117 files

  1. This DOFLinx modded version of RetroFlair is intended to be used with a real pinball cabinet using real lighting and feedback hardware. Note: Any DMDs or HudOverlays (video clips,etc) intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen in a cabinet. As a result, desktop users won't see them.    RetroFlair - DOFLinx Cabinet Edition   We're rockin' it retro style with Arcade and Amiga game tunes in my DOFLinx mod of rom's excellent "RetroFlair" Future Pinball table.
     
    A video demonstration of this table can be seen here in my cabinet:     Features:
     
    -tunes from many classic Arcade and Amiga computer games
    -10 solenoid feedback for flippers, bumpers, slingshots, etc
    -5 RGB flasher effects
    -RGB under cabinet lighting
    -gear motor for the spinning arcade cabinet
    -beacon and strobe effects
    -blower fan effects
    -coin, start, launch button lights

    9 downloads

    Submitted

  2. We're going back to the 80's for my DOFLinx mod of rom's excellent Knight Rider Future Pinball table. You got the lights....you got the feedback....and you got the Hoff's terrible perm!
     
    A video demonstration of this table in my cabinet can be seen here:
     
     
    Features:
    - 10 solenoid feedback for flippers, bumpers, slingshots, etc
    - 5 RGB flasher effects
    - KITT's "woo-woo" animated red lights with your RGB flashers
    - RGB under cabinet lighting
    - gear motor for KITT and the truck ramp's movement
    - shaker motor effects for engine rumble
    - beacon and strobe effects
    - blower fan effects

    26 downloads

    Submitted

  3. The classic Future Pinball table that lets you pop bumpers and pop bubbles at the same time. Now with full DOFLinx cabinet feedback and lighting. This is a simple and colourful table that has a mini video game built into the playfield.
    A quick video demo of this table can be seen here in my cabinet:
     

    18 downloads

    Updated

  4. These girls are heating up your favorite Joker Poker Pinball game.... and when they are done, they will cool you off with the blower fan you pervs!  Enjoy the SLAMT1LT mod, Strip Joker Poker (Ultimate 1.02) complete with DOFLinx cabinet feedback and lighting!
    A quickie.... video demo of this table can be seen here in my cabinet.
     

    14 downloads

    Submitted

  5. Nightmare on Elm Street ULTIMATE 1.06 by SLAMT1LT
    DOFLinx mod by senseless
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
    Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
    Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
    Please read Requirements / Installation to setup DOFLinx.
    I hope you enjoy this DOFLinx cabinet experience!

    35 downloads

    Submitted

  6. Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition)

    The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx!

    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
     
     
    Features:
    - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button
    - amazing animated 5 RGB flasher effects
    - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects
    - RGB undercab lighting changes based on the intense action
    - gear motor operates everytime R2-D2 rotates his head
    - shaker motor and blower fan operates for explosions and other table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
    - Millennium Falcon Video mode!
    - Chewie gets angry if you don't give him money!
    - lots of video clips and sound effects for non-stop action!
    - all effects combine for an amazing feedback and light show!
    The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function.
    Requirements / Installation: 
    Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
    DOFLinx.vbs is included with the DOFLinx install package.  
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
     
    ===================================

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.
    (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.
    Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. 
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between 
    Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
    for more information on how to use Night Mode. 
    We hope you enjoy the DOFLinx cabinet experience!
     
    For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:

    http://speak1970.wixsite.com/slamspinballemporium

    42 downloads

    Updated

  7. After all these years... the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! ...and only on Future Pinball with DOFLinx!
    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
    When the table first loads, press START (1) to turn on the table!
    Features:
    - amazing animated 5 RGB flasher effects
    - animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects
    - RGB undercab lighting changes based on multiball, game modes, and much more
    - gear motor operates when shooting at the spinning disc
    - shaker motor and blower fan operates for many table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - flasher effects change colour based on mode and game progression
    - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
    - all effects combine for an amazing feedback and light show!
    For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
    Watch the video. This is a really cool table!

