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1789 files

  1. Big House (Gottlieb 1989) MOD

    Big House Gottlieb 1989, 
    Originally made for VP9 by mfugemann (2015)
    VPX conversion by Rascal (2019)
    VPX enhanced MOD by Aubrel (2021)
     
    Big House is a very underrated pinball game. This table was already very well done and needed only to be updated and improved for vpx.
    I added in this new version some nice features to really much improve the gaming and the visual experiences.
    By the way, everything has been done to match at best the real pinball machine.
     
    I did a very big work on the overall lighting and the sound of this table and checked every details to render at its best.
    -The overall lighting power is set automatically depending of the LUT chosen.
    -The overall lighting power is updated in live depending of the current GI state.
    -Darkness level is updated in live and can be set in the scrip to be just "as you want".
    -Most collision sounds and the sound code are updated.
     
    Some Mods have been also included (apron color, blades, instructions in french)
     
    Most important changes :
    - Lighting redone completely
    - Sound redone almost completely
    - Script code updated and improved
    - Right ramp and captive ball moves improved
    - GI lights fixed and positioned to match the real pinball
    - Luts selection by Right MagnaSave
    - Mods selection by Left MagnaSave
    - Ball and flippers shadows
    - Playfield cleanups (and sharpness by movieguru)
    - Physics and gameplay improved
    - Visual, sound and configuration options added
    - Multiball light show improved
    - Many small details, materials changed,...
    - New backwall for desktop users
    - Digital display added for desktop users
    ...
     
    I love this pinball and really hope you will enjoy it 

    1843 downloads

       (2 reviews)

    17 comments

    Updated

  2. Shovel Knight 4k RusstyTMod1.0

    Fast, Fun & Captivating. The eye popping table graphics, attention to detail with lighting, music and effects will draw you in from the moment you this start this game. This game has 10 modes, 32  sound tracks, changing colour lights and continual backglass game play instructions that guide you through an action packed pinball adventure. The rolling ball sounds on ramps and the table are embellished with fx effects that generate an immersive pinball experience . This table is deserving of a place in anyones cabinet or desktop and the uniqueness of the scripting to backglass makes this table deserving of a place in Virtual Pinball history. Enjoy!
    VP 10.7 is required to play this game. This game is fully scripted and requires no ROM. The game and backglass are included in the download and the EM reels are set to visible for desktop use. A 3 screen backglass by outhere is also available to download. The rules for the modes and bonuses are on the Apron rule Cards. All credit to Wizball for creating a very clever smooth running game game and thanks of course to him for helping me during the mod. This game is fast flowing game so you will have to refer to the apron rules and hints at some time. The full rule set is in Wizballs original post if you would like to see these.
    For desktop players open the game in edit mode and check that the preferences are set for desktop mode. If this is the first time you are using VP7. ie. Video graphics has Cabinet mode deselected and Full Screen mode selected and in the key nudge preference ensure that B2S is deselected. Save and close and reopen.
    If you are still having trouble seeing the score on the playfield then you do the following
    Open the script, Line 11 says:
    Const bAlwaysDisplayScore = False ' Always show the score on the playfield even if there is B2S
    Make it say:
    Const bAlwaysDisplayScore = True ' Always show the score on the playfield even if there is B2S
     
    Mods in this table include;
    New table graphics and plastics.Compiled using graphics from the Yacht Club and light and plastic techniques that I have been experimenting with. 
    New bumper and backdrop graphics
    Character Lighting created to fit the 11 character silhouettes and lighting of the central shovel knight character illuminates the bottom playfield in conjunction with bumper GI.
    Music has been allocated to the Backglass and table sounds added for the wire ramps, targets, kicker in and rolling ball wave files adjusted to -13dB to hear the ball roll.
     
    Thankyou for checking out  Wizball's fantastic game and please leave him a thank you. 
     
    ShovelKnight_RusstyTMod1_0_.zip ShovelKnight_CabVersion_RusstyTMod1_0.directb2s ShovelKnight_DeskTopRusstyTMod_1.zip

    890 downloads

       (2 reviews)

    5 comments

    Updated

  3. El Dorado City of Gold

    This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist).
    Gottlieb 1984 - Aztec Jungle Theme
    This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging.
    Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could.
    Enjoy, I know I have enjoyed modding it.
    If anyone has any high resolution resources for this table please let me know.

    2780 downloads

       (2 reviews)

    10 comments

    Updated

  4. Star Wars - Tribute

    MUSIC FOLDER IS ADDED.
     
