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68 files

  1. Road Race (Gottlieb 1969) [bord mod]

    Fun Krynski design w/ nice Stenholm art. Nail the center spinner to spot all numbers, then start racking up specials.
     
    This is a mod of Loserman76's Road Race built with 100% new art assets, new spinner scripting, and fixed ruleset. B2S in link is Jeff's original.
     
    Note on the spinner: past implementations of the spinner have been spotty. Special thanks to rothbauerw for digging in and creating an all new solution for this project.
     
    Thanks to rothbauerw for the script update and rebuilt spinner mech
    Thanks to onevox for the art redraw
    Thanks to scottacus for banging his head against a wall over the spinner
    Thanks to Dazz for tons of reference photos
    Thanks to BorgDog for his Gottlieb meshes
    Thanks to Loserman76. Wish you were still with us.

    985 downloads

       (7 reviews)

    29 comments

    Submitted

  2. Road Runner (Atari 1979) Remastered

    Road Runner (Atari 1979) - Remastered v3.0
     
    In my continuing quest to improve the audio and visual elements of my favorite tables, I finally finished the update to, "Road Runner" (or Roadrunner, if I'm staying true to my ornithology studies).
     
    First off, big "Thank Yous" to a couple of colleagues, as without their permission and most importantly guidance, this update would not have been possible. Thank you Kalavera, for approving of and encouragement to remaster your already existing masterpiece!  And to Xenonph, for the amazing sound mod of the previous version, as it was the inspiration for pushing my understanding of the coding for this remaster.  Speaking of which, Xenonph helped me out in the 11th hour by adding some excellent timer code that allowed a fun audio queue to end the game after the last ball drains.  That was the icing on the cake, and really brought the table experience full circle! Thanks, Xenonph!
     
    I'm sure I've missed a few other contributors, so apologies and thank you as well!  This is a great community of talented people who are always available to teach and guide.  I've made two new friends through this project!
     
    As the title indicates, this is a remaster.  I'm a bit of a cinephile when it comes to Warner Bros. animated shorts (I don't even call them cartoons).  There is a certain charm that these held from the 1930's up through the golden era of the 1950's.  I worked to bring that early era charm back to this remastered version, including using the original music score, balanced with authentic sound effects in order to help recreate that feeling of watching these as a kid (or adult) while you play the table.
     
    Playfield and Plastics:
    - Cleaned up imperfections on the playfield surface in preparation for adding a new Wile E. Coyote character next to the Roadrunner.
    - Repainted large amounts of the plastics to color correct, then accommodate the character updates.
    - Updated the Roadrunner and Wile E. Coyote colors and style to be consistent with the original artist model sheet references.
    - Included two types of Wile E. Coyote (one from the Roadrunner shorts and the other from the Ralph Sheepdog series)
    - Added characters and scenes to all the previously sparse areas of the plastics, including the apron and slingshots.
    - Added the wooden road sign title card from the animated short, "Fast and Furry-ous (1949)" to the playfield.
     
    Audio:
    - Removed the previous version's, "Roadrunner Show" television theme song and replaced it with music from Warner Bros. composer Carl Stalling's original orchestrated queues from the animated shorts, "There They Go Go Go (1956)" & "Zoom and Bored (1957)". These were pulled from the disc issue of, "The Carl Stalling Project" (OGG files are in music folder included in the download).
    - Added sound effects from the original Warner Bros. library discs, specifically used within the Roadrunner / Wile E. Coyote animated shorts.
    - And finally... Remember the first time you heard Wile E. Coyote speak?  Voiced by the great Mel Blanc, he introduces himself (with a business card) as "Wile E. Coyote, Genius", to Bugs Bunny in 1952's "Operation: Rabbit".  Prepare to have him introduce himself to you, each time you start a new game!
     