    60 downloads

    Submitted

  8. Avatar (ULTIMATE 1.01) (p2.6) (DOFLinx - Cabinet Edition)
    The Ultimate AVATAR virtual pinball cabinet experience...and only on Future Pinball with DOFLinx!
    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
     
     
    Features:
    - amazing animated 5 RGB flasher effects
    - animated explosion and machine gun flasher effects
    - RGB undercab lighting changes based on multiball, score and game modes
    - gear motor operates with the AMP Mech Walker's movement
    - shaker motor and blower fan operates for magnets, cinematic videos, and many table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - flasher effects change colour based on mode and game progression
    - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
    - all effects combine for an amazing feedback and light show!

    59 downloads

    Submitted

  9. Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)
    The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx!
     
    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
     
     
    Features:
    - amazing animated 5 RGB flasher effects
    - RGB undercab lighting changes based on characters, multiball, and game modes
    - gear motor operates with the Recognizer's movement
    - shaker motor and blower fan operates for cinematic videos, and many table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc...
    - Ramp: animated flasher effects change colour based on mode and game progression
    - all effects combine for an amazing feedback and light show like no other pinball game!
     
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
    Copy the *.fpt and .xml files to your Future "PinballTables" folder
    DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
     
    DOFLinx - Cabinet mod by TerryRed
    ULTIMATE Edition by SLAMT1LT
    ** ULTIMATE Version 1.13 **
    - fixed ball getting stuck on apron
    - fixed bumpers not registering hits for armoury when light cycle is ready
    - fixed bumpers not registering hits for armoury when disc wars still active
    - fixed some quotes overlapping
    - all lights turn back on when 3rd ball ejected during Zuse multiball
    - all dialogue from the characters Sam meets in the Grid is deactivated until Sam enters the Grid
    - improved skill shot accuracy: values now start at 1M up to 10M
    - Skill Shot now awards an extra ball each time (+1 sec to ball saver)
    - added highscore sequence for 2nd and 3rd place
    - added movie clips for highest scores
    - added Flynn's opening monologue which is broken down into 5 ramp shots during the first part of the game.  Complete the monologue for a reward
    - improved ramp geometry (again) to reduce dead shots
    - added more quotes
    - improved position of ramp trigger
    - improved all GI lighting
    - improved plastics art
    - added GI lights to flipper lanes
    - added new feature: Video Game
    - added points reward feature
    - slightly reduced odds of getting Flynn (extra ball) from randomizer
    - slightly increased odds of getting Sam (Score X timer) from randomizer

    30 downloads

    Updated

  10. A video demonstrating the table in my cabinet can be seen here:
     
    Iron Man (Ultimate Edition 1.06) (DOFLinx - Cabinet Edition)
    -the ULTIMATE Iron Man pinball cabinet experience!
    -unique animated flasher effects based on what mode you’re in
    -animated machine gun effects during Iron Monger modes
    -animated electrical effects for Whiplash and Iron Monger
    -blower fan gives a woosh effect while flying on the ramps
    -shaker motor effects for Whiplash’s and Iron Monger's magnets, as well as machine gun and repulsor fire
    -every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast.
    -when Iron Monger rises and lowers, the gear motor operates.
    -The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in
    -Fire button, of course works...as does Launch, Coin, and Start
    -animated Orbits left / right.
    -beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes.
    -strobe effects
    -10 solenoid feedback for flippers, bumpers, kickers, etc.
    -and other stuff I probably forgot about…
     
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
    Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
    DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
    Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
     
    Changelog:
    DOFLinx (Cabinet) Mod by TerryRed
    --------------------------------------------
    DOFLinx devices supported in this table:
    Left flipper
    Right flipper
    Left slingshot
    Right slingshot
    Mid field left solenoid
    Mid field centre solenoid
    Mid field right solenoid
    Back left solenoid
    Back right solenoid
    Flasher, outside left
    Flasher, inside left
    Flasher, centre
    Flasher, outside right
    Flasher, inside right
    Blower Fan
    Shaker
    Gear Motor
    Strobe
    Beacon
    Start button
    Coin button
    Launch Ball button
    Fire Button
    RGB Undercab Lighting
     
    ULTIMATE Edition by SLAMT1LT
     
    IRON MAN Future Pinball Credits:
     
    Build: SLAMT1LT
    Script: SLAMT1LT
    Music and Sound Desgin: SLAMT1LT
    Partial Playfield redraw: SLAMT1LT
    Cabinet and Backglass Design: SLAMT1LT
    Iron Man, War Machine and Whiplash Toys: ROM
    Custom Ramps: ROM
    Plastics Artwork: ROM
    Iron Monger Toy: PolyGame
     
     

    38 downloads

    Submitted

  11. Jaws (Ultimate Edition 1.05) (p2.7) (DOFLinx – Cabinet Edition)
    A video that demonstrates this table in a virtual pinball cabinet running DOFLinx can be seen here:
     
     
    Permission to mod this table was given by SLAMT1LT)
    DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers,
    slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet’s feedback devices for those actions.
    The rest of the game’s sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your “scripts” folder.
    (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers.
     