    Let me know what you think of the table by rating it. Injoy
     
     
    Reupload of my Star Wars Tribute table 
    Version 1.3
     
    Simple changes:
    - Back to original playfield image
    - Sound update
    - Changed the table name
     
    Credits to JPSalas and Siggi

    1758 downloads

       (1 review)

    0 comments

    Updated

  5. Roller Coaster (Gottlieb 1971)

    Roller Coaster (Gottlieb 1971)
    my only real pin I own
    Roller Coaster IMO is one of these table that has historical value, it was the first to use a wire ramp to raise the ball off the playfield (as a bridge)
    base is from Loserman's most recent version with primitive playfield and physics
    features:
    complete redraw of playfield and plastics new GI and object shadows
    thanks to:
    Losterman76
    Borgdog
    Zany
    Arngrim 

    Disclaimer:
    Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author... in other words "dont be a POS"

    Reason for disclaimer:
    do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members

    882 downloads

       (2 reviews)

    16 comments

    Updated

  6. Nip-It (Bally 1973) HF mod

    Nip-It (Bally 1973)
    this is another table i've always wanted to revisit, that Losterman and I worked on together in the past
    based on Losermans most recent version
    upgrades include:
    new playfield new plastics lighting GI shadows primitive holes
    table features:
    BalliGator, is a ball-grabbing device in the upper right playfield, its activated by the 'Gator' button (right magsave button) Zipper-Flippers Multiball
    table historical value:
    from pinrescue
    Nip-It played a big part in the TV series “Happy Days” it was the pinball machine Fonzie, Richie Cunningham and the whole gang played in Arnold’s Diner. “Nip It” more or less was featured on one episode when the local vendor made the big mistake of replacing it with a different Bally from 1973 Time Zone. All hell broke loose in Arnold’s and Nip It was brought back and remained there happily ever after until the last show. Needless to say Nip It was and is an extremely popular pinball machine.

    Disclaimer:
    Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author

    Reason for disclaimer:
    do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members

    1153 downloads

       (8 reviews)

    20 comments

    Updated

  7. Barb Wire (Gottlieb 1996)

    I'm very happy to share this table because for the first time it should be truly playable and complete.
    Until now the way BigFatso moved in all the previous versions was wrong enough to kill the game's rules and the contact lens toy was missing.
    To be clear it plays and looks now far better than expected when I started to rebuild this table 
    But don't expect to get one of the prettiest vpx tables: the ressources available for this pinball are very limited and not very good. Also I don't have enough skill to do something really better than that...

    ---------------------------------------------------------------------------
    I wanted first to make a mod of the previous vpx versions of this table but I finally rebuilt it from scratch.
    So this is a "new" VPX version but nothing would be possible without the previous versions made.

    This is my first try... To rebuild this table I took some parts directly from the previous versions made (playfield lights, original script, switches,...).

    I did a lot of work to redraw all the arts of this table because there is no real scans available. 
    So I did the same as the previous autors and tried to take the best from the few pictures available on the net...

    Thanks to the previous autors (I won't be able to do anything without their work)
    - Destruk and TAB for the VP9 version
    - Rascal for the VPX conversion
    - Bigus for the MOD and an other VPX version
     
    ----
    Changelog
    2.6
    - Tilt Solenoid (GI) fixed and now accurate (was not 26 but 31. The result is not excatly the same)
    - LUTs selection and "LightslevelUpdate" added
    - VPM Lights mapping removed and replaced by "JP's VP10 Fading Lamps&Flashers"
    - Dome "lit" primitives removed and replaced by "iaakki's FadeDisableLighting"
    - Some kicker's ramdomness added (thanks to Thalamus for the trick)
    - Some more playfield sharpness by MovieGuru
    - Some code cleanups (Manual Ball Control removed)
    2.5
    - Big colision sounds update (sounds added, volumes adjusted, script rewrite...)
    - Ball sometime blocked in right ramp fixed
    - Many details and small visual improvements
    - Script cleanups and performances improvements
    2.1 Hotfix
    - Ball falling down from left and back ramp fixed
    - Tractor updated to be properly displayed
    - Contact Lens toy script improved (should be perfectly accurate now)
    - Many small cleanups
    2.0
    - Contact Lens toy added and working
    - Many arts adjusted/redrawn
    - Many details added
    - Some materials updated
    - Some fixes and improvements
    ...
    1.5 :
    - BigFatso's moves should be now fixed and accurate (the game should be now fully playable for the first time!)
    - Plunger bug (disappearing after autolaunch) should be fixed
    - Flippers length have been reduced (but even like that the gameplay is still very easy)
    - Left plastic ramp has been rebuilt to better match the original one.
    - Wire ramps have been fully rebuilt to match the original ones
    - Red bumper light L30 added and should work like the original one.
    - Targer S14 added
    - Playfield flasher F23 added
    - Playfield light L57 added
    - Playfield light L50 fixed
    - Slingshots animation added
    - Left Magna-Save button added to access "Tournament"
    - GI lights have been changed (not accurate but should look better)
    - Some materials have been changed
    - Some plastics have been improved again and reajusted
    - The playfield graphics has be improved a little again
    - A few mechanical parts have been added to look more "real"
    - Some fixes everywhere
    ...

