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1770 files

  1. ABBA v2.0

    First off let me thank you JP Salas and stat
    Thank you for all your help with this pinball could not have done it without you
    Thank you JPSalas for letting me use your table template and for the help with coding
    Thanks to STAT, for helping me with a bug I had With B2S and critiquing the game. Many of you may remember this group from the 70's and 80's they were, I think bigger than Kiss. There is an included Instruction card in the zip file. The Instruction Card is written with LibreOffice Writer this has been saved with the open doc format. You should have no problem in using it with Microsoft word .
    This table is built on Vortex a nice game from Taito 1981. I hope this VPX original will be a good addition to someone's  game list.
     
    Ibid: After a response from slydog43 I can only give you a link to music files and let everyone get there own music to add to the script. This is due to copyright restrictions.
    https://www.youtube....arch_query=abba. If you download music, it will need to be in MP3 format and placed in the music directory. Then change the script to play the files you have, remember to rename the files in music directory to conform to the script format.

    Gray Ghost
    aBBAinstructionCard.odt

    2939 downloads

       (4 reviews)

    12 comments

    Submitted

  2. Aliens

    Aliens - Heavy mod of William's "Sorcerer" by JP Salas.
    Thank you JP for allowing mods without permission.
    Quick shout out to Siggi for his awesome "metal" tables and help

    1642 downloads

       (1 review)

    0 comments

    Submitted

  3. Lost in Space (Sega 1998)

    Thanks to 32assassin help and support this table now is completely alive!!!
    Script update
    All sound are working
    Gates and Targets added to collections created ad sound added
    Layer 1 wire triggers are now set to VPX triggers deleted the primitive wire
    copied the slingshot rubbers (for animation) from the default table they need to be shaped to fit the table
    Spinning disk code was rebuilt no more walls took Primitive and code from DJRobX Twister
    Layer 2 removed trigger s20 and s21 and used Gates as triggers
    added walls to stop ball
    Generic Triggers# are only used for generic sounds
    Layer 3 added missing lights
    Layer 4 Prim Robot is now animated
    Layer 5 GI code has been added simply add all your lights and add them to GI collection
    Layer 6 added multiple missing lights controlled by Solenoids
    Layer 7 You should consider adding components from the default VPX table some of this objects built by walls can be found in primitive form as an example I added a Lane Guide Prim
    Layer 8 No Changes just moved Plastics to Layer 8
    Layer 9 added Physical subway, only way this will work is if I built a prim PF
    all kicker codes where updated, a vertical kick is now visible.
     
    Once more Special Thanks to 32assassin, he sent me those words:
    "feel free to upload and distribute the table this is why I took the time to rebuild the code"

    794 downloads

       (1 review)

    2 comments

    Submitted

  4. Vasco da Gama (Mad Buffalo 2020)

    Version 1.0       Special thanks to J. P Salas for authorizing the use of the Mod "Straight Flush (Williams 1970)" table that I used as a base.       A tribute to Vasco da Gama best soccer team in the world.

    163 downloads

       (0 reviews)

    2 comments

    Submitted

  5. Post Time

    When Williams released a new 1-player in 1969, the 'Paddock', a variant was built especially for the Italian market: "Post Time". However, the containers full of these flippers were refused by Italian customs. Send back to the US was too expensive. Loontjens, a coin machine operator in The Netherlands saw his chance, and bought the entire lot for next to nothing. And everywhere in the south west of The Netherlands you could find this game.

    Because “Post Time” was especially designed for the Italian market there was no credit wheel visible. Instead, a white window had been placed with the text “previous hi score”. So, you could not win a new game but you could win 5 extra balls per ball (Add-a-ball).

    An anecdote is circulating about the design. In 1969 Harry Williams was director of the eponymous pinball factory Williams. And Harry was a passionate horse lover. When one of his racehorses lost a race in a very clumsy way, it caused quite a bit of hilarity for Harry's colleagues. (Reportedly, the beast put his four hooves in the sand in the middle of the trail for no reason, and did not want to move forward or backward). Designer Norm Clark and draftsman Christian Marche (RIP) saw the humour in it and retreated behind their drawing boards. The result was Post Time. Harry's horse ended out of time. Reason for disqualification!

