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  1. Version 1.2

    4811 downloads

    Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table. Make sure to grab the Puppack by Hawkeyez88 that goes with it: Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking. Table is 10.7 ' CREDITS ' Art for playfeild and plastics all created by Joe Picasso ' Help with 3d guns by Remdwaas ' Gun fire switch and animations by Devious 626 ' Table Light shaping by Pedro Peres ' 3d Bulldozer cropped and aided by Andrei Maraklov ' JLouLou For Recreating both ramps in blender and creating their texture packs. ' JPsalas For helping me fix left set of ramps having issues. ' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode) ' Flipper primitives by zany ' Ball shadow by ninuzzu ' Ball control by rothbauerw ' DOF by arngrim ' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds) ' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order) ' Plus a lot of input from the whole community (sorry if we forgot you :/) Cheers!
  2. View File Paragon (Bally 1979) Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW. Visuals aren't as modernized as I'd like them to be, but it holds up ok. Submitter bord Submitted 01/05/24 Category VPX - Pinball Tables  
  3. Version 1.1

    1508 downloads

    This originates a few years back in the vpinball.com days. This new update was picked up by iaakki and was given updated physics. Big thanks to him for all the work. Also thanks to TastyWasps for: VR integration (based on rajojoey), fleep sounds, dynamic ball shadows, script cleanup, desktop digits, deluxe VR Room. Major assists from Wylte, Hauntfreaks, DGrimmReaper, DarthVito, and testers at VPW.
  4. View File Lost World (Bally 1978) This originates a few years back in the vpinball.com days. This new update was picked up by iaakki and was given updated physics and sound. nfozzy/fleep. The works. Big thanks to him for all the work. VR based on rajojoey's work. Major assists from Wylte, Hauntfreaks, DGrimmReaper, DarthVito, and testers at VPW. Submitter bord Submitted 01/05/24 Category VPX - Pinball Tables  
  5. Version 2.1.0

    2367 downloads

    'Dungeons & Dragons (Bally 1987) ' 'Development by agentEighty6 2019 for Visual Pinball X (Previously uploaded on VPinball) ' I would like to send a very special thanks to the following. ' - mfuegemann : For being able to freely use his VP9 table graphical resources. ' - Herweh : Your Atlantis table and techniques you used were invaluable in me learning VPX. ' - nFozzy : For coming up with those brilliant flipper physics subroutines ' - flupper1 : For creating another great set of resources (flupperDomes2) for more realistic flashers. ' - sheltemke : For playtesting the table and advice on tweeks and improvements. ' - brandonlaw : For help in cleaning up and improving the payfield, plastics, and ball graphics. ' - I could go on forever thanking many many more of you guys for the hard work bringing this hobby up to such an awesome level! ' - VPX development team: For making and keeping VP up to date and one of the best pinball simulators available ' - To anyone I may have forgotten, please let me know and I'll add you. 'Versions: ' 2.1.0 - Updated version for VPU -- physics and lighting adjustments and table tweaks **** If you have never used this table or you are having problems getting it to accept coins, please try using the attached NVRAM file (put it in your nvram folder). **** dungdrag.nv
  6. Version 2.0.0

    1962 downloads

    A classic Stern designed by Harry Williams. Purported to be the first game with a controlled general illumination circuit. I built this back in 2018 and was content to let it disappear post-vpinball.com but @nestorgian picked it up and gave it new life with nfozzy physics and fleep sounds and cleaned up playfield artwork. I did some small visual and physics tweaks and the VPW braintrust jumped in with additional help. Nestorgian - physics, sound, desktop view and script update Wylte - physics adjustment, field testing, troubleshooting Apophis - physics adjustments TastyWasps - VR Room leojreimroc - VR backglass, desktop scoring Hauntfreaks - desktop assets bord - physics meshes, various new visual meshes, general tinkering Sixtoe - absolutely nothing 😝
  7. Version 2.5

    1428 downloads

    Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW. Visuals aren't as modernized as I'd like them to be, but it holds up ok.
  8. Version 1.1

    2870 downloads

    Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend.
  9. Version 1.0.0

    147 downloads

    The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.) Track list: 1- Melting Heat 2- Drifting Sands 3- Diving into the shadows 4- Imagining an oasis 5- Hunting the bounty 6- Campfire Ambush 7- Falling in blood 8- How it ends 9- Tired of running 10- Whatever the cost 11- No way home 12- Being a ghost 13- Companion in arms 14- Dunes of wrath Ruleset: Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert Light SAND targets to light the bumper lamp for 3x bumpers. Light top RUN lanes for bonus multiplier Light in/out lanes for ballsaver. center loop channel doubles point each hit while lit. Light the HUNT letter spots to get some nice points. Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield. hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball. Hitting the lower left and right bumpers or kickers will activate the out lane diverters. Additional notes: This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod. I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide.
  10. Version 2.1.0

