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  1. Version 2.5

    2949 downloads

    Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW. Visuals aren't as modernized as I'd like them to be, but it holds up ok.
  2. Version 1.03

    2467 downloads

    Happy Halloween! Just in time for Halloween, I am sharing my update to Slamt1lt’s Addams Family ULTIMATE Pro version 1.05. Slamt1lt brilliantly expanded Bally’s 1992 classic with changing playfield light insert colors during gameplay. He added a new Mansion Mode that he calls Classic Addams TV Show, replacing the old six-million-point mode. He added the switchable retro and modern modes. The retro mode plays the original sounds and music where the modern mode adds new sounds, music and other features. He added sideblades with pictures of the Addams family members textured with a bump map. He also added movie clips, revamped DMD graphics, and attract mode enhancements. Video Overview of the Table and Game Play In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt’s work while leaving his core design and gameplay untouched. Slamt1lt mentioned in the script that he not able to add a black and white mode. At the time he created the ULTIMATE Pro version, the only way to replace a texture in the script was to list a table object's name and the texture. Unfortunately, Future Pinball leaves many table objects unnamed. A newer BAM feature later introduced global texture replacement by name, allowing textures on unnamed objects to be replaced as well. Using this new capability, I was able to add the black-and-white mode. The best place to showcase the black and white mode is on the Classic Addams TV Show mode, reflecting the original show’s black-and-white broadcast. You can also choose to play the entire game in black and white or disable the mode entirely to enjoy full color — all adjustable through the new game menu. Gimli and I developed a menu system that we call a "tweaker". Tweakers were added for game, lighting and FizX. You can adjust parameters like camera views, physics, and sound levels. It has cabinet-friendly DMD displays and overlays. See the instruction manual in the download for not only how to operate the tweaker but other features on the table as well. Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker. Cabinet users will also appreciate the addition of Surround Sound Feedback (SSF) which uses Fleep’s recordings and adds FizX 3.3. My friend Paolo replaced the low-polygon bear rug model with a new, higher-quality version — it now raises its head and its eyes glow red at various points during the game. Something that is very popular with the desktop and VR users is the addition of a color DMD which you can see in the screenshots. Unfortunately, DMDExt normally used on cabinets does not support the color DMD. I have requested a new feature to be added to DMDExt to pass the DMD colors at the website linked below. This change would allow you to expand the color pallet you use on other tables also. Please post comments that you would like to see this change happen. It requires a login ID that you can set up in a few minutes. https://github.com/freezy/dmd-extensions/issues/520 The Addams Family is my favorite table that Slamt1lt created, and if you’ve been thinking about trying one of my tables, this is the perfect place to start. I feel like the four months of development time paid off. A big thank-you to Paolo for the new bear model and animation script, to Fourbanks for testing assistance, and to DigitalArts for testing the three-monitor cabinet version. You can see a photo of his cabinet setup in the image gallery included with the posting. Please be sure to read the included PDF for setup instructions and additional tips. Thank you for downloading my table mod — and enjoy The Addams Family, Revised Slamt1lt Edition! — George List of Changes 1) Replaced nearly all of the textures on the plastics with higher resolution graphics. 2) Replaced the playfield textures with unbaked textures from the previous version. Replaced the apron textures with higher resolution unbaked textures. 3) Created instruction cards and added them onto new surfaces on top of the apron (The new surfaces allow higher resolution textures be used.) 4) Added new backglass texture and speaker panel with higher resolution graphics. 5) Added the electric shock onto the left flipper with the same one that was on the right flipper. (It displays the status report that Slamt1lt added). 6) Identified 2 playfield textures that were being loaded into memory but never used and so they were deleted. 7) Replaced the HUD texture that had Addams Family logo with picture of the family with logo. 😎 Removed dynamic flippers and installed FizX with Hud toggle key code. Removed Smoke's ball rolling sound so as to not conflict with the version of ball rolling sound on the FizX template. Removed all of Slamt1lt's triggers that added ball hit sounds. The ones added by FizX sound better and use Fleep's recordings. 