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Batman Forever (Sega 1995) - batmanf
By VPUStaff
Batman Forever / IPD No. 3593 / July, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 38
Common Abbreviations: BF
MPU: DataEast/Sega Version 3b
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Celebrities - Fictional - Licensed Theme
Specialty: Widebody
Notable Features: Flippers(3), Ramps(3), Multiball, Automatic Plunger, Batwing Ball Cannon. Pistol Grip ball shooter.
Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU.
Toys: Batwing Ball Cannon, Bat Cave Ball Lock Area
Design by: Paul Leslie, Joe Kaminkow
Art by: Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by: Kurt Andersen, Jack Liddon
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Brian Rudolph, John Carpenter
Notes:
Features several electric-green wireform ramps with the BatCave escape ramp extending down behind the flippersand over the playfield apron, releasing balls "up" the playfield during multiball. BatWing cannon rotates & aims across the playfield and fires ball with pistol grip on front of machine. Features genuine speech clips from the movie.
3323 downloads
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Black Knight 2000 (Williams 1989)
By VPUStaff
Black Knight 2000 / IPD No. 311 / April 04, 1989 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 563
Common Abbreviations: BK2K, BK2, BK2000
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,703 units (approximate)
Theme: Historical - Knights
Notable Features:
Flippers (3), Pop bumpers (3), Ramps (2), 3-bank drop-targets (2), Vertical Up-kicker (1), Kick-out hole (1), Split-levelplayfield, Horseshoe lane, Magna-save, Kickback. Hitting the three targets on the drawbridge lowers the drawbridge, providing access to the skyway ramp.
Three multiball modes: "Double Knight's Challenge" (2-ball), regular multiball (3-ball), and "King's Ransom" multiball(3-ball timed wizard mode).
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Doug Watson
Mechanics by: Joe Joos Jr.
Music by: Dan Forden, Brian Schmidt, Steve Ritchie
Sound by: Dan Forden, Brian Schmidt
Software by: Ed Boon
Notes:
Game has two different plastic artwork versions for the upper playfield: "futuristic" style" and "stone castle" style. These differing plastics appear around the lock assembly, near the "W.A.R" lanes, as the upper ramp cover, and as the "magna-save ready" sign. Reportedly, the "futuristic" artwork may be the earlier design.
Marketing Slogans:
"He Rides Again."
"He's Back."
2036 downloads
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Baywatch (Sega 1995)
By VPUStaff
Baywatch / IPD No. 2848 / February, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 33
MPU: DataEast/Sega Version 3b
Type: Solid State Electronic (SS)
Theme: Celebrities - Fictional - Licensed Theme
Notable Features:
Lifeguard tower that locks balls. Shark shaped flipper. Game controlled flipper like Thing flips from Midway's 1992 'The Addams Family'.
Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU.
Design by: Joe Kaminkow, Joe Balcer
Art by: Markus Rothkranz, Jeff Busch
Dots/Animation by: Jack Liddon, Kurt Andersen
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day
Marketing Slogans:
"Baywatch! It's Summer year round when this pinball's in town!"
"Bigger than the Rest!"
"A machine that's gonna resuscitate your pinball collections!"
"We've got something that's gonna make some waves... Baywatch"
1550 downloads
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Back to the Future (2.8)
By CarnyPriest
bttf_a28.zip
1318 downloads
- bttf
- back to the future
- (and 1 more)
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Big Bang Bar (Capcom 1996)
By VPUStaff
Big Bang Bar / IPD No. 4001 / June, 1996 / 4 Players
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Model Number: 3003
Common Abbreviations: BBB
MPU: Capcom A0015405
Type: Solid State Electronic (SS)
Production: 14 units (confirmed)
Theme: Outer Space
Toys: Animated tube dancer, Alien ball lock.