    1786 downloads

       (3 reviews)

    20 comments

    Updated

  8. Checkpoint (Data East 1991)

    'Checkpoint (Data East 1991) - agentEighty6 MOD (previously uploaded to VPinball)
    'v1.2.0
    'Updated version for VPU.  Physics adjustments, sound adjustments, and table tweaks
     
    'v1.1.0
    'VR (and some graphical improvements) has been added courtesy of SixToe
    'Playfield mesh and improved kicker compliments of bord
    'Updated incorrect flasher assignment

    'v1.0.0
    'This MOD includes the following changes/enhancements:
    'Added flupper flashers.
    'Fixed flasher solenoid assignments.
    'Added nfozzy flippers.
    'Updated physics.
    'Corrected various switches.
    'Created and added main ramp primitive.
    'Added led bulb lighting to signs.
    'Improved gi lighting.
    'Added car toy headlights.
    'Updated lights on back panel.
    'Added speaker panel and lights (for DT).
    'Cleaned up insert lights.
    'Changed inserts to reflect on ball.
    'Added subway to left vuk.
    'Animated bumpers like real table.
    'Updated lights in bumpers.
     
    'Based on VPX version by Goldchicco, 32assassin
     
    'Also based on VP9 version by:
    'Bodydump
    'Requlem
    'Destruk
    'Batch

    2648 downloads

       (3 reviews)

    24 comments

    Updated

  9. The Mandalorian

    **************************
      The Mandalorian 1.1
    **************************
    Reupload from Vpinball with fixes.
     
    Concept & Graphic Design : Addestratore
    Music & Sound Design : iDigStuff
    Original Table Author (Cybernaut): mistermixer
    Additional Script Support: William Hammond, HiRez00
     
    The Mandalorians are a clan-based group that is comprised of members from multiple species—all bound
    by a common culture, creed and code: “This is the way”.  After the fall of the Empire and at the start
    of the rise of the New Republic, some Mandalorians went into hiding following the Empire's Great Purge.
    You are one member of this group, hiding in an enclave on Navaro.
    You are a lone gunfighter in the outer reaches of the galaxy, far from the authority of the New Republic
    as you collect bounties of the wanted to bring credits back to the tribe for use.

    Release Notes from Authors
        -If you have difficulty getting the table to accept credits please
         replace the NVRAM in the "VPinMame NVRAM" folder with the provided file
        -This table's soundtrack was programmed start to finish using the OST.
         However if you would prefer to skip a track or stop the music you can control
         it with the magnasave buttons
        
    Included with download

    -Table File
    -Rules.pdf
    -Wheel.png
    -ROM
    -Music Files
    -NVRAM File

    Installation:
    Mandalorian 1.0.vpx -------->   VPX Tables Folder
    cybernaut.zip ----------------> Roms Folder
    cybernaut.nvram --------------> Vpinmame\nvram Folder (if necessary)
    Mandalorian ------------------> Drag and drop the ENTIRE FOLDER "Mandalorian" into VisualPinball\MUSIC
        

    2976 downloads

       (5 reviews)

    6 comments

    Updated

  10. Devil's Dare (Gottlieb 1992)

    This is a rebuilt of 32assassin table ver 1.1 - rebuilt from Mfuegemanns VP9 version
     
    Big thank you to Mfuegemann and Francisco666 for his artwork resources and to 32assassin for the conversion in VPX.
     
    What's New:
     
    Made some changes and improvements:
    New lights, new lighting
    New physics
    Added Flippers Shadows and Ball Shadows
    Added missing code for manual Kickback
    Corrected Rubbers Hit Height
    Added JP's LUT code.
     
    Since this table use the Left Magnasave to activate the Kickback (when lit), to rotate the nine LUT files press the LEFT FLIPPER and the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1643 downloads

       (2 reviews)

    22 comments

    Updated

  11. Wizard (Bally 1975)

    Wizard-VPX-v1.03-pinball58.vpx_-1

    2418 downloads

       (1 review)

    24 comments

    Updated

  12. Game Plan's Loch Ness Monster

    It has been a long time coming....
     
    This table would not have been possible without the help of two very talented creators and table builders!
     
