Jump to content
  • What's Next?

     

     

Visual Pinball - 9.x.x

Sub Category  

All tables require VP9.x.x

No files in this category yet.

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

Files From Subcategories

  1. FloopyBat v1.0

    This is a DESKTOP ONLY Flappy Bird (clone) made in VPX.
     
    Enjoy!
     
     

    70 downloads

       (1 review)

    4 comments

    Updated

  2. funhouse

    fs to dt

    92 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Family Guy_BETA_VP991_DT.zip

    Desktop Patch for Family Guy_BETA_VP991.vpt by Gronimod (coolball for the Desktop-Patch)
     
    Thank you Groni for the fantastic table and the permission to mod.
    Thank you 85vett for this amazing tutorial for the Miniplayfield
     
    Changes i´ve done
     
    - added new Backdrop
    - change the values to create a desktop version
    - adjusts the flasher
    - Miniplayfield flasher
     
    Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod
    http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/
    Download the original Table: "Family Guy_BETA_VP991.rar" / http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/
    Use the Mod: "Family Guy_BETA_VP991_DT_v2.dif"
    Have fun
     
    To Apply a patch:
     
    a. If you do not already have the table that the patch was created for; you will need to download that file.
    Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on.
    b. Make sure that you are on the "Apply Patch" tab located at the top of the window.
    c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for.
    d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table.
    e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt.
    f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe.
     

    If you have made any changes to the original table release then this patch will not work.

    427 downloads

       (3 reviews)

    0 comments

    Updated

  4. Family Guy Beta Version - Groni Pinball - VP9.9.1

    As I promised, here is the Beta Version of my Family Guy Table.
    This Version is fully playable with some exeptions that are missing.
    1. No PM5 Physics, just standard 9.9.1 Physics
    2. Mini Playfield Lights missing
    3. Some code optimizings
    4. Code for Pincabs and Plungers needs to be added
    5. No B2S Controller, just normal VPM
    This table is almost completely done in 3D/Primitives so it might run
    slow on older systems.
    You need the latest SAM VPM and the Rom Version 12 (fg_1200af)
    As soon I have the time I will continue this table as promised.
    Have Fun playing it and don´t forget some feedback.
    Happy playing!
    Groni

    2906 downloads

       (10 reviews)

    0 comments

    Submitted

  5. Fast Draw (1975) (Gottlieb) (freneticamnesic) (Rascal) (1.0) (HV)

    This is a patch to convert freneticamnesic's 1975 Gottlieb Fast Draw reflection mod to the hybrid view. A big thank you to freneticamnesic for letting me convert this fine table.
    The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
    Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.


    88 downloads

       (1 review)

    0 comments

    Updated

  6. Funhouse (1990) (Williams) (jpsalas) (Rascal) (1.0) (HV)

    This is a patch to convert jpsalas's 1990 Williams Funhouse to the hybrid view. A big thank you to jpsalas for letting me convert his fine table.
    The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
    Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.


    355 downloads

       (2 reviews)

    1 comment

    Updated

  7. Fish Tales (1992) (Williams) (Melon) (Rascal) (1.0) (HV)

    This is a patch to convert Melon's 1992 Williams Fish Tales to the hybrid view. A big thank you to Melon for letting me convert his fine table.
    The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right.
    Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.


    134 downloads

       (1 review)

    0 comments

    Updated

  8. Flying Turns (1964) (Midway) (Rascal) (1.0) (HV)

    1964 Midway Flying Turns - This is the HV version of my table. This the full table and not a patch.
    This table is based on a 1964 Midway Flying Turns.
    Instead of playing for points, the cars in the backbox race around for laps. You pick up car lengths by hitting slingshots, rollovers, and kickers. You aim the ball launcher with the black knob to shot for lit kickers or rollovers.
    Special thanks go out to the following people:
    Sabbat (Freddie the Monk) - Freddie help me in so many ways. He got me in touch with Osprey101 who owns a rare Midway Flying Turns. He gave me a ton of support and spot on advice about settings and game play tweaks. He found a bunch of bugs for me to fix before release with his extreme beta testing. Without him, the table would not be half of what it is.
    Osprey101 (Shane) - for giving me a ton of details and images on this table. He was critical to getting the game play right. He also beta tested the table and gave me great feedback. A pinhead all the way! Great guy!
    Hassanchop - for an awesome background for the table and for sending me animation frames for the record player. Super nice work! Great artist!
    wildman - for advice, settings, and beta testing. Thanks dude.
    Rawd - for letting me steal his flipper buzz sounds.
    Bob, KEG, oooPLAYER1ooo, and a bunch of other guys in the chat room for helping and beta testing. Thanks guys.