Design by: Rob Morrison
Art by: Paul Mazur, Stan Fukuoka
Dots/Animation by: Kevin Loza
Mechanics by: Mike Miller, John Boydston
Music by: Jeff Powell
Software by: Steven King
Notes:
`Big Bang Bar' exists only as prototype machines. It was to be produced for release in February 1997, but the Capcom Pinball division ceased operations before the machine was put into production. Model number from the back of the machine is BIG3003-US.
947 downloads
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Bugs Bunny's Birthday Ball (Bally 1991)
By VPUStaff
Bugs Bunny's Birthday Ball / IPD No. 396 / January, 1991 / 4 Players
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Model Number: 20009
Common Abbreviations: BBBB
MPU: Williams System 11C
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Licensed Theme - Cartoons - Happiness
Concept by: John Trudeau, Python Anghelo
Design by: John Trudeau
Art by: Python Anghelo, John Youssi
Mechanics by: Jack Skalon
Music by: Paul Heitsch
Sound by: Paul Heitsch
Software by: Dan Lee, Dwight Sullivan
Notes:
Artist John Youssi stepped in to add color to Python's black & white backglass art.
Marketing Slogans:
"Whats Up Doc? Operator Profits"
"This is it! Hare-Raising Pinball!"
791 downloads
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Black Knight (Williams 1980)
By VPUStaff
Black Knight / IPD No. 310 / November, 1980 / 4 Players
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Model Number: 500
Common Abbreviations: BK
MPU: Williams System 7
Type: Solid State Electronic (SS)
Production: 13,075 units (confirmed)
Theme: Historical - Knights
Notable Features:
Flippers (4), Pop bumper (1), 3-bank drop targets (4), Kick-out holes (2), Rollunder spinner (1). Magna-Save on both inlanes. Split-Level Playfield with 3 ramps. Left horseshoe lane. Bonus Ball, 2- or 3-ball Multiball.
Design by: Steve Ritchie
Art by: Tony Ramunni
Software by: Larry DeMar
Notes:
Black Knight' introduced 'Magna-Save' and the Bonus Ball concept where the player with the highest score won additional seconds of free play. Magna-Save was a feature where a user could press a button on either side and magnets would prevent the ball from draining via that outlane. It would stop and hold the ball and drop it into the inlane. The user had to perform some task to re-enable magnasave.
'Black Knight' was the first solid state game with a multi-level playfield. Examples of earlier games with multi-level playfields are Fisher & Coe Manufacturing Company's 1933 'Grand Central' and Chicago Vending Company's 1934 'Three Point'.
689 downloads
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Banzai Run (Williams 1988)
By VPUStaff
Banzai Run / IPD No. 175 / May, 1988 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 566
Common Abbreviations: BR
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 1,750 units (approximate)
Theme: Sports - Motorcycles/Motocross
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (3 horizontal, 3 vertical), Pop bumpers (3), Ramp (1), Kick-out hole (1), Spinning targets (2), Left outlane kickback, Captive balls (1 horizontal, 2 vertical), Up-post (between bottom flippers on the vertical playfield), Ball kickernext to the left slingshot, 2-ball Multiball. A magnet on a moving vertical track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield.
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar
Art by: Mark Sprenger
Mechanics by: John Krutsch
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Larry DeMar, Ed Boon
Notes:
An earlier example of a game with a vertical scoring playfield in the backbox is Genco's 1951 'Double Action'.
The prototype name of this game was "Wreck'n Ball".
Marketing Slogans:
"Once again, Williams takes you where no one else has ever gone before!"
"The pinball machine with one continuous playfield on two different planes!"
"We're changing the way the world looks at pinball."
685 downloads
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Bad Cats (Williams 1989)
By VPUStaff
Bad Cats / IPD No. 127 / November, 1989 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 575
Common Abbreviations: BC
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Feline Mischief
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (2), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (2), Linear target (1), Spinning Mystery Wheel in playfield. Backglass animation (woman hits cat with broom). The linear target functions similar to Gottlieb's vari-target.
Design by: Barry Oursler
Art by: Python Anghelo
Mechanics by: Joe Joos Jr.