    Note: Any DMDs or HudOverlays intended for desktop use were so that they wouldn’t appear on the playfield screen.
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between
    Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
    for more information on how to use Night Mode.
    Billboard and Movie Clips:
    You can have the movie clips appear on your backglass. Use the Future Pinball editor…chose Translite…and then drag the “OverlayMovie” Overlay on to the Translite..and save the table.
    We hope you enjoy the DOFLinx cabinet experience!
    For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
     
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
     
    DOFLinx.vbs is included with the DOFLinx install package.
     
    DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums:
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
     
     

    24 downloads

    Submitted

  12. Our last FP pinball game. 

    10 downloads

    Submitted

  13. A video demonstration of this table in a cabinet using DOFLinx can be seen here:
     
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
    Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
     
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
     
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
    Note: Any DMDs or HudOverlays intended for desktop use were relocated to the backbox, so that cabinet users will be able to see them.
      
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. 
     
    We hope you enjoy the DOFLinx cabinet experience!

    For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
     
     
    Changelog:
    DOFLinx (Cabinet) Mod by TerryRed
    ---------------------------------
    DOFLinx devices supported in this table:
    Left flipper
    Right flipper
    Left slingshot
    Right slingshot
    Mid field left solenoid
    Mid field centre solenoid
    Mid field right solenoid
    Back left solenoid
    Back right solenoid
    Flasher, outside left
    Flasher, inside left
    Flasher, centre
    Flasher, outside right
    Flasher, inside right
    Blower Fan
    Shaker
    Gear Motor
    Strobe
    Beacon
    Start button
    Coin button
    Launch Ball button
    RGB Undercab Lighting
    ULTIMATE Edition by SLAMT1LT

     ** ULTIMATE Edition 1.04 **
     new movie clips added
     new music track added
     new mode added - Super Bumps
     fixed tilt ball search not working correctly
     removed upper right flipper
     improved graphics
     adjusted flippers

     ** ULTIMATE Edition 1.03 **
     new movie clips added
     new quotes added
     backglass lighting improved
     incorrect score value for cerain shots changed
     fixed LCD not showing correct information after URSA bonus is collected
     fixed score value when Kryptonite Bonus collected from plunger lane
     fixed playfield lighting not resetting properly
     improved DMD timers
     fixed mediation error when bumpers are hit too often in a row

     ** ULTIMATE Edition 1.02 **
     fixed mediation error during multiball
     fixed tilting the table not resetting multiball lights
     fixed Fortress of Solitude lights not flashing when mode is ready
     the P-U-R targets now only make a sound fx when collected
     added new quote when table is tilted
     changed DMD text to SUPER instead of SUPERMAN
     changed colour of upper lane guide posts and rubbers
     fixed Zod LCD display not showing when Zod is ready

    45 downloads

    Updated

  14. Pabst Can Crusher table made by shawna, plastics, sound, and scripts by ghost. Game is simple. Only 8MB zipped file.
    Game has been tested for a few hours. Should play fine. If ball sticks try space bar. Should not have any ball sticking.
    Free to mod, add to, or whatever.