    Bord- For taking my table redraw and using his amazing blender skills to build this table.
    Loserman- For his amazing script building skills. He even added additional rules to the ruleset
     
    Special thanks to
    GTX Joe- for getting me started with his initial script
    EalaDubhSidhe- for his VP8 table(Most of the sounds came from his table, so I have always been interested if they were from the original table/rom?)

    694 downloads

       (3 reviews)

    25 comments

    Updated

  13. DragonFire

    My latest original pinball table.
     
    V1.1: Bug fixes.
     
    B2S backglass and a wheel image included in the zip file
    (The FS POV might be a little off. It's difficult to get it right on a desktop PC)
     
    ===== Basic Rules ======
    - Hit center target to collect gold. This will greatly improve your end of ball bonus.
    - Complete target banks for "Dragon Fight"
    - Lock three ball for multiball
    - Get the "Dragonmeter" up to full for "DRAGON MADNESS MULTIBALL"
          This is done by completing the following acheivements within one ball:
             Complete the left target bank
             Complete the right target bank
             5 Left loops
             5 Right loops
             10 Ramps
             1 Bonus multiplier
             1 DragonFire
             1 Gold chest collected
             1 Super jackpot during multiball
             1 EGG multiball
     
    The table is SSF and DOF ready
     
    These are the DOF values for anyone who want to make a DOF file for it.
    ' * DOF NUMBERS                    POSITION
    ' ************************************************
    Const DOFLeftFlipper =        101
    Const DOFRightFlipper =     102
    Const DOFLeftSling =            103
    Const DOFRightSling =         104
    Const DOFBumperLeft =      105
    Const DOFBumperCenter =106
    Const DOFBumperRight =  107
    Const DOFFlasherTL =         108 'Top Left
    Const DOFFlasherTR=          109 'Top Right
    Const DOFFlasherBL =         110 'Lower Left
    Const DOFFlasherBR =         111 'Lower Right
    Const DOFVUK =                     112 'Volcano
    ' ************************************************

    435 downloads

       (2 reviews)

    7 comments

    Updated

  14. Seawitch (Stern 1980) [bord]

    Beware the Sorcery of Seawitch!
     
    One of the great classic Sterns, Seawitch is a drop target lovers dream.
     
    This version was built from community-sourced assets in early 2020. I scanned the playfield and plastics. Contributors to the pf scan fund are listed in the table credits. As usual, this has complete nfozzy/roth physics and the fleep sound package.
     
    v. 1.1 has updated physics, updated drop target animations, and a few fixes

    2394 downloads

       (14 reviews)

    30 comments

    Updated

  15. Congo (Williams 1995) VPW Mod

    The VPin Workshop members present a table tune-up for Congo by Williams!
     
    This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem.

    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: Rastan350
    •    Fleep Sounds: Rastan350
    •    Ramps: Flupper & Benji
    •    VR Stuff & Fixes: Sixtoe
    •    Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate
    •    Apron and VUK guard Primitives: tomate
    •    Playfield Mesh: Bord
    •    Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room)
    •    Table Assets and Scans: Mwong
    •    Testing: Rik, Rastan350, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    'Started from Skitsos personal mod
    '004 - Rastan350 - new physics and sounds
    '005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT
    '006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated
    '007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones.
    '008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher
    '009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath
    '010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting.
    '011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why..
    '012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers.
    '015 - iaakki - fixed ramp exits so that ball drop sounds can work properly
    '016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot
    '017 - Benji - New ramps based on flupper's new tutorial
    '018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR
    '019 - tomate - LowPoly left ramp added.
    '020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added
    '021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version
    '022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added
    '023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot.
    '024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table.
    '026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed
    '027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door
    'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow.
    'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real
    'RC4 - Skitso - Improved GI, small insert tweaks
    'RC4.1 - Skitso - Grouped a few missing GI lights
    'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added
    'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps.
    'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust
    'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher
    'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted
    'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks.

    11187 downloads

       (22 reviews)

    72 comments

    Updated

  16. Austin Powers (Stern 2001) VPW Mod

    **Reupload, nothing new since 1.0.3 - Nov. '20
    Austin Powers Table Tune-Up by members of VPin Workshop Discord. This was going to be just a fast rework for this fine table, but we ended up doing way more.
     