9) After installing FizX, the ball would only travel about 2/3 of the way up the right bear ramp before rolling back down. Found that Slamt1lt had changed the custom ramps to be not collidable and added FP ramps. It was determined that he did this because of the prior physics made the ball jump off the ramp. An effort was made to fix the FP ramps but the custom ramps from the previous version worked better so they were added and the old FP ramps deleted. This made the ramps fully functional. 10) Moved the upper left flipper slightly and reconfigured the area around it to allow the flipper to hit the stationary targets and kickers on the right side of the table. Made corresponding changes to the playfield texture to make it match the position of the flipper. Blackened the playfield behind the 2 grave targets. 11) Reconfigured the upper right flipper and surrounding objects to make it easier to hit the ramp and the train lane. 12) Changed the code for the camera so that the message is no longer displayed that asks permission for the game to take over camera control. 13) Added and tested lighting and game tweakers. 14) The slingshots flash when hit on Slamt1lt's version. The shadow maps were changed to be brighter during the flashes by adding more bulbs. 15) Slamt1lt added black and white versions of the playfield and plastics to the texture manager; however, he posted in the script "BAM seems capable of switching all textures to Black and White, but it didn't work when I tested it. The code is still here should I wish to return to the idea in a later update." Since Slamt1lt posted this table, a new method of swapping textures was added to BAM that swaps one texture for another rather than having to apply a new texture to each surface. This makes it easier to replace the textures on the plastics. I managed to create black and white version using the new code. Slam created a new mode called "Classic Addams TV Show" that replaces the 6 million point mode on the original table. I decided to apply the black and white colors to this mode since the show was broadcast in black and white. I think it is what he would have done. Most textures where changed to B&W but a little bit of color was retained to keep it from looking sterile. 15) Fourbanks found that after launching the ball, the ball would hit the blue plastic that was sticking out into the lane. The blue plastic was moved and the launch ramp was moved slightly so the ball falls directly into the lane instead of bouncing off the wall. 16) Replaced the default textures for the targets with custom textures. 17) Changed the geometry of the table so that after the skill shot is hit, the ball will roll down to the right main flipper if the upper flipper is not moved. 18) Found a lane wall on the approach to the left ramp that was not correctly aligned with the ramp and fixed it. The change makes the upper right flipper hit the ramp better. 19) Added option for end users to be able to turn the camera view during multiball on or off. 20) Added camera view options to the game tweaker that allow full view of the plunger window so end users can see when to release the plunger to hit the skill shot (except for option #14). Also set the views up to be able to see the full overlay on the backwall that displays video clips. 21) Found a small bug on spelling THING on the backbox. The stars could not be lit up but it has been fixed. 22) Fixed a place that Fourbanks found where the ball would get stuck between the bookcase (after it rotates 90 degrees) and a rubber band. Changed the playfield texture to incorporate changes need for changing the rubber band. 23) Slamt1lt added a bump map to the side blades which included the photographs of family members. The photographs didn't look good with the bump maps so they were removed although the bump maps were retained for the rest of the side blades. Also removed the burned in shadows on the texture for the side blades. 24) Replaced the rap music that played during quick multiball with new music. The rap music still plays with the video during the attract mode. 25) Added frames to the DMD during the attract mode that identify the keys to press to open the tweaker, choose modern or retro mode, change lighting modes and view in-game statistics. 26) Found a high resolution texture to replace the ramp stair case texture which does not have burned in shadows. 27) Added code that allows the score to exceed 2 billion points and tested it by adding a score of nine hundred trillion points. 28) When the partially clear plastic on the swamp near the upper right flipper) was illuminated, a narrow white border around all the images. Found a higher resolution texture and identified a way to remove the white borders. 29) Added a light blue texture to the large posts and set them to crystal in the FP editor. 30) Added a spotlight on Fester and turned it on during the appropriate sequences. 31) Changed Uncle Lester's model from gray to a skin tone with reduced shininess. 32) Revised the playfield texture to remove the exposed wood on the left side of the plunger lane. Blacked the exposed wood on the playfield texture where the ball drains. Removed exposed wood on playfield texture for the train wreck lane. Changed the green area of the playfield texture on the left of the bumpers to color in areas where raw wood was visible. 