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Bounty Hunter (Gottlieb 1985)(VP9_WS)
By baloo42
Presenting the re-release of Bounty Hunter!
Features:
- complete graphics overhaul
- Metal finishings
- Wood finishings
- Ball-stoppers (wip)
- Bounty Hunter table is a 100% authentic photo-stitched table
- Reconstructed all wall-guides to the real table
Enjoy the ride through the Wild-Wild-West!
link to ROM:
http://www.vpforums.org/index.php?app=downloads&showfile=1044
137 downloads
- gottlieb
- bounty hunter
- (and 1 more)
0 comments
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Bounty Hunter (Gottlieb_1985)(VP9_FS)
By baloo42
Presenting the re-release of Bounty Hunter!
Featuring:
- complete graphics overhaul
- Metal finishings
- Wood finishings
- Wall graphics
- Ball-stoppers (wip)
- Bounty Table was created with using a photo-stitch process. (extensive photoshop work)
Special thanks to all the authors who worked on creating this table.
Hmueck for his valuable assistance, and the VP-Forum community for their support.
Enjoy the ride through the Wild-Wild-West!
linkto ROM:
http://www.vpforums.org/index.php?app=downloads&showfile=1044
495 downloads
- Gottlieb
- bounty hunter
- (and 1 more)
0 comments
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Boomerang Bally 1974 FS Direct B2s
By Itchigo
This is Cyberyogi's Boomerang rotated for FS, with a working backglass. This is from VP3 (2001). I found the backglass on the IPDB and cleaned it up a bit. There are a couple items that are off, but this is the best I can get it. Thanks to MKL66 for vectorizing the clear acrylic layer, and thanks to Fren for helping me with the reelcode. This is the same layout as Bally's Champ. The backglass is included with the table.
404 downloads
0 comments
Updated
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Phys5 Big Buck Hunter Pro (Stern 2010)
By 85vett
Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet.
Thanks to ASOT for the table redraw and plastic resources.
Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.
Thanks to kanario40 for the pics of the plastics and PF.
Thanks to DARK for the buck model and help with the 3D ramp
Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.
***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.
*** 10-2 Update ***
- Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me.
- replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine
- Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first)
- adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things
- removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it.
- added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern.
- adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out.
- Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes.
- several other small tweaks done as well
3888 downloads
- Phys5
- Big Buck Hunter
- (and 2 more)
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Phys5 Batman Dark Knight (Stern 2008) (85vette)
By 85vett
There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel.
I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version .
Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great!
Thanks to gtxjoe for the script help for the crane animation
Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-)
*** you will have to rename the rom off sterns website to bdk_294***
Happy Friday!
*** version 2 uploaded
- with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.
6690 downloads
0 comments
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Black Knight 2000 (1989) (Williams) (Melon) (Rascal) (1.0) (HV)
By Rascal
This is a patch to convert Melon's 1989 Williams Black Knight 2000 to the hybrid view. A big thank you to Melon for letting me convert his fine table.
The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
143 downloads
0 comments
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Big Bang Bar (1996) (Capcom) (Uw Jf G) (Rascal) (1.0) (HV)
By Rascal
This is a patch file of Uncle Willie's 1996 Capcom Big Bang Bar desktop table to a hybrid view table. Big thank you to Uncle Willie for permission to release this conversion.
The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
135 downloads
- VPPatch
- Big Bang Bar
- (and 5 more)
0 comments
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Baseball (1970) (Gottlieb) (Rascal) (Sabbat) (1.0) (HV)
By Rascal
This is a hybrid view version of Sabbat's recreation of a 1970 Gottlieb Baseball machine. Thanks to Sabbat (Freddie) for permission to make this mod.
I added GI lighting and Sabbat did some physic tweaks to the flippers and the inlane rails. It is now easier to shoot the vari-targets.
The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
122 downloads
0 comments
Updated
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Banzai Run (1988) (Williams) (Megapin - GRONI) (Rascal) (1.0) (HV)
By Rascal
This is a patch to convert Megapin - GRONI's 1988 Wiliams Banzai Run to the hybrid view. A big thank you to GRONI for allowing permissions to convert his fine table to a different view after 3 months of his release.