    Includes Desktop, Cab and VR versions in one VPX file as well as two POV files.
    nFozzy Physics: Benji, iaakki, Rothbauerw, Javier
    PF rework, graphics: iaakki, EBisLit, Tomate, Brad1x
    Inserts and lights: iaakki
    VR work & Various Fixes: Sixtoe
    Ramp plastics: Benji
    Fleep's Sound package integration: Benji
    3D model changes: Benji, Tomate, Sixtoe
    Various script changes by iaakki, Javier
    Testing: people of VPin Workshop Discord, Rik Laubach
     
    We also included a new flipper trick with Rothbauerw to physics. It is called FlipNudge. One can use it for slowing the ball on the bat by spamming the other bat. Deadflip calls this "Fanning", but it was a lame name.
     
    This release wouldn't have been possible without the legacy of those who came before us including, most notably, Javier, 32Assassin, DStruct, Francisco666, Rom, ClarkKent and Ninuzzu
     
    Thank you to Flupper for 3D insert techniques and Flasher domes.
    Thank you to Fleep for the sound package.
    Thank you to Rothbauerw and NFozzy for physics.
    Thank you to Wrd1972 for bouncy standup targets.

    ' 1.0.1 - Sixtoe - Adjusted right ramp, fixed some minor issues.
    ' 1.0.2 - Sixtoe - Redid all the ramp gates including prims and switches so everything both works and looks better, fixed 2 flasher switches not working.
    ' 1.0.2 - iaakki - added one hidden Wall003 and minor flip tweak
    ' 1.0.3 - iaakki - VUK fixed

    7138 downloads

       (13 reviews)

    19 comments

    Updated

  17. Radical (Bally 1990) Prototype VPW Mod

    **Reupload, nothing new since 1.0.1 - Dec. '20
    Fleep sounds, nFozzy Physics, 3D inserts, new ramp textures, lighting updates, Flupper domes and bumpers, integrated VR Room by Sixtoe, and more! Thanks to JP Salas for his original work on this table and permission to work on it.
     
    This release wouldn't have been possible without the legacy of those who came before us.
     
    Skate or die!

    'xxx - benji - New plastics, fleeps sounds, physics, various versions
    '009 - iaakki - new cutout pf and insert text images, most of the insert types in, many inserts needs adjust, renaming and linking
    '010 - iaakki - some more inserts...
    '011 - iaakki - rest of the inserts layed, lights needs tuning, pf and insert images updated one more time, need to add additional lights for some inserts
    '012 - iaakki - insert work finished
    '013 - iaakki - Flupper domees... RampDecals to non-static
    '014 - iaakki - Flupper Bumpers
    '017 - iaakki - Desktop POV fixed, dropsounds checked, side blade reflections checked, some djent to those standup targets, DisableUpperSling option added
    'RC1 - Sixtoe - Fixed the backglass cabinet lamps, tons of small corrections and tweaks to primitives, new holes in playfield, tweaked the vr room, fixed some depth bias issues,
    'changed the drop target material so they pop a little more, changed table lighting settings
    'RC2 - iaakki - Added DL to sideblades and ramps for GI update. Minor tweak to plunger lane. Flasher options fine tune. Reflections on for bats.
    'RC3 - iaakki - bumper tune up, debug cleanup..
    'v100 - iaakki - release
    'v101 - iaakki - CabinetMode off by default

    5719 downloads

       (7 reviews)

    13 comments

    Updated

  18. Willy Wonka Pro

    Hello everyone I propose a new table Willy Wonka Pro and the pupack. it is an update of the version that was on Vpinball.

    new playfield
    new its
    fixed old table bugs
    new lighting
    new targets
    Full Pupack

    good fun and a small thank you for the authors that always makes fun

    8537 downloads

       (6 reviews)

    69 comments

    Submitted

  19. Tom Petty Music Table with Video PupPack

    Tom Petty! This table has been updated from the original version I made. Change the playfield art completely as well as adding a music video pupack. Hope you enjoy!
     
    Download includes vpx table, ultradmd files, wheel image and puppack.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the tompettypup folder. Ultradmd options are at the bottom of the script to suit you color taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help getting  me started in this amazing hobby.
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    526 downloads

       (3 reviews)

    1 comment

    Submitted

  20. CARCARIASS PINBALL CHAOS MOD 1.1

    Hello everybody, Salutoulmonde !!!
    It was my first Vpx table "creation", so I wanted to begin with something simple, a Mod.
    My table is a Mod of the Joe Bar Team table & Dimmu Borgir tables, wich are Iron Maiden table Mod, which is itself a Firepower mod.
    C'est ma première "création sur Vpx, alors j'ai voulu commencer par un truc assez simple, une Mod.
    Ma table est  une Mod de la Joe Bar Team & Dimmu Borgir, qui sont des Mod de la Iron Maiden, elle même Mod de la FirePower.
    So all the credit goes to all the previous authors and people who worked on this before me
    (you’ll find their names in the script).
    Thank you all (specialy Zedixair thank you for yout help).
    Du coup, le mérite revient aux créateurs précédents qui ont créé et travaillé sur cette table avant moi, ils sont cités dans le script.
    Merci à vous (spécialement Zedixair merci de ton aide et ta dispo).
    If you like "Technic Heavy Melodic Death Metal", If you like throaty voices, guitars Vs bass tapping battles, and if you like quick doublebass drumming ??
    This Vpx Table is for you !!
    Si vous aimez le "Technic Heavy Melodic Death Metal", si vous aimez les voix gutturales, les combats de tapping guitare Vs basse, et si vous aimez la double grosse caisse rapide ??
    Cette table Vpx est faite pour vous!!

