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  1. Version 1.2

    11590 downloads

    "Of all the VPW tables in the world, this is definitely one of them!" VPW are proud to present our 50th Machine! This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold. Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year. Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are! Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release! VPW Roadies =========== Niwak - Rendering Magic Sixtoe - Table Wrangling HiRez00 - All Artwork & Redraws iaakki - Tweaks and support leojreimroc - Animated VR Backglass. Apophis - Tweaks and support. Tastywasps - VR Room & Guitar. Primetime5k - Staged Flipper Support. Hauntfreaks - Backglass images. Flupper - Rendering Support and Advice Testing - VPW Team THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 https://github.com/vpinball/vpinball/releases THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6 https://github.com/vpinball/pinmame/releases (it's recommended to get a newer build from github actions though) TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD" https://github.com/vbousquet/flexdmd/releases
    424 likes
  2. Version 0.98

    7425 downloads

    "Glass? Who gives a shit about glass? Who the fuck is this?" ⚠️WARNING: This machine is rated R and there is no family friendly mode... It's been quite the ride, but Die Hard Trilogy is finally here. From the bullshit mind of Astronasty comes five modes, three multiballs, two wizards, and a partridge in a pear tree. Choose to DIE HARD or DIE HARDER and find the best way to run up your score, but choose your plan of attack wisely, you can only complete the modes once. Featuring work by some of the most talented Vpin authors ever assembled. Cutting edge visuals are going to blow you away! Yippie Ki Yay MOTHERFUCKERS! NEW‼️ Automatically post your high score to the Die Hard iScored Leaderboard by enabling at the top of the script. Be sure to enter a unique cab name. DESIGN TEAM: Game Designer: Astronasty Layout: Dapheni, Astronasty PupDmd Design: Scampa123, Astronasty, Nailbuster Coding: Wizball, Oqqsan, Fluffhead Light Shows: Oqqsan Blender Work: Flux, Gedankekojote, Cyberpez VR Room: Rawd Backwall Mirror: Iaakki 3D Model Assistance: JoePicasso Original Artwork: Astronasty Sound Design: Frisco, Scampa123, Astronasty Monthly Leaderboard: iScored Dan, Nailbuster, Scampa123 Emotional Support: Rik SPECIAL THANKS: Apophis - Did a little bit of everything. Niwak - Toolkit magician. NailBuster - PupDMD magician. Sixtoe - He was around. JoePicasso - Makes me want to be a better man. Fleep - Dem soundz tho. Flupper - Godfather of rampz. NFozzy - Wizard. KetchupJonMustard - Endured hours of me bouncing ideas off of him at work. TerryRed - My go-to source for bitching about stuff in DMs. Manu - Made us make the game more betterer. Hawkeyez - Having the eyes of a hawk. RetroG33K - Reasons redacted Scott Danesi - LIONMAN! TryToTilt - Didn't do shit. Testers: PinStratsDan, Bietekwiet, MPT3K, OutsiderArts, KetchupJonMustard, Dom, Rick, Shaggy, Nesta78, and the rest of the VPW Jellyfish. EXTRA SPECIAL THANKS: To the V-pin community: Thank you for giving me an outlet for my creativity. I've never felt more motivated to create and I am beyond grateful for the team that helped me turn my ideas into (virtual) reality. I hope you enjoy our countless hours of work. ❤️ Astro REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later): https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1807-39824d6 Pup Framework v1.5 beta 3 (or later): https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup Pack: https://mega.nz/file/69MBzJDR#uG_lUhuvuCySANQc5EE7UkQTXNY4bf48UgtYh5RhIss PLEASE NOTE: Yes you need 64 bits, goddamit. Welcome to the party, pal. Don't forget to run the appropriate BAT file in the DieHard pup pack directory for your particular screen setup. All game options can be adjusted by pressing F12 and then left flipper button during the game. Press start button to save your options. If you have a cab and you want the full experience, please refresh your DOF config files. If you have some stuttering try: (a) Disabling real time protection. (b) Disabling the mirror in options. (c) Limiting texture sizes to 3k.
    421 likes
  3. Version 1.2

    10564 downloads

    "The Meanest, Greenest Game on the Street" The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations. This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more. Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history. The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input. The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium. VPW TEAM -------- TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring Tomate - Graphics modeling and rendering Sixtoe - Table full scratch build and various scripting, VR support Iaakki - Scripting tweaks EBisLit - Playfield, plastics, inserts & 3d scans with measurements ClarkKent - Playfield Stitch Niwak - Blender Toolkit HauntFreaks – Backglass image Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. Also, a big thanks to the original SEGA team for the original Godzilla pinball machine.
    420 likes
  4. Version 2.0

    7561 downloads

    The park is now open! Feast your eyes on this marvel of a table. After modding older version of this table Gedankekojote97 finally decided to buy the real machine, and then he meticulously 3D modeled and recreated this table from scratch. Apophis brought it to life by scripting together the lighting and mechanisms. And Rawd developed another totally immersive VR environment for us all to enjoy. Do you have what it takes to be a Tycoon? VPW TYCOONS Gedankekojote97 - Scratch table build, 3D modeling and rendering, Sound effects, Rollercoaster operator Apophis - Scripting, physics, Ride mechanic and janitor Rawd - VR Room and scripting, Cotton candy and funnel cake maker Testing - Bietekwiet, Eighties8, Benji, JLou, PinStratsDan, Studlygoorite, DGrimmReaper, AstroNasty, TastyWasps, iDigStuff, HauntFreaks, Wylte, ClarkKent, Primetime5k, Somatik
    417 likes
  5. Version 1.1

    9303 downloads

    Join the Cirqus! Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there VPX 10.8 and VPinMame 3.6 Required Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version VPW Clowncar =========== HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes. Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance. Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support. Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes. ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment. Apophis: Project guidance, inlane cradle collision code, script support. Iaakki: Solutions expert, script support. RobbyKingPin - Project support and guidance. Wylte: Script support. Tasty Wasps: VR flipper button animation fix. PinStratsDan: Various advice for improvements. jsm174: VPX Standalone support. VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead A big thank you to Knorr and ClarkKent for allowing us to update this table.
    403 likes
  6. Version 1.1

    7939 downloads

    “573… Be on the lookout. We’ve got a new VPW release on the loose.” This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return. Was Police Force to be on-hold forever? That’s what it looked like. But then… Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more). And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild. Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward. VPW SQUAD Benji - table lead, toolkit lighting/rendering Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer GTXJoe - Initial table side development Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit Sixtoe - Table tweaks and improvements BradX - Full playfield and plastics redraw TastyWasps - VR Room Leojreimroc - VR Backglass and fixes Niwak - Blender Magickit Flupper - Police car model VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord
    386 likes
  7. Version 1.0.0

    6225 downloads

    "Gone fishin', leave a message." The Visual Pinball Workshop proudly presents, Fish Tales by Williams! This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all! VPW Fishermen -------------------------- Blender Toolkit: Benji, fluffhead Physics/Scripting: rothbauerw, fluffhead Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass) VR Room: Rawd and DaRdog81 VR Backglass: leojreimroc Blender advice, Flipper and Plastic Ramp rebuilds: tomate Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe Physics calibrations, flipper measurements, and testing: JLou Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely 3D modeling and assets (plastics and playfield scans and touch-up): g5k 3D modeling: 3rdaxis Artwork assistance: EBisLit Playfield Scan: Clarkkent Table references: Kevv Previous authors: Pinball58, Skitso Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps --- This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download. https://github.com/vpinball/vpinball/releases --- All options are in the Tweak Menu (F12): - Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed - Ramp Cover Decals (enable/disable ramp cover decal mod) - Playfield Reflections Options (enable/disable static or dynamic reflections) - Side Blade z-scale for cabinet users - VR Room options (why would anyone want anything other than the fishing scene?) - VR Back Box topper toggle - VR Ambient sound options - View VR Room in desktop - Outlane Difficulty - Flipper Tricks Difficulty - Volume Dial - Ball Roll Volume - Ramp Roll Volume - Table Brightness - Ball Brightness - LUT Options (not applicable in Fishing Scene) --- There is a DMD rom text size patch available here if you want it; Also check out Fish Tales Altsound package by idigstuff
    386 likes
  8. Version 2.1

    8924 downloads

    We are ugly and we are proud. Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other! Gedank hit up Astro and was like, "Hey update this playfield." Astro was like "Aight." Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else. Enjoy! Original author: Skillshot Modded from JPSalas' AFM Blender work: Gedankekojote 2d art: Astronasty Coding: Oqqsan Vr room: Rawd Whatever flux did: Flux Sound update: Friscopinball Audio fixes: MrGrynch Backglass stuff: Leojreimroc, Remdwaas Apophis did lots of random essential stuff Sixtoe did some stuff too and wanted everyone to know. PinStratsDan made the game harder Testing: VPW jellyfish Special thanks to Niwak. NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1 REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"
    372 likes
  9. Version 1.1

