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89 files

  1. Circus (Zaccaria 1977)

    No release notes

    581 downloads

       (0 reviews)

    1 comment

    Updated

  2. Cactus Canyon (& Continued) (Bally 1998) VPW Mod

    Welcome CACTUS CANYON, Partner!!
    The VPin Workshop Discord members present this table tune-up.
    This started out as a "quick" physics update, but we ended up adding so much more!
    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: apophis
    •    Roth Drop Targets: rotherbauerw, Sixtoe, apophis
    •    Fleep Sounds: apophis
    •    Fluppers Flashers & VR Room: Sixtoe
    •    Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki
    •    Testing: Rik, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    ' 000 - Skitso -  Updates to lighting, inserts, some flashers and LUT
    ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings
    ' 002 - apophis - Added Fleep sounds package
    ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart 
    ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code,
    ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. 
    ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan)
    ' 006a - oqqsan - Added dynamic instruction card
    ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game.
    ' 008 - skitso - Improved GI and inserts
    ' 009 - apophis - Updated flipper tricks to the latest version
    ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken.
    ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit.
    ' 012/3 - Rotherbauerw - Fixed drop targets.
    ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things.
    ' 015 - iaakki - Fixed Desktop POV, 
    ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting.
    ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on  traintrack
    ' 018 - apophis - Adjusted Cabinet POV
    ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks

    17259 downloads

       (41 reviews)

    191 comments

    Updated

  3. Cenobite (Uncle Willy 2023)

    Cenobite (Uncle Willy 2023) (Re-theme of JP's DeadPool)
    Complete Re-theme NEW sounds NEW DMD NEW Music (Hellraiser) Grasshopper Multi-Ball Lot of toys Light Show Custom animations VR Cab/Room Audio has been normalized by: MrGrynch

    I'm honored to have @unclewillylet me post this great Halloween thriller

    1455 downloads

       (14 reviews)

    25 comments

    Updated

  4. Cowboy Bebop Pinball w/ PUP (Original 2024)

    Howdy Bounty Hunters!
     
    Cowboy Bebop Pinball
     
    This table is a mod/reskin of @masonou Bleach table, which was a mod of JP Salas' Mago De Oz table.
     
    Some disclaimers up front... This is my first table. It's been an exercise in getting to learn VPX. So there are a few unfinished parts to this, and some things I want to learn for the future. That being said, the game plays well and is fun! 
     
    The main thing I spent time on is the artwork and Pup pack. It features some great clips and provides some intense action. 
     
    For the future/updates: I would like to jump into the script to fine tune the DMD (I will definitely tap into our wonderful community for help with that). I also want to add in a couple 3d models-- so I'm learning and trying that workflow right now. Anybody that needs help with artwork or video I'd love to assist!
     
    I would love any feedback, but please remember this is my first attempt. Thanks very much for your interest in the table.
     
    Included in the zip file:
     
    Table - only tested using VPINBALLX64.EXE
    Backglass - couple options
    DMD - a few options
    Pup-Pack
    Wheel
    Playfield video
    Loading videos
     
    See you space cowboy...
     
    Preview here:
     
    https://www.instagram.com/reel/C4oebMXvsfj/
     



    550 downloads

       (4 reviews)

    19 comments

    Updated

  5. Cirqus Voltaire (Bally 1997) VPW Mod

    Join the Cirqus!
     
    Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there
     
    VPX 10.8 and VPinMame 3.6 Required
     
    Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version
     
    VPW Clowncar
    ===========
    HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes.
    Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance.
    Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support.
    Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes.
    ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment.
    Apophis: Project guidance, inlane cradle collision code, script support.
    Iaakki: Solutions expert, script support.
    RobbyKingPin - Project support and guidance.
    Wylte: Script support.
    Tasty Wasps: VR flipper button animation fix.
    PinStratsDan: Various advice for improvements. 
    jsm174: VPX Standalone support.
    VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead
    A big thank you to Knorr and ClarkKent for allowing us to update this table. 

    9121 downloads

       (55 reviews)

    137 comments

    Updated

  6. CSI (Stern 2008)

    Based in CSI Stern 2008
    CREDITS:
    FRANSISCO666 AND ROM: Models 3d and resources redraw
    GTXJOE: Animation the Skull
    MAKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    ARNGRIM: DOF
    Bodydump: DroppTargets Flippers
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts
    32Assassin:  VPX 10.4 comvertion 
     

    I apologize if I forget to mention someone

    3975 downloads

       (3 reviews)

    8 comments

    Submitted

  7. Comet (Williams 1985) w VR Room

    Earlier this year, Bord gave me permission to modify his Comet table.  Bord did significant lighting, physics, and primitive improvements (it looks amazing!) Back then I added the VR conversions, as well as updated the VR backglass to be animated (image from Hauntfreaks). Sixtoe assisted at that time with the GI intensity on the bumpers. 
     