    I hope you have fun playing this remastered version!
    Thanks for all the support and guidance,
     
    GaryInMotion (profile name here is Pancake Tues... looking for a way to change that.  :))

    779 downloads

       (2 reviews)

    10 comments

    Submitted

  3. Roller Disco Reskin Balutito

    Put on your best pants, put on your roller-blades and go warm up the dance floor.
     
    Thanks to @hauntfreaks who authorized me to use his Roller Disco table to offer you this musical reskin.
    new playfield more colorful 
     
    It's a musical table so:
    You can add all your favorite DISCO songs and dance the night away while playing.
    (Add lines in the script line 331 to complete your playlist. if you add songs you will have to increment the numbers of line 184 and 332 by so many lines added)
     
    you can use the video offered as a topper or instead of the original backglass
    guet35's proposal is fine too
    🍻Balutito🍻
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     

    2528 downloads

       (4 reviews)

    34 comments

    Updated

  4. Rolling Stones, The (Bally 1980) 1.1 VPX + Extras

    Rolling Stones, The (Bally 1980) 1.1
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Updated Physics, Flippers, Slingshots, Ball Rolling, Bumpers, etc and general tweaks by: GoldChicco
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
    PLEASE READ BELOW - IMPORTANT INSTALL INSTRUCTIONS INCLUDED:
     
    This is a complete VPX 10.6 Re-Build of the Rolling Stones (Bally 1980) table originally done by JPSalas a few years ago.
    I asked JPSalas if he was planning on doing an update (graphics and physics) to his version and he said he wasn't planning on it any time soon, and gave me his blessing to go ahead and do an update / rebuild.
    GoldChicco did a complete rebuild of the table to bring it up to VPX 10.6 standards and I redid all the graphics, artwork, some scripting option, BRAND NEW backglass and a slew of extras.
     
    * * * PLEASE NOTE: This table uses the 7 digit Rolling Stones ROM
    Music files can be downloaded here: https://mega.nz/folder/7XxkVTqa#2nRMN9sTXIQwaCoqYRMdRg
    Make sure you put the music files in a folder named 'stones' in your VPX Music folder.
     
    TABLE ADDITIONS:
    - - - - - - - - -
    - New playfield, plastics, backglass, etc graphics.
    - Added 47 Game Play music tracks that can be played in either Playlist order or Random play and the ability to be turned ON or OFF at the top of the table script.
    - Added 13 LUT Brightness / Contrast Adjustments that can be done during game play.
    - Added Flipper Shadows that can be turned ON or OFF at the top of the table script.
    - Added Ball Shadows that can be turned ON or OFF at the top of the table script.
    - Added Alternate Drop Target options for Factory Default and Custom Upgrade versions that can be changed at the top of the table script.
    - Added 3 Ball and 5 Ball Cards, and 3 different Instructions Cards Option depending on your ROM settings.
    - Added Prims for all visible holes for giving the illusion of playfield DEPTH. Look at the wood around and under the drop targets and the lower lane roll overs to see this feature.
    - Updated Physics
    - Adjusted Hundreds of Playfield Parts, Lights and Options for smoother gameplay.
    - Enhanced / New GI Lighting.
    - Included 2 .HDR environments that can be changed in the Table Options > Lighting setting. Default is Environment 1. Environment 2 has slightly "muted" colors.

    ROM SETTINGS:
    - - - - - - - - - -
    When the table is loaded, press the F6 key on your keyboard to set the ROM options for the table to your liking. These options will also determine which 'Instruction Card' and 'Ball Card' you should display on the apron with the script options at the top of the table script.
    You can also set the MATCH feature, # of Balls, and Show Credits with this feature.
    If you decide to use the Music feature, the ROM sounds are a little too loud. Press the F12 key to open the ROM sound volume adjustment. 0 is default. You cannot RASIE the volume over 0. Use this feature to set the ROM volume to -5 or -6 so the ROM sound is quieter. When you set the volume DB lower and click 'OK' or 'SAVE', VPX will automatically save this setting. You will need to restart the table for this new setting to take affect.
    The F12 feature is a little known option in VPX and is a BIG HELP for reducing the ROM volume for older tables like this one and some others that the ROM sounds are much too loud. I have used this feature with SEVERAL early Stern tables that were deafening compared to others.
     