33) Reshaped the green plastic under the ramp to cover the exposed wood and other markings on the playfield texture. 34) Paolo added a new model of the bear and animated the head. 35) Changed Fester's kicker hole so it blinks red at the same time as the red light on the side of the chair prior to multiball. 36) Added an option where the end user can toggle the playfield so it does not turns black and white or have it on for the whole game (default). 37) Added TGA file to the image manager to eliminate the saving of the shadow maps to the cache. 38) Changed the backbox lights so they change brightness with the lighting modes (Day, Dusk, Night, Dark Night). 39) Fixed the short ramp between the train wreck and the bear ramp to prevent the ball from bouncing back when going up the ramp. 40) Added color to the DMDs with an option in the script that turns it off for cabinet users that have DMDExt installed which does not allow the color to pass. 41) Added an option in the game tweaker to adjust the amount of time needed to hold a flipper down to display a status report during gameplay. 42) Added an option in the script where the DMD transition effects can be disabled. Many of these effects are not as smoothly on DMDext as they are on FP. Also the last frame of any DMD transition doesn't get picked up by DMDext and the DMD may still show the last frame until the next display. 44) Duplicated the spelling of THING onto the Hud which will free desktop users from having to look at the backglass periodically. 45) Added a plunger modification that still functions like the one that Slamt1lt added but it changes it so you can press the arrow up and down keys to move the plunger up and down so it can be finely adjusted before pressing the plunger key to launch the ball. It makes it easier to hit the skill shot. Code was also added that allows the flippers to operate in place of the arrow keys for the cabinet users. 46) Duplicated the video display onto the playfield apron and made it switchable on the game tweaker so that the video can be display on either the backwall or the apron or also displayed on both (the default). This makes the video easily displayed on a cabinet because it is not easily seen on the backwall of cabinets. Desktop users may like the video better on the apron. 47) Changed the topper lighting so it stays lit during the game but gets brighter during the lightning effects. 48) Removed execute commands in the script and changed to use standard coding to prevent possible stuttering. 49) Added code for ball/flipper shadows at the beginning of the script. 50) Added third place scores to the attract mode. 51) Added a parameter to the game tweaker where users can adjust the number of seconds they have between hitting the left orbit and hitting the left ramp so that a star is lit on the display for the spelling of THING. 52) If you change the camera view to one of FP's standard views, the option was added so you can press the letter "V" and change the view back to the view that is selected on the game tweaker. Note that if you want to change to a different view, you will need to open the game tweaker and change the "Desktop Camera View" option. 53) Added option to the game tweaker where the end user can select when the playfield goes dark. The first option is to display all dark sequences that Slamt1lt created. The second is for no dark sequences and have the playfield bright during the entire game. The third option is to have the dark sequences run during the attract mode, the two multiball modes, when the swamp kicker is hit, and when the ball drains. 54) Added the Retro/Modern switch to the tweaker but kept the Special 2 key. Both options save your setting for the next time you play the table. 55) Replaced the table sounds with Fleep's recordings and Surround Sound Feedback (SSF). Added ball rolling sound to the playfield and ramps. 56) Categorized all the music and every sound used on the table into the groups: background music, game sounds, sound effects and voice quotes. 57) Added volume controls for each of the categories of sound and ball rolling sound controls on the game tweaker. 58) With the help of Popotte, TerryRed and Shiva, fixed the code for the train wreck target so it no longer registers double hits which made 2 sets of code run at the same time and made 2 conflicting sets of audio run at the same time. 59) Created versions for 3 monitor cabinets and rotated display for desktops turned to portrait orientation. 60) Created instruction manual for the table in PDF format. Table Developers GLXB Highlnder00 PolyGame Slamt1lt Paolo – added new bear model and head animations script GeorgeH Valued Contributors Gimli – Codeveloper of the Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – developed the FizX template Popotte - Developer of the plunger modification Fourbanks –Tester of the desktop version Digitalarts – Tester of DOF and PUP SSF on this cabinet Popotte, TerryRed, and Shiva – Resolved the issue of 2 hits on a target registering as a single hit.
  3. Version 2.0

