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Ghost MOD Cirqus Voltaire VPX 1.0
By theGhost787
Ghost Mod of Cirqus Voltaire . Note: I did not make this table. Thanks to creators of table. Mod includes:
NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse.
Includes new sounds, gameplay, scoring, scripts. Plays on VPX 1.0
if you like this... Leave comments.
This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
178 downloads
(0 reviews)0 comments
Submitted
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Ghost Mod Tales From the Crypt
By theGhost787
Ghost Mod of Tales From the Crypt. Note: I did not make this table. Thanks to creators of table. Mod includes:
NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse.
Includes new sounds, gameplay, scoring, scripts. Plays on VPX 1.0
if you like this... Leave comments.
This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
152 downloads
- tales from the crypt
- ghost
- (and 5 more)
(0 reviews)0 comments
Submitted
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Ghost MOD RoboCop VPX
By theGhost787
Ghost Mod of Robo Cop. Note: I did not make this table. Thanks to creators of table. Mod includes:
NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse.
Includes new sounds, gameplay, scoring, scripts. Plays on VPX 1.0
And if you like this.. just wait. Leave comments.
This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
195 downloads
(0 reviews)0 comments
Submitted
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Star Trek LE (Stern 2013)
Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
Changelog:
101116a - DOF, gates, practice...
- added arngrim's DOF script - now needs a new controller.vbs to run this!
- fixed the gates thanks to Vinthar's input
- physics tweaks to the flippers and some other things...
100716b - Feature update...
- reverted Vengeance movement back to gtxjoes PRO script
- scripted sw53, not sure if it fixes anything?
- increased autoplunger strength
100516b - Bug fix ....
- Removed drain walls from 100516a release
100516a - Bug fix and feature addition:
- Fixed left kicker not kicking out occasionally
- Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
100216d - Initial release
3763 downloads
(0 reviews)0 comments
Submitted
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Avatar (Conversion from FP) (VPX Beta)
This is a relatively quick build of a table I enjoy playing
Scripting done by 85vett, modified to work in VPX by myself
Table done by francisco666 and lacarril, with additions by myself and converted to work in VPX
Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
I won't be maintaining this once VPX is out of beta
1678 downloads
(6 reviews)0 comments
Updated
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King Kong (Data East 1990)
By gtxjoe
Kong! The 8th Wonder of the World!
Here is Release 1.0 of King Kong. There is still a lot more bling that can be added to this table, but since it has already been in the making on and off for about 3 years now, it's best to release it as is and let people enjoy it.
Special thanks to:
Dazz creating the King Kong WIP on VP9 and asking me to help with scripting the table. The two left ramps proved to be almost impossible to implement with VP9 and Physmod. With VPX, it was finally possible
DStruct for sharing the FP resources
Wildman for the Kong backglass
Arngrim for DOF support
Toxie and Fuzzel for VPX
Thanks to the other authors that worked or were involved on this table WIP
4022 downloads
(4 reviews)0 comments
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TOTAN Hanibals 4k Mod
By Hanibal2001
Based on Totan 1.1.1 shiny mod from flupper1 (Thanks a lot for permission).
I try to update this nice Table to 4k Resolution, with improvement of many graphic's and physics.
3462 downloads
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Spanish Eyes (Williams 1972) FS/DT VP10.1
By jbg4208
Spanish Eyes a Williams EM table from 1972. Spent a couple or five dollars playing this table in the City Museum in St. Louis a few weeks back. I loved the layout with the bumper between the flippers. So here is a ground up VPX build.
Can thank these below enough!! Without them this table would not be possible at all.
Popotte - Artwork from the FP version.
Eala Dubh Sidhe - Original script from 2001 vp table.
Borgdog - Modification of the original script to work with VPX, Db2s backglass, and testing.
Hauntfreaks - Graphics mods, sounds, materials, and table testing.
Thank you all again.
Hope everyone enjoys it as much as I do. If you notice any issues let me know.
Here are the rules of play.
-5 ball play
-Light all lanes A-E for extra ball.