    USING LUT OPTIONS:
    - - - - - - - - - - - - - - - - - -
    When you boot the table for the first time, the table might appear a lot brighter than it is intended.
    Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 13 LUT options. This bypasses the need of using the Day / Night slider. Depending on the resolution of your playfield monitor, everyones preferred LUT setting is different. When you cycle through the LUT options, when you select the one you prefer for your setup - it will automatically be saved when you exit / quit the table for the next time you play the table. You can adjust the LUT Option at any time when the table is loaded, even during gameplay.
    PLEASE NOTE: Pressing the LEFT MAGNASAVE will shut off the music as well. Simply press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback.
     
    MUSIC OPTION:
    - - - - - - - - - -
    By default, the Music Option is set to "Ordered Playlist".
    Start the Music at anytime by pressing the RIGHT MAGNASAVE button. If you want to turn OFF the music at anytime, press the LEFT MAGNASAVE.
    All music and audio has been properly balanced, equalized, and completely re-mixed so no audio 'interferes' with the sounds of the game itself.
    If you turn OFF the music when adjusting the LUT feature, simply press the RIGHT MAGNASAVE to start the music again.
    You can skip to the NEXT MUSIC TRACK by pressing the RIGHT MAGNASAVE again while the music is playing.

    INSTALLATION (VERY IMPORTANT):
    - - - - - - - - - - - - - - -
    The install is fairly standard and straight forward, except for 1 IMPORTANT thing, the Music folder for VPX. In order to avoid the growing 'mess' of a million .mp3 files in your Music folder, the additional audio / music files for this table NEED TO BE INSIDE a folder called 'stones'. This reduced adding to the clutter and global warming problem.
    So when you unzip the music / audio for this table, the directory structure should look like this when installed 'Visual Pinball / Music / stones'.
    You will get an error when you boot the table if the mp3 files are simply dumped into the Music folder.

    - Enjoy the table.

    FILES INCLUDED:
    - - - - - - - - - -
    I have included enough extra materials / goodies as a complete package to fill out every screen of your cab (if you are playing in a cab), with 2 wheels styles for PinballX and Popper front ends, RealColorDMD and Toppers or Over / Unders for LCD screens, and some other things.

    Rolling Stones (Bally 1980) 1.1.vpx
    Rolling Stones (Bally 1980) 3-Ball-Card.png
    Rolling Stones (Bally 1980) 5-Ball-Card.png
    Rolling Stones (Bally 1980) Instructions-Card-E.png
    Rolling Stones (Bally 1980) Instructions-Card-F.png
    Rolling Stones (Bally 1980) Instructions-Card-G.png
    Rolling Stones (Bally 1980) RealColorDMD - BW - 128x32.avi
    Rolling Stones (Bally 1980) RealColorDMD - Light Blue - 128x32.avi
    Rolling Stones (Bally 1980) RealColorDMD - Purple - 128x32.avi
    Rolling Stones (Bally 1980) RealColorDMD - Red - 128x32.avi
    Rolling Stones (Bally 1980) RealColorDMD - Yellow - 128x32.avi
    Rolling Stones (Bally 1980) Special Topper or LCD DMD - 1280x390.mp4
    Rolling Stones (Bally 1980) Wheel 1.png
    Rolling Stones (Bally 1980) Wheel 2.png

    CREDITS:
    - - - - -
    HiRez00 - All Table Graphics and Options
    GoldChicco - Table Re-Build, Scripting, Updates, and Testing
    JP Salas - LUT Selector Enhancement & original base table
    - - - - - - - - - - - - - -
    Permission to Mod: NO
    - - - - - - - - - - - - - -
    This project took considerable time and I wanted to share it with everyone ... so "thanks" or comments in the support topic would be greatly appreciated.
     
