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Showing results for tags 'pin2dmd'.
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Version 1.0.0
411 downloads
After a long journey (documented here: The Shadow Colorization - COMPLETE (sorry for the delay) - Pin2DMD DMD Colorization Works in Progress - Virtual Pinball Universe (vpuniverse.com)) the sun has finally set on the Shadow being fully colorized for Pin2DMD. This game was a monster with a ton of dynamic transistions that I've done my best to colorize or mask as best as possible. The majority of the colors are pulled directly from the cabinet or playfield and are done in a art deco style matching the movie. The game pairs well with my Pinsound reochestration (The Shadow Pinball Ultimate Orchestration via Pinsound - YouTube) using Goldsmiths' outstanding score and having all of the sound effects replaced. Feel free to kick the tires of the VPin version and let me know if you are interested in the real pin version. The sun is shining... -
Version 2.1.0
2,631 downloads
Pin2dmd colorization v2.1, must have pin2dmd firmware 2.58 or higher installed or running freezy's dll 1.7.1. Extract the .pal and .vni files from zip and rename each pin2dmd and place into the correct alt_color folder for the rom you are running in vpinmame. This colorization will support both 1.03 and 1.06 roms. Please message me on vpuniverse for the real pin files. Donations accepted and appreciated paypal link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EFNCMPPZVGEFG Fixed in this version: Audits & Adjustments menu fully colorized Known bugs - AT-AT Pops - limitations of editor causes scene to be incomplete - Jabba - Couple frames non colored due to triggering challenges - Sarlaac Pit - limitations of editor causes scene to be incomplete - Skill Shot - frame skipping of DE machines may cause color glitch - X-Wing Millions - Couple frames non colored due to triggering challenges - Tri-Ball Restart - frame skipping of DE machines may cause color glitch - Million Pops - limitations of editor causes scene to be incomplete - Force Menu Mode - limitations of editor causes scene to be incomplete - Cantina Band - frame skipping of DE machines may cause color glitch - Free Play - not yet color supported -
So, I've moved onto the next colorization while DJrobX is tweaking the keyframing on Royal Rumble.........Star Wars Data East Time! I got all of the attract mode colored and moving on to the gameplay, this DMD is not as intense as Royal Rumble (I Hope!) So I'm hoping to finish in a month maybe two...depending on the family schedule. Here are some scenes to tide everyone over, Thanks!
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Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here http://www.7-zip.org
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pin2dmd Malenko's Pin2DMD colorization tutorial
malenko posted a tutorial in DMD Colorization Tutorials
This Tutorial will be expanded upon in the future, but I want to get the basics going first. Source files will be downloadable from here: https://drive.google.com/open?id=15r3ty4eu7Mkg2CBIEul65AjmkGpTWdZ- The recording is from Star Wars and was sent to me by @thebarto This tutorial assumes you have the editor software installed, and have recordings of the game available. Open the editor and choose Animations -> Load recording and load the gz file. Or go to file->load project and load the XML file. I tend to save a new project as soon as I load the recordings. It is best to keep all projects in their own sub-folders, for organizational purposes. I have also opened the XML file and removed the pathing to the file so that it reads: <string>060118_113731_pin2dmd_dump.txt.gz</string> instead of <string>d:\Pin2DMD\Malenko\060118_113731_pin2dmd_dump.txt.gz</string> Let's begin with the score screen. You don't need more than 1 frame when you use a mask. If you click on the keyframe, you'll see the word "Player" is masked. That means anytime the game sees that word in that location, it'll apply the masking from the frame "score screen" . I did not draw a box around the word player, since stars fly behind it, and that would make the mask not work. Zoomed in: If you look at the single frame scene called "Score Screen" you can see my color masking. I changed the default colors to red, I filled in the words with blue, and I drew a box around where the numbers are using the black,red, and white section of the palette. What this does is let the "stars" stay red when they fly behind the numbers AND let the numbers stay white no matter what number is on screen. So player 2 on ball 3 with 7 credits will look exactly the same as player 1 on ball 2 with 0 credits. Frame prior to colorization: Frame WITH colorization: You cannot have the score and the stars different colors on since the score moves around based on how high the score gets and they share a colors. This is the exact same way I did the score for Terminator 2 , Street Fighter 2, and Lethal Weapon 3 ; so you can DL those files and poke around there too. Here is a better break