-Light all targets 1-6 to light special loop, hit loop for extra ball and out lanes for 5000 pts.
-Hole hit is 1000 pts for every target lit or 500 pts with none.
-Top rollover lights all bumpers for 100 pts per hit.
795 downloads
- Spanish eyes
- Williams
- (and 4 more)
(1 review)0 comments
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Swords of Fury (Williams 1988)(FS-DT)(VP10)
By takut
Swords of Fury (Williams 1988) DT and FS version for VPX.
Here is my first official Visual Pinball X release.
Complete redraw of the playfield and of the plastics and creation of the big starter ramp (all that’s needs really a very long time ).
Enjoy the table and please give some feedbacks.
Thanks to all Visual Pinball Developers.
1819 downloads
- Swords of Fury
- Williams
- (and 1 more)
(2 reviews)0 comments
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Stones_10_RTM_1.5_FINAL.rar
By DozerAUS
This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version).
**IMPORTANT**
Please make sure you are using VPX Final before you play this table.
Many thanks to all the authors and content contributors who made this table possible. Especially
whoever made the primitives used in this table. (Let me know who you are and I will update this description
with credits). Without them, the mick mech in its current state would not have been possible.
Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is
primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when
a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image.
The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button.
These are activated manually but timed by the rom for deactivation.
It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster.
Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though.
Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed.
Have Fun - Dozer.
7728 downloads
- Stern
- Rolling Stones
- (and 1 more)
(9 reviews)0 comments
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Spider-Man(Stern)(2007)(ninuzzu)(v1.1)(VP10)
By ninuzzu
Spiderman by Stern, 2007
Table Recreation by ninuzzu for Visual Pinball 10
Credits/Thanks (in no particular order):
85Vett and Alessio for the VP9 script
Dark and Zany for some primitive templates I used and edited
Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables
VPDev Team for the new freaking amazing VPX
This one was fun to build and it's very fun to play (at least for me).
I found some nice resources for the pf and decided to rebuild/redraw it.
Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this.
The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers.
The backwall decal texture is taken from 85Vett's table, I still miss this resource.
The villains figurines are not 3D, but maybe they will in the future
10098 downloads
- spiderman
- spider-man
- (and 1 more)
(8 reviews)0 comments
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POSITRONIC
By theGhost787
Positronic is a game for VPX. Should play with no roms. Have fun. This game is 1.0 testing out the VPX software.
48 downloads
- pinball
- visual pinball
- (and 3 more)
(1 review)0 comments
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Ant World
By theGhost787
Ghosts first VP table. As always NO ROMS, NO B2S, Just a good working game. Download VPX from sites and game works. Re created from an old PC GAME Check it out, Download VPX and check the new site http://ghostgames.tripod.com
72 downloads
- pinball
- visual pinball
- (and 4 more)
(1 review)0 comments
Submitted
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Pirates Of The Caribbean (Conversion from FP) (VPX Beta)
Same as the others, just a conversion from the Future Pinball table, using 85vetts script and adapted to work in VPX.
Thanks to rom and Glxb and slamtilt for their FP Version!
I will not maintain this after the final release of VPX, this is merely for testing purposes!
These tables were created to satisfy my own interest in discovering more of what I can do with VPX, learning materials, quick build techniques, primitive inclusion, etc.
2134 downloads
(4 reviews)0 comments
Submitted
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Tron (Conversion from FP) (VPX Beta)
This is a relatively quick build, an update to one of my favorite tables for use in VPX.
Scripting done by 85vett, modified to work in VPX by myself
Table done by francisco666, rom, Glxb, with additions by myself and converted to work in VPX
Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
I won't be maintaining this once VPX is out of beta.
1481 downloads
(11 reviews)0 comments
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Tales From The Crypt (Conversion from FP) (VPX Beta)
This is a relatively quick build, done at the request of hauntfreaks. It's probably the most complete of the VPX conversions I'm uploading. This one has been available at VPF for a couple weeks so if you've already got it don't worry about this one!