    12405 downloads

    Help your favorite intergalactic group of friends make all their deliveries across the universe! PinUp Player 1.5 beta is required: https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Don't forget to run the appropriate BAT file in the futurama pup pack directory for your particular screen setup. Those who have cabs with RealDMDs or SlimDMDs can enable FlexDMD in the options at the top of the script. Based on the VPW example table by 3rdaxis, apophis, Benji, Fleep, Flupper, iaakki, nFozzy, oqqsan, Rothbauerw, Sixtoe, wrd1972, Wylte
    369 likes
  10. Version 1.3.3

    7688 downloads

    🚀🕹️ Cyber Race Pinball is Here! 🌃🔥 I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, adrenaline-fueled cyberpunk world like you've never seen before. 👾 What’s Inside? Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes. High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit. 🎮 Download and Play! Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow! Credits ------------------------- Design Layout Coding Lighting Blender Toolkit VR Room By Flux ------------------------- ------------------------- Music: Karl Casey @ White Bat Audio ---------------------------------- Direct Contributions: Sixtoe: VPX Walls and Prims Around Scoop Primetime5k: Staged Flippers jsm: Standalone Patches mcarter78: Ram7p/Fleep Sound Fixes apophis: Physics material tweaks, ambient ball shadows Tomate: Ramps Rebuild AstroNasty: Playfield bottom third redesign, physics tweaks, cyberrace flyer In-Direct Contributions: Niwak: VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper) Apophis: Guidance and Advice Sixtoe: More Guidance and Advice eMBee: DMD Gif help Rawd: VR Room Support arelyel: Queue Script fleep: Fleep Sounds nfozzy: nFozzy Physics Wylte: Shadow Code / Inlane Slowdown Code Rothbauerw: Standup Code Oqqsan: DMD Message Code Testing: PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW. REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later) FlexDMD 1.9 + PLEASE NOTE: You need 64 bits. Welcome to future.
    349 likes
  11. Version 1.0.0

    4888 downloads

    "Prepare for the ride of your life!" VPW are proud to present No Fear: Dangerous Sports by Williams! This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly! Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine. Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!). A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done! Enjoy! VPW Extreme Extremers =================== Sixtoe - Extreme Balling Kevv - Extreme Modding Tomate - Extreme Tooling Apophis - Extreme Magnets yaakki - Extreme Mayonaise Tastywasps - Extreme Twerking Primetime5k - Extreme Flipping Smaug / Paladinarcade - Extreme Playfield Scanning Hauntfreaks - Extreme Backglassing. VPW Team - Extreme Testing Extreme Thanks To; ================ Ninuzzu - The Original Extreme Niwak & Toxie - Extreme Programming All options are available from in game menu accessed by holding both left then right magnasave. ** The option menu needs FlexDMD to be installed ** VPW Table Version Log ================== '001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget) '002 Kevv - Added Fleep sounds '003 Kevv - Implemented option to enable/disable center post '004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction '005 Kevv - Added dynamic ball shadow '006 Kevv - nFozzy drop target & standup targets '007 Kevv - Added Flupper domes '008 Kevv - Implemented lampz '009 Kevv - Implemented 3D inserts '010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, '011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing '012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff '013 Sixtoe - More work '014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes. '015 tomate - first test batch added. Table objects marked as not-visible '016 Sixtoe/apophis - Updated jump ramp magnet code '017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes '018 tomate - 2k batch added '019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff '020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates '021 Sixtoe - Stuff '022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection. '023 tomate - Several fixes on blender side, 2k batch added '024 tomate - More fixes and details added in blender, 2k batch added' '025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff. '026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically. '027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added '028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added '029 iaakki - Mayo light added for spinner flasher '030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!) '031 tomate - reworked ramp textures, rampOff textures added (not applied yet) '032 iaakki - more mayo, need to play more and see how it fits '033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections. '034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI '035 Sixtoe - Added VR Cabinet and Ba Sti VR Room. '036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons. '037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted '038 Sixtoe - Hooked some more VR stuff, hooked GI up again. '039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated '040 iaakki - balancing mayo lights '041 Sixtoe - Fixed sw67 position '042 Primetime5k - Staged flipper support '043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code. '044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks. '045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it. '046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one '047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support. '048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. '049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed '050 TastyWasps - VR Backglass brightened. 'RC1 Sixtoe - Various tweaks and fixes, script tidyup. 'RC2 Tastywasps - Missing sound fx on drain added. 'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added. 'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks. 'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets. 'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI. 'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.
    349 likes
  12. Version 1.1

    7262 downloads

    Butt-head: "It's about time, dumbass! What took you so damn long!? hh-huh-huh.".. Beavis: "Yeah, loser! heh-heh-heh." Me: "Yeah, I know, I know. Sorry guys, too much procrastination." Butt-head: "hh-huh-huh, he said 'ass'!".. Beavis: "Yeah, heh-heh-heh." Well, after 2½ years in the making and to celebrate three decades of these two snickering metalhead idiots who will never grow up or score, I am truly proud to finally present.. Beavis and Butt-head in.. "Pinballed." Thirty years ago, a cartoon show with this crazy duo aired on MTV that was so divisive that politicians were calling for it to be removed from the air. It was crass, it was filthy, but most of all, it was downright hilarious. Beavis and Butt-Head hocked a loogie into the pool of early 1990s pop culture and they've been doing it ever since with episode after episode and a few movies thrown in. As an homage to Mike Judge, Beavis and Butt-head, and to all of the older school pinball diehards out there, I created this table as it might have looked, and should have been released, back in 1993. Nothing fancy, no videos, etc. Just good ol' fun retro pinball! I want to thank Mr. J.P. Salas for his help(and patience) with the animation scripting and give a big shout out to the original 1991 table's script writers. That table script allowed me to start with a blank canvas to design and build my complete re-theme. I'd also like to thank the Visual Pinball and Vpinmame development teams! Without you, none of this would be possible! I hope that everyone who downloads this table has as much fun playing it as I did creating it. Cheers! Watacaractr IMPORTANT! PLEASE READ! What you'll need to do to make this table run correctly: 1. You MUST have Vpinmame 3.6 beta or later installed to run this table (it will not run correctly without it). Here is the link for the latest Vpinmame version zip file located atop the first page of toxie's post: https://www.vpforums.org/index.php?showtopic=27063&page=1 Make sure you install the correct version of Vpinmame (32 or 64bit). 2. Please place the included altsound folder "beav_butt" in to your altsounds folder in Vpinmame. 3. Please place the included "beav_butt.nv" file in to your nvram folder in Vpinmame. 4. Please place the included "beav_butt.vbs" file in to your scripts folder in VPX. 5. Please place the included rom "beav_butt" zip file in to the roms folder in Vpinmame. Do not unzip the file. This same rom is also available as a stand-alone file on this site and elsewhere on different sites. 6. Look for the directb2s (2 screen(4:3 ratio), 3 screen & 3 screen w/full DMD) files on this site and on other sites as well. Wheel logo for frontends also available. Note: These same instructions are included in the file That's it. Enjoy! "hh-huh-huh. You're gonna score!"
    339 likes
  13. Version 2.1

    5922 downloads

    In the darkened hall, the pinball's eerie call, A haunted house awaits, where ghostly thrills enthrall. VPW proudly presents our 13th blender toolkit based table (spoooooky)! It was just over a month ago that Apophis challenged Cyberpez with a scary proposition: update his Haunted House table with the latest techniques by Halloween. From there they summoned otherworldly powers of Rothbauerw and Tomate and the team found a way through the darkness with nothing but the glow of the pinball to light their way. VPW TEAM Cyberpez - Table maker, blender builder, and seance medium Apophis - Script toiler, undertaker Rothbauerw - Physics master, magician Tomate - Blender, baker, chef Hauntfreaks - Sideshow artist Sixtoe - Dust collector Testers – PinStratsDan, Primetime5k, BountyBob, passion4pins, bietekwiet, somatik, nFozzy, TastyWasps, Wylte, bord, Studlygoorite Notes: Use the in-game option menu to view many spooky options! Hold down both magnasave buttons before starting a game to open the menu. Yes, you need to use the magnasave buttons to operate flippers in the attic and basement, however you can optionally choose to use just normal flippers (at the risk of being cursed for life, so beware). Update your DOF config if you want to enjoy some minor enhancements
    338 likes
  14. Version 1.3