    Special Thanks to the Carcariass band, because they allow me to create this table.
    They also gave me their originals Lp's sleeves pictures files for the Playfield and T-shirts pictures files for the Backglass.
    Thank you to trust me, my good friends.
    Remerciement spécial au groupe Carcariass, car ils m'ont autorisé a faire cette table.
    Il m'ont aussi fourni les fichiers originaux des images de leur pochettes d'album, pour le Playfield, ainsi que ceux de leurs T-shirts, que j'ai utilisés pour les Backglass.
    Merci de votre confiance, les z'amis ;-))

    IF YOU LIKE CARCARIASS MUSIC, VISIT :https://carcariass.com/ .......AND PLEASE BUY IT !!
    Si la musique de Carcariass vous plait, aller sur leur site https://carcariass.com/ et acheter la SVP
    Special Thanks to the "Monte Ton Cab" "MTC" Team for help and tutorials.
    Encore merci au groupe MTC pour l'aide et les tutos.
    In the download zip folder, you'll find the table VPX file, three DB2S files, rom zip file and some PinballX folders (Ten wheels (Choose your favorite), Backglass video, Table audio, Playfield image, DMD image)
    Dans le dossier Zip, vous trouverez le fichier de la table .Vpx, trois Backglass fichiers DB2S, la rom zippée et des dossiers pour PinballX (Dix Wheels (Ya du Choix), une vidéo Backglass,un fichier Table audio, une image Playfield et une DMD)

    I hope you'll enjoy this table,
    Have fun.
    J’espère que vous aimerez cette table.
    Amusez vous bien.
    CARCARIASS is a Melodic and Technical Death Metal band from France.
    The current line-up is Pascal Lanquetin (lead and rhythm guitars), Raphaël Couturier (bass and vocals), Bertrand Simonin (drums) and Jérome Thomas (singer on the New Album “Planet Chaos”).
    The music of CARCARIASS is very directed instrumental going from Death Metal to Heavy Metal.
    The name CARCARIASS comes from Carcharodon Carcharias, the Latin name of the Great White Shark.
    In 1997, first CD entitled “Hell On Earth“.
    In 1998, second album “Sideral Torment” on Impacts Records at the Impuls studios in Belgium (GOJIRA,…).
    In 2002, third album “Killing Process” on Adipocere Records (MOONSPELL, ALASTIS,…) produced at LB-LAB with Stephane Buriez (LOUDBLAST);
    Between 2004 and 2016 the band decided to stop concerts but continued to play music.
    In 2009, fourth album “E-Xtinction” on Great Dane Records/Season Of Mist Distribution.
    In 2013, new mastering of the first two albums in a double CD called “Hell & Torment” released by Great Dane Records ;
    End of 2016, CARCARIASS is coming back on Tour, and played at HELLFEST 2017 and at many others Metal Festival.
    2018 : CARCARIASS played at Many concerts and Worked on a new album !
    2019 : “Planet Chaos” is recording and mixing at Downtone Studio in SWITZERLAND by DROP (Guitarist of the swiss band SAMAEL & SYBREED).
    Mastering in SWEDEN at Fascination Street Studio by JENS BOGREN (ARCH ENNEMY, DIMMU BORGIR, AMON AMARTH, SEPULTURA, KREATOR,…).
    Jérôme THOMAS from the swiss band SCIENCE OF DISORDER is singing in the new album.
     
     
    CARCARIASS PINBALL CHAOS Mod Installation:
    - Copy and paste the table file into your Visual Pinball "tables" folder,
    Copiez et collez le fichier .Vpx dans le dossier Tables de Visual Pinball,
    - Choose one of the db2s file(your favorite) and copy it and paste into your Visual Pinball "tables" folder too, rename db2s file as the Table name,
    Choisissez un des fichiers .db2s (votre favoris) copiez et collez le aussi dans le dossier Tables de Visual Pinball, pensez a bien le renommer comme le fichier .Vpx de la table.
    - Copy and paste the rom in your Visual Pinball/VPinMAME/roms folder, don't dezip it,
    Copiez et collez la Rom (Attention, sans la dézipper) dans le dossier Visual Pinball/VPinMAME/roms.
     