    PLEASE NOTE: I create these image, videos, tables and backglass files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned!
     
    DO NOT include any of these files with other downloads or projects without asking / getting permission first.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2146 downloads

       (2 reviews)

    11 comments

    Updated

  5. RollerCoaster Tycoon (MOD)

    Hello everyone
     
    here i want to present to you an full modded version of JPs "RollerCoaster Tycoon" table.
     
    There are significant changes made :
     
    - nFozzy Physics
    - Fleep Sounds
    - LUT Selector
    - Dynamic Ball shadows
    - New Drop Targets by Rothbauerw
    - Flupper Domes
    - Lot of new (high res, up to 4k) textures
    - Fully rendered GI textures for the Playfield, Sidewalls, Ramps and more
    - New Plastic and Metal Ramps
    - Light adjustments
    - Gameplay Fixes (Wrong working diverter/Ball lock)
    - Table adjustments
    ....and a lot more !
     
    Here on this point i want to thank some realy great people !
    Without them, the project would never be what it is now.
     
    @JPSalas - For his awesome table !
    @apophis - For all his script help/work, various fixes on the table and his DT implementation
    @fluffhead35, @iaakki, @Thalamus - For script help
    @bord - For his Blender rendered table, table GI and the new Plastic Ramp
    @tomate - For all his Blender work, GI textures for the cab, new Wire Ramps, table adjustments and a lot more
    @Darkstar - For better Plastic and Apron images
    @PinStratsDan - For all his thousands of testplays 
     
    ...and also to the whole VPW team for their great resources !
     
    Have fun by playing
     
     
     
     
     

    4356 downloads

       (9 reviews)

    68 comments

    Updated

  6. Remdwaas pokemon pinball

    I choose you Pikachu!
     
    First my thanks to JP! thanks for letting me use your ramp from zelda, pikachu, eggs, some sounds and the pokemonballs. Also thanks again for helping troubleshooting the table and helping with some of the code.(when finished i had 11 issues) I'm so happy that JP always willing to help me, if i'm stuck. I really love his Pokémon table! 
     
    This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode. The DMD will rotate accordingly. 
    It was 1999 and Pokémon came out for the Gameboy with all the nostalgic sounds! I remember playing while i was 13 years old and i thought that my accu was broken because a Pokémon was poisoned and the screen did weird. Next year i had Pokémon yellow and for the first time Pokémon pinball(2000).
     
    This table is based on pokemon pinball(gameboy pokedex graphics)/ pokemon pinball ruby/ Pokémon Red en Blue(Gameboy) as well the first season of Pokémon the anime series. I made the playfield almost the same as Pokémon pinball ruby, but i use the pokecenter instead of a pokemarkt.(i don't have a flying bird or egg's that hatch) I only focus on the first 151 Pokémon's because that remembers me of my childhood. 
     
    You are ash and start in pallet town, you have to catch Pokémon's, do battles and win gym badges, just like the original Pokémon games. 
     