    Press 1 to start game without bells, press s to start game with bells.

    399 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Cactus Canyon Continued (Bally 1998)

    Cactus Canyon Continued (Bally 1998)
    Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link:
    https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs
    For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1.
    For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1.
    For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder).
    For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates.
    For new installs, the order is 
    1. STEP 1 - Install Prerequisites.bat
    2. STEP 2 - Install PROC.bat
    3. Install CCC.bat
    Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet.
    If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type:
    pip install requests

    9571 downloads

       (1 review)

    3 comments

    Updated

  7. Pharaoh - Dead Rise (Original 2019)

    UPDATE! Version 1.1 - For those that were experiencing stutter, this version takes care of that. Plus, smoother animations! Thank you rothbauerw for the overhaul.
    The Mighty Pharaoh has long been dead and the decades, centuries, and ages that have passed were like
    whispers in the wind, sifting through the sands of time. With quiet strength, the Pharaoh's tomb did
    stand in solemn testimony to the mighty ruler of Egypt, but alas, since then, the dark side of what once
    was has revealed itself inside the tombs.
    His people believe that this dark presence is none other than the Pharaoh himself, risen from the dead, in
    some form, to exact revenge on all who enter. As for the skeptics? Well, let's just say that they have all
    mysteriously "disappeared", lost forever, inside the tombs.
    So.. do YOU dare enter the Mighty Pharaoh's tomb.. again? Be warned, for this is PHARAOH - DEAD RISE!
    Thank you to:
    *xenonph & *HiRez00 for the awesome PF skull which inspired me to create this!
    *JP Salas for creating the script for the torch flickers and your awesome knowledge!
    *BorgDog for suggesting to try flashers. Never used them before and now I can't stop! lol
    Pharaoh is a great table but I wanted to create a bit more sinister version, adding a little
    more fun, to an already exciting table. I researched through videos online trying to replicate
    the best I could for most of the aspects of the real machine. I hope that I honored it well.
    Thank you again for allowing me the privilege to share my work here.
    I hope you all have as much fun playing it as I did making it.
    Don't forget about the end game bonus with 2 or more players, and of course the MAGNA-SAVES!
    PHARAOH - DEAD RISE uses the standard rom pharo_l2.
    Enjoy!
    Your friend in Pinball,
    Watacaractr
    Note: Pharaoh - Dead Rise is designed as a 5 ball table. After installing you'll notice that the
    default is 3 balls. You can change it to a 5 ball game, or change other things, by adjusting
    the Williams 7 System...
    1. Press 9 to enter diagnostic mode. The displays should go blank when you
       enter this mode.
    2. Press 8 to enter test mode.
    3. Press 7 and then press 8 to see 01 in the credit display.
    4. Continue to press 8 until you see 04 in the credit display and 30 in the
       match/ball in play display.
    5. Press and hold the 1 key to select the number of balls you want. The value
       will increment by 1 while you are holding in the 1 key. When you reach the
       number of balls you want to set it to, release the 1 key. (NOTE: If you
       want to lower the value, or if you pass the value you wanted, release the
       1 key, press and release the 7 key and then press and hold the 1 key. The
       value will then decrement by 1).
    6. Press F3 to save your changes and reset the table.
     

    1834 downloads

       (2 reviews)

    2 comments

    Updated

  8. Medieval Madness Skitso mod

    This is a remaster of Tom Tower's and Ninuzzu's Medieval Madness Reloaded.
    Credits:
    TEAM ROTHBORSKI:
    Project lead, visuals and QA - Skitso Scripting, gameplay and physics - rothbauerw Mesh playfield and primitives - bord -- Original authors: Tom Tower and Ninuzzu Features:
    Completely revamped gameplay and physics with all the modern VP tricks New mesh playfield with all nice holes and edges visible New animations and sound Improved GI lighting Completely new inserts lighting Completely new flasher lighting Completely new wall reflections and other atmosphere elements Completely new HD apron texture Improved playfield texture Countless amount of bigger and smaller details and polish

    9418 downloads

       (4 reviews)

    6 comments

    Updated

  9. Soul Reaver

    Soul Reaver by Delta23 - A graphics and sound mod of Taito’s Titan by JP Salas.
     