Scripting done by JPSalas, modified to work in VPX by myself
Table done by francisco666 and polygame, with additions by myself and converted to work in VPX
Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
I might maintain this one once VPX is out of beta but I make no promises...
2194 downloads
(7 reviews)0 comments
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(0 reviews)
0 comments
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VP9 Style Base Table
Just a quick removal of all the extra parts available in the default VP10 table, by request. Removed all references to the GI lighting. Adjusted inclination to closer resemble the VP9 default table.
174 downloads
(4 reviews)0 comments
Submitted
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Trigon (2004) (Original) (shiva) (Rascal) (Shadowsclassic) (Itchigo) (1.0) (HV)
By Rascal
This is a conversion of shiva's Original 2004 Trigon which was created using shivaEngine 2. This is one of the greatest original tables ever made in VP and has lasted through the test of time.
Big Thank you to shiva for allowing the release of this conversion of his awesome table.
Thank you to Shadowsclassic for his work on the backglass clean up.
Thank you to Itchigo for his WIP thread and motivation to make this conversion and for his project management. Nice whip cracking dude.
468 downloads
(1 review)0 comments
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Ten Strike Classic, (Benchmark Games, Inc) (2003) (Rascal) (1.4) (HV)
By Rascal
Ten Strike Classic, Benchmark Games, 2003, two players. This is a reissue and copy of the 1957 Williams Ten Strike. This new 10 Strike uses identical cabinet and art as the original, but has solidstate guts and LED style score displays (instead of score reels). Has two bells (one and ten points) for sound. Scores like regulation bowling, or with a flip of a switch, scores like the original 1957 Williams Ten Strike. Made in Korea specifically for Benchmark, and available only in the five foot length (unlike the original 1957 Williams Ten Strike, which came in both five and seven foot lengths).
Thanks go out to the following people:
Wizards_Hat (Dan) for helping me by doing the scoring script.
Noah Fentz (Paul) for getting me video and pictures from Marvin's Marvelous Mechanical Museum.
Marvin for his useful information about the machine on the web.
Benchmark Games for a copy of the manual.
richg (Rich) for putting me on to the challenge and getting me some pictures.
YouTube for video and sounds.
Beta Testers and Support are:
KEG, Pinball Buzz (Jon), Rawd (Rod), Sabbat (Freddie), gaminglord (Brad), yogiholzer (Jörg), NateD (Nate), and Bob5453 (Bob).
Version 1.3 Added alpha glass to the box around the bowler, thanks for the suggestion Monk.
Version 1.2 Added music to bowl by.
Version 1.1 Fixed a graphic issue with the bowler man being cut in half.
128 downloads
- TenStrike Classic
- Benchmark Games Inc
- (and 3 more)
(1 review)0 comments
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Flying Turns (1964) (Midway) (Rascal) (1.0) (HV)
By Rascal
1964 Midway Flying Turns - This is the HV version of my table. This the full table and not a patch.
This table is based on a 1964 Midway Flying Turns.
Instead of playing for points, the cars in the backbox race around for laps. You pick up car lengths by hitting slingshots, rollovers, and kickers. You aim the ball launcher with the black knob to shot for lit kickers or rollovers.
Special thanks go out to the following people:
Sabbat (Freddie the Monk) - Freddie help me in so many ways. He got me in touch with Osprey101 who owns a rare Midway Flying Turns. He gave me a ton of support and spot on advice about settings and game play tweaks. He found a bunch of bugs for me to fix before release with his extreme beta testing. Without him, the table would not be half of what it is.
Osprey101 (Shane) - for giving me a ton of details and images on this table. He was critical to getting the game play right. He also beta tested the table and gave me great feedback. A pinhead all the way! Great guy!
Hassanchop - for an awesome background for the table and for sending me animation frames for the record player. Super nice work! Great artist!
wildman - for advice, settings, and beta testing. Thanks dude.
Rawd - for letting me steal his flipper buzz sounds.
