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  1. Version 2.0.0

    1625 downloads

    Bally's Safe Cracker combines pinball and board games! The goal is to advance to the board game for a chance to break into the safe while avoiding obstacles along the way. Players spin and stop the safe dial to determine how many spaces to advance. The player can collect winnings and resume playing pinball after each dial spin, or spin again and risk losing it all. Players must risk it all for a chance to break into the bank vault and win the token award. The original 1.0 version was done by fuzzel, flupper1, rothbauerw; with the VR room originally being done by b4ast1. Apophis requested that I update the table with an updated playfield scan from EBisLit, and include all the new VPW code, 3D inserts, hybrid mode, physics, drop, standup, and vari-targets, bumpers, flashers, playfield mesh, fleep sounds, etc. Redbone further cleaned the playfield up, as well as some other images. I was able to bake the GI lights using blender light maps to make it look as real as possible (thanks for teaching me, apophis!), as well as implementing a pwm approach to the fading. I've also included other VR rooms, a topper, a flasher/siren, and F12 options. I reused the ramps and other prims from fuzzel's table, as well several pieces of code from rothbauerw. Other options in the script include a constant called, "useownb2s". If you set this to 1, you will turn off the desktop built in backglass. This is for desktop users that want to use a b2s backglass, not the built in one. MAGIC TOKENs... if you win the board game, the table will issue you a magic token (you'll see the coin roll down). How the ROM works... is the next game played will force you to use the magic token/s that you've won, and you play a 4 ball multiball for 90 seconds. Awesome! But you need to earn the tokens... REQUIREMENTS: ROMs: You will need two ROMs: A percentaging version is for the number of tokens issued is limited based on the game's earnings, and in a home environment you want to be able to obtain tokens. They are located here: https://vpuniverse.com/files/file/5161-safe-cracker-18-no-percentaging-s11/ https://vpuniverse.com/files/file/5162-safe-cracker-18-s11/ VPX: version 10.8.0 RC3 or higher: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPM: version 3.6.0 or higher: https://github.com/vpinball/pinmame/actions/runs/8893510521 B2S: version 2.1.1 or higher (if using b2s) https://github.com/vpinball/b2s-backglass/releases Two versions of the b2s are available... one for 2 screens from wildman, and one that is 3 screens by ryguy417. https://vpuniverse.com/files/file/6999-safe-cracker-bally-1996/ https://vpuniverse.com/files/file/13623-safe-cracker-bally-1996-b2s-with-full-dmd/ Thanks to apophis, rothbauerw, ebislit, fuzzle, flupper1, redbone, and many others from the VPW team for testing and feedback.
  2. Version 2.0

    11636 downloads

    In this world, the bad guys can win! Tomate brought this table to life with great playfield and plastics images, and of course top notch 3d modeling and rendering. Sixtoe completely rebuilt the bones of the table. Flux and Apophis worked some code magic to bring it to life. Leo delivered the VR backglass. This is surely our most graphically demanding table thus far! Make sure to check out the in-game options menu by pressing both magnasave buttons at the same time. Enjoy the show! VPW FILM CREW Tomate - 3D modeling and rendering, playfield stich. Cinematographer/Director. Apophis - Toolkit script-side integration. Physics, animations. Crane operator. Sixtoe - Table-side full scratch build and scripting. VR room. Set construction. Flux - Toolkit integration and support. Script editing. Leojreimroc - VR backglass. Gaffer. Testers and Stunt-Doubles: Bietekwiet, PinStratsDan, Wylte, Bord, Colvert, Primetime5k Based on previous work by: javier1515 (Original Author), ninuzzu (logic assignments), knorr (crane animation), dark (crane model) Version 2.0 Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
  3. Version 1.2

