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Baywatch (Sega 1995)
By VPUStaff
Baywatch / IPD No. 2848 / February, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 33
MPU: DataEast/Sega Version 3b
Type: Solid State Electronic (SS)
Theme: Celebrities - Fictional - Licensed Theme
Notable Features:
Lifeguard tower that locks balls. Shark shaped flipper. Game controlled flipper like Thing flips from Midway's 1992 'The Addams Family'.
Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU.
Design by: Joe Kaminkow, Joe Balcer
Art by: Markus Rothkranz, Jeff Busch
Dots/Animation by: Jack Liddon, Kurt Andersen
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day
Marketing Slogans:
"Baywatch! It's Summer year round when this pinball's in town!"
"Bigger than the Rest!"
"A machine that's gonna resuscitate your pinball collections!"
"We've got something that's gonna make some waves... Baywatch"
1559 downloads
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BMX (Bally 1982)
By VPUStaff
BMX / IPD No. 335 / November, 1982 / 4 Players
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Model Number: 1276
MPU: Bally MPU AS-2518-35
Type: Solid State Electronic (SS)
Production: 406 units (confirmed)
Theme: Sports - Bicycling
Notable Features:
Flippers (4), Slingshots (2), 6-bank drop targets (1), 4-bank drop targets (1), Standup targets (8), Kick-out hole (1).Cabinet has extra flipper buttons to change outlanes into inlanes. Split-Level Playfield. Magnet under the upperplayfield. No pop bumpers.
Design by: Ward Pemberton
Art by: Greg Freres
Notes:
The playfield layout was used again on Bally Midway's 1987 'Hardbody' but without the magnet on the upper playfield.
384 downloads
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Black Pyramid (Bally 1984)
By VPUStaff
Black Pyramid / IPD No. 312 / July, 1984 / 4 Players
Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally]
Model Number: 0A44
MPU: Bally MPU AS-2518-35
Type: Solid State Electronic (SS)
Production: 2,500 units (confirmed)
Theme: Adventure - Supernatural
Notable Features:
Flippers (2), Pop bumpers (2), Slingshots (2), 3-in-line drop targets, Kick-out hole (1), Standup targets (4), Starrollovers (2), Swinging target (1), Right outlane detour gate.
Maximum displayed point score is 9,999,990 points per player.
Design by: George Christian
Art by: Greg Freres
322 downloads
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Baby Pac-Man (Bally 1982)
By VPUStaff
Baby Pac-Man / IPD No. 125 / October, 1982 / 2 Players
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Model Number: 1299
MPU: Bally MPU AS-2518-133
Type: Solid State Electronic (SS)
Production: 7,000 units (confirmed)
Design by: Claude Fernandez
Art by: Margaret Hudson
Notes:
'Baby Pac-Man' was a combination of a scaled down pinball machine and a video game
626 downloads
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Big Guns (Williams 1987)
By VPUStaff
Big Guns / IPD No. 250 / October, 1987 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 557
Common Abbreviations: BG
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,250 units (approximate)
Theme: Space Medieval
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Leftoutlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). Nopop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (acaptive ball is shot into a bagatelle for a bonus score.)
During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the rightgate diverts the ball back to the right flipper for a set amount of time.
Design by: Mark Ritchie, Python Anghelo
Art by: Python Anghelo
Music by: Chris Granner
Sound by: Chris Granner, Brian Schmidt
Software by: Bill Pfutzenreuter
Notes:
Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.
Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role.
Marketing Slogans:
"Feel the Power!"
630 downloads
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Beat the Clock (Bally 1985) - beatclck
By VPUStaff
Beat the Clock / IPD No. 212 / November, 1985 / 4 Players
Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally]
Model Number: 0C70
MPU: Bally MPU A084-91786-AH06 (6803)
Type: Solid State Electronic (SS)
Production: 500 units (confirmed)
Notable Features:
Flippers (3), Pop bumpers (3), 6-bank drop targets (1), Single drop target (1), Kick-out holes (2), Star rollovers (3), Left crossover return lane.
Design by: George Christian
Art by: Tony Ramunni
425 downloads
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Bad Cats (Williams 1989)
By VPUStaff
Bad Cats / IPD No. 127 / November, 1989 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 575
Common Abbreviations: BC
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Feline Mischief
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (2), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (2), Linear target (1), Spinning Mystery Wheel in playfield. Backglass animation (woman hits cat with broom). The linear target functions similar to Gottlieb's vari-target.
Design by: Barry Oursler
Art by: Python Anghelo
Mechanics by: Joe Joos Jr.
Sound by: Dan Forden
Software by: Ed Suchocki
Marketing Slogans:
"The cats are on the prowl with an easy access center ramp."
"Reigning Cats and Dogs!"
"Pinball Purr-Fection"
"When we're good , we're very good. But when we're bad, we're even better!"
691 downloads
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Black Knight 2000 (Williams 1989)
By VPUStaff
Black Knight 2000 / IPD No. 311 / April 04, 1989 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 563
Common Abbreviations: BK2K, BK2, BK2000
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,703 units (approximate)
Theme: Historical - Knights
Notable Features:
Flippers (3), Pop bumpers (3), Ramps (2), 3-bank drop-targets (2), Vertical Up-kicker (1), Kick-out hole (1), Split-levelplayfield, Horseshoe lane, Magna-save, Kickback. Hitting the three targets on the drawbridge lowers the drawbridge, providing access to the skyway ramp.
Three multiball modes: "Double Knight's Challenge" (2-ball), regular multiball (3-ball), and "King's Ransom" multiball(3-ball timed wizard mode).
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Doug Watson
Mechanics by: Joe Joos Jr.