    - Download Mp3 zip file with this link:
    Telechargez le fichier zip des MP3 avec le lien suivant:
    https://mega.nz/file...nEvl56H5MqniMHM
     
    If the link doesn't work copy and paste the URL adress.
    Si le lien ne marche pas copiez et collez l'adresse de l'URL.
    - Copy all of the musics Mp3 files into your Visual Pinball "Music" folder.
    Copiez et collez tous les morceaux de musique .Mp3 dans le dossier Music de Visual Pinball
    Loliv45
     

    305 downloads

       (0 reviews)

    8 comments

    Submitted

  21. The Adventures of TinTin

    The Adventures of TinTin

    This is a Re-Skin of Sonic the Hedgehog 2
    Original Table Designer: Brendan Bailey
    Port to VPX: Javier
    UltraDMD: Derek 
     
    As a kid I grew up watching TinTin so when I decided to perform my very first re-skin of a table I knew the theme had to be something I loved from my childhood.
    To all the fans of TinTin I hope this table fills that void on your cabinets. Enjoy!

    Download includes the VPX table + Pup-Pack
    Please if you download the table take the time to Like/Vote and Comment to show your appreciation. 
    This table is not to be used in any commercial Pinball machines, this is a FREE table made by a fan for the fans!
     
    Script Modified By:
    Devious626
    Phenom
    Goldchicco
    Hawkeyes88
    TC Deez

    Special Thanks:
    To all those who create the software that drives this hobby. Thank You
    To all who had involvement in the creation of the table. Thank You
    To those who assisted with scripting. Thank You
    To the "Orbital Creators Club" members for all of your assistance. Thank You
    To the testers who had valuable feedback to improve the table. Thank You
     
    Content Credit:
    Tintin.com
    Content from the cartoon series "The Adventures of TinTin"
    Content based on the books of Hergé "The Adventures of TinTin"
     
    Rules:
    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 15 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reactivated by shooting either of the lower stand up targets when the purple shield light is flashing (they are lit when the ball passes through one of the inlanes). 
    Monk Protection - Hit the ramp shot 3 times starts Monk Protection. This causes all 3 savers to be active consistently for 20 seconds. 
    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000

    1951 downloads

       (9 reviews)

    47 comments

    Submitted

  22. Vector (Bally 1982)

    When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table.
    OK,turn down the lights in your mancave and we hope you enjoy this one!
     
    Credits:
     
    v1.2
     
    - Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing!
     
    - Removed Walls 19 and 20 below the flippers. They had a hight of 50 and caused strange behaviour in the drain area (Thanks Sliderpoint!)

     
     
    v1.1
     
    WED21:
    - Killer sound files and script

    v1.0
    Sindbad:

    - Redraws, graphics, images. Especially the PF redraw is awesome!
    - Scripting
    - Photoshoping whenever i needed it!
    - Thanks for giving up your own table just to finish this one!
     
    Schlabber34:
    - Ramps and other primitives all over the table
    - Renderings all over the table
    - Lighting
    - Gameplay
    - Layout changes
    - Insert lights
     
    randr:
    - Kicker primitives including the two way kicker on the UPF

    Arngrim:
    - Thanks for checking the DOF stuff!

    TheLoafer:
    - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update!

    jpsalas:
    - JP's fading lamps and flashers script
    - JP's ballrolling sound script

    ninuzzu:
    - Ballshadow

    2410 downloads

       (5 reviews)

    37 comments

    Updated

  23. Bram Stokers Dracula

    This is a re-upload from VPinball - no changes has been done from 1.1, which was the last version.
     
    First and foremost. This is just a mod of ICPJuggla' re-creation of BSD.  I absolutely love that game, but, since it was created, VP has evolved and that is why I release this mod.
    I orignally started modifying this table privately a long time ago. My main goal was to change its physics to play closer to a machine in Oslo, it was a bit worn, and I wanted to try to get that feeling. In the end though. It has become more or less a blueprint copy of another release. It just plays so much better than what I've been able to create.
     
    This table originally came from FP, by Francisco666 and Rom.  It was converted to VP by ICPJuggla and he had some helpers in great names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov.
     