    Since then, I've done significant updates in version 2.0 to the table including:
    - Desktop, Cabinet, and VR hybrid modes
    - Added in Fleep's sound package
    - Expanded on the physics that Bord did, and updated additional nFozzy / Roth physics and flippers settings.  
    - Modified the ramp exit gate, ramp physics, and additional flipper physics
    - Updated to the new ramprolling sounds by fluffhead35.
    - Added the Iakki, Apophis, and Wylte dynamic shadows solution
    - Updated the drop target to the solution created by Rothbauerw
    - LUT and ball brightness options
    - Added additional VR options and updates (scratched glass, clock, and a topper (thanks JoePicasso for the image)
    - Updated sling primitives and added plywood holes.  
    - Added Ramp shooter lane grooves and ball release wall to better emulate ball in shooter lane (rothbauerw suggestion)
    - Fixed several corner conditions.
     
    Thanks to RIK, PinStratsDan, Rothbauerw, Wylte, Apophis, Sixtoe, Rawd, Bord, Fluffhead, and Remdwaas for testing, feedback, and suggestions.  Also thanks to Iakki, Fleep, Roth, nFozzy, for the sound and physics improvements.  And especially Bord for all the work he did on the table prior to these updates.
     
    IMPORTANT:  In the script options you MUST choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero.  VR users, VR_Room = 1.
     
    Additional options in the script include two VR environments, a VR clock, a topper, scratched glass, and settings for dynamic shadows if you experience a performance hit.

    ROM: https://www.vpforums.org/index.php?app=downloads&showfile=891
    IPDB: https://www.ipdb.org/machine.cgi?id=548
    Backglass: https://vpuniverse.com/forums/files/file/5917-comet-williams-1985/

    2676 downloads

       (6 reviews)

    23 comments

    Updated

  8. Cannes (Segasa 1976) V1.3 VR ROOM Ext2k Conversion

    This VR Room is based on Klodo81 table.
    Unzip files at your Tables folder
    Thanks to HiRez00 for his Music Mod.
    Backglass image based on Monaco image from Wildman, thank you to him
    I just added Game Room based on TastyWasps VR Room.
    You can change LUT with pressing Left Ctrl+Right Flipper.
    You can change activate Jukebox and change Songs with Right Crtl.
    This tables requires B2S. Use b2S link

    113 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Centaur (Bally 1981)

    A bit of a legacy upload, this great game was adopted as a physics improvement project by the great rothbauerw in late 2020. Here we are a few years later and, although lacking some bells and whistles visually, this holds up well and plays great.
     
    Includes VR setup, nFozzy physics.
     
    Original credits read:
    2018 - Script adapted from an unreleased version by Borgdog, Hauntfreaks, Drybonz. Base script by 32assassin. Testing and apron scan by The Loafer.
    2020 - major physics and VR overhaul by rothbauerw

    2768 downloads

       (19 reviews)

    54 comments

    Submitted

  10. Captain Future Edition 1.00 Reskin (Iceman 2022) Back to the 80 Jahre

    Captain Future Edition 1.00 Reskin (Mann aus dem Eis 2022) Zurück zu den 80 Jahren
     
    Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
     
    Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Road Kings von 1986 / Sliderpoint / TBA und weiteren Schöpfern dank der genialen Künstler.
    Reskin für Captain Future (Iceman 2022)
     
    .... NICHT ZUM VERKAUF
    NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.

    Mit diesem Reskin viel Spaß .... genießen Sie den Tisch

    Backglass, Rad, Medien in der Mappe
     
    Rom: Rdkng_L4

    754 downloads

       (1 review)

    8 comments

    Updated

  11. Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022) (v5.0 Steam Flyer MOD)

    For use with VPX 10.7 (revision 157 or above)
    Playfield optimized for fast, fun, ball trap-free gameplay. 
    Desktop mode optimized.
    Optimized for Full Screen.
     