    11004 downloads

    "Of all the VPW tables in the world, this is definitely one of them!" VPW are proud to present our 50th Machine! This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold. Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year. Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are! Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release! VPW Roadies =========== Niwak - Rendering Magic Sixtoe - Table Wrangling HiRez00 - All Artwork & Redraws iaakki - Tweaks and support leojreimroc - Animated VR Backglass. Apophis - Tweaks and support. Tastywasps - VR Room & Guitar. Primetime5k - Staged Flipper Support. Hauntfreaks - Backglass images. Flupper - Rendering Support and Advice Testing - VPW Team THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 https://github.com/vpinball/vpinball/releases THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6 https://github.com/vpinball/pinmame/releases (it's recommended to get a newer build from github actions though) TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD" https://github.com/vbousquet/flexdmd/releases
  4. View File Guns N' Roses VPW Edition "Of all the VPW tables in the world, this is definitely one of them!" VPW are proud to present our 50th Machine! This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold. Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year. Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are! Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release! VPW Roadies =========== Niwak - Rendering Magic Sixtoe - Table Wrangling HiRez00 - All Artwork & Redraws iaakki - Tweaks and support leojreimroc - Animated VR Backglass. Apophis - Tweaks and support. Tastywasps - VR Room & Guitar. Primetime5k - Staged Flipper Support. Hauntfreaks - Backglass images. Flupper - Rendering Support and Advice Testing - VPW Team THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 https://github.com/vpinball/vpinball/releases THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6 https://github.com/vpinball/pinmame/releases (it's recommended to get a newer build from github actions though) TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD" https://github.com/vbousquet/flexdmd/releases Submitter VPinWorkshop Submitted 09/30/23 Category VPX - Pinball Tables  
  5. Version 2.1

    12661 downloads

    This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past. This release wouldn't have been possible without the legacy of those who came before us. Version 2.0 Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
  6. Version 1.2

    96 downloads

    Cars - Lightning Edition v1.2 Please enjoy my first original table, I hope it brings a smile to your face! The video below shows how it looks on a 1-screen desktop setup or VR, but it will work on 2- or 3-screen cab setups as well. There is a custom PUPpack included in the download package. The table will work without it, but you'll be missing half the fun! I am inspired by all of the talented and generous people of the virtual pinball community. This table would not be possible without the incredible efforts of TerryRed and JLou to create and code the All In One Table for Future Pinball. *** I highly recommend following TerryRed's guides for setting up Future Pinball / BAM. *** Please check the included Readme file for the different Display Configuration Options that can be set in the Table Script. Rules: The game is very simple ... Hit the flashing lights to advance the playfield/bonus multiplier! 2x (Chip Hicks) - Slim Yellow Targets 4x (Cruz Ramirez) - Inlane & Outlane Rollovers 6x (Strip Weathers) - Upper Rollovers & Stadium Shot Lighting 6x locks first ball for multi-ball. 8x (Doc Hudson) - 2 Desert Orbits Left & Right 10x (Jackson Storm) - Light C-A-R-S & Stadium Hurry Up 12x (Sheriff) - 3 Neon Orbits & 15 Bumper Hits Re-lock the ramp by lighting C-A-R-S and hitting the Stadium Hurry Up. Hit the Bridge Shot during multi-ball to score a massive JACKPOT!
  7. Version 4.90

