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2 files

  1. Grateful Dead (Original) (2013) (Herweh) (FS) (dB2S)

    This is a directB2S mod of JPSalas' Grateful Dead 1.0.0 mod of destruk's music template.
    Grizz provided the wonderful backglass and grill images.
    Rosve helped a lot coding the LED part in the VP script.
    Thanks a lot for the kind permission to release this mod to JP, Grizz and Rosve.
    You'll need the B2S backglass server v1.0 or higher to run the backglass.
    For installation please check the 'readme.txt' file in the ZIP.

    556 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Gyruss (Original) (2012) (Rosve) (1.0) (FS)

    Original creation by Rosve based on his original Gyruss hybrid cabinet build.

    The rule set
    -----------------------------------------------------------------------------------
    - Skill Shot, 50000p
    - Spell F-I-R-E to inc bonus multiplier.
    - Complete sequence 1->2->3 to destroy red attack wave.
    - Complete G-Y-R to destroy green attack wave.
    - Complete U-S-S to destroy blue attack wave.
    - SUPER COMBO, C-R-C-R ramp sequence. 50000 pts
    2 SUPER COMBOS in a row makes a MEGA COMBO
    3 SUPER COMBOS in a row makes COMBO MADNESS
    - hit all S-H-I-P targets to lit bumpers, Bumper values are increased 1000p each time.
    - Completing SHIP also activates the ball stop ('2' flashing) for random award.
    AWARDS,
    X-BALL
    SHIELD
    HOLD BONUS
    FIRE LIGHT
    1000pts
    10000pts
    100000pts
    FINISH BLUE ATTACK WAVE
    FINISH GREEN ATTACK WAVE
    FINISH RED ATTACK WAVE
    - Spinner increases the SHIELD power.
    - The SHIELD is activated when the shield power is at 100%. The shield power is constantly decreasing.
    - Making the center ramp while x-ball is flashing rewards a X_BALL (constantly lit).
    - Destroying an attack wave increases the bonus value.
    - Every target and rollover and ramp increases the bonus value.
    - A LEVEL is completed after destroying a set number of attack waves (example: R=2, G=3, B=3)
    When the level is completed the '2' light starts flashing, Making the R ramp stops the ball and the APPROCHING NEW PLANET Sequence is run.
    Then the ball is released and one of the special modes is started,
    - ALIEN CHASE,
    A random target is lit. When it is hit the next target is lit. Hit as many lit targets as possible during 30 sec.
    - ALIEN MADNESS,
    All lit targets score 10000 for 30 sec.
    - DESTROY THE MOTHERSHIP,
    Hit the S-H-I-P targets 10 times in 30 sec to destroy the mother ship.
    - When all planets are completed, the WIZARD mode is started, All targets rewards 10000 pts.

    552 downloads

       (3 reviews)

    0 comments

    Updated




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