    9210 downloads

    WELCOME TO VOLKAN STEEL & METAL An Original by onevox & oqqsan onevox: Game Concept, Layout & Graphic Design, 3D Modeling, Sound Design oqqsan: Programming, Lighting Design, Special Effects, Animations, Game & Rules Improvements apophis: Fleep sounds, nFozzy physics, DOF, Consulting leojreimroc & sixtoe: VR Implementation Testing by VpinWorkshop: Bietekwiet, PinStratsDan, H3RBSKIx, leojreimroc, JoePicasso, Smaug, porggy, sixtoe, bord, iaakki, Thalamus, fluffhead, tyson171, Wylte, Arelyel Krele, Primetime5k, Robby King Pin Special thanks to Joe Picasso, the VPX dev team, and DJRobX & Rusty Cardores for SSF Attract Music: Industrial Elegance by Gooseworx Volkan Steel & Metal is a unique game with toggled scoring where some strategically placed targets change scoring to Player 2 (Robert Baron), and others change it back to Player 1 (Capt. Tweed). In a one player game, your goal is retain as much of the "money" as possible. Once a score is awarded, it is retained by the player. Hold Left MagnaSave button to display game info, Right MagnaSave to flip pages The backstory will help understand the rules and concept: Volkan Steel & Metal is an original game design based on a late 1800s Steampunk metal factory founded by Capt. Augustus Tweed in the town of Irongate. The Company found massive success with Tweed's discovery that Strontium, when used in alloys, makes metals stronger and lighter. This proved valuable in the development of Steampunk airships, devices and prosthetics. Competitors were unsuccessful in re-creating Tweed's formulas, so their tactics turned ruthless. Tweed's sister, Abigail, naively met and married Mr. Robert Baron while in college, and convinced her brother to hire Baron at Volkan to improve their standing in the community. But Tweed suspects Baron is trying to take control of the Company, or is a spy trying to steal the formulas. Robert and Abigail think Tweed is paranoid. Your goal is to complete orders for metals and alloys while retaining as much of the Volkan’s profits. To complete an order, you will need Coal (saucer) to stoke the Blast Furnace (upper left VUK) and raise the temperature. You will also need a certain amount of Steam and Electricity for each order to run the factory. And, of course, the necessary ores needed for each order: Iron, Copper, Tin, and Zinc bumpers & Carbon standup. Plus, Volkan’s secret element: Strontium drop targerts. Once everything is collected for each order, the Blast Furnace door opens in the upper center. A successful shot completes the order. TOGGLED SCORING ONE PLAYER GAME Build your fortune by running Volkan Steel & Metal. Your money is collected in Tweed’s bank account. But your scheming brother-in-law, Robert Baron, will STEAL your money and MEDDLE in your affairs if you’re not careful. Two Baron Blue standups switch scoring from Tweed's Player 1 score to Baron's Player 2 score. Two Tweed Green targets switch scoring from Baron’s score back to Tweed’s score. Play as Baron! Use flippers to choose if you want to play as Tweed or Baron before launching Ball 1. TWO PLAYER GAME Must be selected before first ball is launched. In a two player game where Tweed is Player 1 and Baron is Player 2, both players can add to their own score and switch scoring to their opponent with the Blue and Green targets. So keep an eye on the center console (apron) light, playfield lights or backbox to see who has control. Player with the most money at the end of the game takes control of Volkan. Hold Left MagnaSave button for game info, Right MagnaSave to flip pages
    335 likes
  15. Version 1.29

    7200 downloads

    Deny Everything. Trust No One. The X Files was released by Sega in 1997 with a production run of only 1500 units. I noticed that the X Files for VPX was in need of the newer VPW enhancements as this version is based off Sliderpoint's 2016 version (then based off JPSalas version 2011!). There have been many improvements to VPX (from the VPW team) since 2106 to make it play better plus there were a few bugs and gameplay issues to balance. Additions / Updates: * nFozzy Physics * Fleep Sounds * Flupper Domes * Dynamic Ball Shadows * LUT Selector (hold left magna then press right magna) * Playfield image enhanced for better clarity * Desktop background updated to a clean, minimal look. * 2 Hybrid VR Rooms (Deluxe and Minimal) (Thanks Sixtoe, Basti and Rawd for the templates as always) * Ball Size change to accommodate previous mod's slightly larger table size. (thanks Apophis) * Many small tweaks and code clean-ups. The physical X Files pinball machine is known for playing as a difficult shooter with tight shots and some brick shots that can catch you off guard. This digital version replicates those tight shots in the inner orbits and ramps so expect some real satisfaction when you are able to hit those shots! Commendations: Thanks to the original Sega team listed in the IPDB link. Thanks to the original authors, JPSalas and Sliderpoint for a very solid recreation of this table. Thanks to the VPW team, Studlygoorite (for the original vpx file) and the following testers: PinStratsDan, Apophis, PrimeTime5K, Sixtoe, Lumi, Smaug Enjoy!
    325 likes
  16. Version 1.1

    6931 downloads

    "The Ultimate Hard (Pinball Machine) Drive" The latest in Sixtoe's "lets build the hardest machines in pinball", VPW are proud to present Johnny Mnemonic by Williams! v1.1 - Brighter default environment lighting. Improved ramp textures, decals, and refractions. Some mesh optimizations. Fixed: playfield reflections, EB buy-in button, and Access Code 2 insert light This was started way back in April 2021 because, like Iron Man, there wasn't an accurate version available, with the only available version being an old vp9 conversion. Sixtoe prefers to work on tables which don't have a "modern" version, so the process began to build from the ground up using all new assets. It was finished to a certain point quite a while ago but we decided to wait for VPX and Niwaks toolkit project to catch up before going for another big render job, so it's sat there for about a year waiting, but now everything has caught up so here it is! Like Iron Man, this is known as being an incredibly fast, brutal and unforgiving machine, don't expect many long games! VPW Hackers ========== Sixtoe - Table-side full scratch build and scripting, VR Room - Dolphin Wrangler. Tomate - Graphics modeling and rendering - 3D Street Preacher. Apophis - Toolkit script-side integration, miscellanious script magic, ramp refraction probes - Neuromancer. Iaakki - Glove, Matrix and Diverter - Handy Man. Flux - Various Tweaks and assistance - LoTek Support. Niwak - Blender Toolkit. EBisLit - Playfield images. Clark Kent - Plastic scans. Baldgeek - Buying JM Glove. Dazz - 3D Scanning JM Glove. Leojreimroc - VR Backglass. Scampa123 & RobbyKingPin - Tweaks. Testing - PinStratsDan, Lumi, Tastywasps, Luk, BountyBob, bietekwiet, Clark Kent, CalleV, jsm174 - VPW Yakuza Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. This uses a heavily modified version of DJRobX's glove and matrix code from Alessio/DJRobX/Ninnuzzu's version. THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 and VPinMAME 3.6 https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1347-3d585e7 THIS RELEASE ALSO NEEDS VPinMAME 3.6 TO GET BEST RESULTS https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419 (it's recommended to get a newer build from github actions though)
    320 likes
  17. Version 1.2

    5590 downloads

    “Aaaahhraaaaa!!” This was a real team effort that spanned over a year. Special Force is an underappreciated, grubby, rowdy, 80’s war movie pin. Kinda feels like you got dropped into a bad version of Rambo (but in a good way!) We hope you enjoy. VPW Platoon Apophis - Blender work, table work, scripting, physics tuning Flux - Blender work, toolkit scripting and fixes Cyberpez - Blender work and support Sixtoe - Table building and VR work ArmyAviation - Playfield photos, plastics scans, expert testing (owns the real table) EBisLit - Inital playfield stitch TastyWasps - VR room integrations, backglass and desktop digits Benji - Blender and refraction probe help HauntFreaks - Backglass resources Bord - Modeling help Mlager8 - Support Cliffy - Desktop backdrop VPW Testers - PinStratsDan, Studlygoorite, DGrimmReaper, DarthVito, BountyBob, somatik, Colvert Special thanks to: Siggi - Playfield redraw 3rdAxis - The jungle VR room Toxie - Fixed some VPinMame issues for this game Destruk & TAB - For their VP9 table that was used as a reference Niwak and the VPX team for everything they do
    312 likes
  18. Version 1.0.0

    4201 downloads

    Beleive it or not, this VPW mod was started in June 2020! Based on the JPSalas version, this is one of the very first mods VPW attempted and has probably gone through more versions and more sets of hands than any other of our projects before, every time getting updated with whatever we were doing but never actually making it to release. Finally mcarter78 finally accepted the mission of getting it over the line and out the door, and here we are! (finally!) VPW Oddities ============ - mcarter78 - Project lead (well, the latest one anyway) - iaakki - Loads of stuff - Benji - Loads of early developement stuff - Sixtoe - All sorts of things - Apophis - Code & Tech support - RothbauerW - Varitarget support - Bord - Playfield mesh & physical scoop. - Hauntfreaks - Playfield image adjustments, cabinet and backglass images. - TastyWasps - VR Room and tweaks - PT5K - Staged flipper support - Ebislit - Early Insert work - Kingdids - Stern Bumpercaps - Kevv - Stripping and scanning his RBION for plastics - Wylte - Getting irl references - Passion4Pins - Additional graphics help - VPW team through the years - Testing - JPSalas - Original Version All options are available from in game menu accessed pressing F12
    308 likes
  19. Version 1.22

    4980 downloads

    Bada Bing! This Sopranos upgrade project started out with a request from iDigStuff to put some of the modernizations into the older Sopranos table from Freneticamnesic. The sound on the Sopranos ROM is low quality and iDigStuff has now released a stellar altsound that cleans up all noise and distortion. The link for the altsound is at the end of this description. Thank you to all the previous authors who worked on this table which include: JPSalas, Freneticamnesic, 32assassin, randr, zany, dark, bodydump, Sixtoe If any previous author who contributed to this project was missed, please private message me. So, just like that, bada bing, these upgrades were added: * nFozzy/Roth Physics * Fleep Sounds * Hybrid Dual VR Rooms with assets from Sixtoe and Senseless * Flupper Domes * Dynamic Ball Shadows * Roth Stand-Ups * Multi-Ball Cradle Collisions * LUT Selector * Playfield / Plastics Upscales by redbone * Desktop Rails and Lockdown Bar by passion4pins * Texturized Side Blades by mcarter78 * Play Balance / Lighting Tweaks Also, a big thank you to the Stern team that created this pinball machine in 2005. Now, go work your way up that ladder and become "The Boss". iDigStuff's AltSound Link: https://vpuniverse.com/files/file/18255-altsound-20-the-sopranos-stern-2005-original-normalized-and-cleaned
    306 likes
  20. Version 2.2