    5570 downloads

    With this tool it's possible to switch tables without the need of removing your VR-headset. You can use this tool as launcher for 2D-VPX too. For setup instructions see hints below. Now you can stay at your cabinet while playing and switching tables without the need of VR-controls. The newest version includes most of the released VR-tables as preview-tables. If you want me to add new tables simple leave a comment here. Check out, how it works: Version 4 (coded in Unity) Big thanks to A. Rubin for his amazing work on hundreds of tableskins! Big thanks to Rajo Joey for providing his tablesound-archive! Installation: ---------- install into your VPX folder start only the launcher4.exe inside your VPX folder setup your paths and keys via settings at trayicon-menu restart launcher optimize your single-klick speed rotation-speed (inside launchers overlay-settings) start with 0.0 and increase to 0.1 ... problems with autoupdate? -> try starting launcher as admin Performance problems? 1) Set renderScale to 1.0 ⁠in VR!⁠ 2) Try disabling table-videos 3) Try disabling "room" Changelog: --------- What's new in version 4.8x - new circular tableselection - random table function What's new in version 4.67 Tablesounds are included in the resources. If you want to overwrite the existing sound you can can place your own tablesounds inside /vrlauncher4/config/tablesounds/ The filenames have to match against the tablearray like the vpx-names. What's new in version 4.64 If you want to hear backgroundmusic place mp3 here: /vrlauncher4/config/music.mp3. What's new in version 4.63 You can (it's optional) launch vpx with special params for vr or novr. vrlauncher4/config/config.xml: <vpparams2d>-ini novr.ini -Minimized -Play</vpparams2d> These params will be passed to VPX if you are in launcher 2d-mode. Since 10.8 Beta 5 you can launch VPX with an ini-file with settings. If you setup a novr.ini with the following setting... [PlayerVR] AskToTurnOn = 2 ... VPX will start in 2d mode (turn off VR). <vpparams2d>-ini novr.ini -Minimized -Play</vpparams2d> in vrlauncher4/config/config.xml will load this ini-file while launching tables. The result of these settings is that you can set in the launcher whether you want to play in VR or 2D. The launcher automatically detects if you have a VR device connected, so you won't receive any more error messages in VPX because of that. (F9 toggles VR/2D) What's new in version 4.62 online /config/offlinedata/mytables.csv merges into tablearray You can place your special tables there (readme.txt) What's new in version 4.61 + VR-settingseditor in VR-mode + 2D-settingseditor in 2D-mode Hint: If you want a full table-rotation set rotation angle to 180° What's new in version 4.53 The program was created with the latest Unity LTS compiler and is delivered with an MSI installer to prevent blocked DLLs and read-only directories from causing issues. New features in this version include automatic online and offline updates. Starting from this version, the program can update itself automatically online or manually through copied update files. What's new in version 4.50 1) tablename.bat files will launch corectly. 2) Autoupdate-function added. Please check if /vrkauncher4/update/xdelta.exe is not blocked! Otherwise the update will not work. To activate autoupdates you have to setup settings in config.xml to: <autoupdate>1</autoupdate> Problems: to fix update pls check /vrlauncher4/update/ ✅ check if the xdelta.exe in this folder is not blocked. ✅ check if update_{YOUVERSION}.zip was downloaded ✅ there is a file version.cfg - check if it‘s {YOURVERSION}. if not, zip was not extracted ✅ set version in version.cfg back to {YOURVERSION} to reset update ✅ restart launcher What's new in Version 4.36 <suspendmode>4</suspendmode> Launcher4 will stay alive without animation and userinteractions until vpx finishes. Launcher4's CPU-usage is low. Good loading-times. (waits in an own task) <msaaSampleCount>4</msaaSampleCount> Antialiasing higher = better quality but less performance possible values: 0 disabled 2 = 2x 4 = 4x 8 = 8x <renderScale>1.0</renderScale> UniversalRenderPipelineAsset render scale (Renderresolution of viewport) <floor>1</floor> 0 = disable floor and shadow-rendering on it <bgcolor>0.0,0.0,0.0</bgcolor> Backgroundcolor float values R , G , B 1.0,0.0,0.0 = red 1.0,0.0,1.0 = purple (red+blue) What's New in Version 4.35 <vpxpreviewx>-1</vpxpreviewx> <vpxpreviewy>-1</vpxpreviewy> <vpxprevieww>1200</vpxprevieww> <vpxpreviewh>800</vpxpreviewh> You can move and resize the VPX-Preview window. (x,y,w,h) (-1,-1 disables this movement.) What's New in Version 4.34 <settings> <vrrecentermode>0</vrrecentermode> <gamma>1.0</gamma> </settings> vrrecentermode: 0: launcher calls device-recenter-function. 1: launcher calls device-recenter-function AND resets main camera to viewport. (Meta does not allow device-recenter-function anymore.) gamma: Values between 0.0 and 2.0 will change gamma post process. What's New in Version 4.33 Released October 13 focusgrab works with vpx 10.8 (hidden sdl window) recenter workaround for oculus and openxr What's New in Version 4.32 Released October 12 -ini param removed (because VPX 10.8 beta is handling them automatically) What's New in Version 4.31 Released October 10 If you have a 64bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>64bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 32bit tables you can name them something with "32bit" inside filename. If you have a 32bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>32bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 64bit-tables you can name them something with "64bit" inside filename. What's New in Version 4.30 Released October 1 This time a little update for technicians: Launcher checks for tablepath/tablename.ini sends -ini params to vpx. Launcher checks for tablepath/tablename.bat to launch this instead of exe+params. Tablename and vpx params are sent as params to the bat-file. Make sure, that your bat file waits for VPX to exit. What's New in Version 4.29 alpha Released September 24 64bit compiled with newest stable Unity release all 2023 table-artwork included new "openxr" device value 4.28 FEATURES tabledata offline or ONLINE coded in unity/c# for oculus vr OR openvr (32bit windows) starts only once and takes control, when vpx is quitting 0% CPU-usage while playing VPX much faster loading time than v.3 Favourites are controlled ingame. Hold filterkey and add/remove current table as favourite. You can share your tableartwork and get online artwork inside app since 4.29 coded in unity/c# for oculus vr OR openvr, openxr (64bit windows) ------------------------------------------ INSTALLATION Install downloaded VPX VR-Launcher 4.57.msi. Setup instruction inside /vrlauncher4/readme.txt! start VPX VR-Launcher 4.exe (from the root) right click trayicon and select settings ---------------------------------------------------------- Details are described in the included "/vrlauncher4/readme.txt". Please read this readme.txt before asking. Thanks. ---------------------------------------------------------- have fun! BaSti
  8. View File The Last Action Hero (Data East 1993) In this world, the bad guys can win! Tomate brought this table to life with great playfield and plastics images, and of course top notch 3d modeling and rendering. Sixtoe completely rebuilt the bones of the table. Flux and Apophis worked some code magic to bring it to life. Leo delivered the VR backglass. This is surely our most graphically demanding table thus far! Make sure to check out the in-game options menu by pressing both magnasave buttons at the same time. Enjoy the show! VPW FILM CREW Tomate - 3D modeling and rendering, playfield stich. Cinematographer/Director. Apophis - Toolkit script-side integration. Physics, animations. Crane operator. Sixtoe - Table-side full scratch build and scripting. VR room. Set construction. Flux - Toolkit integration and support. Script editing. Leojreimroc - VR backglass. Gaffer. Testers and Stunt-Doubles: Bietekwiet, PinStratsDan, Wylte, Bord, Colvert, Primetime5k Based on previous work by: javier1515 (Original Author), ninuzzu (logic assignments), knorr (crane animation), dark (crane model) Submitter VPinWorkshop Submitted 05/20/23 Category VPX - Pinball Tables  
  9. Version 1.0.0