Sound by: Dan Forden
Software by: Ed Suchocki
Marketing Slogans:
"The cats are on the prowl with an easy access center ramp."
"Reigning Cats and Dogs!"
"Pinball Purr-Fection"
"When we're good , we're very good. But when we're bad, we're even better!"
684 downloads
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Big Guns (Williams 1987)
By VPUStaff
Big Guns / IPD No. 250 / October, 1987 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 557
Common Abbreviations: BG
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,250 units (approximate)
Theme: Space Medieval
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Leftoutlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). Nopop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (acaptive ball is shot into a bagatelle for a bonus score.)
During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the rightgate diverts the ball back to the right flipper for a set amount of time.
Design by: Mark Ritchie, Python Anghelo
Art by: Python Anghelo
Music by: Chris Granner
Sound by: Chris Granner, Brian Schmidt
Software by: Bill Pfutzenreuter
Notes:
Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.
Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role.
Marketing Slogans:
"Feel the Power!"
625 downloads
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Baby Pac-Man (Bally 1982)
By VPUStaff
Baby Pac-Man / IPD No. 125 / October, 1982 / 2 Players
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Model Number: 1299
MPU: Bally MPU AS-2518-133
Type: Solid State Electronic (SS)
Production: 7,000 units (confirmed)
Design by: Claude Fernandez
Art by: Margaret Hudson
Notes:
'Baby Pac-Man' was a combination of a scaled down pinball machine and a video game
624 downloads
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Blackout (Williams 1980)
By VPUStaff
Blackout / IPD No. 317 / June, 1980 / 4 Players
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Model Number: 495
MPU: Williams System 6
Type: Solid State Electronic (SS)
Production: 7,050 units (confirmed)
Theme: Outer Space - Space Fantasy
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 3-bank drop targets (2), Spinning targets (3), Kick-out hole (1). Lane change.
Design by: Claude Fernandez
Art by: Constantino Mitchell
Notes:
This playfield layout was also used on Rowamet's 'Heavy Metal' and Taito do Brasil's 1983 'Vortex'. A nearly identical layout was used on Williams' 1982 'Warlok'.
The first game designed and produced with Lane Change was Williams' 1980 'Firepower'.
Blackout was the first pinball game to have computer-controlled general illumination, used for the "BLACKOUT" sequence. This was accomplished using a relay mounted to the backbox floor, called the G.I. Relay, which cut power to all playfield lamps.
Prior to "Blackout", all solid state games from this manufacturer used four bolts to attach the backbox to the cabinet. With "Blackout" and later games, Williams used only two bolts even if the steel was still stamped for four holes.
616 downloads
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Beavis and Butt-head: Pinballed (Bally 1993) - Official ROM
By watacaractr
Official ROM for Beavis and Butt-head: Pinballed (Bally 1993).
Enjoy!
watacaractr
"hh-huh-huh. You're gonna score!"
491 downloads
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Big Game (Stern 1980)
By VPUStaff
Big Game / IPD No. 249 / March, 1980 / 4 Players
Manufacturer: Stern Electronics, Incorporated, of Chicago, Illinois, USA (1977-1984) [Trade Name: Stern]
Model Number: 121
MPU: Stern M-200 MPU
Type: Solid State Electronic (SS)
Production: 2,713 units (confirmed)
Theme: Hunting - Safari
Specialty: Widebody
Notable Features:
Flippers (4), Pop bumpers (3), 3-bank drop targets (3), Rollunder spinners (2), Kick-out hole (1).
Design by: Harry Williams
Art by: Gerry Simkus, Doug Watson
Notes:
This was the first Widebody game from Stern, although the playfield design was much narrower than the standardWidebody pinballs of the period. The typical playfield of such a game was almost 29" wide. This was only 24".
It was also the first electronic game to use 7-digit score displays. To advertise this, all four score displays simultaneously animate the numbers "1234567" during Game Over mode, followed by flashing "7777777" for three seconds, repeating it again after displaying high scores. There are no added sounds during this animation.
464 downloads
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