    33 downloads

    Submitted

  15. After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc
    This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better.
    Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first.
    It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well.
    Download link
    http://www.pinsimdb.org/pinball/table-1737-star_trek_xse
    http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127
    Version 1.2  - August 16, 2013
    Version 1.3  - Oct 28, 2016
    - Table/build/graphics/modifications by blue
    - Script/sounds By Popotte 25/01/2008
    - Custom models by francisco666 and Polygame               
    - Thanks to BC57 for the pics and his kindness
    - Thanks to Minh Tan for splash screen image
    - Thanks to all the other authors for their versions of this bally classic.
    - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse
    *** Keys ***
    You can toggle (by the toggle HUD key) the HUD reel.
    Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc)
    Speed up the bonus count by pressing both flippers
    *** Instructions ***
    This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe.
    The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold.
    You can download BAM here:
    http://ravarcade.pl/?en_download,16
    If you are new to Future Pinball, or have any problems, a help file is here:
    http://gopinball.com/forum/viewtopic.php?f=84&t=6054
    If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at:
    http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544
    *** Rules ***
    * making b-a-l-l-y scores and advances lit  values
    * all targets down scores 5,000 points.               1st time lites 2x bonus.
                   2st time lites 3x bonus.
                   3rd and each additional time scores  special.
    * top roll-over buttons and bottom ball return lanes score and advance hyper space values.
    * outlanes special - lites when bally  special is lit.
    * ball thru outlane when lit for special  scores 1 replay.
    * ball thru warp speed lane scores  bonus.
    * maximum 1 extra ball per ball in play.
    * tilt penalty - ball in play.
    *** Version 1.3 ***
    -  Released Oct 2016
    - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications.
    - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement
    - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life.
    - New 3 stage variable slingshot effect
    - New Lens lighting and halo effect, with ball interaction
    - New basic bulb lighting effect with ball interaction at certain spots
    - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does.
    - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things
    - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc
    *** Changes (version 1.2) ***
    ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse )
    -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored.
    -New models used
    - New Double lighting affect on the plastics. (Found on Layer 1)
    - Layout modified based on new play field and plastics.
    - Modified shaped physics were adjusted, and added to.
    - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper.
    - Heavy Drop Targets
    - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop
    - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow.
    - Lots of changes for presentation of the table, and polish, including minor script changes.

    42 downloads

    Submitted

  16. A video demonstration of this table in a cabinet using DOFLinx can be seen here:

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
    Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
    DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
     
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
     
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers.
    Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). 
     
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. 
     
    We hope you enjoy the DOFLinx cabinet experience!

    For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
    Changelog:
    DOFLinx (Cabinet) Mod by TerryRed
    ---------------------------------
    DOFLinx devices supported in this table:
    Left flipper
    Right flipper
    Left slingshot
    Right slingshot
    Mid field left solenoid
    Mid field centre solenoid
    Mid field right solenoid
    Back left solenoid
    Back right solenoid
    Flasher, outside left
    Flasher, inside left
    Flasher, centre
    Flasher, outside right
    Flasher, inside right
    Blower Fan
    Shaker
    Gear Motor
    Strobe
    Beacon
    Start button
    Coin button
    Launch Ball button
    RGB Undercab Lighting

    Original FP build, artwork and models by ROM
    ULTIMATE/ULTRA Editions by SLAMT1LT
    ULTRA/ULTIMATE Edition mods:
    complete script re-write with new rules and features
    new music, sounds and fx from Robocop 1 and 2
    dynamic lighting effects added
    updated and improved physics
    improved DMD and new animations
    improved shot geometry and layout
    added extra lights (RoboCop and ED-209)
    movie clips added
    ULTIMATE Edition 1.05
    ---------------------
    fixed centre lane (nuke) priorities
    changed priority of left ramp so RoboCop multiball jackpot takes precidence
    increased score for beating Cain
    added extra bonus if Hurry Up (ED-209) is completed with only 1 second left
    ULTIMATE Edition 1.04
    ---------------------
    fixed main mission lights turning off and not turning back on
    fixed ball getting stuck in bumper area
    fixed some DMD issues
    added more clips
    shorted some timers
    improved highest score sequence
    adjusted some score values
    left ramp progress now goes back by 1 if you miss Cain (unless you've stepped outside)
    missed shots during Shoot Out mode now cause damage to RoboCop (small points removed from score)
    added Bonus Held (multiplier and bonus points held over) to mystery feature
    ULTIMATE Edition 1.03
    ---------------------
    fixed Total Fight value not resetting if Fight won (ED vs Robo)
    fixed RoboCop light not turning on after Hurry Up fail and multiball ready
    adjusted score values to balance the game
    added extra ball buy in feature
    added more quotes
    ULTIMATE Edition 1.02
    ---------------------
    fixed ED-209 hurry up countdown interupted when Bonus X collected
    fixed ED-209s head not moving back to down position when no in use
    fixed nothing happening if ED-209 scoop is hit and Fight Mode is ready
    fixed Nuke Scoring music not looping when track finished
    adjusted all score values
    Adult Mode is now active by default
    added new clips
    improved some sound fx
    added new quotes

    34 downloads

    Submitted

  17. This is Captain Nemo. Version 1.0 includes DMD, ramps, sounds, cab art. Scripts from ghost. layout from shawna. Playfield by Quetzal.
    Plays good. If ball sticks to right ramp wait and nudge, ball will come loose. 
     

