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Visual Pinball - 9.x.x

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All tables require VP9.x.x

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Files From Subcategories

  1. OXO (Williams 1973) (freneticamnesic) (Reflection Mod) (PM5 and VP990)

    It's been a long time coming
    OXO by Williams, 1973
    Script by Leon (PinballPerson) - thanks for your VP8 table, without which this table would have been impossible for me
    Redraw by vecto (I think?) from here http://arcarc.xmission.com/Web%20Archives/vectorlib.free.fr/Pinball/OXO.1.html
    DOF by arngrim
    Sticky note high-score by gtxjoe
    B2S by Loserman
    Primitive table by icpjuggla
    Physmod5 and VP990 available for download, I recommend the PM5 version. I have not spent much time on the VP990 release.
    This is my "reflection mod" technique, adapted from Rascal's application on "Triple Strike", by Rawwwd
    Wheel image and b2s included in the download
    As with all of my releases, full permission to mod, just give credit to the other authors if you use their resources (script)

    1008 downloads

       (6 reviews)

    0 comments

    Updated

  2. OXO (1973) (Williams) (freneticamnesic) (Rascal) (1.0) (HV) (VP990 and PM5)

    This is a patch to convert freneticamnesic's 1975 Gottlieb Fast Draw reflection mod to the hybrid view. A big thank you to freneticamnesic for letting me convert this fine table.
    The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
    Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
    Both VP 9.9.0 and VP Physmod5 can be downloaded.


    122 downloads

       (1 review)

    0 comments

    Submitted

  3. Olympics (Gottlieb) (1962) (Itchigo)

    Olympics Gottlieb 1962
    What author COULDN'T use a Bodydump redraw? All graphics credit has to go to Bodydump and Bent98. I found some pictures on the IPDB (which are no longer there) and gave them to him. He redrew the enitre playfield, plastics, and bumpercaps.
    Some ruleset/physics change credits have to go to my friend PBecker1946, of Pinball Nirvana.
    I did the actual build. The original game had a ball loader, and a plunger. After working with several other em's in playtesting, I found this to be accurate, but tedious to play. Hence, you do not have to load the ball.
    I did a lot of code optimization so it's not real coding friendly for new builders. But I've been playing a game of how low can I reduce the script. At one point I had it down to 550 lines. No functionality has been lost doing this.
    For the most part, you advance cities, until you hit special. Not much of a ruleset actually, just keep moving forward, and keep it in play. Slingshots alternate between 1 and 10, depending on the light. Bumpers also toggle on and off, and score accordingly.
    It uses primatives, so use at least VP 9.16.
    A wheel, playfield, backglass screenshots, and the direct b2s are included with the zip.
    Also available at Roguepinball.

    488 downloads

       (1 review)

    0 comments

    Updated




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