    23191 downloads

    Version 2 is out.. IdolCrasher had all kinds of amazing suggestions for me to implement. download this new version and check them out, and oh yeah tons of bug fixes, sorry about those.... Please report any issues, suggestions, feedback to our Discord Channel https://discord.gg/9fdmHgEu -- Link valid until 12/11/23 Pinball Wizards are proud to present to you an original concept based off the PC game Darkest Dungeon. This pinball table provides a combination of pinball, RPG with heavy RNG (random number generation) elements. Virtually every game will be different from the last . Herbski1x and I would like to thank all those that helped us get this game developed/polished and presented to the community. REQUIREMENTS VPX 10.8 beta 5 ( beta 7 has been known to crash on this table) PinUP Beta 150 or later Please take some time to read the provided rules as this game has a rather complex ruleset. Notes Rulecards are also available in game by selecting the addcredit key -- this can only be done when a ball is sitting in the plunger lane and only one ball is on the table. Some LUTS are available via the normal method of holding down the left magna save while hitting the right magna save to bring up the menu. This can only be changed prior to the game starting and will automatically be saved. ' CREDITS: ' JPSalas Original Table "Wrath of Olympus" ' MerlinRTP VPX Table Lead, PUPDMD, Ruleset Design ' H3rbski1x Original Concept,Pup Graphics, Ruleset Design ' Oqqsan Table Scripting, 3D Inserts, Popup Targets ' Tastywasps,Rawd VR Room ' Astronasty Playfield Artwork, VR Cabinet Art 'KGLauer Voice-over ' Anthem PuP Videos ' Superhac Table Scripting, Rules Doc ' JoePicasso 3D Models ' DarrinVPCLE DOF Config ' Smaug Attract Video ' nFozzy/Rothbauerw Physics ' NailBuster Pinup Player, PUPDMD ' Arelyel Krele Advanced Queuing System ' Fleep Mechanical Sound Engineering ' PrimeTime5k Staged Flipper Code ' RetroG33k PuPDMD Foundation ' Core Testers pinballgramps, pinstratsdan, primetime5k,spatolar ' Additional Testers passion4pins, loadedweapon,pegula0420, 10mmsocket
    303 likes
  21. Version 2.1

    7678 downloads

    Autobots roll out! This great table has been in the hands of many before I touched it. gtxjoe and freneticamnesic made the first version in VP 9.9. JPSalas made the VPX version. HauntFreaks made the detail mod. UnclePaulie brought JP's version into VR. SG1bsoN made the lighting mod based of HauntFreaks version. And this mod started out as SG1bsoN's version. It has branched off so much from the first VPX version. JP also kept on updating and innovating his version. So I decided to try to merge it all back into this VR-hybrid version. I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best! Update v.2.1: The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit. So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer. So I basically had to throw out everything and start over, so I did exactly that and much more. Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes. The Allspark works like a Flupper Dome, new PWM on GI. All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now. I also updated all nFozzy/Rothbauerw physics to the latest standards. And I added support for FSS so all formats are now fully supported. I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations. He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max. To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows. This table requires VP 10.8 RC3 and VPinMame 3.6-929 or higher when available to ensure the best gameplay experience and supports both 32 and 64 bit. I would only recommend using released versions and try to stay away from the actions page because it seems like for every fix they got they also can break something else. Only if you are having performance issues I'd carefully try one of those versions I don't recommend. That's on your own risk to do so. VR-Hybrid version by RobbyKingPin, TastyWasps, Retro27, HauntFreaks, HayJay, Nestorgian, fluffhead35 & DaRdog81 This mod contains the following improvements: - nFozzy/Rothbauerw physics and Fleep sound with Rothbauerw standup targets - VPW Dynamic Ball Shadows - VPW Options UI with LUT and a great amount of customized items to choose like custom aprons, instruction cards, sideblades and speakerpanels - PWM GI, flashers and inserts plus the option for non modulated lights and a failsafe if you don't use VPinMame 3.6, altough you really should because PWM is looking really good - Flupper Domes, Inserts and Allspark - Support for DT, FS, FSS and VR - Compatible with the Standalone player - 2 VR Rooms Perfect pairing with backglass made by HauntFreaks. Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass. Who did what on this project? RobbyKingPin: - nFozzy/RothbauerW physics,Fleep sound and VPW Dynamic Ball Shadows added (Updated v.2.1) - VPW Options UI with LUT and a great amount of customized items to choose - Flupper Domes plus extra options like the new PWM flashers added with help from Apophis (PWM requires VPinMame 3.6 but the table will still run in 3.5 on simpler modulated flashers) - More light tweaks to more modern standards based on VPW's settings (Updated v.2.1) - Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip - Adjusted the height on a non working switch on the left ramp - Left ramp adjusted height suggested by Apophis - Right ramp slightly adjusted for cleaner shots suggested by Sixtoe - Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic - New ball image HDR and scratches based on VPW's tables - Added new hit animation on Optimus Prime (v.2.0.1) - Fixed a few sound issues, some were clashing with Fleep sound (v.2.0.1) - Lowered the Mudflap and Skids targets (v.2.0.1) - Flipper Collision Cradle code added (v.2.0.2) - Fixed an issue with the ball release sound (v.2.0.2) - Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3) - Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3) - Fixed Fleep codes being too loud (v.2.0.3) - Updated PWM on flashers, GI and Inserts and added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (v.2.1) - Added RothbauerW Standup Target codes (v.2.1) - Added new apron primitive from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (v.2.1) TastyWasps: - VR Templates added, assets from UnclePaulie used. - Changed light settings based on chokeee's settings on Elvis. - Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1). Retro27: - Custom VR cabinet with Tournament mode button and adjusted backbox. - New textures for the cabinet. - New Apron and new textures for the apron and instruction cards. - JP's custom sideblades added. - Tournament Topper and Custom Decal for the DMD/Speaker panel. - Added new primitive for the final custom DMD/Speaker panel (v.2.0.3). HauntFreaks: - HQ Backglass image created. - New textures for the VR room created (v.2.0.3). HayJay: - Slight tweaks to Optimus Prime area and Allspark saucer area. Nestorgian: - Fixing issues with balldrop sounds on the ramps. fluffhead35 (v.2.0.1): - Updated the hit events on the end ramps. Changed the materials on both end ramps. Adjusted right end ramp to be like left end ramp. - Added Ball Drop sound on right ramp. - Fixed the options menu from showing on the textbox, thanks to apophis. - Added hit sound to metal wire below flipper. DaRdog81 (v.2.1): - Added VR Mega Room Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, DarthVito. Shoutout to Apophis, iaakki, jsm147, Sixtoe, Carny Priest, Smaug, Peter Cullen, Christopher Collins, Scatman Scotters, Cliffy, SG1bsoN, HauntFreaks, UnclePaulie, JPSalas, gtxjoe, freneticamnesic, Draifet, Bord, BorgDog, ROM and Slamt1lt. - If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock! - And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock! When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
    303 likes
  22. Version 1.0

    3090 downloads

    Welcome to Jurassic Park! Dark's original table rebuilt and brought into the toolkit era. Flux started this by getting the table ready for the blender toolkit, Sixtoe gutted and rebuilt the layout in VPX and we were on our way to Isla Nublar. Apophis roared into action with all the standard VPW bells and whistles and DaRdog added a deadly Mega VR Room. Many others helped make this another fantastic table so....How about another tour of the park? VPW Park Staff Flux - John Hammond Sixtoe - Dr Vpx Grant Apophis - Dr "Will find a way" Malcolm DaRdog - "Hold on to your butts" Mega VR Room Rothbauerw - T-Rex Diagnostics TastyWasps - VR Backglass Primetime5k - Staged Flippers Mcarter78 - Ramp Sounds DGrimmReaper - VR Minimal Room & Scripting Lab Testers - DarthVito, TastyWasps, Cliffy, HayJay, Benji, Tomate, Somatik, Bietekwiet, Bord, BountyBob, H3RBSKIx, Geradg, FlintBeastwood, Lumi, Colvert, lminimart, Studlygoorite Required Software (64-bit versions) VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
    300 likes
  23. Version 1.1