    238 downloads

       (2 reviews)

    0 comments

    Updated

  9. Fast Draw (Gottlieb 1975) (Reflections Mod)

    VP990 and Physmod5 versions available. I recommend the Physmod version.
    This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 )
    It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 )
    Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support
    This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 )
    I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build.
    Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074
    Thanks to everyone above for allowing this table to come to life!
    Thanks to 85vett for physmod tips and tricks
    Thanks to arngrim for DOF
    I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.

    602 downloads

       (1 review)

    0 comments

    Updated

  10. F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.21)NightMod

    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers
    have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
    I hope everyone enjoys the changes made to the table.
    Turn it up load and turn out the lights!
    I would like to thank:
    JPSalas and Rosve for their great work on the previous versions and allowing the mod.
    JPSalas for use of his Fading Lights routine and for flasher images.
    Koadic for use of his plunger method and controller selection code.
    Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
    All the authors, art guys, and other contributors that make this such an enjoyable hobby.
    Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
    if I am doing something wrong, I would like to fix it for the future.
    Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta.
    I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
    Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
    feel free to give it a try with 9.15.
    Version 2.00
    Add B2B scripting
    Night modded.
    New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
    Code to overide GI on by location with different colors.
    Tested with ball size of 50, larger balls will get stuck.
    JP flipper code
    The user options section:
    '***************************************************************************************
    '***************** User options for controller and General Illumination ****************
    '***************************************************************************************
    'Ball size: Values above 50 will likely result in stuck balls.
    Const BallSize = 50
    'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
    Const cController = 1 '<-------Select controller here
    'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
    Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
    'GI Colors Layout
    Select Case cGI
    Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
    Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
    Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
    Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
    Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
    Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
    End Select
    'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
    'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
    'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
    argi7.image = Bulb_Image 'Location: Center Target Bank
    argi7a.image = Bulb_Image 'Location: Center Target Bank
    argi7b.image = Bulb_Image 'Location: Center Target Bank
    argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
    argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
    argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
    argi10.image = Bulb_Image 'Location: Upper target banks
    argi12.image = Bulb_Image 'Location: Just above left lower flipper
    argi13.image = Bulb_Image 'Location: Just above right lower flipper
    argi14.image = Bulb_Image 'Location: Right sling
    argi15.image = Bulb_Image 'Location: Left slipng
    argi18.image = Bulb_Image 'Location: Left mid table
    argi19.image = Bulb_Image 'Location: Right mid under flashers
    'The two below need both variables updated
    argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
    argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
    '***************************************************************************************
    '***************************************************************************************
    '***************************************************************************************
    Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

    617 downloads

       (0 reviews)

    0 comments

    Updated

  11. F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.2+)DayMod

    **** Here is the link to the NIght Version *******
    http://vpuniverse.com/forums/files/file/2553-f-14-tomcat-williams1987jpsalas-rosve-chinzman93200fs916nightmod/
    This is a day version of my original F-14 mod and the version 2.00 updates. The table is much lighter than the picture makes it appear with all the flashers going off. Maybe not everyone enjoys night mods as much as me... All the GI functions are available.
    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers
    have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
    I hope everyone enjoys the changes made to the table. I plan on making changes to physics in a future update that would also include
    any bug fixes with this version.
    Turn it up load and turn out the lights!
    I would like to thank:
    JPSalas and Rosve for their great work on the previous versions and allowing the mod.
    JPSalas for use of his Fading Lights routine and for flasher images.
    Koadic for use of his plunger method and controller selection code.
    Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
    All the authors, art guys, and other contributors that make this such an enjoyable hobby.
    Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
    if I am doing something wrong, I would like to fix it for the future.
    Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta.
    I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
    Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
    feel free to give it a try with 9.15.
    Updated to version 2.00!!
    Version 2.00
    Add B2B scripting. Thanks to Koadic for the help.
    Night modded.
    New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
    Code to overide GI on by location with different colors.
    Tested with ball size of 50, larger balls will get stuck.
    JP flipper code
    The user options section:
    '***************************************************************************************
    '***************** User options for controller and General Illumination ****************
    '***************************************************************************************
    'Ball size: Values above 50 will likely result in stuck balls.
    Const BallSize = 50
    'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
    Const cController = 1 '<-------Select controller here
    'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
    Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
    'GI Colors Layout
    Select Case cGI
    Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
    Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
    Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
    Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
    Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
    Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
    End Select
    'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
    'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
    'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
    argi7.image = Bulb_Image 'Location: Center Target Bank
    argi7a.image = Bulb_Image 'Location: Center Target Bank
    argi7b.image = Bulb_Image 'Location: Center Target Bank
    argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
    argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
    argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
    argi10.image = Bulb_Image 'Location: Upper target banks
    argi12.image = Bulb_Image 'Location: Just above left lower flipper
    argi13.image = Bulb_Image 'Location: Just above right lower flipper
    argi14.image = Bulb_Image 'Location: Right sling
    argi15.image = Bulb_Image 'Location: Left slipng
    argi18.image = Bulb_Image 'Location: Left mid table
    argi19.image = Bulb_Image 'Location: Right mid under flashers
    'The two below need both variables updated
    argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
    argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
    '***************************************************************************************
    '***************************************************************************************
    '***************************************************************************************
    Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