The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
405 downloads
- VPPatch
- Banzai Run
- (and 6 more)
0 comments
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Bad Cats (1989) (Williams) (jpsalas) (Rascal) (1.0) (HV)
By Rascal
This is a patch to convert jpsalas's 1989 Williams Bad Cats to the hybrid view. A big thank you to jpsalas for letting me convert his fine table.
The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
130 downloads
0 comments
Updated
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Baby Pacman (1982) (Bally) (unclewilly) (Rascal) (1.0) (HV)
By Rascal
This is a patch to convert unclewilly's 1982 Bally Baby Pacman to the hybrid view. A big thank you to unclewilly for letting me convert his fine table.
The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
324 downloads
- VPPatch
- Baby Pacman
- (and 5 more)
0 comments
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Big Buck Hunter_v2_DT_physmod5.zip
By coolball
Desktop Patch for Big Buck Hunter FS (physmod5 version 2).vpt by 85Vett (coolball for the Desktop-Patch)
Thank you 85vett and the helpers ASOT, GTXJOE, kanario40 and dark for this great table and the permission to mod.
Changes i´ve done
- added new Backdrop
- change the values to create a desktop version
- adjusts the flashers
Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod
http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/
Download the original Table: "Big Buck Hunter FS (physmod5 version 2).vpt" / http://vpuniverse.com/forums/files/file/3020-big-buck-hunter-pro/
Use this Mod: "Big Buck Hunter_v2_DT_physmod5.dif" and have fun
To Apply a patch:
a. If you do not already have the table that the patch was created for; you will need to download that file.
Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on.
b. Make sure that you are on the "Apply Patch" tab located at the top of the window.
c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for.
d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table.
e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt.
f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe.
If you have made any changes to the original table release then this patch will not work.
352 downloads
0 comments
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Batman Dark Knight_v2_DT_physmod5.zip
By coolball
Desktop Mod for Batman Dark Knight FS (physmod5) version 2.vpt by 85vett / (coolball for the Desktop-Patch)
Thank you 85vett for this great table and the permission to mod your table.
Changes i´ve done
- added new Backdrop
- change the values to create a desktop version
- adjusts the flashers
Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod
http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/
Download the original Table: "Batman Dark Knight FS (physmod5) version 2.vpt" / http://vpuniverse.com/forums/files/download/2989-batman-dark-knight/
Use the Mod: "Batman Dark Knight_v2_DT_physmod5"
Have fun
To Apply a patch:
a. If you do not already have the table that the patch was created for; you will need to download that file.
Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on.
b. Make sure that you are on the "Apply Patch" tab located at the top of the window.
c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for.
d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table.
e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt.
f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe.
If you have made any changes to the original table release then this patch will not work.
496 downloads
0 comments
Updated
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Bad Girls (Premier)(1988)(Bodydump Koadic)(1.0)(FS)
By bodydump
Gottlieb/Premier's Bad Girls (1988)
I started redrawing this back in 2011. I then attempted to build it in VP as my very first table build. Everything was going good until I ran into serious coding problems. The game uses various relays to switch the functions of lights and solenoids during gameplay. I tried to get it to work (the old Tab/Desturk version doesn't work properly) and failed miserably and gave up...until I found koadic. Koadic quickly figured out how to code around all the issues and get the game working properly. Then I got the rest of the flashers and stuff up and running and then sent it back to Koadic's Kustoms for a full blown 3d primitive model bling out. Primitive posts, rubbers, drop targets, wireforms, lane dividers, VUK, varitarget, etc.. And of course you get one of his handy menus for changing options. Hope you enjoy.
