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Showing results for tags 'centaur'.
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Version 2.1
3600 downloads
Thank you very much @jarr3, this would not be possible without your amazing b2s designer software. All credits goes to @hauntfreaks for his tremendous amount of work. Credits also goes to @Wildman, @ryguy417, @Walterwhite, @Rickochet, @chucky87, @Manbearpig, @iDigStuff Thank you all for allowing me to use your work. Extra thanks to @Herweh, @WaRcLaWz, @Blacksad, @RajoJoey All backglass remains exactly the same as the originals, I only modified the DMDs. The leds and illumination frames as well as the snippits has been scrupulously put back in the right place, after modifying the image in Photoshop. DMDs are 1480x320.- 11 comments
- 4 reviews
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Version 1.0.5
694 downloads
VR Room - Centaur (Bally 1981) v1.0.5 Destroy Centaur Notes: This is a joint release by Retro27 & Psiomicron Options in script for Flyer Poster, Backglass Reflections, Scratched Glass, Custom Cards and add and remove the B2S Backglass. Recommended B2S by: darquayle Versions: v1.0.5 Update to the Bumpers and Slingshot as was not working, Added better physics to the Bumpers and reposition the Slingshot walls v1.0.4 - Updated the artwork, added options to for the Flyer Poster, Backglass Reflections, Scratched Glass, Custom Cards, and some small tweaks. By Retro27 New backglass, got better lighting, upgraded sounds for SSF, redid some of the materials, got the digits and b2s to run, and flipper buttons now work, and added the side rails that are on the original add by Psiomicron Tweaks by Sixtoe, shooter lane lighting look better, amended rubbers materials and triggers V1.0.3 - Changed the cabinet style as incorrect added backglass reflection, Scratched Glass by Retro27 V1.0.2 - Original VR Table by Senseless V1.0.1b - Original Table by Bord -
View File VR ROOM Centaur (Bally 1981) Minimal v1.0.5 VR Room - Centaur (Bally 1981) v1.0.5 Destroy Centaur Notes: This is a joint release by Retro27 & Psiomicron Options in script for Flyer Poster, Backglass Reflections, Scratched Glass, Custom Cards and add and remove the B2S Backglass. Recommended B2S by: darquayle Versions: v1.0.5 Update to the Bumpers and Slingshot as was not working, Added better physics to the Bumpers and reposition the Slingshot walls v1.0.4 - Updated the artwork, added options to for the Flyer Poster, Backglass Reflections, Scratched Glass, Custom Cards, and some small tweaks. By Retro27 New backglass, got better lighting, upgraded sounds for SSF, redid some of the materials, got the digits and b2s to run, and flipper buttons now work, and added the side rails that are on the original add by Psiomicron Tweaks by Sixtoe, shooter lane lighting look better, amended rubbers materials and triggers V1.0.3 - Changed the cabinet style as incorrect added backglass reflection, Scratched Glass by Retro27 V1.0.2 - Original VR Table by Senseless V1.0.1b - Original Table by Bord Submitter retro27 Submitted 04/11/2021 Category VR - Virtual Reality Pinball Modified by Retro27 / Psiomicron Original Table Author Bord
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Version 2.1
604 downloads
This is a complete rework of the old 1.2 version. A big thank you to JimmyFingers who did the majority of changes to this table. That was changed: - Implemented and tuned new BMPR routine which uses an updated formula for a better / smoother momentum curve, higher table friction settings (for better ball weight appearance), and new corresponding BMPR parameters - Implemented additional custom physics routines for dampening, positional slingshot strength, flipper tap code, and a new / experimental one for “X” cushioning / ball jumping for the ORBS targets as well as the soft targets behind them - Adjusted size of the ball accordingly to compensate for wide build dimensions - Added a variety of sounds and sound processing (speed based) routines - Created new alpha full sized fading GI plastics with transparent edges / sections - Created new individual alpha ramp fading GI bulb Halos for incandescent and LED based lights (for PF lighting but at height to affect interaction / lighting on the ball) and choice can be selected via script options - Created Chamber section GI Halos for independent control / coding - Created new bumper fading GI images for 3D meshes - Added back metal and back wall GI interaction / images - Created basic PF GI for when all GI lights / independent sections off or on - Updated GI scripting for above components and corrected sections to be authentic (Chamber and slings isolated from rest of GI) - Created and coded new individual lamp halos for added lighting effects on most table lamps / light inserts (can be disabled in script) - Added Bonus rollover lights reflections in back metal - Re-scripted / architected captured ball in chamber so now it is totally natural and does not jerkily land back into kicker position (removed original / extra coding and is now simply a ball trapped in that area that can be collided with as would be on a real table) - Fixed Orbs Release target magnet area, modified operation to be better timed with that of a real machine, and incorporated animations for the sub-PF ball launch / metal door (some tricks to make ball appear hidden / look like it comes up from beneath the table) - Added code for allowing simultaneous / two target hits on ORBS and Sequence drop targets - Modified images / added metal textures to all posts and gate housings (some were previously just solid colours / no images mapped) - Adjusted some images for lighting aspects - Adjusted behaviour of Outlane pegs for ball save / nudging based on some previous feedback by Mukuste - A complete new set of 3D meshes This version needs the latest official VP 9.2.1 or VP9.9.0. -
File Name: Centaur (Bally 1981) File Submitter: Wildman File Submitted: 22 Mar 2013 File Category: B2S Backglasses Centaur (Bally 1981) Click here to download this file