Music by: Dan Forden, Brian Schmidt, Steve Ritchie
Sound by: Dan Forden, Brian Schmidt
Software by: Ed Boon
Notes:
Game has two different plastic artwork versions for the upper playfield: "futuristic" style" and "stone castle" style. These differing plastics appear around the lock assembly, near the "W.A.R" lanes, as the upper ramp cover, and as the "magna-save ready" sign. Reportedly, the "futuristic" artwork may be the earlier design.
Marketing Slogans:
"He Rides Again."
"He's Back."
2045 downloads
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Big Game (Stern 1980)
By VPUStaff
Big Game / IPD No. 249 / March, 1980 / 4 Players
Manufacturer: Stern Electronics, Incorporated, of Chicago, Illinois, USA (1977-1984) [Trade Name: Stern]
Model Number: 121
MPU: Stern M-200 MPU
Type: Solid State Electronic (SS)
Production: 2,713 units (confirmed)
Theme: Hunting - Safari
Specialty: Widebody
Notable Features:
Flippers (4), Pop bumpers (3), 3-bank drop targets (3), Rollunder spinners (2), Kick-out hole (1).
Design by: Harry Williams
Art by: Gerry Simkus, Doug Watson
Notes:
This was the first Widebody game from Stern, although the playfield design was much narrower than the standardWidebody pinballs of the period. The typical playfield of such a game was almost 29" wide. This was only 24".
It was also the first electronic game to use 7-digit score displays. To advertise this, all four score displays simultaneously animate the numbers "1234567" during Game Over mode, followed by flashing "7777777" for three seconds, repeating it again after displaying high scores. There are no added sounds during this animation.
467 downloads
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Big Bang Bar (Capcom 1996)
By VPUStaff
Big Bang Bar / IPD No. 4001 / June, 1996 / 4 Players
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Model Number: 3003
Common Abbreviations: BBB
MPU: Capcom A0015405
Type: Solid State Electronic (SS)
Production: 14 units (confirmed)
Theme: Outer Space
Toys: Animated tube dancer, Alien ball lock.
Design by: Rob Morrison
Art by: Paul Mazur, Stan Fukuoka
Dots/Animation by: Kevin Loza
Mechanics by: Mike Miller, John Boydston
Music by: Jeff Powell
Software by: Steven King
Notes:
`Big Bang Bar' exists only as prototype machines. It was to be produced for release in February 1997, but the Capcom Pinball division ceased operations before the machine was put into production. Model number from the back of the machine is BIG3003-US.
959 downloads
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Black Velvet (Game Plan 1978)
By VPUStaff
Black Velvet / IPD No. 315 / May, 1978 / 4 Players
Manufacturer: Game Plan, Incorporated (1978-1985) [Trade Name: Game Plan]
Model Number: 110
MPU: Game Plan MPU-1
Type: Solid State Electronic (SS)
Theme: Licensed Theme
Specialty: Cocktail Table
Design by: Ed Cebula
Art by: Jim Sullivan
94 downloads
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Banzai Run (Williams 1988)
By VPUStaff
Banzai Run / IPD No. 175 / May, 1988 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 566
Common Abbreviations: BR
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 1,750 units (approximate)
Theme: Sports - Motorcycles/Motocross
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (3 horizontal, 3 vertical), Pop bumpers (3), Ramp (1), Kick-out hole (1), Spinning targets (2), Left outlane kickback, Captive balls (1 horizontal, 2 vertical), Up-post (between bottom flippers on the vertical playfield), Ball kickernext to the left slingshot, 2-ball Multiball. A magnet on a moving vertical track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield.
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar
Art by: Mark Sprenger
Mechanics by: John Krutsch
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Larry DeMar, Ed Boon
Notes:
An earlier example of a game with a vertical scoring playfield in the backbox is Genco's 1951 'Double Action'.
The prototype name of this game was "Wreck'n Ball".
Marketing Slogans:
"Once again, Williams takes you where no one else has ever gone before!"
"The pinball machine with one continuous playfield on two different planes!"
"We're changing the way the world looks at pinball."
686 downloads
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Black Sheep Squadron (Astro 1979)
By VPUStaff
Black Sheep Squadron / IPD No. 314 / January, 1979 / 4 Players
Manufacturer: Astro Games Incorporated (1979)
Model Number: 314
Type: Solid State Electronic (SS)
Theme: Adventure - Combat
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), Star rollovers (2), Kick-out holes (1),Spinning target (1).
Sound: 4 chimes.
146 downloads
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Blackbelt (Zaccaria)
By VPUStaff
Blackbelt / IPD No. 316 / March, 1986 / 4 Players
Manufacturer: Zaccaria, of Bologna, Italy (1974-1987)
MPU: Zaccaria Generation 2
Type: Solid State Electronic (SS)
Theme: Martial Arts
Notable Features: Flippers (2), Pop bumpers (2), 5-bank drop targets (1), 4-bank drop-targets (1), Horseshoe lane (1), Carousel roto-targets.
Notes:
It uses a 1B1165/2 MPU, five 1B11150/0 (8 Digit) Display boards, a 1B11178 Sound board, a 1B1166 driver board, and a 1B11167/0 Power Supply board.
167 downloads
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555 Frontend Media Poll
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1. Please choose what media you use for your frontend
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Topper/Video
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BackGlass Video
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Playfield Video
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Playfield Loading Video
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Table Logo Wheel
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Instruction Cards
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DMD Video
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Flyers
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New & Updated Visual Pinball
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New & Updated Future Pinball
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New & Updated Backglasses
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New & Updated DMD Colorizations
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New & Updated Popper Media
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Updated Files