    468 downloads

    First, I want to thank @Gedankekojote97 & @cyberpez for their table, @retro27 for his graphic overhaul, @Shaggysrsg for his Pup pack and @DaRdog81 for his VR assistance. This is my first VR Room conversion of an existing table. I did the modeling for this in Blender using 2k res textures and lighting effects. Has nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna). On the back wall you'll find the actual autographs of the voice actors for the Turtles from the 1987 cartoon - Cam Clarke, Townsend Coleman, Barry Gordon and Rob Paulsen. This uses the 1991 film PuP Pack found here:
  10. View File Big Bang Bar (Capcom 1996) VPW Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to. https://www.youtube.com/watch?v=zc_6cr4Fo8k If you want to lighten the GPU load from this table, and you never intend to use its VR capability, then here is a simple hack that may improve performance for you: Open the table in the editor, then go to top menu item Table>Image Manager… Within the image manager, click on the Import Path column header to sort the images by path name. Select all the images that have a path name starting with “C:\User\Rod” and then click the Delete button. Additionally, you can delete the following images “BBB_BG”, “BBB_BG_Fluo”, and “BBB_BG_Lit”. Save the table. Submitter VPinWorkshop Submitted 03/17/23 Category VPX - Pinball Tables  
  11. View File Spider-Man Vault Edition : Siggi's Mod (Stern 2016) VPW Mod This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past. This release wouldn't have been possible without the legacy of those who came before us. Version 2.0 Required Software: VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e Submitter VPinWorkshop Submitted 05/20/21 Category VPX - Pinball Tables  
  12. Version 1.1

    17251 downloads

    Welcome CACTUS CANYON, Partner!! The VPin Workshop Discord members present this table tune-up. This started out as a "quick" physics update, but we ended up adding so much more! • Inserts & Lighting Overhaul: Skitso • nFozzy physics: apophis • Roth Drop Targets: rotherbauerw, Sixtoe, apophis • Fleep Sounds: apophis • Fluppers Flashers & VR Room: Sixtoe • Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki • Testing: Rik, Panik Flip gaming, VPW team This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower. Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us. ' 000 - Skitso - Updates to lighting, inserts, some flashers and LUT ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings ' 002 - apophis - Added Fleep sounds package ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code, ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan) ' 006a - oqqsan - Added dynamic instruction card ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game. ' 008 - skitso - Improved GI and inserts ' 009 - apophis - Updated flipper tricks to the latest version ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken. ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit. ' 012/3 - Rotherbauerw - Fixed drop targets. ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things. ' 015 - iaakki - Fixed Desktop POV, ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting. ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on traintrack ' 018 - apophis - Adjusted Cabinet POV ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks
  13. Version 1.1