    2146 downloads

    'Big Betty's Truck Stop (Bally 1988) ' ' Development by agentEighty6 2020 for Visual Pinball X (previously uploaded to VPinball) ' Version 2.1.0 ' I would like to send a very special thanks to the following. ' - sindbad : For being able to use his VP9 table resources. ' - BrandonLaw : Playfield and plastics cleanup and enhancement ' - bigus1 : Beta testing and lighting tweeks ' - flupper, nFozzy, and others : Flipper physics, flasher lighting, etc. ' - VPX development team: As always, thanks for your work in keeping VP alive and well ' - To anyone I may have forgotten, please let me know and I'll add you. ' Release notes: ' Version 2.1.0 - Physics overhaul and added dampening plus a bunch of table tweaks/corrections
  11. Version 1.1

    103 downloads

    SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway! Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love? RULES: Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage. Light SKY targs to light the bumper lamp for 3x bumpers. Light top lanes for bonus multiplier Light in/out lanes for ballsaver. left loop channel doubles point each hit while lit. Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.) ROYAL FLIGHT mode: Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets. DRAGON FLIGHT MODE: The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy. NOTE: No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already. As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see.
  12. View File The Sand Reapers - Assassins of the desert The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.) Track list: 1- Melting Heat 2- Drifting Sands 3- Diving into the shadows 4- Imagining an oasis 5- Hunting the bounty 6- Campfire Ambush 7- Falling in blood 8- How it ends 9- Tired of running 10- Whatever the cost 11- No way home 12- Being a ghost 13- Companion in arms 14- Dunes of wrath Ruleset: Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert Light SAND targets to light the bumper lamp for 3x bumpers. Light top RUN lanes for bonus multiplier Light in/out lanes for ballsaver. center loop channel doubles point each hit while lit. Light the HUNT letter spots to get some nice points. Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield. hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball. Hitting the lower left and right bumpers or kickers will activate the out lane diverters. Additional notes: This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod. I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide. Submitter Anthias Submitted 12/22/23 Category Future Pinball Tables  
  13. View File Space Dragon Princess SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway! Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love? RULES: Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage. Light SKY targs to light the bumper lamp for 3x bumpers. Light top lanes for bonus multiplier Light in/out lanes for ballsaver. left loop channel doubles point each hit while lit. Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.) ROYAL FLIGHT mode: Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets. DRAGON FLIGHT MODE: The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy. NOTE: No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already. As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see. Submitter Anthias Submitted 12/20/23 Category Future Pinball Tables  
  14. View File Truck Stop (Bally 1988) 'Big Betty's Truck Stop (Bally 1988) ' ' Development by agentEighty6 2020 for Visual Pinball X (previously uploaded to VPinball) ' Version 2.1.0 ' I would like to send a very special thanks to the following. ' - sindbad : For being able to use his VP9 table resources. ' - BrandonLaw : Playfield and plastics cleanup and enhancement ' - bigus1 : Beta testing and lighting tweeks ' - flupper, nFozzy, and others : Flipper physics, flasher lighting, etc. ' - VPX development team: As always, thanks for your work in keeping VP alive and well ' - To anyone I may have forgotten, please let me know and I'll add you. ' Release notes: ' Version 2.1.0 - Physics overhaul and added dampening plus a bunch of table tweaks/corrections Submitter agentEighty6 Submitted 05/05/2021 Category Solid State (SS) Recreations ROM Name Link to B2S Permission to Mod Contact Author First. VP Version v10  
  15. Version 1.0.1

    1252 downloads

    This is an updated 2 player solid state version of my Star Wars table.
  16. 930 downloads

    Big Bang Bar / IPD No. 4001 / June, 1996 / 4 Players Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom] Model Number: 3003 Common Abbreviations: BBB MPU: Capcom A0015405 Type: Solid State Electronic (SS) Production: 14 units (confirmed) Theme: Outer Space Toys: Animated tube dancer, Alien ball lock. Design by: Rob Morrison Art by: Paul Mazur, Stan Fukuoka Dots/Animation by: Kevin Loza Mechanics by: Mike Miller, John Boydston Music by: Jeff Powell Software by: Steven King Notes: `Big Bang Bar' exists only as prototype machines. It was to be produced for release in February 1997, but the Capcom Pinball division ceased operations before the machine was put into production. Model number from the back of the machine is BIG3003-US.
  17. Version 1.3.0

    3675 downloads

    "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. I had never seen these Italian machines before: with their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com
  18. Version 1.25

    481 downloads

    re-up of my table from vpinball.com I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I'm glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right? A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options. This table is basically a rebuild of 32assassin's table, thanks to him for the starting point and it's script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set).
  19. 681 downloads

