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Showing results for tags 'BMPR'.
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Version 1.0
277 downloads
Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. -
Version 1.0
782 downloads
Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table. -
Version 1.00
626 downloads
CREDITS AND THANKS DStruct: Textures Redraw(FP VERCION FRANSISCO666) JPSalas: Textures, sounds etc. JimmyFingers : Code and sound BMPR Koadic: New Plunger code Destruk: old vercion and rum Herweh: New B2S Backglass Server and creation B2S Backglass For Big Guns Grizz: Release HR BackGlass oooPLAYER1ooo: New Primitive Target AND ALL THIS BEAUTIFUL COMMUNITY Note:For the B2S backglass need the latest version of Backglass Server v1.25 that was updated for this particular table. (Thanks Herweh)-
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- Big Guns (Williams 1987)
- Williams
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