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Big Town (Playmatic 1978)
By VPUStaff
Big Town / IPD No. 3607 / April, 1978 / 4 Players
Manufacturer: Playmatic, of Barcelona, Spain (1968-1987)
Type: Solid State Electronic (SS)
Theme: City Skyline
Notable Features:
Flippers (3), Pop bumper (1), Slingshot (1), 5-bank drop targets (2), Kick-out hole (1), Dual right inlanes. Unusual opening shot propels ball across playfield towards upper left lanes.
Notes:
Reportedly, the ROMs used for "Big Town" are the same as for Playmatic's 1978 'Last Lap' and Playmatic's 1979 'Party'.
144 downloads
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Black Jack (Bally 1976)
By VPUStaff
Black Jack / IPD No. 309 / May 06, 1976 / 4 Players
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: May 06, 1976
Date Of Manufacture: April, 1977
Model Number: 1092-E
MPU: Bally MPU AS-2518-17
Type: Solid State Electronic (SS)
Production: 4,883 units (confirmed)
Theme: Cards/Gambling
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), Kick-out hole (1), Spinning target (1).
Design by: Jim Patla
Art by: Dick White
Notes:
The 2-player EM version of this game is Bally's 1976 'Black Jack'.
Marketing Slogans:
"Casino Thrills in New Style Pinball!"
258 downloads
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Baywatch (Sega 1995)
By VPUStaff
Baywatch / IPD No. 2848 / February, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 33
MPU: DataEast/Sega Version 3b
Type: Solid State Electronic (SS)
Theme: Celebrities - Fictional - Licensed Theme
Notable Features:
Lifeguard tower that locks balls. Shark shaped flipper. Game controlled flipper like Thing flips from Midway's 1992 'The Addams Family'.
Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU.
Design by: Joe Kaminkow, Joe Balcer
Art by: Markus Rothkranz, Jeff Busch
Dots/Animation by: Jack Liddon, Kurt Andersen
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day
Marketing Slogans:
"Baywatch! It's Summer year round when this pinball's in town!"
"Bigger than the Rest!"
"A machine that's gonna resuscitate your pinball collections!"
"We've got something that's gonna make some waves... Baywatch"
1569 downloads
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Barracora (Williams 1981) - barra_l1
By VPUStaff
Barracora / IPD No. 177 / September, 1981 / 4 Players
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Model Number: 510
MPU: Williams System 7
Type: Solid State Electronic (SS)
Production: 2,350 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Standup targets (3),Rollunder spinner (1), Kick-out holes (2), Horseshoe lane (1), Rollunder (1). 2-ball and 3-ball multiball.
Design by: Roger Sharpe, Steve Epstein, Barry Oursler
Art by: Doug Watson
Software by: Ed Suchocki
319 downloads
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Big Bang Bar (Capcom 1996)
By VPUStaff
Big Bang Bar / IPD No. 4001 / June, 1996 / 4 Players
Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom]
Model Number: 3003
Common Abbreviations: BBB
MPU: Capcom A0015405
Type: Solid State Electronic (SS)
Production: 14 units (confirmed)
Theme: Outer Space
Toys: Animated tube dancer, Alien ball lock.
Design by: Rob Morrison
Art by: Paul Mazur, Stan Fukuoka
Dots/Animation by: Kevin Loza
Mechanics by: Mike Miller, John Boydston
Music by: Jeff Powell
Software by: Steven King
Notes:
`Big Bang Bar' exists only as prototype machines. It was to be produced for release in February 1997, but the Capcom Pinball division ceased operations before the machine was put into production. Model number from the back of the machine is BIG3003-US.
973 downloads
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Black Belt (Bally 1986)
By VPUStaff
Black Belt / IPD No. 303 / June, 1986 / 4 Players
Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally]
Model Number: 0E52
MPU: Bally MPU A084-91786-AH06 (6803)
Type: Solid State Electronic (SS)
Production: 600 units (confirmed)
Theme: Martial Arts
Notable Features:
Flippers (4), Pop bumpers (2), Mushroom bumper (1), 3-bank standup targets (4), 3-bank drop targets (2), Rollunders(3), Kick-out holes (2), Spinning target (1), Ball kicker (1), Right outlane detour gate. The drop targets havestandup targets behind them.