Bob, KEG, oooPLAYER1ooo, and a bunch of other guys in the chat room for helping and beta testing. Thanks guys.
250 downloads
(2 reviews)0 comments
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Teenage Mutant Ninja Turtles (2011) (Original) (StevOz) (Rascal) (1.0) (HV) (VP9.9.0 only)
By Rascal
This is a conversion of StevOz's Original 2011 TMNT. Thank you StevOz for allowing me to make this conversion and allowing me the freedom to change some things. Also, thank you for your input on what you liked and what you thought should be changed.
This is a VP 9.9.0. version, it will not play right in anything below that version. Thanks to unclewilly for the mesh library that I used for the posts and rubbers.
237 downloads
(1 review)0 comments
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shivaengine 4
By shiva
History:
shivaEngine is part of the full install with Visual Pinball done by Cold1 and myself. It is labeled "Tutorial" in Visual pinball's full install, but it's included with the top gear table, so it's part of the standard package.
A couple years later, I wrote shivaEngine2, which was aimed at the advanced user as a System 9 engine, and mid 80's Bally. It was very full featured, and could do just about anything even System 11 games could do in terms of a feature set.
shivaEngine 3 was a middle ground, in that it had all the main features of se2, but using the modern scripting style of pre-made scripts with "hooks" inserted into the main engine. In it's own right, it is just as powerful as se2, and was designed to emulate all arcade games up to 1985 as perfectly as possible, without needing VPinMAME. There are 4 tables that used the se3 engine, Star Trek se3, Playboy se3, Kiss se3 and Power Play se3. The system is a modular concept, so you can in fact mix and match external scripts if you wanted to, setup took less than 5 minutes in most cases
se4:
The se4 engine builds on these concepts from before, but already, there are some major new features that are in place, with a lot more to be added.
One of the biggest features of the xse engine is it will adds multiple preset scoring and control routines to standard objects and parts of a common table, (such as drop target banks, lanes etc) using a collection based system. Like the engine itself, this will contain multiple settings for each section, so there will be multiple types of scoring and routines capable for each section.
But most importantly, there is a new menu system, that will allow you to adjust and set any of it's routines, settings, scoring, and rules while in game. In theory (and so far) there is no need to do any scripting at all!
There are preset styles in case you don't want to change the settings yourself, and now a navigation and help menu that helps you in case you do. No more long text files that people don't read anyway in other words.
As it Stands:
At the moment, due to time, health and real life issues, se4 has stopped development. There are quite a few things that are missing from the table example, but lack of time prevents me from doing them, if ever. It would be such a shame though to waste this, as it could have such a dramatic effect on the community, and actually get a lot more people to make their own tables, so the table is out, and hopefully, people who do know how to script, and table devs, will step forward and help finish the engine.
People who do can just contact me, I will help as much as possible, and still handle keeping track and organizing things, but to help, I have written a "to do" list as a guide of the things I had planned to add myself.
Next planned version (beta 2)
Keys and VBscript menus
' - In se4 b1, the system has a menu based system outline using display and text boxes. Though this does work, it's a bit clunky, hard to work with, and very inflexible. I am presently looking at alternate ways, that will give far more flexibility and ease of use. At the moment, the new menu will be more than likely HTA based, as a dedicated webpage system, with far more options and capabilities. As well, it will be far more adaptable with changes caused by new releases of visual pinball.
All work on the engine and example table will stop till a new menu system is done, so if there are people who want to add to the engine, hook up missing elements, or improve the engine, they can do so, as the menu system is completely seperate from the rest of the engine and table.
Just submit the changed table to me, and I will incorporate the changes into future releases, with proper credit.
131 downloads
(1 review)0 comments
Submitted
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VPU Staff's Top Picks
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New & Updated Visual Pinball
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New & Updated Future Pinball
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New & Updated Backglasses
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New & Updated DMD Colorizations
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New & Updated Virtual Reality Enabled Tables
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VPU Remix & Mods
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New & Updated Popper Media
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Updated Files
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29312
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Comments43072
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