    29 downloads

    Submitted

  18. Magic Girl 1.0 for future pinball. table by shawna. plastic, scripts, and sounds by ghost.
    Free for upgrades. Version 1.0 includes green magic ball for double score. 2 ramps. DMD, Hologram and lighting.
    Soundtrack from Soundcloud. Enjoy the game.

    41 downloads

    Submitted

  19. Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition)
     
    DOFLinx mod by TerryRed
     
    A video demonstration of this table running on a cabinet using DOFLinx can be seen at:
     
     

    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z.
     

    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author.
     
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
     
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
     
    Please read Requirements / Installation to setup DOFLinx.
     
    I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience!
     
    SLAMT1LT gave permission to mod and host this table. - TerryRed
     
    For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
     
    http://speak1970.wix...pinballemporium
    Changelog:
    DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting ------------------------------------------ ULTIMATE (BADASS) EDITION (by SLAMT1LT) ------------------------------------------ ** Version 1.12 ** fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2 fixed nuke timer not coordinating with audio visual explosion if time expires fixed high score not registering if player is killed by aliens (on motion tracker) fixed right outlane drain playing the same quote fixed dark playfield texture staying on after restoring power fixed some overlapping quotes during Newt mode fixed some quotes not playing (outlane drains) fixed spelling mistake "Successful" fixed Armoury not playing correct audio when ammo collected fixed apron LCD monitor freezing on corridor clip added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM) added ball saver to start of Nuke countdown (in case ball is ejected SDTM) shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension added more quotes for motion tracker and replaced all existing quotes with better quality POD lights and lane lights now flash when POD multiplier collected (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall additional sound fx added when player is killed increased speed of alien advance on motion tracker when playing as Hudson added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character (desktop view only) added rotating beacons to top of backbox ** Version 1.11 ** fixed timer for Newt mode when player fails and has to rescue Newt again fixed apron LCD still showing video footage when mode ends successfully fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock added more quotes (to extra ball buy-in) added more quotes generally adjusted some timers fixed duplicate alien sound playing over each other when centre lane hit lowered backglass art resolution to fix white backboard error added an extra movie clip for Bug Hunt start

    57 downloads

    Updated

  20. Tommy Robot is an original pinball game created after a poster. 
    If anyone has ideas on upgrades to this. Game is fun to play.
     

    19 downloads

    Submitted

  21. Thanks to Eala Dubh for playfield art.

     

    35 downloads

    Submitted

  22. Star Trek (Stern) (Ultimate Edition, v1.03) – by SLAMT1LT
    DOFLinx mod by TerryRed and DDH69
    A video demonstration of this table running on a cabinet using DOFLinx can be seen in the video above:
     
    DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z.
    Cabinet Use:
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet’s feedback devices for those actions. The rest of the game’s sounds will play normally as intended by the table author.
    Desktop Use:
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) .
    Night Mode:
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
    Please read Requirements / Installation to setup DOFLinx.
    We hope you enjoy the DOFLinx cabinet experience!
    This is my first attempt at doing anything with VB script or creating feedback for a table. I only added in feedback support, and didn’t change any functions of the original table. SLAMT1LT gave permission to mod and host this table. – TerryRed
    For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
     
    Requirements / Installation: Regardless of using this table with force feedback (Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without this file will cause an error. The DOFLinx.vbs is included with the DOFLinx install package.  This file is not included with this table to avoid version mismatches.
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your “Future Pinball\Tables” directory.
    DOFLinx install package download:
    The current download of DOFLinx can be found through this post at vpforums:
    http://www.vpforums.org/index.php?showforum=107
    DOFLinx requires you to have DOF R3 (Direct Output Framework) installed.
     