    This download includes B2S Backglass and wheel image by: eMBee
     
        NOTES: Visual changes must be done on VPX editor by selecting items.
        ('New Layer 8' is selected to make visual changes on plastics if you want it).
        (previous versions v2.3 to v4.5 are not uploaded)
        See: About Changes on Scrip file .txt to know what changes can you make on table as you wish.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
     
    -- Esp --
     
    Esta versión llamada "Steampunk Flyer MOD" está basada en el panfleto de publicidad de Quetzal, y es distinto de las versiones del prototipo y la comercial de la máquina real. Incluye un Led extra insertado en el PF, algunas nuevas reglas (como bloquear la bola en el kicker derecho "Atlantis" para iniciar modos de juego), y nuevas animaciones visuales en el PF durante algunos modos de juego.
    También es una aproximación estimada a la supuesta versión comercial (y desconocida) "Cobre viejo", combinada con un estilo recargado "Steampunk" que trata de servir de homenaje a la obra original de J. Verne.
    Se incluyen tarjetas de información con fondo cartográfico más oscuro, similares a las fotos del faldón en las primeras fases de ensamblaje de la maquina real.
    Los plásticos han sido redibujados (libremente) basándose en los motivos de los plásticos de la máquina real (2 tiburones donde hay 2 tiburones, las medusas junto a los bumpers, buzos en la parte de arriba, la beluga, el cofre, etc.).
    Se incluyen 3 versiones de plásticos completos, y varias tarjetas de información para el faldón, y otras cosas más para personalizar la máquina virtual al gusto de cada jugador.
    Quizás no acabe de ser la reproducción 1:1 más fidedigna en VPX hasta la fecha, con algunos toques artísticos por parte del autor (como apuntar la salida del túnel hacia arriba en la rampa izquierda, me pareció divertido y extravagante), pero quizás es la versión virtual más divertida a la que he jugado hasta el momento.
     
    -- Eng --
     
    This version called "Steampunk Flyer MOD" is based on the advertising pamphlet of Quetzal, and is different from the prototype and commercial versions of the real machine. It includes an extra Led inserted in the PF, some new rules (such as blocking the ball on the "Atlantis" right kicker to start game modes), and new visual animations on the PF during some game modes.
    It is also an estimated approximation to the supposed commercial (and unknown) version "Old Copper", combined with an ornate "Steampunk" style that tries to serve as an homage to the original work of J. Verne.
    Information cards with a darker cartographic background are included, similar to the photos of the skirt in the first stages of assembly of the real machine.
    The plastics have been redrawn (loosely) based on the motifs of the real machine plastics (2 sharks where there are 2 sharks, the jellyfish next to the bumpers, divers on top, the beluga, the chest, etc.) .
    Included are 3 full plastic versions, and various information cards for the skirt, and more to customize the virtual machine to each player's taste.
    It may not be the most accurate 1:1 reproduction in VPX to date, with some artistic touches by the author (like pointing the tunnel exit up the left ramp, I thought it was fun and wacky), but maybe it is the funniest virtual version I've played so far.
     

    882 downloads

       (1 review)

    21 comments

    Updated

  12. Cosmic Gunfight (Williams 1982)

    This is a rebuilt of 32assassin table ver 1.3
     
    Big thank you to you to:
    Original Playfield scan  by Plumb
    https://www.vpforums.org/index.php?app=downloads&showfile=6800
    Plastic Scans and bumper Caps by Francisco666
     
    I Made some changes and improvements (I'll try to remember them all).
     
    What's New:
    * New lights, new lighting
    * New physics
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added missing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards images placed in the apron
    * Repositioned Bumpers correctly
    * Added Bumpers Caps screws Primitive
    * Changed Drop Targets height so they don't disappear when down
     
    Link to Backglass by Herweh here: https://vpuniverse.com/forums/files/file/2045-cosmic-gunfight-williams-1982-db2s/
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    1803 downloads

       (2 reviews)

    43 comments

    Updated

  13. Cirqus Voltaire 1997 Hanibals 4k Mod

    In this Mod I have only modify some small thinks, because the table is really great.
    The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
    - red disc graphics recreated
    - bumper update with small red light at hit
    - shoot again light changed
    - playfield increase in resolution and glare
    - yellow targets are more realistic
    - red target get another texture
    - yellow flasher graphics updated
    - small physic update
    - movable auto plunger
    - sound updates
    - Ringmaster swinging sound
    - Neon fluctuating lights
    - New physic test script for more ball reality
    - Neon global intensity adjustable by keys
    - Ball now moving script for ringmaster magnet
    - New ball rolling sound modification
    - New real Apron
     
    I hope you like it.