    606 downloads

       (0 reviews)

    0 comments

    Updated

  12. Flying Turns

    This is Rascal's Flying Turns for Cabinets. Done with Rascal's blessing, thanks Rascal.
    This is an unmodifed version- nothing was changed, except to make it work with a backglass.
    The table and all images are from Rascal, I only assembled and coded the backglass. Directb2s is in the zip.
    Feel free to change any layback or angle settings.

    472 downloads

       (3 reviews)

    0 comments

    Updated

  13. Future Foosball(2006)(Rascal)(1.0.1)(DT)

    Table Top Soccer without the rods
    It’s a crazy foosball game without the rods. Automatic row switching and the players move forwards and backwards rather than spin. It has a built in artificial intelligence for playing against the computer, or you can play against another player.
    Press R when the game starts for rules and controls.

    79 downloads

       (1 review)

    0 comments

    Submitted

  14. Fish Tales (Williams) (1992) (Rosve) (FS)

    My version of the classic Williams machine Fish Tales.

    2271 downloads

       (9 reviews)

    0 comments

    Updated

  15. Fast Draw (Gottlieb) (1975) (Westworld) (FS) (dB2S)

    This is a mod of JPSalas original table, now using B2SServer to display a backglass using Reels, looking like an EM table.
    A big thanks to JPSalas for the table and his approval to publish the mod.
    Table informations:
    The original table was enhanced to support the Nanotech Plunger, using Layback for enhanced 3D impression and all score values on the playfield was modified, to follow the scores of the original pinball machine (such as 1000 points instead of 10000 points).
    Backglass informations:
    The Backglass is following the design of the original EM backglass, using 5 digit reals.
    In addition to the original backglass, it includes lamps showing 100 000, 200 000...500 000 scores as overflow, per player.
    The backglass also has a not original animation (the pistol shot) and some additional illuminations, such as the girl on the right side. See installation instructions about how to enable/disable this enhancements, allowing to have the original look.
    Background informations about table/backglass design:
    The original pinball machine was an EM machine, not using ROM. The table author (JPSalas) has created the table using a ROM from a SS machine (Amazon Hunt) to control all the play rules and logic, as this was one very similar. To have a more real virtual pinball, I've used reels and to do that many table script modifications was required. The script detects high score display and hides them (as reels never displayed high scores), it detects blinking of player score (used in SS machines to show current player), suppress the blinking but illuminate current player lamps and so on. The table uses two controllers simultaneity, the standard VPinMame Controller for the game and rules and in parallel the B2SServer to display the backglass.
    Special Thanks to Pharaoh, Flying Dutchman and Grizz for the Backglass Image
    Installation:
    -------------
    - Copy both table and backglass into your tables folder.
    - Make sure the ROM "amazonh" (from Amazon Hunt) is installed.
    - The backglass requires
    - .NET Framework 4 installed on your computer. If it is not installed, it can be downloaded from www.microsoft.com:
    Download link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en
    - 'B2S.Server' version 1.0 or higher, installed and configured
    Download link: http://www.vpforums.org/index.php?app=downloads&showfile=7426
    - The B2S screen settings file "ScreenRes.txt".
    Download link for a configuration tool 'B2S ScreenRes Editor': http://www.vpforums.org/index.php?app=downloads&showfile=6268
    Settings:
    -------------
    in the table script, look for:
    ' ****** SETTINGS ****
    PistolShot=false ' true: pistol shot sound for both Eject holes, false to disable
    RunAnimation=true 'true: animation on backglass on, lamp on right side on, false off
    If you prefer more sounds, enable the PistolShot. If you don't like the animation and want the original backglass look, disable RunAnimation.
    If you prefer background music, you can add mp3 files to your Music folder, the author the table, JPSalas, has a nice set on his web site:
    http://www.gethome.no/jpsalas/

    498 downloads

       (1 review)

    0 comments

    Updated




×
  • Create New...