    I haven't worked with any of these, but, instead stolen shamelessly from the following guys especially.
    DjRobX : Modulated flashers, and of course thank you for all the magic you do elsewhere.
    Rothbauwerw : Hell, most of the stuff that makes me want to release it.
    nFozzy : Hope you are doing well, we miss you and your expertise.
    Dark : Haven't stolen prims for this table itself, but, tips in forums and PMs for sure.
    Fleep : Great collection of sound samples, stolen a few.
    Flupper : Totally ripped you code for LUT, and other stuff in forums.
    Kiwi : Rolling code and great information in forums.
    Schreibi34 : Your prerendered insert images came in handy.
    JPSalas : Don't think I used your expertise on this release, but, I've learned a lot from you.
    Bord : Haven't done any 3D in this, but, without you sharing your knowledge, I would not have understood a few of the tasks needed.
    ICPJuggla and Dozer : For making this great table in the first place.
    Voglidacane : Thanks for your LUT collection. I've used it more than once
    LOstSOul : Thank you very much for the new playfield !
    Robertms : Thank you for the tip about the env image and apron flasher trick for this table !
     
    The VP and VPM devs - without you - this very enjoyable hobby would not exists.

    I hope I didn't leave anyone out, but, I fear I might. There are so many great guys in our community, it is hard to keep track of you all, especially since I'm that kind of guy that fixes one thing, then leave it for a long time and then change something else.
     
    BSD is a game where stacking of the multiballs is very important in order to get to those really high scores. Many of you have probably seen this video before, but, I want to  share this video for anyone that missed probably the most exciting IFPA World Championship finals ever.
     
    https://youtu.be/tUE_HaR2rBc?t=11362
     
    I urge you guys to try to hold back on activating those multiballs until they are ready. And remember, if all goes to ... you will on the last ball most probably have Mist mb lit. Also, during rats and bats, play fast paced as switches completes those modes and yeah, bumpers are great for that. I've included a altcolor that I prefer to use, and also a nvram with reset HSD.
     
    Since the 1.1 release, a great altcolor mod was released by Redrum
    https://vpuniverse.com/forums/files/file/6258-bsd-bram-stoker´s-dracula/
     
    This release will play differently from the original, so a reset seems to me to be the best way to go about it. I personally recommend that you go into the rom and set video mode to a harder level.
     
    I hightly recommend Wildman' db2s for this
     
    http://vpuniverse.com/forums/files/file/4205-bram-stokers-dracula-williams-1993/
    IPDB : https://www.ipdb.org/machine.cgi?gid=3072
     
    ICPJuggla, requested that this table was only to be kept on VPinball, I'm kind of breaking that wish by posting it here. If for some reason he comes along and wants it taken down, I will delete it, no questions asked.

    2759 downloads

       (7 reviews)

    25 comments

    Submitted

  24. Red Hot Chili Peppers Pinball with Video Puppack

    Red Hot Chili Peppers Pinball! This table has been updated from the original version I made. Some slight graphical updates to the playfield as well as adding a music video pupack. Hope you enjoy!
     
    Download includes vpx table, ultradmd files, puppack and wheel image.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the RHCPpup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    784 downloads

       (2 reviews)

    3 comments

    Updated

  25. Ice Cold Beer (Standalone Desktop/Cabinet Version)

    Ice Cold Beer Desktop version 1.0.2

    This is a standalone title that does not require Visual Pinball.
    I hope you all enjoy this re-creation/emulation of Taito's Ice Cold Beer!  I did my very best to preserve the machines physics and gameplay rules.
     
    Thanks very much to the multiple hardware beta testers that found bugs that I would not have known about (using only one set of hardware).  These guys worked hard to relay important information to me, and it is appreciated.
    Allen Rubin
    James Ricalde
    Walter Whitmer
    Thanks to Todd Moore for the 'Fantasy mode' music.
    Thanks to Steely for providing the playfield model and texture as well as work on the control panel texture, and thanks to the Visual Pinball table authors for providing the bezel artwork and game sounds.
     
    Press 'O' for options. - All options will be saved for next time you load the game.
     
     
    Key Input information:
     
    The following keys are hard coded into the game, but you may customize the KB keys in the game options.  You can use the analog sticks of a gamepad as well.
    Left Bar Up - A, Left Control, Up Arrow key
    Left Bar Down - Z, Left Shift, Down Arrow key
    Right Bar Up - K, Right Control
    Right Bar Down - M, Right Shift
    '1' - Game start
    '2' - Toggle Game Mode
    'O' - Options menu
    'V' - Toggle view
    'B' - Toggle Bezel
    'Esc' - Quit Game

    I make these games because it is a passion of mine.   If you would like to help keep me motivated for more future projects, you can buy me a beer at [email protected] with Paypal.  Or, just send me a message of thanks.  I appreciate those a lot

    Enjoy!
    Rod Ferguson.
     

    1261 downloads

       (7 reviews)

    26 comments

    Updated

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