    1467 downloads

    Strikes And Spares(Bally 1977)
  4. Version 1.0.0

    92 downloads

    Viking (Bally 1980) HI REZ ALT with Wheel Ok this is pushing the db2s editor to the max again to see what i can do with it .. if theres 1 backglass you want to dload this is the one looks killer on your cab... So I need comments and feedback on this backglass on what you guy think of it .... Enjoy, looks killer on my cab and thats all that really counts to me and oh yeah Happy 250th 4TH OF JULY
  5. Version 0.1

    342 downloads

    The 1974 Bally table Delta Queen. The main goal is to build the bonus and collect it by hitting the saucer on the upper left. If you can hit both the A and B target, the bonus is doubled. The bonus does not reset if it is collected by hitting the saucer. When the ball drains, the bonus is collected and is reset to 1000. Instead of the usual "ball in play," this machine uses "balls remaining." I think the intent was to make it so you can earn an extra ball, and a shoot again at the same time. Also, there is a credit light which I think was for locations where you could earn an extra game but were not allowed to have a credit counter to possibly resell them. So, you knew there was at least 1 credit, but there could be more. Pinball has an interesting legal history. There are lots of options on the F12 menu. * This is a 0.0 "first draft" release. Please let me know if you find any problems. I asked Teisen to look it over, so we can look forward to some visual improvements. I found a pretty good picture of the playfield and did my best to clean that up. I had a much harder time with the plastics, and they are far from perfect. I didn't make a B2S this time, because I usually throw something together quick and within a few days somebody creates a much better one - which is awesome! This time I'm leaving it for people that are good at it. If nothing shows up in a few weeks, I'll make one. *You have my permission to mod/improve/copy anything here. Thanks again to the VP community for creating the VPX program, tutorials, and for sharing tables and resources!
  6. Version 1.0.2

    1618 downloads

    Use the right Magna-Save to raise the center post and make the game even more exciting! Built from scratch by @mistermixer, with previous versions by @destruk and @Javier used as reference. Authors: @mistermixer, @bord, and @jpsalas. Released by Fireball II in June 1981, Fireball II is a solid-state Bally pinball machine designed by Gary Gayton and known for its three-ball multiball gameplay. It features three flippers, a captive ball, and the unique "Little Demon" post between the flippers that can be raised by the player to help save the ball. Credits for this release: @RusstyT – Added GI lighting, dramatically enhanced the playfield image and insert lights, and painstakingly replaced nearly every object on the table with higher-quality models and assets. His extensive visual overhaul completely transformed the look of the table, giving it a far more polished and modern appearance. @DGrimmReaper – Cabinet textures, animated VR backglass, center post animation fixes, various VR cabinet fixes, and desktop score displays. @studly_do_right – For helping improve the visuals and sound. @hauntfreaks – B2S backglass assets. @Gravy – worked with RusstyT to provide feedback and help improve visual aspects @burger – nFozzy and Fleep integration, desktop backdrop enhancements. Info: use Right Magna-Save to activate the flipper post (the "Little Demon") LUT options available in F12 Desktop users can see VR Cabinet and room by changing to vrtest=1 in the script
  7. Version v1.5

    1081 downloads

    Nip-It (Bally 1973) b2s authentic bulb placement authentic animation 2K-ish image Disclaimer: Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author Reason for disclaimer: do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members
  8. Version 1.0.0

    80 downloads

    X's & O's (Bally 1984) HI REZ ALT and Wheel
  9. Version 1.0.1

    1172 downloads

    Thank you to mistermixer, Schlabber34, and RajoJoey for this incredible table and for allowing us to modify it! Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s. People involved with this version: -I added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR -@studly_do_right made minor tweaks to a few lights and resolved missing sounds -@DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets -@hauntfreaks new VR b2s assets Credits from previous versions: @RajoJoey for implementing VR support @mistermixer for creating the table @Schlabber34 for the 3D work @Sixtoe for the VR room and cabinet templates @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table) Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lighting. Hold the left magna save-button and click the right magna save-button to change the LUT-file. Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193)
  10. Version 1.0.0