    The features of this table.
    This table has like the original no multiballs, because that makes it nostalgic(just like Pokémon pinball from the Gameboy).
    for this table i made more than 1100 dmd pictures, own letterype, 233 upperflashers for the town names/ catch update/ animations, 246 pokedex items / pokemons / towns / animations. 
    After 284 3d object for this table i stopped counting...
    The script is more than 15.000 lines
    This table has 2 Pikachu ball savers and a 60 second ball saver if you play the ball in the pokecenter. If you hit the spinner the Pikachu ball saver lights will be activated.
    I use 78 Pokémon 3d objects from Pokémon quest(to let it look more authentic/old) with the 78 Gameboy sounds from the Pokémon's.(for the catching Pokémon part) 
    When you get the letters BAL then the ball will be upgraded and changed in another poke ball.(just like in pokemon pinball)
    instead of sprout i used weepingbell, to start the catchmode. (weepingbell/victorybell always eat James from team rocket)
    When the catch mode start you also have to hit the bumpers 3 times before the poke ball in the middle will open(thnx for helping with the magnet JP) to get the Pokémon appear on the playfield.
    There is a 30 second time bonus to catch the Pokémon in the time for extra points. (i didn't want the Pokémon disappear because i would be frustrated and it has to be playable) 
    after hitting the Pokémon 3 times, shoot the middle from the poke ball again to really catch the pokemon.(there will be a 3d animation)
    after catching and a Pokémon you can evolve the Pokémon(if its possible) hit the pokemoncenter and start evolve modus. You now need to hit the 3 letters E V O. (this is also from pokemon pinball only they use x-something) 
    Now again hit the poke ball in the middle if it opens after you get the letters EVO.
    There are 4 bonus games on this table. If you evolve a Pokémon for the first time, the bonus game will start in the playfield below. I used the same layout of the bonus games that is used in the original pokemon pinball. 
    In this pinball version you can also travel to other city's, but you have to battle first with trainers
    There are 27 trainers and 8 gymleaders
    When traveling, the pokebattlefield(8 times) will change and also the car on the monorail(3 times).
    You have a 50% change to win the battle, so you can also loose a battle and then you have to try again.
    To access the battle cave you have first have to move snorlax in front of the cave, hit 3 times the target near the cave so you will get the poke flute and ash and his friends will move snorlax away in the dmd.
    You can get a gym badge after the third battle that you win, after the gymbadge, travel start and the arrows of the lanes will blink to shoot. It works the same as Pokémon pinball, you need to get the 3 triggers in the left en right lane above and then travel will blink. then you can shoot the ball in the pokecenter to travel to the next city.
    you start in pallet town and after one battle that you win, travel will start.
    This table has also a 2x and 3x bonus multiplier
    You can get the letters POKE from the lanes below for a 50k bonus
    You can hit the targets MASTER for a 100k bonus
    With 3,5 and 7 million you will get an extra ball for more playing time.
    This table has only a target bonus at the end of a ball lost because you will get many points with battling/ catching and evolving Pokémon.
    Play tip: if the ball comes from the right upper lane just leave your flippers and don't try to hit the ball, 9 from the 10 times it will come on the edge of your left flipper!
     
    This pin cost me 6 weeks to build. Please leave a reply(so much appreciated) and rank the table! I will be busy the most of this year with my study and have to put  my other projects on hold. Maybe later i will post another pinball project.
     
    I hope you like it and how many Pokémon do you catch? 
     
    Like my other tables i have a normal table and flex table.
     
    Cheers,
     
    Remdwaas

    554 downloads

       (4 reviews)

    8 comments

    Submitted

  7. Rock Sugar

    NOTE: I have permission from the band for this table to exist on VPX.
     
    Prepare for the line between Rock and Pop to be blown to smithereens!
     
    Everything you need to play this table is in the zip file, including the music.
     
    Help Jess and Chuck create new songs by completing the words POP and ROCKS in order, once one of them light up get the ball to the release new song cup for multiball.  
    Construct riffs combos with the numbers at the top to increase bonuses.
    Hit the silver button in the top right to get paid, the more fans you have (sugarheads) the better the score.
    Strike the evil Schlomo Rozenberg for even more points. 
     

    355 downloads

       (2 reviews)

    12 comments

    Updated

  8. Road Runner (Atari 1979) SoundMOD

    I first would like to thank Kalavera for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank TAB which let Kalavera use his VP9 table to make his VPX mod.
    I would also like to thank Arngrim for adding DOF to script for Kalavera. There is much more important info on original download page.
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://vpuniverse.com/forums/files/file/4962-road-runner/
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Version 2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 115 MB's to 34.3 MB's!!!
     
    Version 2.0
    Added Modified version of JPSalas LUT script.
    LUT's are toggled with the Buy-In Key.(2 Key)
    Bumper pics toggled with Right Magna-Save are saved and loaded on next table run.
    FS Backdrop pics toggled with Left Magna-Save are saved and loaded on next table run.
     