    G’day!
    I have been a Visual Pinball aficionado for a long time and I would like to thank the efforts of all the people involved in this hobby, from artists and programmers through to site moderators and users.
    I have been toying with the idea of “modding” a table for a while now and finally here is my little contribution to this great community.
    Before moving onto the table details I would like to especially thank the following people:
    Siggi for his friendly attitude, support and help. Siggi’s insight allowed me to get stuck into this mod, without it I don’t think I would have attempted it (Thanks mate and thank you for all your metal tables, they rock.)
    JP Salas for creating the original Titan table and allowing mods without permission. Using a solid and beautiful table from your catalogue was a given. (Muchas gracias hombre! lo que has hecho con este hobby es fenomenal!).
    Thalamus for your super fast responses and pointing me in the right direction.
    Wildman for creating the original Titan back glass. - I used it to create a basic back glass for the table (I hope this is ok).
    The table is based on the "Legacy of Kain" video game series by Crystal Dynamics, where the main character, a handsome vampire named Raziel, under the ever watching eyes of a giant squid, has to unravel his past and future, all the while dodging and dealing with his dysfunctional family!
    In an attempt to capture the game’s moody feel. I have added a lot of subtle sound samples to the table.
    If you find that the music volume is muffling the sound samples, I recommend adjusting the music volume from the Table Options.
    The download should contain a wheel image and a basic back glass to get you going. The back glass is a simple rework of the original Titan back glass by Wildman (I just changed the picture and moved some lights).
    Now without further ado… turn your lights off put the volume up and immerse yourself in the dark world of Raziel and the Soul Reaver.
     
     

    8206 downloads

       (0 reviews)

    13 comments

    Submitted

  10. Secret Service (Data East 1988)

    Release Builds : Current Latest 1.3
    New Sound SSF Update and some tweaks and fixes.  

    5232 downloads

       (1 review)

    8 comments

    Updated

  11. robo war (Gottlieb 1988) v1.00

    Graphics of the table created partly on the basis of video and images of the net. And a big thank you to all the authors of sources taken here and there on the net

    1265 downloads

       (0 reviews)

    1 comment

    Submitted

  12. Striker Xtreme

    thanks to Sliderpoint and Xenonph for allowing me to modify his incredible NFL table.
    thanks to Sliderpoint for his model of goalkeeper, really stayed perfect!
    This table is one of my favorites, the first stern design after acquiring the division of sega pinballs and it is believed that this design was inherited from that company. the version that had been quite old and with graphics in low resolution, the playfield recreates it by parts, since I could not find a good quality photo to do it, the script is the same as the one that had the Sliderpoint and Xenonph table, with some small changes, like the lights.
    I hope you like it.

    2013 downloads

       (0 reviews)

    0 comments

    Updated

  13. The Goonies Pinball Adventure

    The Goonies Pinball Adventure
    Original Future Pinball table  created in 2012 for:
    Glxb, Highlnder00, Jpinsa, Shaderbytes  ported to VPX by Javier.
     
    Note: The table uses PinUPPlayer DMD for the use of FS users, I don't have much time to check the DMD for DT (sorry for this).
    I release the table almost like a beta and later with a little more time try to improve and fix faults that appear.
     
    Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
    Paypal

    2722 downloads

       (0 reviews)

    3 comments

    Submitted

  14. Joust (Bally 1969) rev 1.00 for VPX 10.5

    - Initial release
    - Skillful table
    - End of ball bonus
    - directB2S backglass included

    1081 downloads

       (0 reviews)

    2 comments

    Submitted

  15. The Phantom Of The Opera (Data East 1990)

    Phantom Of The Opera
    Original mod for VPX by 32Assassin
    I finished up the modeling and texturing
    New Machine Learned / AI Backboard Bumper Covers Light in Organ Added Missing Plastics Added Catwalk Ramp Added Wire Ramps L/R Added Magic Mirror flapper, and Plastics Adjusted Lighting for the Phantom letters in the back Do deal with sound Tuning, make sure Display DMD is set to 1 (On) in the script, then press "Tilde" -> ` The symbol to the left of the "1" key and modify sound banks, there are 3, 1 for the "Phantom of the opera sound and some FX" and the other two are for the organ and the other musical pieces that play.