Thanks also to:
JimmyFingers for flipper routines, sounds, sound routines and general help
UncleWilly for his starter table and help and inspiration
Arngrim for DOF config and testing
Bent98 for testing and project management
Tab and Destruk for the older version of the table
577 downloads
0 comments
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BlueChip (Williams)(1976)(Bodydump)(1.1)(FS)DOF
By bodydump
Blue Chip (Williams 1976)
Single player EM with B2S backglass
Special thanks to:
TheWool for the awesome physics tweaks
UncleWilly for the use of his starter table and objects and scripts
JimmyFingers for sound and flipper routines, kicker routines and all the other help he's given me
JP for scripts and objects
Eala for his table objects and his original vp8 version which I played before building this
PAPA for posting an awesome video from which I derived the rules, gameplay and physics(TheWool)
Bent98 for DOF code
Pinuck for high score postit script
In2Kiss for play testing
376 downloads
0 comments
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Barracora (Williams)(1981)(gtxjoe)(1.0.0)(FS)(9.2)
By gtxjoe
Targets on left bank and right bank must be hit in order to drop targets. Completing bank will enable Multi-ball lock
and increase Bonus Multiplier. Complete BARRA-CORA increases Super Bonus Multiplier which carries over to next ball.
One strategy is to lock ball in top lock and play single ball until it drains. When it drains, ball in top lock is
released allowing you to continue play and repeat strategy
Another special feature: Winner during multiplayer game is awarded 30 second Multi-ball at end of play
Thanks to all VP, B2S, DOF, Media authors/developers who contribute to this hobby
Special Thanks to:
akiles50000 - For the Big Brave Supertutorial (http://www.vpforums.org/index.php?showtopic=25665)
fuzzel, toxie - For continuing to improve/update Visual Pinball. New lightmap/primitives/plunger feature used on this table
JPSalas - Inspiration taken from the TOTAN beta. Learned how to use insert lightmaps/decal layer
melon - Inspiration taken from the recent BK2K release. Learned how to use do GI lighting effects including reflection
DesAngel - Inspiration taken from the VP8 Barracora table
467 downloads
0 comments
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Big Guns (Williams 1987) FS
By Javier15
CREDITS AND THANKS
DStruct: Textures Redraw(FP VERCION FRANSISCO666)
JPSalas: Textures, sounds etc.
JimmyFingers : Code and sound BMPR
Koadic: New Plunger code
Destruk: old vercion and rum
Herweh: New B2S Backglass Server and creation
B2S Backglass For Big Guns
Grizz: Release HR BackGlass
oooPLAYER1ooo: New Primitive Target
AND ALL THIS BEAUTIFUL COMMUNITY
Note:For the B2S backglass need the latest version of Backglass Server v1.25 that was updated for this particular table. (Thanks Herweh)
636 downloads
- Big Guns (Williams 1987)
- Williams
- (and 5 more)
0 comments
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Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (DT)
By unclewilly
Recreation based on capcom's Big Bang Bar
Best if played on the most recent VP daily build
Built and coded by unclewilly and jimmy fingers
art by Grizz
464 downloads
- unclewilly
- jimmyfingers
- (and 2 more)
0 comments
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Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (FS)
By unclewilly
Recreation based on capcom's Big Bang Bar
Best if played on the most recent VP daily build
Built and coded by unclewilly and jimmy fingers
art by Grizz
1011 downloads
- unclewilly
- jimmyfingers
- (and 2 more)
0 comments
Submitted
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Big Brave (Maresa)(1974)(jpsalas)(1.1.2)(FS)(VP9.15)
By htamas
This is a mod of jpsalas' FS EM table including the dB2S backglass and the necessary directb2s changes.
It requires VP 9.15 or above to run.
558 downloads
0 comments
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Baseball (Gottlieb) (1970) (Herweh) (FS) (dB2S)
By Herweh
This is a fullscreen and directB2S mod of Sabbat's 'Baseball'.
Pinuck and Sabbat provided some backglass images and image snippits.
Thewool and Luvthatapex helped a lot at the high score post-it and the conversion to FS.
Thanks a lot for the kind permission to release this mod to Sabbat.
For installation please check the 'readme.txt' file in the ZIP.
407 downloads
0 comments
Submitted