Design by: Dan Langlois
Art by: Greg Freres
Sound by: Michael Bartlow
Software by: Howard Shere
Notes:
This game was also produced as Bally Midway's 1986 'Karate Fight'. Artist Greg Freres had to change the name on the backglass from Black Belt to Karate Fight at the request of a European distributor. We do not know if this became a permanent change in the production run, or was only a backglass substitution occurring before games designated for export went out the door. Freres does not recall the distributor's specific reason for the name change or how it actually affected the Black Belt production run, and offers the possibility that all games shipped as Black Belt and then Bally shipped the new glasses later.
191 downloads
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Batman Forever (Sega 1995) - batmanf
By VPUStaff
Batman Forever / IPD No. 3593 / July, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 38
Common Abbreviations: BF
MPU: DataEast/Sega Version 3b
Type: Solid State Electronic (SS)
Production: 2,500 units (approximate)
Theme: Celebrities - Fictional - Licensed Theme
Specialty: Widebody
Notable Features: Flippers(3), Ramps(3), Multiball, Automatic Plunger, Batwing Ball Cannon. Pistol Grip ball shooter.
Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU.
Toys: Batwing Ball Cannon, Bat Cave Ball Lock Area
Design by: Paul Leslie, Joe Kaminkow
Art by: Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by: Kurt Andersen, Jack Liddon
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Brian Rudolph, John Carpenter
Notes:
Features several electric-green wireform ramps with the BatCave escape ramp extending down behind the flippersand over the playfield apron, releasing balls "up" the playfield during multiball. BatWing cannon rotates & aims across the playfield and fires ball with pistol grip on front of machine. Features genuine speech clips from the movie.
3344 downloads
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Black Knight 2000 (Williams 1989)
By VPUStaff
Black Knight 2000 / IPD No. 311 / April 04, 1989 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 563
Common Abbreviations: BK2K, BK2, BK2000
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,703 units (approximate)
Theme: Historical - Knights
Notable Features:
Flippers (3), Pop bumpers (3), Ramps (2), 3-bank drop-targets (2), Vertical Up-kicker (1), Kick-out hole (1), Split-levelplayfield, Horseshoe lane, Magna-save, Kickback. Hitting the three targets on the drawbridge lowers the drawbridge, providing access to the skyway ramp.
Three multiball modes: "Double Knight's Challenge" (2-ball), regular multiball (3-ball), and "King's Ransom" multiball(3-ball timed wizard mode).
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Doug Watson
Mechanics by: Joe Joos Jr.
Music by: Dan Forden, Brian Schmidt, Steve Ritchie
Sound by: Dan Forden, Brian Schmidt
Software by: Ed Boon
Notes:
Game has two different plastic artwork versions for the upper playfield: "futuristic" style" and "stone castle" style. These differing plastics appear around the lock assembly, near the "W.A.R" lanes, as the upper ramp cover, and as the "magna-save ready" sign. Reportedly, the "futuristic" artwork may be the earlier design.
Marketing Slogans:
"He Rides Again."
"He's Back."
2052 downloads
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Big Guns (Williams 1987)
By VPUStaff
Big Guns / IPD No. 250 / October, 1987 / 4 Players
Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]
Model Number: 557
Common Abbreviations: BG
MPU: Williams System 11B
Type: Solid State Electronic (SS)
Production: 5,250 units (approximate)
Theme: Space Medieval
Specialty: Mechanical Backbox Animation
Notable Features:
Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Leftoutlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). Nopop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (acaptive ball is shot into a bagatelle for a bonus score.)
During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the rightgate diverts the ball back to the right flipper for a set amount of time.
Design by: Mark Ritchie, Python Anghelo
Art by: Python Anghelo
Music by: Chris Granner
Sound by: Chris Granner, Brian Schmidt
Software by: Bill Pfutzenreuter
Notes:
Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board.
Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role.
Marketing Slogans:
"Feel the Power!"
662 downloads
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943 Frontend Media Poll
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1. Please choose what media you use for your frontend
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Topper/Video
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BackGlass Video
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Playfield Video
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Playfield Loading Video
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Table Logo Wheel
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Instruction Cards
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DMD Video
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Flyers
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- Please sign in or register to vote in this poll.
- View topic
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New & Updated Visual Pinball
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New & Updated Future Pinball
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New & Updated Backglasses
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New & Updated DMD Colorizations
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New & Updated Popper Media
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Updated Files