    12123 downloads

    Help your favorite intergalactic group of friends make all their deliveries across the universe! PinUp Player 1.5 beta is required: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Don't forget to run the appropriate BAT file in the futurama pup pack directory for your particular screen setup. Those who have cabs with RealDMDs or SlimDMDs can enable FlexDMD in the options at the top of the script. Based on the VPW example table by 3rdaxis, apophis, Benji, Fleep, Flupper, iaakki, nFozzy, oqqsan, Rothbauerw, Sixtoe, wrd1972, Wylte
  14. Version 1.0.0

    4063 downloads

    Beleive it or not, this VPW mod was started in June 2020! Based on the JPSalas version, this is one of the very first mods VPW attempted and has probably gone through more versions and more sets of hands than any other of our projects before, every time getting updated with whatever we were doing but never actually making it to release. Finally mcarter78 finally accepted the mission of getting it over the line and out the door, and here we are! (finally!) VPW Oddities ============ - mcarter78 - Project lead (well, the latest one anyway) - iaakki - Loads of stuff - Benji - Loads of early developement stuff - Sixtoe - All sorts of things - Apophis - Code & Tech support - RothbauerW - Varitarget support - Bord - Playfield mesh & physical scoop. - Hauntfreaks - Playfield image adjustments, cabinet and backglass images. - TastyWasps - VR Room and tweaks - PT5K - Staged flipper support - Ebislit - Early Insert work - Kingdids - Stern Bumpercaps - Kevv - Stripping and scanning his RBION for plastics - Wylte - Getting irl references - Passion4Pins - Additional graphics help - VPW team through the years - Testing - JPSalas - Original Version All options are available from in game menu accessed pressing F12
  15. Version 2.0.0

    1305 downloads

    Gottlieb's Race Thru Space! Another extended wide-body machine like Circus. Lots of fun to play, two Varitargets, a hard to hit bonus saucer, and fast loops. Redbone had been working on getting the playfield to a much better state, and reached out to me to see if I'd like to create the table from it. It was very similar to physics, style, etc. from the Circus table that I just worked on, so I got to work. Lots of hours were put in on this one, and lots of tweaking on the Varitargets to emulate a real machine. As usual, I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, varitargets, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, also provided some ambient sounds. Hauntfreaks provided the higher resolution VR backglass and cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, ambient sounds, siderails, and plenty of other VR stuff. Hauntfreaks even provided a fun space themed wallpaper VR Room walls. I've included an option for two ROMS (you can find them at pinballnirvana.com... starrac7 and starrace). The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Hauntfreaks just released the corresponding backglasses. I've included the nvram files to initially set the Dips, as the ROM creates settings that should be adjusted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below. Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option. If you later want to change that, you can turn it back on and change the dips.) - 3 ball, Playfield special of "extra ball" - Game mode of "replay" - Novelty of "normal" - Tilt of "ball in play" - Check the Match, Credits, Sound when scoring - AND most importantly, "Scoring Sounds Only". Again note... the background sounds from this era can get kind of annoying... especially if you have a good bass speaker in your cab. Make sure to follow the above procedure for turning the sounds option to "Scoring Sounds Only". Thanks again to Redbone for the playfield and plastic images, the space sound, and Hauntfreaks for the updated Backglass, and cab art images! Also thanks to Rothbauerw for his linear target code, bietekwiet, passion4pins, and everyone else from the VPW team that provided feedback!
  16. View File Safe Cracker (Bally 1996) Bally's Safe Cracker combines pinball and board games! The goal is to advance to the board game for a chance to break into the safe while avoiding obstacles along the way. Players spin and stop the safe dial to determine how many spaces to advance. The player can collect winnings and resume playing pinball after each dial spin, or spin again and risk losing it all. Players must risk it all for a chance to break into the bank vault and win the token award. The original 1.0 version was done by fuzzel, flupper1, rothbauerw; with the VR room originally being done by b4ast1. Apophis requested that I update the table with an updated playfield scan from EBisLit, and include all the new VPW code, 3D inserts, hybrid mode, physics, drop, standup, and vari-targets, bumpers, flashers, playfield mesh, fleep sounds, etc. Redbone further cleaned the playfield up, as well as some other images. I was able to bake the GI lights using blender light maps to make it look as real as possible (thanks for teaching me, apophis!), as well as implementing a pwm approach to the fading. I've also included other VR rooms, a topper, a flasher/siren, and F12 options. I reused the ramps and other prims from fuzzel's table, as well several pieces of code from rothbauerw. Other options in the script include a constant called, "useownb2s". If you set this to 1, you will turn off the desktop built in backglass. This is for desktop users that want to use a b2s backglass, not the built in one. MAGIC TOKENs... if you win the board game, the table will issue you a magic token (you'll see the coin roll down). How the ROM works... is the next game played will force you to use the magic token/s that you've won, and you play a 4 ball multiball for 90 seconds. Awesome! But you need to earn the tokens... REQUIREMENTS: ROMs: You will need two ROMs: A percentaging version is for the number of tokens issued is limited based on the game's earnings, and in a home environment you want to be able to obtain tokens. They are located here: https://vpuniverse.com/files/file/5161-safe-cracker-18-no-percentaging-s11/ https://vpuniverse.com/files/file/5162-safe-cracker-18-s11/ VPX: version 10.8.0 RC3 or higher: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPM: version 3.6.0 or higher: https://github.com/vpinball/pinmame/actions/runs/8893510521 B2S: version 2.1.1 or higher (if using b2s) https://github.com/vpinball/b2s-backglass/releases Two versions of the b2s are available... one for 2 screens from wildman, and one that is 3 screens by ryguy417. https://vpuniverse.com/files/file/6999-safe-cracker-bally-1996/ https://vpuniverse.com/files/file/13623-safe-cracker-bally-1996-b2s-with-full-dmd/ Thanks to apophis, rothbauerw, ebislit, fuzzle, flupper1, redbone, and many others from the VPW team for testing and feedback. Submitter UnclePaulie Submitted 05/02/24 Category VPX - Pinball Tables  
  17. Version 2.1