down of the color masks: Default Colors: Apply to the entire scene where ever a color mask is not present Mask Colors apply where every you draw them. A single dot, a fill, a shape, a line it doesnt matter. If you have the 1st mask colors selected and you draw a box, where ever that box is drawn will convert 1 to A , 2 to B, 3 to C and 4 to D If you have the 2nd mask colors selected and you draw a box, where ever that box is drawn will convert 1 to E , 2 to F, 3 to G and 4 to H If you have the 3rd mask colors selected and you draw a box, where ever that box is drawn will convert 1 to I , 2 to J, 3 to K and 4 to L Now you're probably asking "but why are you reusing colors" That is to simplify masking, instead of coloring each dot in every word we can draw a box. This is also used to mask the numbers so that when the numbers change to any value, the lightest color stays white while allowing the stars to still hold their color as they pass behind. If you ever decide to change the colors in the default section , you'll have to update the the colors in the other section as well if you use this technique. Its much easier to see the actual color masks with the values changed in the above example. -
Version 0.15 Vpin FINAL
10,420 downloads
About This File Author: Thomas Malenko Credits: Everyone, especially JustAnotherRat, CB3, SlippiFishi, and Lucky1 Instructions: extract the rar file to your vpinmame\altcolor\ folder for the getaway. This was made using L2 and L5 so it should work on either rom on a real or vpin (real files wont be released until completion) Make sure you set the rom language to English, other languages will likely have issues with text triggering Donations welcome and much appreciated: https://paypal.me/Malenk0 Please do not share or upload these files somewhere else, lead the people to this site instead.- 24 comments
- 6 reviews
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Version 1.1
2,083 downloads
Hi, this is dtatane, bringing you a new colorization file : Champion Pub, Bally (1998) The Internet Pinball Machine Database (ipdb.org) Initial release - v1.0 - 30th dec. 2021 for Virtual Pin & Real Pin Final release - v1.1 - 1st Feb. 2022 for Virtual Pin & Real Pin Watch DEMO on YouTube : Requirements : Pin2DMD with firmware v4.25+ (64 colors support) ROM v1.6 with ENGLISH language selected in ROM parameters For VPIN users : the 64 colors requires PIN2DMD from Lucky1 + dmddevice.dll from Lucky1 to work. Please download it and install it in your VPINMAME folder. Alternatively, you can use Freezy DMD v1.10 (not the previous versions!) For RPIN users : You can download this file for free -> if you like my work and want to remove the "Tip me" screens, well I will appreciate a tip here with your VPU account name or e-mail adress, so I can send back updated files. You only need to do it once to receive also the next updates. Tip Me Thanks for supporting me, @dtatane- 33 comments
- 3 reviews
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- 123
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Version 2.6
4,498 downloads
Welcome to my home! So i work a lot the last days and now it is playable i think. I have to fine tune some scenes, but it is fun to play already. Please test and report me any error which appears. ROM: L1 If you want to donate :): https://paypal.me/redrum2291 Regards Sascha Changelog: Version 1.1 Some small colour changes and it should now work proberly on a vpin table. I know one scene from the coffin ramp is not colorized. Version 2.0 -colorized some missing scenes -some colour changings - worked on some sequences Changelog: Version 2.1 - Worked on the Attract Mode, so it looks better now i think. - changed altar animation - Changed some colours I think i am almost finished ....... Maybe one more update. - redesigned some scene and attract mode - dracula eyes fixed Version 2.3 I converted my Project into 64 Colour palette - So i don´t know exactly if everthing works with your vpin. As far as i know you will need Colorprism v4.10 or higher. This is the last update as 16 color palette, now i will work at the 64 colour palette. Version 2.4 Fine tuning on some scenes -Redesigend some Scenes Please test and report if there are some errors appear :). Version 2.5 - Some colour changes - Removed some glitches Regards Sascha- 57 comments
- 9 reviews
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- 181
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- pin2dmd
- bram stokers dracula
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(and 3 more)
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Version 1.0.0
5,313 downloads
ROM File patch for Stern ACDC Premium/LE by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_170hc\ folder named pin2dmd.pal Patch needs vpinmame V3.1, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN ! -
Version 1.0.0
1,491 downloads
ROM File patch for Stern ACDC Pro by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_170c\ folder named pin2dmd.pal Patch needs vpinmame V3.1, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN ! -