    7021 downloads

       (8 reviews)

    19 comments

    Updated

  14. Clash, The (Original 2018)

    This is a re-theme of "Rock Encore" by JPSalas. Thanks to JP for letting me mod and doing the hard parts, and Inkochnito for his scripting additions.
    "The Clash" would  be a audio mess if it wasn't for Xenonph, who did the audio scripting for me, and made some awesome changes to my effects. And to the beta testers who made some great recommendations.
    The zip file contains the table, directb2s file, ROM, music for the game and some bonus material in the form of wheel icons. I also added two additional songs to the game from the beta version. Music in your Music folder.
    Special Note #1: The ROM on JP's table was "rock" ... I used the "rock_enc" ROM so I could change the wording on the scoring display. If you use this modified ROM on your Rock Encore game, it will change the language from "Rock & Roll Lives" to "This is Radio Clash".
    Special Note  #2. This uses 19 music tracks so the game eats up a lot of HD space. I plan to release an EP version with only 5 or 6 songs, so people who aren't big fans of The Clash, and don't want to tie up HD space, can have a "light" version.
    NOTE: Distribution of this table, b2s file, or music on a computer, virtual pinball machine or any similar device, which is SOLD as part of a commercial product, or sharing this file on a website, or via a file transfer process, without my permission is strictly prohibited. Support the community by not selling VPX work for commercial purposes. The Clash music library is administered by Universal Music Publishing Group UK. 

    1332 downloads

       (1 review)

    2 comments

    Updated

  15. Creepshow

    Some time ago, I was contacted by a horror film and pincab enthusiast, time to say it, and we embarked on a new adventure, in order to offer you today the CREEPSHOW table in tribute to the films of the same name.
     
    A big shout out to GAGPin for reaching out and brining his passion into this project and collaberating to bring this dream of his to life and also a big thank you to PEandS1Ws for his efforts into making this happen also.
    GAGPin was the artistic director on this table 
     
    I took the Tales From the Cryte table from 32assassin (thanks to him for this creation, not being able to reach him for several months we hope he is doing well)
    Thank you very much to Dtatane who took the time to redo the DMD so that it matches the table, incredible work
     
    I have made a lot of medias for this table, wheels, B2s and backglass video you have the choice. Thank to my friend Nesta78 who always help me on the video.
    The installation folder contains everything you need , ROM , Allias ROM, Altcolor DMD, Music, Launch audio , Table audio.
    B2s and wheels are separated from this file to give you the choice
     
    Installation instruction:
     
    1 You need to create a ROM  allias
    Step 1:
    Copy / paste this ROM without unzipping it into your vpinmame rom folder.
    Step2:
    To use this ROM you must create an alias of the Tales From Tghe Crypte ROM.
    You just need to add the following line, to the VPMAlias.txt file
    tftc_400c,tftc_400
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
     
    2 for a Creepshow DMD, You need to copy and past the altcolor file 
    C; \ Visual Pinball \ VPinMAME\altcolor
     
    3 copy and past Music file in your music folder
     
    Thank's to the team : Balutito, GAGPin, Dtatane, PEandS1Ws, Nesta78
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1137115550_Toppervideo.mp4

    5561 downloads

       (7 reviews)

    50 comments

    Updated

  16. Car Hop (Gottlieb 1991)

    This is a complete rebuilt of 32assassin table
    10.6 TABLE
    Big thank you to you to:
    @markrock76 for the playfield mesh and playfield shadow image
    @batch for the new scans Backdrop image for DT Users
    @apophis for tuning the flashers
     
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Added Fleep Sound
    * Correct few elements position on the table
    * New script
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added playfield mesh (thanks @markrock76)
    * Added Flupper's flashers
    * Tuned Slingshots force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted numerous table elements physics properties
    * Adjusted general table physics  (added  dampeners)
    * Other small tuning
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    2002 downloads

       (6 reviews)

    40 comments

    Updated

  17. Creature From The Black Lagoon (Bally 1992)

    VPX Table by: fuzzel, flupper1, rothbauerw
    Runs in regular table mode and VR, settings are in the script.
    V1.2: . Adjustments by tomate new metal plates for the ramps new less faceted prim for the upper right metal wall (I modified the vpx wall too) new metals textures.
    For VR: I added animated flipper buttons for VR (its the little things), Backglass now runs B2S files, be sure to disable grills, DMD, and B2S DMD in B2S settings (right click the backglass on the screen) Runs in regular desktop mode and VR Room. Edit script to VRRoom = 1 for VR Minimal Room.
    Updated to table: Issue with center lane (drive through lane) and ramps so ball doesn't always drain center and is more like the real table.
    Table rebuild by Sixtoe (updated ramps with lighting and asset changes, along with timer adjustments, along with other many miscellaneous items)
    Special thanks to fuzzel and rothbauerw for permission to mod.