    3966 downloads

    GIMME SHELTER! Prepare to shake, rattle, and roll your way through the epicenter of VPW's latest masterpiece, Earthshaker! Created by Bally/Williams in 1989 and designed by the seismic duo of Pat Lawlor and Larry Demar, this System 11 pin is a timeless classic. Break out your Richter scale of fun as VPW is ready to rock your world. The main objective of Earthshaker is to complete the Earthquake Institute's prediction for today. The predicted zones are lit in the windows of the building toy and to complete each prediction you must visit the lit earthquake zones; -Zones 1, 2, 3, and 4 are the standup targets -Zone 5 is the eject hole -Zone 6 is the loop under the Fault Zone (CA/NV) -Zones 7 and 8 are the right and left return lanes -Zone 9 is the captive ball Once you complete all the predicted zones, a lock is enabled and the bonus multiplier increases! Lock your first ball up the right ramp or in the drop hole. Then lock your second ball up the right ramp, plunge your third ball, and your MULTIBALL will begin! This tribute to one of pinball's best machines wouldn't exist without the immense talent from VPW and its support. I may be listed as the project lead, but the true credits go to "tremor-ific" expertise of Apophis, Tomate, Sixtoe, UnclePaulie, TastyWasps, Bord, Benji, Oqqsan, rothbauerw, Fliptronic, Niwak and our quake-tested testers PinStratsDan, Cliffy, Lumi, Darth Vito, Studlygoorite, jarr3, somatic, DGrimmReaper, and Bietekwiet. Building upon the original works of 32Assassin, I hope you look at the names above and realize how much hard work was done here. Truly, thank you everyone. - Friscopinball So, get your flippers warmed up and get ready to feel like you're right in the middle of a fault line, Earthshaker is the aftershock you've been waiting for. *Secret Bonus: Check out the amazing Sinking Institute mod that even original owners didn't get with their pin 🙂 VPW Seismologists Friscopinball - Project Lead, asset scans Tomate - 3D Modeling and Rendering Sixtoe - Building Physical Table, Lots of VR Stuff Apophis - Blender toolkit scripting, physics updates, animations, options UnclePaulie - VR backglass and alphanumeric DMD TastyWasps - Additional physics, Fleep updates, Deluxe VR Room Bord, Benji & Oqqsan - merged WIP versions, physics updates Primetime5k - Staged flipper functionality, testing Niwak - VPX Blender Toolkit, VPX Part Library VPW Testers - PinStratsDan, Cliffy, Bietekwiet, Lumi, Darth Vito, Studlygoorite, jarr3, somatic, DGrimmReaper Fliptronic - Playfield assets, research Based on works by 32Assassin Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
    297 likes
  24. Version 1.25

    4573 downloads

    Welcome Aboard! Popeye Saves the Earth was released by Bally in 1994. The physical pinball machine is the last machine produced as part of the "SuperPin" line which incorporates a wide body design. I noticed a post on a VPin Facebook group that mentioned the Popeye digital version could really use a remaster but people thought it might not get any attention. I checked the current Visual Pinball offerings for Popeye and, indeed, the game looked beautiful but was in need of new physics / sounds / VR Room, etc. Game On! The intention on this mod was the obvious upgrades to modern physics/sounds, etc. but I also wanted a bright, colorful and light-hearted digital version that captures the beautiful color scheme. Additionally, there are some script options that can harness the black and white origins of early Popeye cartoons that can be turned on or off. Sample images are below. Brightness levels are also available via magna save buttons. A big thank you to the previous authors listed on this file including mfuegemann (2014!), JPJ Team PP, Psiomicron and anyone else that might have contributed to earlier versions of this title. Please contact me if anyone was missed. Also, a major thank you to the original Bally team who created this title back in the mid 90s. The following improvements have been made to this version: * nFozzy Physics, Fleep Sounds, TargetBouncer, VR Room, Corrected Geometry for Table Sizing, Lighting Tweaks, Dynamic Ball Shadows, Multi-Ball Cradle Physics, Script Organization, Graphic Improvements, Dimmer Level (LUT) Selector, Gameplay Balance - TastyWasps * Playfield Element Upscales - MovieGuru * VR Upscales & Assets - Hauntfreaks, DGrimmReaper & Psiomicron * Incandescent Lighting Option - Hauntfreaks * Testing - VPW Team Now, go eat some spinach and kick the s**t out of Bluto!
    290 likes
  25. Version 1.10

    4646 downloads

    "Get Ready for Big Buck Hunter Pro!" Here is a modern update to Big Buck Hunter Pro (Stern 2010) to improve the play experience and enjoy some upgraded visuals. Original table by 32assassin, 85vette - 2019 VR Room upgrade by Retro27, Sixtoe - 2021 Modern Upgrade - 2024: * nFozzy/Roth Physics * Fleep Sounds * Hybrid VR "Lodge" Room Integration with Assets from retro27, Hauntfreaks and DarthVito * Playfield / Plastics Upscales by redbone * Flupper Domes * Dynamic Ball Shadows * Roth Stand-Ups * Multi-Ball Cradle Collisions * Plastic Ramp Refractions * LUT Selector * Various other tweaks by Hauntfreaks * Play Balance / Lighting Tweaks Commendations: Thanks to the original Stern team listed in the IPDB link. Thanks to the original authors: 32assassin, 85vette, Retro27 and Sixtoe for a very solid recreation of this table. Thanks to the VPW team and the following testers: PinStratsDan, BountyBob, DarthVito, bietekwiet, passion4pins, redbone, DGrimmReaper If any authors were missed in any of the credits, please direct message me and credits will be updated. Now... Time to Hunt Those Multi-Balls!
    289 likes
  26. Version 1.36

    4654 downloads

    Are you ready race fans? Indianapolis 500 is a hidden gem released in 1995 from Bally. There was a previous VPX version from Dozer/Sheltemke/Flupper (version 1.20) that looked amazing. The version just needed to be upgraded to some of the newer physics / sounds and other VPW enhancements to put that final polish on the surface. Scripting Improvements: * nFozzy physics / sling corrections * Fleep mechanical and ramp sounds (SSF) * Dynamic Ball Shadows * Flupper Domes (Better looking dome flashers) * Playfield Mesh (more realistic saucer physics - Thanks Apophis!) * VR Room (Thanks Sixtoe for the standalone VR Room assets!) * Very basic lighting changes to add more contrast. Gameplay Improvements: * The previous version needed some very slight geometry tweaks to get a more accurate real machine feel as it was tested against a real machine locally. * The difficulty level was increased a bit from the original version to also be more in line with what the real machine presents. * The speed of the game is fast and furious. Get your reflexes ready! Commendations: Thanks to the original Bally team listed in the IPDB link for another one of their '90s pins that stand the test of time. Thanks to the original authors, JPSalas/Dozer/Sheltemke/Flupper for a very solid recreation of this table. Thanks to the VPW team and the following testers: PinStratsDan, PrimeTime5K, Colvert, Robby King Pin, BountyBob, Wylte, ClarkKent, Apophis, chugalaefoo, Smaug Now... Enjoy Your Victory Laps!
    289 likes
  27. Version 1.3.11

    5928 downloads

    This version was updated by a couple of the legends from the VPW group; fluffhead35 and tomate Notes at the top of the script on changes since the last version 1.22. Any bugs or notes post to the comments and the guys will check and potentially update. I'm pretty sure this is 10.7 but read the script. Enjoy!
    284 likes
  28. Version 1.2

    4013 downloads

    *** use 10.8 beta 7 or higher *** Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Sound tuning by DjRobX Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM 2. Check the flasher sync script option, to sync the flashers to your refreshrate version 1.2 - nFozzy/RothbauerW physics and Fleep sounds added by Robby King Pin - VR stuff from Sixtoe / Tastywasp of the table to make the table hybrid by Robby King Pin. - Corrected flippers and the area around by Clark Kent. - Flipperbats added from Flupper's Whirlwind by Robby King Pin - New wire ramp at the plunger lane created by Tomate - Added codes for Dynamic Ball Shadows by Robby King Pin - Fixed all VR "Laser lights" by leojreimroc - Readjusted all side blade flashers to fit table by leojreimroc - Changed Plunger release speed to 100 by leojreimroc - Big Foot motorsounds added by Robby King Pin - Added VR plunger animation and Added VR flipper button animations. by TastyWasps - VR Backglass redone by leojreimroc - Apophis Reworked GI fading code. Brightened bats - Using light _animate sub in GI fading now by Apophis. Tweaked DN slider slightly again. - Lowered flipper strength and slingshot force by recommendations from Clark Kent and Apophis - Staged Flipper codes added by Primetime5k - Edited cabinet texture by Robby King Pin with new PS images from HauntFreaks - Added VPW Options UI and disabled DesktopVPXDMD to stop interfearing with the menu by Robby King Pin - Redid all the ramp textures with refraction, new texture and normal map (Flupper) - Redid all the insert lighting and some of the flashers (Flupper) - Retextured the VR room (Flupper) - Tweaked the playfield image (Flupper) - Tweaked the lost mine kickout (Flupper) - changed environment image (Flupper) - VR cabinet Topper by Retro27 - Standup targets updated by RothbauerW A great special thanks to the entire VPW team for the intense amount of help and testing during the 6 month update period
    270 likes
  29. Version 2.1.1

