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Attack From Mars (Bally 1995)
By VPUStaff
Attack from Mars / IPD No. 3781 / December, 1995 / 4 Players
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Model Number: 50041
Common Abbreviations: AFM
MPU: Williams WPC-95
Type: Solid State Electronic (SS)
Production: 3,450 units (confirmed)
Theme: Aliens - Martians - Fantasy
Toys:
Moving flying saucer in the middle of playfield, Strobe light (for Strobe Multiball), four dancing Martian figures (for Martian Attack; similar to the ones in Midway's 1989 'Elvira and the Party Monsters').
Concept by: Brian Eddy
Design by: Brian Eddy
Art by: Doug Watson
Dots/Animation by: Adam Rhine, Brian Morris
Mechanics by: Robert C. Friesl
Music by: Dan Forden
Sound by: Dan Forden
Software by: Lyman F. Sheats Jr.
Notes:
According to George Gomez, Attack from Mars was *not* originally inspired by the movie 'Mars Attacks' as is commonly suggested. According to Gomez, Brian Eddy had the concept long before the movie and it is mere coincidence that they emerged on the market within a year of each other.
Doug Watson, who wrote the script for what they should say, is also the voice of the Martians.
Cow Video Mode (DOHO): Shoot the ball up the Big-O-Beam ramp on the left side and press the Launch Ball button when/if a cow can be heard mooing. The second time Video Mode occurs after this, the attack will be made by cows instead of flying Saucers! Destroy all the cows and the giant "Mother Cow" will appear!
Marketing Slogans:
"The Attack is on.get it or get left behind."
"An Unstoppable Earnings Invasion!"
"Mayhem, Madness and Destruction Were Never so Much Fun!"
3887 downloads
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Austin Powers (Stern 2001)
By VPUStaff
Austin Powers™ / IPD No. 4504 / June, 2001 / 4 Players
Manufacturer:Stern Pinball, Incorporated, of Chicago, Illinois, USA (1999-now) [Trade Name: Stern]
Model Number: 74
Common Abbreviations: AP
MPU: Sega/Stern Whitestar
Type: Solid State Electronic (SS)
Theme: Spies - Licensed Theme
Toys: Laser Cannon gun, Dr. Evil coming up from playfield, Time Machine vertical spinning magnet, "dancing" Austin
Concept by: Lonnie D. Ropp, John Borg
Design by: Lonnie D. Ropp
Dots/Animation by: Mark Galvez
Mechanics by: John Borg, Wesley Chang
Music by: Kyle Johnson
Sound by: Kyle Johnson
Software by: Lonnie D. Ropp, Keith P. Johnson
3404 downloads
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Apollo 13 (Sega 1995)
By VPUStaff
Apollo 13 / IPD No. 3592 / October, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 44
Common Abbreviations: A13
MPU: Sega/Stern Whitestar
Type: Solid State Electronic (SS)
Theme: Disaster - Space
Notable Features: Multiball, 13 balls at once - the largest multiball of any pinball machine! Pop-up post between flippers prevents balldrains for the first 30 seconds of the multiball.
Pop bumpers (3), Slingshots (2), Flippers (2), Ramp (1), Lanes (2), Spinner (1), Kickout Holes (2), Spot Targets (9), Orbit (1). Rotating moon grabs balls via an electromagnet and carries the ball up to the playfield glass and down into a hole where it is dropped beneath the playfield. Shaker motor inside cabinet for earthquake-like effects. Trough at top left of playfield hold eight balls.
Toys: Moving rocket to shoot pinballs into. Balls are then either held or dropped below the playfield.
Design by: Joe Kaminkow, Joe Balcer
Art by: Mark Raneses, Jeff Busch
Dots/Animation by: Jack Liddon, Kurt Andersen
Mechanics by: Joe Balcer, John Borg, Rob Hurtado
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Lonnie D. Ropp, Orin Day
Notes: Game requires the more expensive non-magnetizable balls to function properly.
Per Orin Day, a 128x32 DMD was used for Apollo 13 and subsequent games. Previous games used 192x64 displays.
Marketing Slogans:
"Sega Pinball, the Revolution Has Begun."
"I Believe this will be Our Finest Hour."
"`Apollo 13 the Pinball' is on the Launch Pad with All Systems Go!"
"Reliability.We Are Go!"