    Version 1.1
    Thanks to Vogliadicane's info I changed to his Ball Image, and set ambient (keep this low) from 29,29,29 to 0,0,0.
    So the ball should look more natural. HUGE THANKS FOR THIS INFO VOGLIADICANE!!!!
    Version 1.0
    Lowered Rubber Physics hit height to 27.
    Changed DT view settings, changed X Scale to 1, changed Y Scale to 1, Changed Z Offset to -140
    Changed FS view settings, changed X Scale to 1, changed Y Scale to 1, and other settings.
    Adjusted many objects so outer lines and edges were straightened. Plastics, sidewood, apron, side top and bottom rails, plungerplastic, etc.
    Raised height of bumpercaps to 61, so lines are not showing through.
    Raised height of halo on bumper lights so the whole bumper is covered with light when activated.
    Added 6 modified wheel image pics to upper blank strip in FS view, which can be toggled with Left Magna-Save button.
    (This wouldn't work with STAT's script as is, so had to modify, as you can't change pics on flashers, but you can make them visible or not, so I added 3 different flashers to same area, and just made the others not visible while viewing current. If you try adding pic to upper area with ramp or wall, it pushes the table offscreen, but when pics are done with flashers, it doesn't effect the table or push it off screen!!)
    Added modified version of STAT's Change team script, so 14 different bumper pics can be toggled with Right Magna-Save button.
    The second bumper pic toggled, is a white version of same bumper, which is as I saw it on IPDB.
    Added BIP variable and "plungerreleasefree" sound effect to plunger, played when ball is not in plunger lane.
    Added invisible wall above drain so ball doesn't jump up onto apron when draining fast.
    Added Keypress of N for shutting off Mod Sounds.
    Added Keypress of M for turning on Mod Sounds.
    Mod Sounds are on by default, but can be shut off on Line 16 of table script by changing "SoundMod = 1" to "SoundMod = 0"
    Added 25 sound effects, 5 of which are different versions of same 60's cartoon theme song.

    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    1772 downloads

       (3 reviews)

    9 comments

    Updated

  9. Royal Pair (Gottlieb 1974) (2 Pop Bumpers) (VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table primary build/scripted by Loserman76
    '*        Table images by GNance
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    187 downloads

       (1 review)

    1 comment

    Submitted

  10. Royal Pair (Gottlieb 1974) (3 Pop Bumpers) (VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table primary build/scripted by Loserman76
    '*        Table images by GNance
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    165 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Rock (Premier 1985) with music

    Sorry, I can't play without music, so I modified the script to have music, but you can change the songs if you wish.
     
    I am not the originator of the table and would like to thank the creator or creators.
     
    dboyrecords for the VP9 version and JPSalas for the VPX version
     
    I just modified the script to add music.

    725 downloads

       (1 review)

    13 comments

    Updated

  12. Rock Star (Gottlieb 1978) (VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. :-( I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table primary build/scripted by Loserman76
    '*        Table images by GNance
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in complete darkness.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    269 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Roller Coaster Reversed (Gottlieb 1971)

    Yes it is upside down and yes its supposed to be that way.  I was talking with Loserman76 last year about doing this and i never ended up getting around to it before he passed.   A while ago I saw a guy on the internet that flipped a pinball playfield around 180 degrees and made the game play backwards.  The table slopes down to the back of the machine and the ball drains towards the apron but everything is backwards.  He also rewired it so the game starts at 9,999 points and counts down, so the object of the game is to get to 0 in a set number of balls.   I thought it was a cool project in real life so i wanted to see how it was to actually play it in virtual.   I ended up taking LMs table, reversing and redoing all the artwork to make sense backwards.  I also added a bunch of animated rubbers, due to the orientation, you actually are able to see alot move.   Thanks to @Bluenmaize for helping with the scripting and b2s to actually make this thing work.  Thanks to @hauntfreaks for letting me mod his b2s.  And lastly, Thanks to Loserman76 for this table and all he has done for the community.  Enjoy and let me know if you actually get to 0 points!

