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Showing results for tags 'pinballx'.
355 downloads@scutters and @MikeDASpike are proud to present "Database manager for PBX" We built this program to make it easier for ourselves to update/add tables in PBX. If the tests succeed we want to bring this program to the PBX community Beforehand, please make a copy of your database directory (and maybe your media folder too)! We are not responsible that anything goes wrong. Features: - Auto find PinballX and all relative paths - Shows system name and XML name - Filtering disabled and/or system XML - Filtering on obsolete tables (for VPX,VP9 and FPT) (and easily deleting tables including deleting media) - Added custom fields for extra information (1) - Unicode supported entries in tables and form to easily pick a character - Search/filter on tables - Easy to use drag and drop for updating media - Media preview on right mouse click - Easily adding -system- media per system - Deleting media with one click - Media Audit button to checking per XML missing content and unused media - Populate data from Visual Pinball tables (Author,Version and Rom) - IPDB list updated to Feb 2020 - Media import from GameEx online - Media import from Mega - Direct table launch with PinballX. Including all startup, launch, before, launch after and exit scripts Thanks to Tom Speirs for this feature (PinballX version 4.14 or higher needed) - Option to stop Team Viewer when recording videos - Support of GIF (PinballX version 4.15 or higher needed) - Loading media support if de-randomiser plugin is used (2) - Advanced Search - Bulk GameEx import - Bulk IPDB update - RealDMD Support for preview media - ZenPinball FX3 auto populate tables when using Steam (all tables) - ALT shortcut keys in all forms - Statistics.ini file will be updated when table is changed/removed - Media image can be converted automatically to static video (mp4) - Auto delete old playfield videos when creating bulk videos (Visual Pinball only) - Original tables added to IPDB search (source sheet by Dux Retro) - Program is resizable - POV import (Visual Pinball only) - Multilanguage - APNG support - Multiselect of tables. Hold CTRL for single entries, SHIFT for selection and press CTRL-A for selecting all - VBS Import/Export (Visual Pinball only) Needed in same folder (without the files the program won’t start, or errors): PinballX Database Manager.exe PinballX Database Manager.exe.config Interop.WMPLib.dll (3) AxInterop.WMPLib.dll (3) MegaApiClient.dll (4) MegaApiClient.xml (4) Newtonsoft.Json.dll (5) Newtonsoft.Json.xml (5) PinballX Database Sheet - PinballX.csv (6) Needed in PinballX folder: FFMPEG.exe (1) If you use custom fields and you use Gamemanager, the XML will be overwrite by Gamemanger and you will lose the custom entries ! (3) These DLL's are from Windows media player and used for preview media content. WMP needs to be installed on the system too. (4) Mega API Client for downloading on Mega (https://github.com/gpailler/MegaApiClient) (5) JSON framework for .NET (https://www.newtonsoft.com/json) (2) See : https://www.gameex.info/forums/topic/23127-plugin-pinballx-loading-video-image-changer-de-randomiser-v2/ (6) Visual Pinball Spreadsheet export for PinballX by Dux Retro, see https://tinyurl.com/vps-pinballx All files Are in the setup. As we are no programmers, the setup or program could a virus warning. These are false positives. The setup is created with Inno Setup (https://jrsoftware.org/) Newer versions can be downloaded via https://forums.gameex.com/forums/files/file/2499-pinballx-database-manager/ Running the program on an internet connected PC, will show you when new version is available
Zen Studios recently added direct command line table loading for PinballFX in Steam for pinball front-ends. Here's what I did to get it working in PinballY. The same should work for PinballX. Please note, this only works for Steam and assumes you've already set up cab mode in FX. Download the zip file below and add it to your PinballY directory. ...\PinballY\Databases\PinballFX\PinballFX.xml Then use the following settings in PBY options. You can also define a media folder if you'd like. But I think PBY will create that for you automatically. If you prefer something other than classic mode, just change that parameter. Your options are Classic, Pro, Hotseat_2, Hotseat_3, Hotseat_4, Practice. This will add all the FX tables (as of 6/12/2023) to your PBY install. I suggest going through and hiding the ones you don't own. You can unhide them later if you buy them. After that, add media as usual. I ended up checking the "backglass" box in the bottom row. It displays my PBY backglass file instead of the FX cab backglass. It just means I don't have to put the pngs in the FX cab folder and I can use video backglasses instead if I want. If you use a different front-end (like Popper) I don't know if this will help you. I'm a PBY guy . FX-PBY.zip
5 downloadsThis is a Media Pack for use in HyperPin, PinballX or whatever frontend you like. You may have to do a bit of reshuffling of the folders depending on your frontend, but they should all be self-explanatory. Included are: - Backglass image (1600x1200 - I have a 4:3 backglass monitor) - Table image (1080x1920) - Flyer images (1080x1920, sourced from various English and German print ads found on the internet) - Instruction cards (1600x1200, created from a PDF found on replacementdocs.org) - Table audio (ripped from YouTube) - Wheel image (found at the Launchbox Games Database) I hope someone who, like me, is using Aubrel's amazing PinCabView on their cab, may find these useful. Enjoy!
36 downloadsThis is a Media Pack for use in HyperPin, PinballX or whatever frontend you like. You may have to do a bit of reshuffling of the folders depending on your frontend, but they should all be self-explanatory. Included are: - Backglass images (1600x1200 - I have a 4:3 backglass monitor) - Table images (1080x1920) - Flyer images (1080x1920, sourced from MobyGames) - Instruction cards (1600x1200, created from screenshots of the game) - Table audio (Recorded from the game with Audacity. Each song loops twice and then fades out) - Wheel images (Taken from game screenshots and upscaled; I decided against a softening filter as the pixely look supports the feeling that these are older games. One exception is the Duke Nukem logo, which I found online) I hope someone who, like me, is using Aubrel's amazing PinCabView on their cab, may find these useful. Enjoy!