    11730 downloads

    Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. Version 2.0 Required Software: VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
  18. Version 1.1

    14244 downloads

    You Call This Archeology? - V-Pin Workshop proudly presents Indiana Jones the Pinball Adventure from Williams. v.1.1 - Fixed SSF sounds, updated physics, tweaked environmental emission, added LUT changer, numerous other fixes. See changelog for details. This table has been a WIP since before VPW started. The plastics were modeled fresh but most of the primitives are re-used from the Ninuzzu and Tom Tower’s prior version. Iaakki spent countless hours refining the multilayered inserts over the past year and a half, but when Brad1x offered to completely re-draw the playfield we knew we had to keep working on this table until everything was right. It was the first table where we tried to apply the light baking methods that G5K, Flupper, Bord and others pioneered. Waiting for the redraw meant progressing on other projects and preparing them for release, so this got put off for quite some time and it is exciting to finally get it out to finish the year off in style! Playfield Redraw - Brad1X Graphics / 3D Work - Benji, iaakki, Tomate, Sixtoe Scripting - iaakki, Benji, Apophis, Sixtoe Sound - Benji, Apophis, Fluffhead, iaakki Physics - iaakki, Benji, Sixtoe, rothbauerw Lighting - iaakki, Benji, Skitso, Sixtoe Shadows - Apophis, Wylte VR - Sixtoe, Leojreimroc Testing - Rik, PinStratsDan, CalleV, Astronasty/nicey & VPW team. VPW Mod based on Ninuzzu / Tom Tower v1.2 Thanks to destruk for original code, knorr and clark kent for the art resources, flupper for bumper caps & flasher domes models and VP Dev team for VPX! A video from Rik showing how to get to wizard mode for competition play;
  19. Version 1.3.0.1 VR

    759 downloads

    Thank you to @balutito for allowing me to convert his awesome mod to VR. Thank you to @allknowing2012 and all contributors for the amazing original work on this gem! I found some good high resoltuion images for the pro model version of this table so I tried to keep everything to that version of cabinet as much as I could including side, backbox and dmd area graphics. I hope you enjoy! Please note also the directb2s backglass is required for this as well. Link to the B2S is provided in the tab. PLEASE NOTE THIS IS VR ONLY. THE CABINET/DESKTOP VERSION CAN BE FOUND HERE Copied from Balutito's release. To make your life easier, I'm making the music and the ultraDMD available, but everything comes from @allknowing2012 ,KISS to him if you already have this table, no need to load the KISS install .zip which contains the music and the ultraDMD use left button to change city, right button to change music Playfield, apron, inserts, all graphics have been taken over. The work is not perfect because the images were originally low resolution. I used the technique indicated by @pin666 for the playfield and the apron thanks to him.
  20. Version 2.0