    343 downloads

    Amigo (Bally 1974) HI REZ
  11. Version 1.0.0

    821 downloads

    This beautiful table by @ARMYAVIATION is best enjoyed with frequent use of the Magna-Save feature. The outlanes beside the flippers can be temporarily covered using the Magna-Save buttons, preventing drains. The game can feel pretty brutal without them, but it's a lot of fun once you make magnas part of your strategy. Thanks to ArmyAviation for creating this table. Like all of his work, it's superbly built and a pleasure to play. And thanks to the others who previously contributed including @Wylte, @RajoJoey, and @DigitalJedi084 For this version, I made the following changes: Merged ArmyAviation's latest 1.4 updates into RajoJoey's VR version, which was based on v1.3 Tweaked the existing nFozzy physics, while attempting to preserve the flow accurately implemented by ArmyAviation Added Fleep sound effects Added cheat option for people who do not have Magna-Save buttons on cabinet Huge thanks to: Thanks to @studly_do_right for extensive playtesting, tracking down missing sounds, finding visual issues, and helping smooth the transition between desktop, cabinet, and VR modes. His attention to detail is indispensable to these projects Thanks to @r2z2for physics assistance Borrowed desktop digits and scripting from @jpsalas Black Belt table Info: Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu Added an F12 cheat option for players without Magna-Save buttons. When enabled, it automatically activates Magna-Save when appropriate and when allowed by the game's rules
  12. Version 1.0.0

    855 downloads

    First of all, thanks to Goldchicco, agentEighty6, and kalavera for their initial version; it was a great starting point. I started this table a couple of years ago, but due to a lack of resources, it ended up in a drawer. Later, I updated it, but it broke during the Blender baking process. Finally, I was able to release a publishable version. I hope you enjoy it. Thanks to DGrimmReaper for collaborating on the VR backglass. Thanks to the testers :studly_do_right, DGrimmReaper, apophis, BountyBob. And let's not forget this house, VPUniverse
  13. Version 1.2

    1494 downloads

    4 Queens (Bally 1970)!!! Hello again dear vpuniverse community, this is a table I used to practice with Blender's lighting tool and it grew enough to publish it. Thanks to the testing team and support of many people, it grew even more. Thanks to HauntFreaks for the resources to build the b2s in VR and for their cabinet backglass. People who tested, collaborated, and encouraged: cl4ve, studly_do_right, apophis, bthlonewolf, HauntFreaks, supergibson, superhac, DGrimmReaper, m.carter78 If I forgot anyone, please let me know.
  14. Version 3.0

    4961 downloads

    Bugs Bunny's Birthday Ball( Bally 1991)
  15. Version 3.0

    3740 downloads

    Atlantis (Bally 1989) Hi rez version
  16. View File Fireball II (Bally 1981) Fast, furious, and completely out of control. Built from scratch by @mistermixer, with previous versions by @destruk and @Javier used as reference. Authors: @mistermixer, @bord, and @jpsalas. Released by Fireball II in June 1981, Fireball II is a solid-state Bally pinball machine designed by Gary Gayton and known for its three-ball multiball gameplay. It features three flippers, a captive ball, and the unique "Little Demon" post between the flippers that can be raised by the player to help save the ball. Credits for this release: @RusstyT – Added GI lighting, dramatically enhanced the playfield image and insert lights, and painstakingly replaced nearly every object on the table with higher-quality models and assets. His extensive visual overhaul completely transformed the look of the table, giving it a far more polished and modern appearance. @DGrimmReaper – Cabinet textures, animated VR backglass, center post animation fixes, various VR cabinet fixes, and desktop score displays. @studly_do_right – For helping improve the visuals and sound. @hauntfreaks – B2S backglass assets. @Gravy – worked with RusstyT to provide feedback and help improve visual aspects @burger – nFozzy and Fleep integration, desktop backdrop enhancements. Info: use Right Magna-Save to activate the flipper post (the "Little Demon") LUT options available in F12 Desktop users can see VR Cabinet and room by changing to vrtest=1 in the script Submitter burger Submitted 06/24/26 Category VPX - Pinball Tables VPX Standalone No  
  17. Version 1.0.0

    109 downloads

    Cactus Canyon (Bally 1998) HI REZ ALT and Wheel
  18. Version 1.0.0

    61 downloads

    Cactus Canyon Continued (Bally 1998) HI REZ ALT and Wheel
  19. Version 1.0.0

    177 downloads

    "Mata Hari (Bally 1978)" vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  20. Version 1.0

    1091 downloads

    Spy Hunter (Bally 1984) Hi Rez
  21. Version 1.1

    1459 downloads

    All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room. Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks. Credits for this version: I added nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR. There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
  22. Version 1.0.0