"Launch Control, this is Sega Pinball.Apollo 13 is Go For Launch!"
"Earnings.We're Go!"
"Quality Control.Go Flight!"
"The First Game in the Universe with 13 Ball Multiball!"
1953 downloads
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Airborne Avenger
By VPUStaff
Airborne Avenger / IPD No. 33 / September, 1977 / 4 Players
Manufacturer: Atari, Incorporated (1976-1983)
MPU: Atari Generation/System 1
Type: Solid State Electronic (SS)
Production: 350 units (confirmed)
Theme: Adventure - Combat
Specialty: Widebody
Notable Features: Flippers (2), Pop bumpers (3), Kick-out holes (2), Rollunder spinner (1), Captive ball (1), Left kickback lane.
Design by: Steve Ritchie
Art by: George Opperman
Software by: Eugene Jarvis
1342 downloads
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Airborne (Capcom 1996) - abv106
By VPUStaff
Airborne / IPD No. 3783 / March, 1996 / 4 Players
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Common Abbreviations: AB
MPU: Capcom A0015405
Type: Solid State Electronic (SS)
Production: 1,350 units (confirmed)
Notable Features: 2 Flippers, Tons of Ramps/Wireforms, 1 Automatic Kickback, "Injector" to push ball down ramps
Toys: An "Injector" at the top of the ramp system to help you choose the ball's path. An airport tower that you can buzz with the ball.
Design by: Claude Fernandez
Art by: Hugh Van Zanten
Marketing Slogans: "Pilot, You're Cleared for Takeoff!!"
1081 downloads
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Alien Poker (Williams 1980)
By VPUStaff
Alien Poker / IPD No. 48 / October, 1980 / 4 Players
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Model Number: 501
MPU: Williams System 6A
Type: Solid State Electronic (SS)
Production: 6,000 units (confirmed)
Theme: Fantasy - Outer Space - Cards - Gambling
Notable Features: Flippers (3), Pop bumpers (4), Kick-out holes (3), 5-bank drop targets (1), Spinning target (1).
Design by: Edward Tomaszewski
Art by: Tony Ramunni
Notes: System 6A is a System 6 board without IC9 and IC10 and provides for 7-digit score displays.
919 downloads
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Atlantis (Bally 1989) - atlantis
By VPUStaff
Atlantis / IPD No. 106 / April, 1989 / 4 Players
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Model Number: 2006
MPU: Bally MPU A084-91786-AH06 (6803)
Type: Solid State Electronic (SS)
Production: 1,501 units (approximate)
Theme: Myth and Legend - Water Sports
Notable Features: Flippers (2), Pop bumpers (3), Mechanically raised/lowered ramp, Loop Shot, 4-bank drop targets, 3-bankstandup targets (3), Rollunder spinner, Vertical up-kicker (1), Center up-post, 3-ball Multiball. Submarine on the upper left playfield saves 3 "divers" (balls locked) then kicks them onto playfield at the start of multiball.
Design by: Peter Perry
Art by: Pat McMahon
Mechanics by: Tony Pugh
Music by: Robin Seaver
Sound by: Robin Seaver, Dan Forden
Software by: Rehman Merchant
Notes:
This Bally game uses Williams' System 11 audio board (D-11581) for its sounds and music.
This was the last game distributed to Germany via Bally Wulff.
Marketing Slogans:
"Discover the Wealth of Atlantis!"
"Oceans of Profits Waiting to be Found."
893 downloads
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Atarians, The (Atari 1976)
By VPUStaff
The Atarians / IPD No. 102 / November, 1976 / 4 Players
Manufacturer: Atari, Incorporated (1976-1983)
MPU: Atari Generation/System 1
Type: Solid State Electronic (SS)
Theme: Adventure
Specialty: Widebody
Notable Features: Flippers (4), Pop bumpers (3), Kick-out holes (7).
Concept by: Bob Jonesi
Design by: Bob Jonesi
Art by: George Opperman
Mechanics by: Bob Jonesi
Notes:
'The Atarians' was the first game by this manufacturer.
First Solid State widebody game.
First table to use inductive under-playfield sensors instead of rollover switches.
Mark Ritchie stated at the Chicago Expo 2012 that half of the production run came back to the factory because Atari had received a bad batch of plywood used to make them.
816 downloads
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