I had never seen these Italian machines before. With their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com Submitter Wylte Submitted 09/14/2022 Category VPX - Pinball Tables
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- zaccaria
- solid state
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- 7 comments
- 1 review
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- 21
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- shooting the rapids
- zaccaria
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- 4 comments
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- 26
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- mystic star
- zaccaria
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- 1 comment
- 2 reviews
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- 5
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- DirectB2S
- Locomotion
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- 3 comments
- 1 review
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- 24
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- soccer kings
- zaccaria
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View File Soccer Kings (Zaccaria 1982) Soccer Kings (Zaccaria 1982) Hi Rez Submitter Wildman Submitted 06/21/2021 Category B2S Backglasses
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- soccer kings
- zaccaria
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File Name: Farfalla (Zaccaria 1983) File Submitter: Wildman File Submitted: 27 Oct 2013 File Category: B2S Backglasses Farfalla (Zaccaria 1983) Click here to download this file
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- 3 reviews
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- 3
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- directB2S
- Magic Castle
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- 3
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- pool champion
- zaccaria
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- Devil Riders
- Zaccaria
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(and 1 more)
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