    404 downloads

       (3 reviews)

    16 comments

    Updated

  14. Red Hot Chili Peppers Graphique Mod Balutito

    As a big fan of death that kills, I am very happy to offer you this table on the fabulous group of RHCP.
     
    A huge THANK YOU to Bigbeefr for his kindness and his authorization to rework the playfield of his table.
    You will find it here:
    https://vpuniverse.com/forums/files/file/7070-red-hot-pinball/?fbclid=IwAR0M1jq20yPde0557UeE1lVhRBsDtMI8KsQj-lMXIRobkZkgjc7X-SigtZM
     
    For even more red, more hot, more chili and more peppers, I strongly advise you to associate this table with the superb puppack that you will find here:
     
    https://mega.nz/file/TioglKRC#kj_XEOhb4slOTNJfyKXaFWfPxlo3vMIpgOvQQTJH4mI
     
    It is necessary to have pinup and vpx 10.7
    Special thanks: Scottywic for the orbital framework / Gaetan joly / Ludovic Denis / Rénald thomas / vroOnsh Rajdam ladiv / Hugh Berney / Monte Ton Cab
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
    GOOD GAme
    BALUTITO

    1182 downloads

       (4 reviews)

    3 comments

    Updated

  15. Red & Ted's Road Show (Williams 1994)

    '*********************************************************************
    '1994 Red and Ted´s RoadShow by Williams Pinball
    '*********************************************************************
    '*********************************************************************
    'Concept by:        Pat Lawlor
    'Design by:            Pat Lawlor, Dwight Sullivan, Ted Estes
    'Art by:            John Youssi
    'Dots/Animation:    Scott Slomiany, Eugene Geer, Adam Rhine
    'Mechanics by:        John Krutsch
    'Music by:            Chris Granner
    'Sound by:            Chris Granner
    'Software by:        Dwight Sullivan, Ted Estes
    '*********************************************************************
    '*********************************************************************
    'recreated for Visual Pinball by Knorr and Clark Kent
    '*********************************************************************
    '*********************************************************************
    'Special thanks to Fuzzel and Toxie
    'FlasherCaps and Spotlights made by Zany and Dark
    'BumperCaps made by MJR
    'Special thanks to Arngrim for DOF testing
    'thanks to kiwi and gigagula for testing the Table1
    '*********************************************************************
    '*********************************************************************
    'V1.0
    'First Release For VP10.2

    2373 downloads

       (5 reviews)

    19 comments

    Updated

  16. rockabilly

    hello to all today I share the Rockabilly table it is a mod of the elvis table of Mr jpsalas that I thank. so already if you don't like rock don't download this table and if you don't use pinsoundstudio this table loses all its meaning.
    So the table on the rockbilly is based on the version of king of rock roll but a soundtrack entirely remix a wonders for what likes. you will find elvis of course on matchbox, crazy cavan, stray cats, Brian Setzer solo.
    good fun for those who love see you soon for a last aerosmith table which is almost finished but I'm struggling on the soundtrack and especially on the creation of a clean dmd for the table.
    I make you a complete package
    -Table
    -the backglass
    -the media
    -pinsoundstudio to unzip to your disk
    -the pinsound to install with pinsoundstudio and put 2 on the rom alsound mode with vinpmame
    the table uses the elvisf rom you change or create an alias of the elvis to avoid conflicts thank you

    1448 downloads

       (3 reviews)

    20 comments

    Submitted

  17. Raven (Gottlieb 1986)(VR Room)

    The table is made by ARMYAVIATION.
     
    I would like to thank ARMYAVIATION for the permission to put his tables in a VR-room.
     
    Info
    It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode.
    To change the mode, open the script and edit the lines 39/40 at the beginning of the script.
     