    5087 downloads

       (3 reviews)

    0 comments

    Updated

  16. Bally Hoo (Bally 1969) rev 1.00 for VPX 10.5

    - Original table in VP8 is done by Leon Spalding.
    - Script, plastics and playfield is done by Leon Spalding.
    - Rebuild and improved script is done by Kees61 (-=Kees=-)

    774 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Aces and Kings (Williams 1974) rev 1.11

    Build with VPX 10.5
    - rev 1.11
    - Spinner is improved (less choppy)
    - directB2S coding optimized
    - Full Screen checked and adjusted (not tested)
    - High Score reel added to the backglass

    849 downloads

       (1 review)

    0 comments

    Submitted

  18. Skyrocket (Bally 1970) (rosve).zip

    Bally's Skyrocket, a new VPX build from scratch.
    A very thruthful recreation of this old gem BUT I might have fallen into a frenzic "scripting flow" and perhaps added a few enhacements to the table.
    These extra featurers can be switched off in the script.

    1254 downloads

       (2 reviews)

    1 comment

    Updated

  19. Sonic The Hedgehog 2 (Brendan Bailey 2005)

    Original recreation Sonic  "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005
     
     
    Rules:
    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
     
    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
     
    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
     
    Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds. 
     
    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
     
    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
     
     
    Cheers,
    Javier..
     
    Please, if you can help me with a small contribution to update my work PC and continue to make more tables I will be eternally grateful.
    Paypal

    1825 downloads

       (0 reviews)

    2 comments

    Submitted

  20. Deadly Weapon Gottlieb (1990)

    Needs VP 10.6   rev. 3696 or higher!!

    After almost 8 months it's finally done! A very special thanks goes out to Herweh!! Withou him this table wouldn't be half as good!! Thanks my friend!
    Don't miss Herwehs "Additional GI" switchable in the script! More GI-OFF for those who enjoy it!
    I hope you guys have fun while playing!
     
    Credits:
    - Herweh for scripting everything on this table, including kickers, animations, airball, additional GI and SSF sounds. He also fixed stuff like the trough and the tilt script!
    Without him this table wouldn't be half as good!!! One of the best and a great guy!! This is also your table!! Thanks!!!

    - 32assassin and BodyDump for bringing this Table to VPX. I used their table as a base.
    - Kiwi and Destruk for a great hint when 'Tilt' didn't want to work the way it should
    - RothbauerW for some code of his manuel trough in 'No Good Gofers'
    - Bord and BorgDog for images, testing and all kinds of help!
    - BorgDog for moving spinner rod
    - Flupper - cycles insert material
    - Thalamus for playtesting and screenshots
    - Ninuzzu - BallShadow
    - Whoever made the flipper shadow
    - Last, and definetly not least the VPX devs!! Thanks guys!
     
    Changelog:
    v 1.0.1
    - Herweh fixed a crash caused ba a glass hit
    - fixed the "bleeding" of the flipper textures
    - better DT background image
    v1.0.2
    - Herweh fixed two hickups in the script. Flickering of the GI when hitting the flipper button is now gone. Thanks to Thalamus for finding both issues and providing a quick fix!
     

    2056 downloads

       (6 reviews)

    7 comments

    Submitted

  21. King Kong (Data East 1990)

    Special thanks to:
    Dazz creating the King Kong WIP on VP9 and asking me to help with scripting the table. The two left ramps proved to be almost impossible to implement with VP9 and Physmod. With VPX, it was finally possible
    DStruct for sharing the FP resources
    Wildman for the Kong backglass
    Arngrim for DOF support
    Toxie and Fuzzel for VPX
     
    Cheers, Javier..
     
    Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
    PayPal

    2251 downloads

       (1 review)

    4 comments

    Updated

  22. Playboy (Bally 1978) MOD

    Playboy (Bally, 1978) MOD v1.2
    by djredick/DJSpeedy
    This is my first mod in years (quite literally).
    The thought behind this mod was to see if I could get the scoring displays to look a bit
    more "realistic", and since I had PacDude's scoring reels, I decided to try it with a
    modified LED strip.
    I think the results turned out pretty good.
    I also tried to fix the "Object doesn't suport this property or method" error by reimporting
    the fx_ballrolling0 sound.  While this did change the vol value from -1 to 0, it did not get
    rid of the error.
    v1.2 changelog
    ' Added the proper LED comma displays
    ' Resized the LED displays to cover more of the black area of the scoring reels
    ' Raise the brightness of the LED numbers for better readability
    readme.txt

    1867 downloads

       (2 reviews)

    8 comments

    Submitted

  23. Rack Em Up (Gottlieb 1983)

    Thanks to :
    Inkochnito for your Dipswitchs
    TAB, LuvThatApex and Destruk, for your version VP8
    dboyrecords for your conversion and rotation in VP9
    Also thanks to all those who got involved in one way or another (wildman in backglass, STAT in media pack, and if I forget someone I apologize)
    Thanks To Bord for his beautiful primitive flippers, implement them in this table.
    The table was recreated from scratch, the playfield try to make it as similar as possible to the original, there are few good photos out there, so i did what i could, hope the final result will please you, the door at the top where it comes out the ball to the field of play is not the model that should be, but as i'm not good with 3D modeling is what i could achieve, if someone is encouraged to recreate it and send to me, would replace it immediately, try to recreate the physics as best i could using the three videos find on Youtube.
     
     

    973 downloads

       (0 reviews)

    1 comment

    Updated

  24. Shrek (Stern 2008)(NZ&TT)(v1.0)

    Shrek (Stern 2008)(NZ&TT)(v1.0)

     
    '****************************************************** '* SHREK VPX 1.0***** ********************************* '****************************************************** '* STERN PINBALL 2008 ********************************* '****************************************************** '* SAM SYSTEM ***************************************** '****************************************************** '* ROM VERSION 1.41 (shr_141.bin) * '****************************************************** '* CREATED BY NINUZZU AND TOM TOWER******************** '****************************************************** '* Many thanks to Groni, without him this wouldn't be * '* possible.The table is based on Family Guy by Groni.* '* Many thanks to comicalman, I used his FP table as * '* a resource for playfield images and toys. * '* Thanks to arngrim for the DOF script * '* Also a huge thanks to Freneticamnesic, who fixed * '* the bug with the flashers and to DJRobX, who fixed * '* the center post script. * '* Shrek, Fiona and Donkey models made by GLXB * '* What I did: * '* Readapted the textures to fit Groni's models * '* New Plastics from scatch * '* Some textures redone from scratch * '* Made a new model for the mirror * '* Reworked some 3d models * '* Added light system to Donkey mini-pinball * '* Other little stuff (lights, model positioning) * '******************************************************  

    5703 downloads

       (1 review)

    1 comment

    Submitted

  25. Fathom (Bally 1981) LED Mod

    This is basically a mod of my Fathom vintage Mod, anyways all credits go to unclewilly and 32assassin, who made the ancestors of this one.
    Inspiration came first by pics from the web of some Fathom LED Pimped table with all those repro plasics, playfields and backglasses, which have a total different touch than the original. Plus I had some more ideas and I thought it's a nice experiment.
    Table:
    - most changes you see anyways
    - changed the color scheme completely (blue, white and orange mostly)
    - made the bumper cup texture from scratch in PS
    - reworked and fine tuned all (mostly GI) lights and objects
    - recolored the previous playfield and plastics
    - apron modified
    - nicely baked in shadows to the playfield and plasics so nobody can use them in the future
    - environment map image that I got from Haunt
    - added ball and flipper shadows (Ninuzzu ?) inspired by Haunt
    - stole acorn nuts primitive from Ganjafarmer's F-14 (we think it's from dark?)
    - reworked plunger (rod, blue tip and blue spring)
    - blue wood on the right side
    - more polished ball image
    - and surely a lot of stuff I don't remember now.
    Backglass:
    - it needed a new (repro like) one, because the look is completely different now
    - new image stitched together from nowadays repro translight images from the web
    - based on the backglass from teamtecnic (?). The only blink blink left is for the fathom logo (yes, authentic would be static illumination, but this is anyways a new interpretation, so)
    Wheel image:
    - made from scratch
    Clean recources for future use (playfield and plasic decals) are in the image manager (unused).

    It was an experiment.

    Oh, please use with latest VPX4 beta!
     

    1693 downloads

       (0 reviews)

    3 comments

    Updated

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