    ChangeLog:
    DOFLinx full cabinet support mod (v 1.0) by TerryRed and DDH69
    -added 10 solenoid feedback for flippers, bumpers, drop targets, slingshots, etc
    -strobes, beacon, RGB lighting, RGB flashers, lighting effects and animation
    -Coin, FIRE, and start button leds
    -shaker motor and blower fan effects
    -Night Mode support to run off mechanical noise makers
    ULTIMATE Edition 1.03:
    -fixed mission lights not flashing after winning extra ball
    -fixed ball getting stuck in left kickback
    -fixed ball getting stuck in plunger lane after warp factor
    -fixed Vengeance light not switching off when table tilted
    ULTIMATE Edition 1.02:
    -added extra ball buy in feature
    -added support for up to 4 players (table state is saved for each player)
    -slightly improved geometry
    -fixed ball dropping from left ramp before reaching the end
    -fixed vengeance light still blinking when vengeance destroyed
    -added Special award
    -added more quotes
    -improved tilt ball search feature
    -improved Warp Combo feature
    -movie clips now play on the backglass
    -improved some DMD information

    72 downloads

    Submitted

  23. Mi pequeña contribución a estas tres series que tantas horas felices nos dió .
    Stargate SG1 Gracias a Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
    Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
    Stargate Universo Robert C. Cooper, Brad Wright- Robert Carlyle, Louis Ferreira, Brian J. Smith y muchos mas.
    Misión obtener los elementos necesarios repartidos por la mesa se visualizarán en el centro de la mesa. Una vez conseguido meter la bola en el hoyo central siempre que el flash central esté activado esto dará bola extra. A partir de una puntuación de 65000 y se iluminen (activadas por Bumpers) los cuadro especial con luz y si la bola pasa por el botón azul de dicho cartel se obtiene un crédito. No dará más de un crédito
    Si la puntuación es mayor 20000 se verán hologramas
    Si la puntuación supera los 95000 y se pisa el botón oculto en la mesa comienza la Autodestrucción
    Si la puntuación sobrepasa los 200000 sin bolas de regalo aunque no se tenga ningún credito
    My small contribution to these three series that gave us so many happy hours.
    Stargate SG1 Thanks to Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
    Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
    Stargate Universe Robert C. Cooper, Brad Wright Robert Carlyle, Louis Ferreira, Brian J. Smith and many more.
    Mission obtain all necessary elements scattered around the table will be displayed in the center of the table. Once I managed to get the ball into the center hole provided that the central flash is activated this will give extra ball. From a score of 65000 and light up (activated Bumpers) the special box with light and if the ball passes through the blue button that cartel credit is obtained. It will not give more than one credit
    If the score is greater holograms will be 20000
    If the score exceeds 95000 and the hidden button is pressed on the table begins Autodestrucción
    If the score exceeds 200000 balls gift without any credit although it does not have



    42 downloads

    Updated

  24. Darth Vader (3.0),
    an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
    and Disney films.
    Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting targets on the roto spinner or right side),
    will light specials in the very top kickerhole.(Special only lasts 90 seconds).
    Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points .
    Hit all six star targets (under blue star holograms ) for a 30 second chance
    for 10,000 bonus points at the top of the left ramp.
    The "lower right vertical drop targets" can get the bonus multiplier to increase,
    (Hitting both "Storm Troopers" in the roto spinner will make that appear).
    Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (3.0) version includes some new features and holograms.)

    42 downloads

    Submitted

  25. INSTRUCTIONS 3 BALLS PER PLAYER
    A-B-C-D ROLLOVERS LIGHT ADVANCE MULTIPLIER ROLLOVERS.
    A AND D ROLLOVERS ARE TIED TOGETHER. LIT ADVANCE MULTIPLIER
    ROLLOVERS INCREASE BONUS MULTIPLIER OR SCORE 15,000 ADDITIONAL
    POINTS WHEN MULTIPLIER IS AT 5X.
    COMPLETING A-B-C-D ROLLOVER SEQUENCE LIGHTS “SPECIAL”
    TARGET.
    COMPLETING EITHER DROP TARGET BANK RESETS AND LIGHTS
    THAT BANK FOR INCREASED SCORING. COMPLETING BOTH DROP
    TARGET BANKS LIGHTS BOTH EXTRA BALL TARGETS.
    POP BUMPERS SCORE 1000 POINTS.
    A TILT DOES NOT DISQUALIFY A PLAYER.
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON
    BACK GLASS AFTER GAME IS OVER SCORES ONE REPLAY.

    28 downloads

    Updated