    3608 downloads

    Hurry hurry, step right up! At the end of 2023 I got a request from ClarkKent. He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit. Clark also added new plastics with highres scans. He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it. For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats. It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago. I also made a request to our latest soldier DarthVito to help me get this baby into VR. We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage. So what started as a simple mod turned out to be my first major overhaul. Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today! VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee. Represented in chronological order of people who entered on this project. This table requires VP 10.8 RC1 and VPinMame 3.6-822 or higher when available to ensure the best gameplay experience and supports both 32 and 64 bit. I would only recommend using released versions and try to stay away from the actions page because it seems like for every fix they got they also can break something else. Only if you are having performance issues I'd carefully try one of those versions I don't recommend. That's on your own risk to do so. I have heared some people were still having issues and some even started making changes into the script to make it work. I cannot recommend doing this because I have added a menu inside the table with plenty of options. Hold the left magnet then press the right magnet. Browse through with the flippers and look for the option that says Mod.Flashers(Restart). Change the setting that says PWM to Off. Press the left magnet key twice to close the menu, and then close the table and restart it. This mod contains the following improvements: -New Playfield, plastics, cabinet and backglass textures made from proper scans. -nFozzy/Rothbauerw physics and Fleep 2.0 sound with Rothbauerw standup and drop targets. -Flupper Domes, Bumpers, Inserts and Flasherlamps. -nFozzy Lampz to control the inserts. -PWM GI, flashers and inserts plus the option for non modulated lights and a failsafe if you don't use VPinMame 3.6, altough you really should because PWM is looking really good. -Sidewall flasher reflections. -VPW Dynamic Ball Shadows. -VPW Options UI. -2 VR Rooms. -Support for DT, FS, FSS and VR. -Compatible with the Standalone player. -New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table. -Refraction on the clear ramps. -Flupper's flipperbats from Whirlwind and White Water have been added and edited. -A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 135 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!) Some assets and codes that have been used came from other creators: -melon: Original VP9 version of this table. -Sliderpoint: Original VPX version of this table. -JPSalas: Mechcode for DT mysterywheel and GI lights. -Senseless: VR Gameroom assets. -MikeDASpike: VR Backglass codes and assets. -Cliffy: Siderail images and backdrop for DT. Who did what on this project? ClarkKent (The Operator and Project Starter): -Added new playfield texture with the proper scans, rebuild the entire table to match. -Added new plastic textures and made small changes to them in the editor. -Giving assistance to ensure everything is pixel perfect as usual. -Providing acces to a full library of images with the higest details I have seen yet so far. -Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact. -Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable. -Constructed nice scoop primitives for the spookhouse and the boomerang. RobbyKingPin (Ride Mechanic and Project Leader): -nFozzy/Rothbauerw physics and Fleep 2.0 sound. -VPW Dynamic Ball Shadows. -Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recomandations from HauntFreaks. -Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas. -Added Flupper's flipperbats from White Water and changed the texture, also changed light settings to match Flupper's settings. -Changed the through, made it simular to VPW's Bad Cats. -Improved all lights and normal flashers, copied insert lights and GI lights from JPSalas and changed the settings on the GI lights to match VPW's settings and added some missing lights. -Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays. -Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins. -Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers. -Fixed some missing switches. -Added Flupper Domes with edited primitives & Flupper Bumpers, converted 2 Flupper Inserts to work with the Flupper Domes code and created a brand new Flupper Flasherlamps code for the primitives underneath the plastics. -Added VPW Options UI. -Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass. -Added Rothbauerw standup and droptarget codes with help from Rothauerw & Apophis to get everything working as it should. -Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created. -Fixed an issue with the shadows. (v.2.1.1) -Swapped upper left flasher on the playfield. (v.2.1.1) -Fixed intersecting models z-fighting on the wireramp and biff bars. (v.2.1.1) -Converted png images to webp. (v.2.1.1) DarthVito (Cotton Candy and VR Wizard): -Added VR models, used assets from Senseless. -Added a nice VR Game room with arcade machines and the new minimal room provided by HauntFreaks. -Added new VR background with elite looking framed posters. Flupper (Track Master and Light Settings Expert): -Created a more blurred environment image, more friendly (less jaggies) for desktop. -Lowered the "amount" in the "shadows" .material. -Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8. -Made a primitive and a texture for the shooter wireramp and biff bars. TastyWasps (Fireworks Lead and VR Grandmaster): -Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements. -Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects. -Animated the plunger and flipper buttons. -VR Cab graphics from HauntFreaks installed. -On/Off VR Backglass from HauntFreaks installed. -VR flashers / digits repositioned for new VR assets. HauntFreaks (Imagineer and VR Cabinet Textures and Backglass Specialist): -Reworked all VR cabinet textures. -Made a new set for on/off VR Backglass. -Manually moved all the flasher on the VR BG to their correct positions. -Help with making the Flupper Bumpers look like red instead of orange. DGrimmReaper (Did Something Amazing, The VR Mechanic): -Added PinCab_Backbox_Neck primitive. -Fixed arcade machines and removed primitive4 which was a moon in senseless room. Apophis (Some dude, but in reality a Lifesaver on this project!): -Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project! Chokeee (Confections and Special Effects Enhancer): -Added Flupper Inserts controlled by nFozzy Lampz. -Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights. -Added extra flashers for wall reflections and changed some metal materials. Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate & wrd1972 Shoutout to Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw. If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock! And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
    268 likes
  30. Version 1.46

    3385 downloads

    Ahoy Skipper! Gilligan's Island was released by Bally in 1991 with approximately 4,100 produced. A campy theme with wide appeal and a very simple rule set that makes for a whole lot of fun. The original Visual Pinball version of Gilligan's looked great from Dark and mfuegemann and rothbauerw further expanded on that version with vast physics improvements. There were some other areas of improvement that needed to be addressed with some of the modern technologies offered by VPW libraries. What you will find is a great looking and smoother playing version of this game that makes for a fun flip session! Here are the improvements and pedigree of this table: Based on the original Visual Pinball mod from Dark and mfuegemann (2016) Further refined on rothbauerw physics and subway models VR Room based on Arvid's standalone VR Room TastyWasps * nFozzy/Roth Physics, Fleep Sounds, TargetBouncer, VR Room * GI Lighting Improvements, Dynamic Ball Shadows, Multi-Ball Cradle Physics * Modulated Flashers, LUT Selector, Gameplay Balance * Physics - rothbauerw * Scripting Tweaks - apophis, Sixtoe * Playfield Upscale - redbone * VR Upscales / B2S Backglass - Hauntfreaks * VR Backglass - leojreimroc * Testing - bietekwiet, bountybob, Studlygoorite, mcarter78, Primetime5k, passion4pins, PinStratsDan Land Ho!
    268 likes
  31. Version 1.09

    4125 downloads

    This version of Star Trek Enterprise Limited Edition is a re-upload from VPinball done by nFozzy (with his permission). This vpx file dates back quite a few years now and represents one of the few tables that nFozzy authored. nFozzy is primarily known for his physics works and other contributions that make the Visual Pinball software much more realistic. The amazing part of this VPX version is that it looks and plays like something that would be released these days which is an homage to nFozzy's talent and it would be a shame not to have this version available for other VPin players to enjoy. This version even uses early iterations of nFozzy's physics which are a bit different from a scripting basis but the results still feel just like any modern nFozzy physics implementation. There were other authors mentioned in the VPX file which nFozzy credited: * EOStimer script taken from HMLF by Wrd1972 and Rothbauer * Round flasher caps by Zany & Dark * SFX by Knorr and Clark Kent * Ballshadow routine by Ninuzzu * Much thanks to JesperPark for targets, vengeance images and plastic scans * Some redrawn playfield elements courtesy of Neofr45 nFozzy gave permission to add any upgrades which really were minimal as only Fleep sounds, a VR Room (thank you Sixtoe) and a few other small tweaks were made. The game simply didn't need much to be improved but it got a few goodies added. I want to thank nFozzy for allowing me to share this with the community and thank him for his contributions to the core of many Visual Pinball titles.
    265 likes
  32. Version 1.27

    4158 downloads

    Light 'Em Up! What goes great with pinball? Speed and Muscle Cars. What makes it even better? Great Tunes and a Mustang! This mighty workhorse was released in 2014 by Stern and features fast action game play and an actual turn table rotating with a Mustang in the middle. Dozer and team put together a beautiful rendition of this pin a few years back and the lighting and visuals are still top notch to this day. Of course, some features on older Visual Pinball tables get antiquated and need to be re-mastered / modded with upscaled graphics, physics, sounds, etc. and the VPW libraries never fail to deliver. Some new goodies were added such as the incredible VR arcade room from Senseless which is a script option and pictured below also as well as a few other options. All in all, this table received this "tune-up" while at the shop: * nFozzy Physics, Fleep Sounds, VR Room, Flupper Domes * Lighting Tweaks, Dynamic Ball Shadows, Multi-Ball Cradle Physics * Script Organization, Ramp Refractions, Gameplay Balance, PWM Flashers * VR Cabinet Assets - Senseless * Playfield Upscales - MovieGuru * Arcade VR Room Assets - Senseless * Arcade VR Room Setup - DGrimmReaper * Testing - VPW Team Thank you to the original authors mentioned both online and in script. Dozer, Dark, Stefenaustria, Senseless Also, a big thank you to the Stern team that created this beautiful trophy. Go burn some rubber!
    264 likes
  33. Version 3.0