    13170 downloads

    Kick off your summer right with some donuts and beer! VPin Workshop proudly presents Simpsons Pinball Party We've given 32assassins classic the royal treatment including all new updates like nfozzy, fleep, flupper domes, flashers, rebuilt prims, sideblade art, dynamic shadows, rebuilt hardware, shots adjusted and on and on ... Skitso relit the table for version 2.0. Rawd has built an entire VR world around the simpsons (and we've also included lite versions to ease hardware usage) New artwork for desktop users by Hauntfreaks A companion Altsound featuring 500+ new music and sounds by idigstuff Make sure to check the script for options and set the table for your setup! VPW Pinball Party Planners ********************** Project Lead - idigstuff VPW Team - apophis, sixtoe, tomate, bord, nestorgian, iaakki, skitso v2.0 Table Lighting - Skitso VR Stuff - rawd, leojreimroc Desktop BG - hauntfreaks Testing - Rik, PinstratsDan, BountyBob Original Table Authors Coindropper, 32assassin 3D models : Dark, Watacaractr, Tomate Major Mods by: HauntedFreaks, Neofr45
  21. Version v10.7 required

    766 downloads

    I want to share my first VR Room Conversion with you today. Unfortunately, there hasn't been a VR port yet, at least none that I could find, so I had to make it myself. There are many good versions out there, but Drakkon's version was the only one that worked for me. I hope someone else has fun with it, so I'm sharing it with you now. 12/03/2024 added Original Cabinet Decals in separate .zip File Install Intructions in ReadMe.txt VR Options to change in Skript: '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 You will need this B2S: Big shoutout to Wildman for his fabulous backglasses! I would also like to thank Rawd for their VR Toys and kiwi for the support. And a very warm greeting and a big thank you for Rajo Joey, who put me on the right path and supported me with advice and action. Also thanks to Studlygoorite for beta testing and of course drakkon for allowing me to take his artwork to the next dimension. I almost forgot the good Sixtoe, thanks for your great templates!
  22. View File Cars - Lightning Edition Cars - Lightning Edition v1.2 Please enjoy my first original table, I hope it brings a smile to your face! The video below shows how it looks on a 1-screen desktop setup or VR, but it will work on 2- or 3-screen cab setups as well. There is a custom PUPpack included in the download package. The table will work without it, but you'll be missing half the fun! I am inspired by all of the talented and generous people of the virtual pinball community. This table would not be possible without the incredible efforts of TerryRed and JLou to create and code the All In One Table for Future Pinball. *** I highly recommend following TerryRed's guides for setting up Future Pinball / BAM. *** Please check the included Readme file for the different Display Configuration Options that can be set in the Table Script. Rules: The game is very simple ... Hit the flashing lights to advance the playfield/bonus multiplier! 2x (Chip Hicks) - Slim Yellow Targets 4x (Cruz Ramirez) - Inlane & Outlane Rollovers 6x (Strip Weathers) - Upper Rollovers & Stadium Shot Lighting 6x locks first ball for multi-ball. 8x (Doc Hudson) - 2 Desert Orbits Left & Right 10x (Jackson Storm) - Light C-A-R-S & Stadium Hurry Up 12x (Sheriff) - 3 Neon Orbits & 15 Bumper Hits Re-lock the ramp by lighting C-A-R-S and hitting the Stadium Hurry Up. Hit the Bridge Shot during multi-ball to score a massive JACKPOT! Submitter MetaTed Submitted 04/30/24 Category Future Pinball Tables  
  23. Version 1.0.0

    850 downloads

    A minimal VR Room for The Sopranos by Stern. VPX original by 32assassin, Freneticamnesic, Hauntfreaks VR Conversion by Sixtoe. This one needed a significant number of alterations to look right in VR, it probably looked fine from overhead in cabinet mode, but definitely looked odd in 3D when you moved around it. Enjoy!
  24. View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/21 Category VPX - Pinball Tables  
  25. View File Hang Glider (Bally 1976) VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, Submitter VPinWorkshop Submitted 11/29/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/8136-hang-glider-bally-1976/ Link to Media Pack Permission to Mod Contact Author First.  
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