Version 1.2
5 downloads
These are the files for the PIN2DMD EVO XL board I updated. In the file you can find the gerber, .sch, .brd, PCBWAY BOM and PDF's of the schematic and board. This is an updated design of version 1.1 of the PIN2DMD EVO XL 192x64 board. The Sega XL displays have different brands of display with their own length of ribbon cable. If you're lucky V1.1 will fit. If you're not lucky V1.1 needs a new ribbon cable, which is quite annoying. With this version you don't need a new cable because the ribbon cable connector is physicality moved to a closer location for the original ribbon cable to reach. For more information see: https://vpuniverse.com/forums/topic/4122-pin2dmd-evo-dmd-multicolor-now-also-for-de-128x16-and-sega-192x64/page/7/#comment-60634 !!! NOTE: The design is not tested yet, so please go over them or wait until someone else has completed an order and confirmed. If the design is tested I will update this download. You can also check the linked thread. !!! -
Version 1.0
6 downloads
These are the files for the PIN2DMD HD shield I designed. In the file you can find the gerber, .sch, .brd, partlist, photos of the different Micro SD readers, .dxf for laser cut panel and a photo how to orientate the shield to the panel. This shield is designed to build a PIN2DMD HD 256x64 display. You can source the parts yourself. This could be cheaper than its big through hole brother. For the processor it uses a 144 pin H743 NUCLEO board. For more information see: https://vpuniverse.com/forums/topic/5348-pin2dmd-evo-hd-upgrade-to-256x64-resolution/ !!! NOTE: The chinese LED panels can have the magnets/screw holes in another position than desired. This is the annoying thing with these chinese LED panels. !!! -
Version 1.1
4 downloads
These are the files for the PIN2DMD Nucleo HD board I designed. In the file you can find the gerber, .sch, .brd, partlist and photos of the different Micro SD readers. This is a newly designed version of the SMT version of the PIN2DMD EVO HD 256x64 board, with the parts in the same spot as the SMT version when this was possible. This version is fully through hole, so you can solder it yourself and also source parts yourself. For the processor it uses a 144 pin H743 NUCLEO board. For more information see: https://vpuniverse.com/forums/topic/5348-pin2dmd-evo-hd-upgrade-to-256x64-resolution/ The picture of the black PCB is the prototype V1.0. !!! NOTE: The chinese LED panels can have the magnets/screw holes in another position than desired. Becasue of this, the position of the magnets/screw holes should always be checked if they will not touch any electical components on the PCB. If this is the case, you can simply put a piece of tape over this area. !!! -
Version 2.0
4 downloads
This is the power adapter I designed for Data East/Sega/Stern machines. It plugs directly in the 15 pins connector on the different power boards and you can plug the wire connector directly into the adapter: VERSION 3: CN6 WHITESTAR: J16 SAM: J16 The 12V, GND and 5V are being tapped from the lines on the power board. They are fed to a 4 pin molex connector. You can use the Colordmd WPC wire harness or make your own wire harness. Note: the 5V should only be used for simple MOD's, not to power the PIN2DMD displays. The connector labeled WPC on the PIN2DMD PCB's will not accept 5V (not connected). Only the 12V should be used for PIN2DMD shields or displays when using the WPC connector. Compatible with: Data East: Version 3 Sega: Version 3 & Whitestar Stern: Whitestar & SAM -
Version 1.3.0
4,696 downloads
Last Action Hero ROM v1.12 / v1.13 Language : english, basic support for French ROM Donations are appreciated : https://paypal.me/pools/c/8svZ533BA4 64 colors version (file v1.3) --- PIN2DMD v4.16+ required for v1.3 ----- --- Virtual DMD please use Freezy DMD v1.10 (not the previous versions !) 16 colors version (file v1.1) --- PIN2DMD v3.x, or previous versions of Freezy DMD, please use file v1.1 ---- Thanks to all contributors for testing :- 25 comments
- 5 reviews
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- 141
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- lah
- last action hero
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LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Instructions: This time I already renamed the files for you ? , so just extract the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version totan_14. Requests for real pins, please send pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button, thanks for your support. TOTAN 1.2.rar
- 105 replies
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Some weeks ago I started to colorize IJPA for a friend who owns a real pin. But I thought I could maybe share the progress, so here are some first impressions. click images to watch animation:
- 105 replies