    3313 downloads

       (6 reviews)

    11 comments

    Updated

  18. Cyclone (Williams 1988) balutito MOD

    Hello and welcome to the Cyclone amusement park.
    Thanks to Sliderpoint for allowing me to offer you this reskin of his magnificent Cyclone table.
    Thanks also to fourbanks, an unconditional fan of this table, who suggested to me the idea of making some modifications to the original Sliderpoint.
    New playfield, plastics and music.
    I tried to respect the original table as much as possible, I hope you will like this new board, good game
    (I did not redo b2S please use those available on VPU)
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     THANK YOU   🍺🍺🍺 
    Balutito

    4225 downloads

       (12 reviews)

    44 comments

    Updated

  19. Cyber Race (Flux Original 2023)

    🚀🕹️ Cyber Race Pinball is Here! 🌃🔥
     
    I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, 
    adrenaline-fueled cyberpunk world like you've never seen before.
     
    👾 What’s Inside?
     
    Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes.
    High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit.
     
    🎮 Download and Play!
     
    Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow!
     
    Credits
    -------------------------
    Design
    Layout
    Coding
    Lighting
    Blender Toolkit
    VR Room
     
    By Flux
    -------------------------
    -------------------------
     
    Music: Karl Casey @ White Bat Audio
     
    ----------------------------------
    Direct Contributions:

    Sixtoe:                   VPX Walls and Prims Around Scoop
    Primetime5k:     Staged Flippers
    jsm:                         Standalone Patches
    mcarter78:           Ram7p/Fleep Sound Fixes
    apophis:                Physics material tweaks, ambient ball shadows
    Tomate:                 Ramps Rebuild
    AstroNasty:          Playfield bottom third redesign, physics tweaks, cyberrace flyer
     
    In-Direct Contributions:
    Niwak:         VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper)
    Apophis:     Guidance and Advice
    Sixtoe:         More Guidance and Advice
    eMBee:        DMD Gif help
    Rawd:           VR Room Support
    arelyel:        Queue Script
    fleep:            Fleep Sounds
    nfozzy:        nFozzy Physics
    Wylte:          Shadow Code / Inlane Slowdown Code
    Rothbauerw: Standup Code
    Oqqsan:       DMD Message Code
     
    Testing:
    PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW.
     
    REQUIRED:
     
    Visual Pinball 10.8.0 beta 7, 64-bit (or later)
    FlexDMD 1.9 +
     
    PLEASE NOTE:
     
    You need 64 bits. Welcome to future.

    7623 downloads

       (72 reviews)

    200 comments

    Updated

  20. Comet (Williams 1985) balutito MOD

    And here with this table the trilogy is made Cyclone, Hurricane and Comet Reskin by Balutito.
     
    A big thank you to UnclePaulie who authorized me to use his Comet VR table to offer you this version.
    Without the incredible work done upstream the rendering would not be as good thanks to the whole team:
     UnclePaulie &  Rawd, PinStratsDan, Rothbauerw, Bord, Apophis, Sixtoe, Fluffhead, Wylte, Remdwaas, and RIK
     
    here we have a reskin with New playfield, plastic, sound more and more
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    5049 downloads

       (4 reviews)

    36 comments

    Updated

  21. Cow Poke (Gottlieb 1965)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   
     
    For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
    Wildman's B2s for this table   
     
    New Backdrop created by Cliffy! Thank you friend.
     
     
     
    Adjustments made:
     
    - Playfield color correction and touch-ups
    - cap bumpers corretion
    - added primitive to the base of the bumpers and lighting
    - lighting
    - metals
    - screws
    - new pov
    - new top tabs
    - other small touches
     
     
     
    Loserman Description:
    Build/Coding by Loserman76
    Artwork by GNance
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
     
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables
    I've also included a wheel image in the ZIP for your convenience
     
    For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
    For Cow Poke you can modify line 597 to your preferences if you don't like mine
     

    280 downloads

       (2 reviews)

    9 comments

    Submitted

  22. Congo (Williams 1995) VPW Mod

    The VPin Workshop members present a table tune-up for Congo by Williams!
     
    This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem.

