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Showing results for tags 'Rosve'.
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View File Skyrocket (Bally 1970) (rosve).zip Bally's Skyrocket, a new VPX build from scratch. A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table. These extra featurers can be switched off in the script. Submitter rosve Submitted 07/01/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Yes VP Version v10
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Version 1.0.0
728 downloads
If experiencing issues with B2S displaying on incorrect display, this will show you what screen you should use as your display. 1. Place B2S_Debug in your Tables folder 2. Run B2S_Debug.exe 3. Upon hitting ESC a log file called B2SLOG.txt will be created in your Tables folder. The output of this fill will show which screen numbers you should enter into your ScreenRes.txt file for your Backglass screen. Example output: "------------------------------------------------" "\\.\DISPLAY1"," First screen" "\\.\DISPLAY5"," Second screen" "\\.\DISPLAY6"," Third screen" "------------------------------------------------" -
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Version 1.0
395 downloads
The (in)official VPU Big Bang Bar pinball table. A DirectB2S backglass is included in the download. ----------------------------------------------------------------------- - Complete "PINBALL" to release locked balls - "UNIV" OR "ERSE" to lite super score arrow - "BBB" for instant Multiball - "VPU" to activate Ball Save - All target banks for extra ball (1st time) or BBB Madness (2nd time) - "D A Z Z" to increase bonus multiplier. -
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Version 1.1
556 downloads
Original creation by Rosve based on his original Gyruss hybrid cabinet build. The rule set ----------------------------------------------------------------------------------- - Skill Shot, 50000p - Spell F-I-R-E to inc bonus multiplier. - Complete sequence 1->2->3 to destroy red attack wave. - Complete G-Y-R to destroy green attack wave. - Complete U-S-S to destroy blue attack wave. - SUPER COMBO, C-R-C-R ramp sequence. 50000 pts 2 SUPER COMBOS in a row makes a MEGA COMBO 3 SUPER COMBOS in a row makes COMBO MADNESS - hit all S-H-I-P targets to lit bumpers, Bumper values are increased 1000p each time. - Completing SHIP also activates the ball stop ('2' flashing) for random award. AWARDS, X-BALL SHIELD HOLD BONUS FIRE LIGHT 1000pts 10000pts 100000pts FINISH BLUE ATTACK WAVE FINISH GREEN ATTACK WAVE FINISH RED ATTACK WAVE - Spinner increases the SHIELD power. - The SHIELD is activated when the shield power is at 100%. The shield power is constantly decreasing. - Making the center ramp while x-ball is flashing rewards a X_BALL (constantly lit). - Destroying an attack wave increases the bonus value. - Every target and rollover and ramp increases the bonus value. - A LEVEL is completed after destroying a set number of attack waves (example: R=2, G=3, B=3) When the level is completed the '2' light starts flashing, Making the R ramp stops the ball and the APPROCHING NEW PLANET Sequence is run. Then the ball is released and one of the special modes is started, - ALIEN CHASE, A random target is lit. When it is hit the next target is lit. Hit as many lit targets as possible during 30 sec. - ALIEN MADNESS, All lit targets score 10000 for 30 sec. - DESTROY THE MOTHERSHIP, Hit the S-H-I-P targets 10 times in 30 sec to destroy the mother ship. - When all planets are completed, the WIZARD mode is started, All targets rewards 10000 pts. -
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Version 1.1
154 downloads
Desktop WS version of my "Pinball Universe" original table. Best played in VP9.9 Rules, Complete: -"PINBALL" to release locked balls. - "UNIV" or "ERSE" to lite Super Score Arrow. - "BBB" for instant multiball. -"VPU" to activate Ball Save. - All target banks for extra ball (1st time) or BBB Madness (2nd time). - D A Z Z to increase bonus multiplier. -
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From the album: Rosve's Gallery