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Hello, First of all, I apologize if this problem already exists in another thread. ^^ I encounter a problem with the installation of my 1st PIN2DMD. I scrupulously followed the tutorial to flash the Nucleo card with the latest version of Lucky01 as well as the update from ST-LINK (3.9.3). Despite this I still get this strange display... I also tested with older version of ST-LINK but same problem. My equipment: two P4 panels, a Nucleo F429ZI, a SmallCab shield and a 5V 10A power supply. Has anyone had the same issue as me? Regards,
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This is a copy pasta of the pinside thread :/ Hey kids! Malenko here again starting another Pin2DMD colorization. I figured I'd do another WIP thread to keep me motivated to actually finish it. Ive been color masking a ton of stuff, no need or desire to redraw everything like I did with SF2 , the animations in T2 are actually *REALLY* good. I cant even list all the stuff left to do, but I will attach some animations for things that are done. Done so Far: Test Screen GrandChampion Top Marksmen Shoot again words (not the elevator scene yet) Load the Gun Sequence Shoot for Jackpot Sequence HunterKiller crosshair animation HunterKiller explosion (I will probably take the time to draw the HK stuff by hand) T800 with lightning Bolt in attract mode "Color by Malenko" replacing the say no to drugs screen Free Play / Push Start (will change my machine to coins and capture that too) Arnie holding the shotgun (not firing, yet) Credits (with special shout out!)
- 114 replies
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Version 2.0.0
1,957 downloads
pin2dmd colorization v2, must have pin2dmd firmware 2.58 or higher installed or running freezy's dll 1.7.1. Extract the .pal and .vni files from zip and rename each pin2dmd and place into the correct alt_color folder for the rom you are running in vpinmame. This colorization will support both 1.03 and 1.06 roms. Please message me on vpuniverse for the real pin files. Donations accepted and appreciated paypal link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EFNCMPPZVGEFG Known bugs - Multiball Ready - has some frame flickering due to keyframing challenges - Game Over - sometimes skips frames in game so color is effected. - Bonus Held - sometimes skips frames in game so color is effected. - Match Scene - limitations of editor causes scene not to color correctly - Sleeper Pops - limitations of editor causes scene not to color correctly- 1 comment
- 3 reviews
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- 41
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- royal rumble
- data east
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(and 3 more)
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Version 1.0.1
5,013 downloads
Godzilla Pin2DMD Readme Colorization of Sega’s Godzilla.Feel free to alter my work however you want. I would prefer you release the source files for any changes but I can’t make you. Post any bugs in the pinside thread: https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-godzilla Release Change Log: 1.01 the "DMDMK66 Stole my work" edition. Rappel added and fixed some triggers. Alterted some palettes and color masks No source code update for this release until dmdmk66 either admit he stole my work or stops Missile Bonus recolored and remasked, Buildings remasked/color, bonus numbers redone New York Sonor scene redone, brown haired army guy is now a blonde haired navy guy triple helicopter missile scene recolored and remasked. Buildings are grey instead of blue to contrast with the sky better missile also had white area removed and turned red. 1.00 Initial Release Everything below plus some additional palette changes 0.90 Initial Beta Release Most(All?) Sequences color masked and keyframes linked Finaled color choices 0.50 Redid bridge animations Inital palette choices attract mode scenes colormasked and keyframed 0.10 Palette Jump Testing Thanks to Lucky1 for helping with keyframe triggers and thanks to Rappelbox for support ; and to both for the recordings. -
Version .05 FINAL
5,085 downloads
Author: Thomas Malenko Credits: Me and WOB really. We're awesome. Instructions: extract the rar file to your vpinmame\altcolor\ folder for the Gilligan's Island Make sure you set the rom language to English, other languages will likely have issues with text triggering Donations welcome and much appreciated: https://paypal.me/Malenk0 Please do not share or upload these files somewhere else, lead the people to this site instead.- 4 comments
- 9 reviews
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- 45
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- gilligans island
- colorization
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Version 0.8.5
1,980 downloads
This is the 2nd beta Changelog: **************************************************************************************************** Version 0.8.5 - keyframes added - minor color correction for real pinballs - starting of orc bumper coloring **************************************************************************************************** Version 0.8 - initial beta release - around 80% of all scenes done - overall playable and mostly working, some glitches here and there