    I can't remember all the changes, unfortunately, because I created the table a few months ago.
    And today I changed the physics once again to my taste.
     
    There are two rooms: the minimal room and a sphere. You could change this also at the beginning of the script.
     
    There are different LUT-files in the table. So you can change the lightning.
    Click the right magnasave-button to change the LUT-file.

    445 downloads

       (2 reviews)

    1 comment

    Submitted

  18. robo war (Gottlieb 1988) v1.00

    Graphics of the table created partly on the basis of video and images of the net. And a big thank you to all the authors of sources taken here and there on the net

    1147 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Rolling Stones (Bally 1979) – iDig rEMix

    *******UPDATE NOW AVAILABLE*********
    iDig rEMix Vol. 2 - Rolling Stones 1.2
    ************************************************************************************
    Music & Sound Update ONLY
    Version 1.2 Has a NEW music folder.
    Replace the previous music folder with this version or you WILL get errors.
    Make sure to use available options to "dial in" the sound if needed
    F6 Lots of table options (Show Credits, 3 or 5 Ball. etc..)
    F12 Adjusts ROM Volume (0=Max Vol, -32 = Min Vol)
    VPX Options
    Sound Effect Volume 0-100 (Mechanical Table Sounds, Sound Effects) Music Volume 0-100 (you guessed it, Music Volume) ************************************************************************************
    All NEW Features
    Randomized playlist - Never hear the same set twice. Music Customization - Don't like my playlist? Make your own then. It's never been easier. Add as many songs as you like! ************************************************************************************
    "iDig rEMixeSS" for older EM and SS tables to add soundtracks based on the table theme. I'm doing these for my tables and thought this could be a fun way to give back to the community.
    Start Button = Intro > Track 1,2,3,4 etc... Right Magna = Next Left Magna = Stop
    Each time the player starts a game it will play the intro followed by a different track.
    ************************************************************************************
    I hope you enjoy it!
    Just drop a coin and press start and let the concert begin!
    Table Author : JPSalas
    Music Add On : iDigStuff
    Thank you to the amazing authors for allowing this feature to be added to YOUR tables.
    ************************************************************************************
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    397 downloads

       (0 reviews)

    1 comment

    Submitted

  20. Resident Evil

    This is a mod of Metal slug. Which was made y javier1515. I don't know who started this mod but they put it out unfinished. I checked with fastdraw. It wasn't his. I used some of the script from javiers Metal Slug and ivantba Streets of Rage. As most of you probably know Metal Slug is a one player table. So this one is also. This is my first attempt at this. I have also includes a b2s and the ulta dmd file. Thank you and enjoy.

    521 downloads

       (3 reviews)

    2 comments

    Submitted

  21. Road Runner

    It's my first attempt to recreate a table, I hope you like it. What I did was to use a table created by TAB and modify all the graphics, if there are errors, which is very likely, I will try to solve them, as long as it is within my possibilities, if someone can help me solve them much better. I want to thank TAB for your kindness in allowing me to modify your table. Also to the JPSalas master for encouraging me to recreate this table. Also to STAT who was the one who when I made the backglass ne gave the idea of this table.

    1015 downloads

       (0 reviews)

    1 comment

    Updated

  22. Rock and roll

    good we continue the update of the old tables here is Rock and roll one of force2 thanks to destruk.a table very fun to play despite its age.
    the pack contains
    the playfield
    the backglass
    the musics
    the rom
    good fun everyone in his complicated days with the covid

    728 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Rack-A-Ball (Gottlieb 1962)

    Rack-A-Ball (Gottlieb 1962) made by late loserman76

    342 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Rainbow (Gottlieb 1956)

    Rainbow (Gottlieb 1956) made by late loserman76

    352 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Rancho (Gottlieb 1965)

    Rancho (Gottlieb 1965) made by late loserman76

    317 downloads

       (0 reviews)

    0 comments

    Submitted




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