    909 downloads

    Thanks to: Flying Dutchman for your UVP animated backglass. Destruk for its VP9 table, from which I took all the data of the lights, which I could not get anywhere else. to dboyrecords for his table rotated to FS and his directb2s, from which he took the image to recreate mine. Hmueck for his playfield image that I used as base. The table was recreated taking the image of Hmueck, mentioned above, recreate all the playfield based on that image, trying to finish it as close as possible to the original, the same with the plastics, with images obtained from the internet, which improve graphically, try to give the most similar physics to what I could see in the videos i found on Youtube. This table has as a difference, that when completing the lights of GOLDBALL, when losing the ball, the next one will be a golden ball and the value of the points are tripled during that ball. Well I hope you like it, it was done trying to take care of the details, within my humble possibilities.
  23. Version 3.0

    6739 downloads

    Welcome to my Dr. Dude refresh - version 3.0 for VP10.8. This table has undergone a tremendous amount of refinement with countless new visual details, all-new lighting, all-new physics, better sound effects additional table options. The table now uses a Primitive Playfield which allows for very realistic saucer (VUK) ball physics. Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx, Bord, Apophis, Brad1X, TasyWasps, sixtoe, and leojreimroc for heavily contributing to this latest refresh. Can't thank you guys enough. The table includes all of the tips and tricks I have learned over the years as well as many of the PROs in the community, and really looks and plays better than ever. Please refer to the script for additional credits and table options. Big thanks to GTXJoe for allowing me to complete the table he started. Hope you guys enjoy it. All table Options available at the beginning of the script: -VR room -GI Color change mod -Bumper caps color mod -Select the apron color and style (sys11 and WPC) -Select flippers style (sys11 and WPC) -Add or remove Cheater Post in center drain -Add or remove the special effect "Excellent Ray Beam". The "Dr. Dude" re-mastered playfield and plastics graphic files are only authorized to be used free of charge and may not be altered, redistributed, reused or sold without direct permission from Brad1X.
  24. View File Gold Ball (Bally 1983) First of all, thanks to Goldchicco, agentEighty6, and kalavera for their initial version; it was a great starting point. I started this table a couple of years ago, but due to a lack of resources, it ended up in a drawer. Later, I updated it, but it broke during the Blender baking process. Finally, I was able to release a publishable version. I hope you enjoy it. Thanks to DGrimmReaper for collaborating on the VR backglass. Thanks to the testers :studly_do_right, DGrimmReaper, apophis, BountyBob. And let's not forget this house, VPUniverse Submitter nestorgian Submitted 06/15/26 Category VPX - Pinball Tables VPX Standalone No  
  25. Version 2.0

    1893 downloads

    Some explanation first. My username on VPinball was Warbler33. It still is over at VPForums. Why did I change my name here? If I had really thought about it, I probably would’ve been CactusDude everywhere from the start. But things didn’t happen that way. So after VPinball closed, I considered starting fresh here (you know, in that way high schoolers plan to become cool kids in college?). But in the aftermath of the shutdown, I kept learning about all the awesome tables I didn’t know about until they were already gone. I’d hate for anyone to be searching high and low for my stuff, so I decided to upload them at VPF under my old name. But I’ve come to learn that plenty of authors over here, that I enjoy the work of, don’t/can’t spend time over at VPF. Rather than give the impression that I support one site over the other, and to give more people access to my tables, I’ll be uploading stuff over here as well. TL;DR – Warbler33 at VPF is CactusDude here at VPUniverse. I’m not reposting someone else’s tables without permission. They’re mine to share. I hope you enjoy them. *** Here's "Ballyhoo" - the smash-hit that kicked off Bally's success back in 1932, recreated in VPX. No flippers in sight - just pins and balls living in the moment. A huge thank you to mfuegemann for creating "Cavalcade (Stoner 1935)" which I stripped down and rebuilt as Ballyhoo. This was my first recreation in VPX (I did it in the fall of 2020) and I'm still proud of it. I hope you enjoy playing it as much as I enjoyed making it. This is essentially the version that was on VPinball. I just added the right magna key as a ball loader in addition to the originally mapped right flipper. Download includes the table with a static backglass. There are also two wheels to choose from. *** August 26, 2022 UPDATE: Thanks to Dan (dude81818) for contacting me with an offer to send over much nicer looking playfields/aprons/plungers for the table. He also spent a lot of time making sure that the frame around the table looked WAY better. If you open up the script, there are numbers you can change under "Playfield Options" which toggles the playfield/apron/plunger images. Trust me, a redownload is worth it - the table looks better than I ever could've hoped when I first made it.
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