    3575 downloads

    Welcome to my Dr. Dude refresh - version 3.0 for VP10.8. This table has undergone a tremendous amount of refinement with countless new visual details, all-new lighting, all-new physics, better sound effects additional table options. The table now uses a Primitive Playfield which allows for very realistic saucer (VUK) ball physics. Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx, Bord, Apophis, Brad1X, TasyWasps, sixtoe, and leojreimroc for heavily contributing to this latest refresh. Can't thank you guys enough. The table includes all of the tips and tricks I have learned over the years as well as many of the PROs in the community, and really looks and plays better than ever. Please refer to the script for additional credits and table options. Big thanks to GTXJoe for allowing me to complete the table he started. Hope you guys enjoy it. All table Options available at the beginning of the script: -VR room -GI Color change mod -Bumper caps color mod -Select the apron color and style (sys11 and WPC) -Select flippers style (sys11 and WPC) -Add or remove Cheater Post in center drain -Add or remove the special effect "Excellent Ray Beam". The "Dr. Dude" re-mastered playfield and plastics graphic files are only authorized to be used free of charge and may not be altered, redistributed, reused or sold without direct permission from Brad1X.
    264 likes
  34. Version 1.0

    2618 downloads

    It’s about time! This project started with ArmyAviation’s great playfield redraw and initial table build. Apophis played the table and instantly loved the unique gameplay. Inspired, Apophis decided to use this project as his first serious attempt at fully rendering a table in blender… so it took a while. Thanks to the team for all the help! Enjoy. VPW TEAM Apophis - Project lead, 3D modeling/rendering and script integration, physics, sounds, VR room ArmyAviation - Playfield and plastics redraw, initial table build TastyWasps - VR backglass scripting Primetime5k - Extensive testing HauntFreaks - Backglass assets DarthVito – VR posters Thanks to Bord, Flux, and Tomate for providing blender models and support! Thanks to Destruk and Goldchicco as their previous work on this title was used for reference. Thanks to all testers: Studlygoorite, PinStratsDan, DGrimmReaper, Ciffy, RetroRitchie, Mikepmcs
    261 likes
  35. Version 2.0_TW

    4653 downloads

    This is a mod of JPs Terminator 3 table. A very special thanks to JP for his permission to upload this mod. He is a really great guy. Thanks. I love this table but i don't like the original graphics. That's why i made this mod. What's new: New Graphics for playfield, plastics, backwall, sidewalls and apron. Played a bit with the GI and some small other changes. I hope you like it... ...and keep on playing pinball Siggi
    260 likes
  36. Version 1.25

    4155 downloads

    I am the Phantom of the Opera! This artistic gem was released in 1990 by Data East with Joe Kaminkow and Ed Cebula on design and Paul Faris' beautiful artwork. The virtual version of this table has went through a few iterations with the original from 32assassin (2019) and further playfield mesh and subway refinements from DCrosby. A striking VR Room based on a 19th century French outdoor theater by Cirque had to be included to bring the ambience to the next level on this table. The baseline was there for a great re-master with all of the current VPW and VPX libraries that make the game play and visuals even better. The following improvements have been made with a thank you to all the original authors and anyone who helped: * nFozzy/Roth Physics, Fleep Sounds, VR Room - TastyWasps * Dynamic Ball Shadows, Multi-Ball Cradle Physics - TastyWasps * Flupper Domes, LUT Selector, Gameplay Balance - TastyWasps * Graphics / B2S - Hauntfreaks * VR Backglass - TastyWasps/Hauntfreaks/leojreimroc * Playfield Upscale - redbone * Sound Check - MrGrynch * Testing - VPW Team Remember, if you hear an organ playing, it might be the Phantom...
    258 likes
  37. Version 1.1

    4363 downloads

    The table works in 10.7 but I recommend 10.8, especially for VR. Choose whether or not to use the pup pack and minigame or VR. All options are at the top of the script. I hope you all enjoy it. Lots of love and passion went into this project by a large group of talented friends. Optional: If you would like to help support me in achieving a new work PC to keep bringing you new content. I am 2/3s of the way to my goal here https://gofund.me/64406bbb
    256 likes
  38. Version 1.48

    4604 downloads

    Avengers Assemble! The Avengers is a colorful, fast-paced pin based on the world of the first Avengers movie. It was designed originally by George Gomez and released by Stern in 2012. This table has had many authors create and modify many different elements of the package. The only goal in the modification of this table was to bring the best play experience based on what were the best forms of this table adding current VPW technologies that make things play even better. It is difficult to discern the pedigree / history of this table but these are the authors (listed on Virtual Pinball Spreadsheet and any table archives) before this mod that have contributions to this table in some way, shape or form: 32assassin, DJRobX, Hauntfreaks, Gtxjoe, Rascal, freneticamnesiac, steely, Sliderpoint, Neo, bigus1, masonm, retro27, UnclePaulie, TastyWasps There is plenty of re-usable script that many authors contributed to through the years so those can't possibly be mentioned here but if any author was missed who contributed to this table directly, please PM me. Here are the major upgrades included: nFozzy Physics Fleep Sounds Flupper Domes with Modulated Flashers VR Room Playfield Mesh for Hulk Eject Play Balance New Desktop Background Upscaled Playfield and Upscaled Apron Tweaks to Black Widow Ramp VR Upscaled Details, Playfield Touch Ups and Optional Sideblades by Retro27 (Thanks!) Thanks to the folks at VPW and the testing team of PinStratsDan, Apophis, Wylte, PrimeTime5K, bietekwiet and Smaug. Enjoy collecting those Avengers and see you in the Wizard modes!
    251 likes
  39. Version 2.1

    13429 downloads

    This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past. This release wouldn't have been possible without the legacy of those who came before us. Version 2.0 Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
    247 likes
  40. Version 0.95

    3491 downloads

    This is my very first colorization, around 400-500 hours went into this one. Feel free to leave a comment or a review, it really does help motivate me to create/update content! If I release any updates you will be the first to hear in the Serum discord. IMPORTANT: Ensure that the correct rom 'acd_170h' from Stern's official website is being used! The color patch version 'acd_170hc' will not work due to frame differences. Don't have the official rom? Go to Stern's AC/DC download section and click on DOWNLOAD FILE where it says 'AC/DC 1.70 LE GAME CODE'. Now that you have 'ACD170LE.bin' downloaded, simply zip the .bin file and rename the zipped version to 'acd_170h'. Lastly, add it to your roms folder. If you feel the need to donate you could do so here❤️ Thanks to the Serum team for making amazing colorizations like this possible, you know who you are! 🔝
    244 likes
  41. Version 2.0.0

    2587 downloads

    "If you liked Bally's famous 8-Ball, you're going to love the all new 8-Ball Deluxe. With a contemporary Western theme, it's a rack of features: 3 flippers, severeal shots with continuous build up, and the popular backbox carryover feature will excite the sharpshooter in any player" Resurrected from bord's old build circa 2018, this updated version of Eight Ball Deluxe has been completely rebuilt from the ground up. Uncle Paulie overhauled the table and flipper physics, targets, VR, ball trough, shadows, DT Backglass, major solenoid/ROM rework... lots of timing issues with various PC hardware. VLM arrays and animation, F12 options, sling corrections, standalone, and Fleep sounds. Bord started from scratch in Blender with new modeling, lightmapped render and mesh physics. VPX 10.8 and VPinMame 3.6 Required Thanks to all the testers over at VPW.
    243 likes
  42. Version 2.0.8

    6803 downloads

    Hello everyone. Here I leave you the new Original VPX table of team A. The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era. I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know. The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed. The folder with the gifs must be in the same place as the VPX file. ATENTION! The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is not completely stable in some versions of VPX 10.8, making the movement of the ball strange, even throwing some errors. Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck. Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials) and I don't have a top PC either. Still not complete nFozzy physics and Fleep Sounds. I'll be debugging things. I hope you like it, and sorry for my bad English. All the best!!! All Logos, Music, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! SKILLSHOT 4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down. 4 MAIN MISSIONS (ONE PER CHARACTER) They are activated from the van. Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points. BARRACUS, Shoot 50 Bumpers. MURDOCK. Shoot 150 spinners. FACEMAN. Hit 6 ramps. HANNIBAL. Hit left TEAM targets. MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million SECONDARY MISSIONS Activate it in the jeep. They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass. PUNCH OUT: Add millions to BA Targets within 30 seconds. TRUCKS CONVOY : Find the material box in a random of 4 places. SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools. RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars. FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers. EXTRABALL Open and enter on the right tunnel in the ExtraBall mission GET MILLIONS MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric. BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball. IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS OTHER MISIONS THE BACK LANE: Spell "THE A TEAM" for collect 10 millions. MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode. THE BARREL HOLE: Draw a gift in the barrel on the right. SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets. ......And More.
    241 likes
  43. Version v2.5.2

    5416 downloads

    Xenon Bally(1980) original VPX table by: jpsalas modded in 2017 by: HauntFreaks, Bord, Borgdog modded lighting, graphics and layout by: HauntFreaks 3D ramps by: Bord upgrade v2.0 (2023) graphics remastered, resampled by: HauntFreaks upgrades by: TastyWasps nFozzy Physics Fleep Sounds Dynamic Ball Shadows Hybrid VR Room upgrade v2.5 (2024) NEW Ramps/Tube/Textures by: Schlabber34 NEW Primitive Playfield Mesh by: Bord NEW Saucer/Kicker code by: Apophis Physical Measurements and Photos by: wrd1972
    239 likes
  44. Version 1.17