    Bad Cats / IPD No. 127 / November, 1989 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 575 Common Abbreviations: BC MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 2,500 units (approximate) Theme: Feline Mischief Specialty: Mechanical Backbox Animation Notable Features: Flippers (2), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (2), Linear target (1), Spinning Mystery Wheel in playfield. Backglass animation (woman hits cat with broom). The linear target functions similar to Gottlieb's vari-target. Design by: Barry Oursler Art by: Python Anghelo Mechanics by: Joe Joos Jr. Sound by: Dan Forden Software by: Ed Suchocki Marketing Slogans: "The cats are on the prowl with an easy access center ramp." "Reigning Cats and Dogs!" "Pinball Purr-Fection" "When we're good , we're very good. But when we're bad, we're even better!"
  20. View File Barbwire Joe Picasso Mod 1.2 Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table. Make sure to grab the Puppack by Hawkeyez88 that goes with it: Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking. Table is 10.7 ' CREDITS ' Art for playfeild and plastics all created by Joe Picasso ' Help with 3d guns by Remdwaas ' Gun fire switch and animations by Devious 626 ' Table Light shaping by Pedro Peres ' 3d Bulldozer cropped and aided by Andrei Maraklov ' JLouLou For Recreating both ramps in blender and creating their texture packs. ' JPsalas For helping me fix left set of ramps having issues. ' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode) ' Flipper primitives by zany ' Ball shadow by ninuzzu ' Ball control by rothbauerw ' DOF by arngrim ' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds) ' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order) ' Plus a lot of input from the whole community (sorry if we forgot you :/) Cheers! Submitter JoePicasso Submitted 03/29/2022 Category VPX - Pinball Tables  
  21. View File Galaxy (Stern 1980) A classic Stern designed by Harry Williams. Purported to be the first game with a controlled general illumination circuit. I built this back in 2018 and was content to let it disappear post-vpinball.com but @nestorgian picked it up and gave it new life with nfozzy physics and fleep sounds and cleaned up playfield artwork. I did some small visual and physics tweaks and the VPW braintrust jumped in with additional help. Nestorgian - physics, sound, desktop view and script update Wylte - physics adjustment, field testing, troubleshooting Apophis - physics adjustments TastyWasps - VR Room leojreimroc - VR backglass, desktop scoring Hauntfreaks - desktop assets bord - physics meshes, various new visual meshes, general tinkering Sixtoe - absolutely nothing 😝 Submitter bord Submitted 05/06/2023 Category VPX - Pinball Tables  
  22. Version 1.1

    612 downloads

    Re-upload of vpinball.com table. No changes made. This is a complete VPX rebuild of hauntfreaks vp9 Asteroid Annie, using mostly haunts resources that he gave me sometime last year. I found some better plastics images online, but I am currently in conversion with a guy on pinside that has 2 (yes 2! they only made like 200 of them) Annie's he is going to restore and he is willing to get me some better resources, mainly the playfield is a pieced together hack that is not likely very accurate as far as placement of everything goes, so hopefully in the not to distant future I will rebuild again! In the mean time, enjoy, it is a fun machine.
  23. 919 downloads

    Alien Poker / IPD No. 48 / October, 1980 / 4 Players Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams] Model Number: 501 MPU: Williams System 6A Type: Solid State Electronic (SS) Production: 6,000 units (confirmed) Theme: Fantasy - Outer Space - Cards - Gambling Notable Features: Flippers (3), Pop bumpers (4), Kick-out holes (3), 5-bank drop targets (1), Spinning target (1). Design by: Edward Tomaszewski Art by: Tony Ramunni Notes: System 6A is a System 6 board without IC9 and IC10 and provides for 7-digit score displays.
  24. Version v1.2.1

    2276 downloads

    'Checkpoint (Data East 1991) - agentEighty6 MOD (previously uploaded to VPinball) 'v1.2.0 'Updated version for VPU. Physics adjustments, sound adjustments, and table tweaks 'v1.1.0 'VR (and some graphical improvements) has been added courtesy of SixToe 'Playfield mesh and improved kicker compliments of bord 'Updated incorrect flasher assignment 'v1.0.0 'This MOD includes the following changes/enhancements: 'Added flupper flashers. 'Fixed flasher solenoid assignments. 'Added nfozzy flippers. 'Updated physics. 'Corrected various switches. 'Created and added main ramp primitive. 'Added led bulb lighting to signs. 'Improved gi lighting. 'Added car toy headlights. 'Updated lights on back panel. 'Added speaker panel and lights (for DT). 'Cleaned up insert lights. 'Changed inserts to reflect on ball. 'Added subway to left vuk. 'Animated bumpers like real table. 'Updated lights in bumpers. 'Based on VPX version by Goldchicco, 32assassin 'Also based on VP9 version by: 'Bodydump 'Requlem 'Destruk 'Batch
  25. View File Robot (Zaccaria 1985) "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. Thanks to my being from America and their shutting down before the peak of pinball in the 90's, I had never seen these Italian machines before. With their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com Submitter Wylte Submitted 09/14/2022 Category VPX - Pinball Tables  
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