    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: Rastan350
    •    Fleep Sounds: Rastan350
    •    Ramps: Flupper & Benji
    •    VR Stuff & Fixes: Sixtoe
    •    Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate
    •    Apron and VUK guard Primitives: tomate
    •    Playfield Mesh: Bord
    •    Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room)
    •    Table Assets and Scans: Mwong
    •    Testing: Rik, Rastan350, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    'Started from Skitsos personal mod
    '004 - Rastan350 - new physics and sounds
    '005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT
    '006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated
    '007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones.
    '008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher
    '009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath
    '010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting.
    '011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why..
    '012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers.
    '015 - iaakki - fixed ramp exits so that ball drop sounds can work properly
    '016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot
    '017 - Benji - New ramps based on flupper's new tutorial
    '018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR
    '019 - tomate - LowPoly left ramp added.
    '020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added
    '021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version
    '022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added
    '023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot.
    '024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table.
    '026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed
    '027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door
    'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow.
    'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real
    'RC4 - Skitso - Improved GI, small insert tweaks
    'RC4.1 - Skitso - Grouped a few missing GI lights
    'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added
    'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps.
    'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust
    'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher
    'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted
    'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks.

    7229 downloads

       (11 reviews)

    66 comments

    Updated

  23. CARtoons RC (Nailed Mod)

    This is a modification of CARtoons RC (2017) v2.3, by HauntFreaks, BorgDog, and SliderPoint - with contributions from Dark, Randr, Toxie, and Fuzzel
    >>>>>>ORIGINAL TABLE<<<<

    Major changes in Nailed: RtxBS ON, Physics, Nails, Multiball, Outlane Save Roach, Shadows, Lights, Sounds, Breakable Elements
    My goal was to give it a couple more features, while staying true to its 'aged' aesthetic. I'd like to think I pulled it off! 
     
    Hold left flipper before starting game for Operator's Menu, left flipper scrolls menu items > right flipper picks item
    See script for more toggle-able options
    **Arachnophobe Warning** turn off spider in script, I don't want to freak anyone out (too much)
     
    Thank you to Toxie and Fuzzel for VPX in general, and for their excellent documentation and posts clarifying all of its features.
    Special thanks to JPSalas for the physics, shadows, and sounds in his excellent Arcade Physics v3 2nd edition, and for advising me to lower the max velocity of the ball - which led to fine-tuning the physics of the whole table, then tweaking the flippers to be more worn out like the original.

    "My boss found this old pinball machine in his barn and stuck it in our break room, bugs and all!  I thought it was old and unfair, so I hammered some nails in...hopefully I didn't break anything...
    …um, if the lights go out…...just give it a slap." – RADDOG

    778 downloads

       (5 reviews)

    16 comments

    Updated

  24. Caddie (Playmatic 1970)

    No release notes

    378 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Charlie’s Angels (Gottlieb 1978) iDig Complete rEMix

    *******NEW UPDATE NOW AVAILABLE*********
    Includes ALL New 70's Cop Show Edition + More
    ***********************************************************************
    Charlie's Angels (Gottlieb 1978) iDig Complete rEMix
    ***********************************************************************
    The Complete Remix is an ALL-IN-ONE that replaces ALL previous versions and contains three different sound modes to select from in the top of the script.
    The Complete rEMix Version Includes
    Version 1        All NEW 70's TV Show Edition
    True to the original TV series featuring callouts and sfx from the show with an all new 70's cop show soundtrack.
    Version 2      The Original iDigrEMix Vol. 1
    This is the original rEMix with music inspired by the film series.
    Version 3     JPSalas Original Table
    Original Table with NO mods applied.
    ***********************************************************************
    All NEW Features
    Randomized playlist - Never hear the same set twice. Music Customization - Don't like my playlist? Make your own then. Selectable Sound MODs (Two different sound mods or no mod at all) ***********************************************************************
    To select available options: OPEN TABLE IN VPX EDITOR CLICK SCRIPT BUTTON SELECT FROM AVAILABLE OPTIONS IN TOP OF SCRIPT LAUNCH TABLE
    Table Author: JPSalas Additional Graphic work : Carlos Gizzo Sound & Music Mod: iDigStuff
    I am not a table author. Much respect to those who are. I appreciate JPSalas for allowing his tables to be a guide for learning VPX.
    Thank you to JOPNL for his patience and keen eye. Thanks William Hammond always available for help questions
    This is simply an add on. The table and game play has not been modified in any way.
    I did fix a couple small issues that I found on the JPSalas original table regarding SSF.
    I hope you enjoy it!

    874 downloads

       (1 review)

    20 comments

    Submitted




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