    2630 downloads

    Welcome NASCAR Race Fans! It's time to tidy up the tracks for the NASCAR races.... This remaster carries the torch from the original tables from JPSalas, Zedonius and Requlem. The following game play and graphical updates have been added and are revving to go: * nFozzy/Roth Physics * Fleep Sounds * Flupper Domes * Dynamic Ball Shadows * Roth Stand-Ups * Multi-Ball Cradle Collisions * Playfield Mesh * Mega "VR Garage" 3D Room * Play Balance and more Play Balance Assistance from the Pit Crew: * Full rebuild on lighting and shadows from hauntfreaks * Main VR Backglass and Talladega Nights VR Backglass by hauntfreaks * Added missing back panel mini bulbs with help from hauntfreaks and m.carter78 * Light mapped side blades by m.carter78 * Various script clean-ups and GI update from m.carter78 * VR Garage 3D Room converted for VPX in blender by JoePicasso * Base VR Cab assets by Ext2k. * Flupper Dome visual improvements by Robby King Pin * Misc. Advice / Tweaks: apophis, passion4pins, bord, Darthvito, Sixtoe, HayJay * VPW Testers: PinStratsDan, HayJay, Wylte, StudlyGoorite and all others above A preliminary alt-sound from Redbone to improve any "crackle" sounds from the ROM is located here: https://mega.nz/folder/ijJ2AThS#TSAl15LooFz993dbRn_P2Q This is a racing themed game, the ball moves pretty fast so be ready to get your reflexes in check. There is a unique feature of balls racing around the outside track banging up the sides which is one of a kind and the vibe is totally NASCAR. Enjoy the Races! P.S. If any contributing author was missed in these credits, please PM me and it will be addressed.
    238 likes
  45. Version 1.0.6

    2889 downloads

    Here is an update to Rocky and Bullwinkle. TastyWasps added in all the good stuff, and made it play like a million bucks!! Few other tweaks here and there. Enjoy! -cp v1.06 - Upgrades: cyberpez & Scottacus - Nell Saw Fixed TastyWasps - nFozzy/Roth Physics, Fleep Sounds, Dynamic Ball Shadows, 2 Auto-Detect VR Rooms, Gameplay Balance / Enhancements Passion4Pins - Desktop Rails Arvid - Original VR Room Assets VPW Testing Team ---------------------------------------- Here's the notes from the original release. ---------------------------------------- This was a scratch build. Playfield I stitched together from some high-res photos I found online. Plastics are scans from FBX. Ramp decals, custom sidewalls, and a few other things I redrew myself. Most all of the 3D models I did myself. I know there are probably a few from Dark and Zany hiding in there somewhere. Sliderpoint was a huge help off and on with this build. He took a ton of pictures of his real machine. Measured all of his ramps and tweaked the VP ramps to get them just right. He also took videos of all of the SOL sounds that I edited and used for most all the VP table sounds. He also helped align and tweak the placements of objects early on. A while back Wrd19 came in and fine-tuned the physics. For what its worth I think it plays great. You will need to use the latest 10.6 version of VPX. As always, check the top of the script for options!!!! -------------------- Credits/Thanks: Me: table build, playfield stitch, ramp decal redraws, ramps, lots of little primitives here and there. Sliderpoint: Resource pics, ramp and table tweaks. Big help making this table great!! Wrd1972: Physics, playtesting and other tweaks along the way Rothbauerw: Being a code wizard and for putting up with Wrd and me. Playtesting. Dark: Different models here and there FBX: plastic scans. themotherbrain: testing and feedback nFozzy: I'm using his new fading lights + a few tweaks by me. DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me. Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!! Victory for the good guys!! -cp
    238 likes
  46. Version 1.05

    3344 downloads

    "Wait a Minute, Doc. Are You Telling Me You Built a Time Machine... Out of a DeLorean?" This Visual Pinball title has quite a legacy and it looks like it started with a JPSalas table. (this community is indebted to him in so many ways) It was massively improved around early 2018 in a new table version which resides at version 1.4 at vpForums by the following authors: Cyberpez, rothbauerw, wrd1972, HauntFreaks, ClarkKent, dark, RustyCardores and possibly others. Enter July 2023 and versins77 added a minimal version of nFozzy physics, Fleep sound and a few other small visual / lighting changes. However, the game play got even better with those simple tweaks and it plays very smooth and true. The only missing component in all of this was a great VR experience and I was working personally with versins77 so that he could send updates to his latest files. Alas, versins77 kind of disappeared from the VPin scene about 6 months ago leaving me with a fully functional VR hybrid Back to the Future. I received permission from Cyberpez to upload a finalized version of the title to kind of complete the package as the game simply plays phenomenal as it is mostly due to Cyberpez's original vision. So, I searched for the ultimate VR Room for Back to the Future and found only one 3D model that truly would fit. DaRDog81 put it into action in Blender and it is right on theme down to the Clock Tower, Hill Valley, Delorean and all. The VR Backglass was also animated by TastyWasps with the help of leojreimroc and hauntfreaks. The desktop background was also improved with digital digits, an upscale and more contrast. The one add-on that is truly a must for this title is the awesome altsound by Apophis with help from iDigStuff. It truly brings this title up to 88 mph with 1.21 gigawatts! Download the altsound here and turn your speakers up to 11: https://vpuniverse.com/files/file/6084-altsound-bttf/ "Roads? Where we're going, we don't need roads."
    237 likes
  47. Version 1.0.3

    3476 downloads

    Table created by 32assassin. Update: - nFozzys physics - Fleep's sounds - ball shadow and dynamic shadows - lut selector (use magnasave) - some minor changes here and there Special thanks to: - 32assassin - VPW team
    226 likes
  48. Version 1.0.1

    2463 downloads

    Well... It's one for the money, Two for the show.. Three to get ready, Elvis in color we go... The King is in now in Color. 8Months, 200+ hours later I present the Beta color release for comment and feedback.. Enjoy.. -B Installation: The elvis.crz will go into your "/altcolor/Elvis" folder within VpinMame Requires: DMDExtensions V 2.2.1 https://vpuniverse.com/forums/topic/9202-new-release-v221/ [and/or] Libserum >= 1.6.0 https://github.com/zesinger/libserum/releases I don't know your configuration(s). But it WILL require libserum v.1.6.0 for the Background features I implemented. (It's integrated in DMDExtensions v2.2.1) If you are receiving a blank DMD screen.. you will need updates to use this colorization. Thanks to all the Serum guys for help/feedback/motivation Thanks to @zedrummer for his tools and support Thanks to @judremy for additional dump files in support of this Elvis colorization and the coming Grease (specialized/custom Elvis) colorization coming in the next few months. Donation/Beer me: (if you feel like it) https://www.paypal.com/paypalme/Boroka1
    222 likes
  49. Version 1.0.0

    1984 downloads

    "Get A Clue!" VPW are proud to present Spectrum by Bally. Sixtoe was looking for a relatively simple but good looking table to scratch build start to finish himself, mainly to teach himself Blender and the VPX toolkit and this seemed to tick all the boxes. But before that the playfield and plastics needed to be redrawn, with Sixtoe doing the playfield and cyberpez doing an amazing job of the plastics. Spectrum is a very rare game in the wild (500 made with over half unsold / scrapped), it was unsuccessful mainly because when it was released no-one understood the rules as they're very different from normal, so I very much suggest reading the rules or watching the rules video linked at the bottom, but quick overview; It's literally a pinball version of the Mastermind board game. You have to guess 4 colours in a row, hit all 3 drop targets to guess that colour. If you guessed right the colour will flash, if you guess it wrong it will be solid. If you hit a lit saucer or the center top saucer they will give you a clue. If you guess all 4 in the correctly it will increase your superstar status. VPW Masterminds =============== Full Table Build & Playfield Redraw by Sixtoe Plastics Redraw by CyberPez VPX Toolkit and Part Library by Niwak New Star Rollover by Flux and Bord Bell Standoff and Kicker Arm Primitives by Bord New Arrow Primitive by Flux Script Help by Apophis & Iaakki Blender help by Tomate Lamp and Solonoid Assignments by 32Assassin (The Manual was useless!) VR Backglass by leojreimroc (including finding backglass lamp assignments with Hauntfreaks). Full Rules: https://www.ipdb.org/rulesheets/2274/SPECTRUM.HTM Youtube Rules Explaination:
    221 likes
  50. Version 1.0.3

    4164 downloads

    Rock table created by Team PP mod by Bigus mod by Sheltemke. Changes and additions: - playfield by ebislit - nFozzys physics - Fleep's sounds - ball shadow and dynamic shadows - lut selector (use magnasave) - some changes here and there (graphics and primitives) Special thanks to: - Team PP - Bigus - Sheltemke - VPW team PS: This table is a mod, not a creation. All the compliments go to those who have been building tables for all these years. A mod is only the addition of a few elements to upgrade a table. Nothing less, nothing more. Most of the improvements come from the incredible work of the VPW Team.
    217 likes
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