157 files
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Blues Brothers 40 anniversary
By marty02
hello everyone we continue to share the old table that was on Vpinball. today blues brothers 40 years anniversary the table is nice but difficult so good fun for those who do not yet have this table. thanks to Jpsalas.
full pack,
playfield
backglass
media
music
rom
2575 downloads
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BunnyBoard (Marble Games Company 1932)
By ARMYAVIATION
This was a joint effort between the late Loserman76 and myself. I own this rare table being made in Youngstown, Ohio the first year that pinball games were coin operated. Thanks to Loserman76 for making it happen and Mlager8 for helping with primitives.
Reupload from Vpinball
175 downloads
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Batman (Data East 1991) VPW
By VPinWorkshop
Have You Ever Danced With the Devil in the Pale Moonlight?
The VPin Workshop members present Batman by Data East! This is actually a really fun table that benefitted from a lot from a proper rebuild from the ground up and conversion to it's correct widebody dimensions, its definitely worth a play even if you didn't enjoy it before
Includes a built in VR mode and numerous options which you can enable in the script.
• Main table overhaul: Cyberpez
• Visuals: Skitso
• Inserts: iaaki
• nFozzy physics: fluffhead35
• Fleep Sounds: baldgeek
• VR Stuff: Sixtoe
• Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, iaakki, Skitso, apophis, wylte, fluffhead35, oqqsan
• Apron Primitive: tomate
• Testing: Rik, VPW team
This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version, some 3D models from Dark and the original playfield by 85vett.
Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
We recommend that you run this with the fabulous altsound from iDigStuff, which, like most Data East licensed tables, truly enhances the experience!
** VPW Mod V1.0 - CHANGE LOG **
**************************************
VPin Workshop Revisions
**************************************
' Started from Skitso mod of Javiers VPX version.
' 002 cyberpez - All table objects and playfield re-aligned, altered and resized to correct proportions.
' 003 skitso - visual pass
' 003 cyberpez - Added primitive playfield, Reworked Joker Ramp and trough (Primitives - got rid of fall through kickers) also reworked musuim kicker. Chanaged playfield image to one without transparent holes.
' 006 baldgeek - Added Fleep Sounds
' 007 fluffhead35 - nFozzy physics
' 008 skitso - repositioned and tweaked lower playfield GI lights, remade gangster inserts, batman face and logo inserts and moon insert with skitso style, removed primitive playfield that was of wrong size.
' 009 skitso - repositioned rest of the GI lights, made bat cave toy opaque, made flugelheim toy disable light from behind, fixed ton of depth bias issues around right plastic ramp. Cyberpez added mesh playfield back.
' 010 cyberpez - added nFozzy lighting script. Primitive inserts. Flupper Flasher Domes, sixtoe-tweaked plastic ramp. Probably other things.
' 011 skitso - redone joker ramp lighting and flashers, improved left side dome flashers, improved top flashers, added proper bumper lights, tweaked insert primitive material colors, slight tone tweak to PF, improved skitso style inserts (moon, batman face and bat logo), Added shadow to plunger lane and bat mobile.
' 013 skitso - improved backwall flashers (better color, a tad thicker font for better readability), improved left flashers, tweaked gangster inserts, small tweak to top bumper light
' 014 gtxjoe - add debug shot tester (Press 2 for outlane blocker, Press and hold key to test shots: w e r y u i p a s f g h. While holding a key, use flippers to adjust shot angle )
' 014b cyberpez - reworked museum again. I think its working.
' 015 skitso - remade bat cave flasher, tweaked blue insert_on material
' 017 iaakki - 3 prim insert rework
' 018 iaakki - 3 prim insert rework continued
' 019 iaakki - 3 prim insert rework continued...
' 020 skitso - tweaked Joker ramp decals to have more pink tone. (warm lighting subdues the change though), improved right hand gangster insert (skitso style) and flasher, tweaked bumper lights more more accuracy, moved Flugelheim walls to more correct position and added shadow.
' 021c tomate - collidable ramp fixed, alternative apron adedd
' 022 skitso - tweaked iaakki's middle PF square 3 prim flashers. Added 2 arrow 3 prim flashers (first try, please be gentle)
' 023 iaakki - apron scaled, rubberizer added, targetbouncer added to posts and sleeves, live catch fixed, rubbers hit treshold fixed, slings tuned, flipper angles and sizes fixed, batcave texture swap disabled
' 024 Sixtoe - Fixed left flasher flare positions, added VR cabinet, room and modes, added blocker wall for left middle plastic as ball can jump over and behind it, aligned a couple of handful of metals, aligned top middle left flasher decal, removed collidable from a handful of things, aligned batmobile in shooter lane, aligned and resized batcave a bit (it was very tall in VR), adjusted triggers (dropped and lengthened), adjusted apron wall and made visible for VR, adjusted apron guard prim, adjusted depth bias of shooter land plastic to -1000
' 025 skitso - added skitso style insert "see through" effect around center playfield square bat tv inserts, 'joker's mouth 4 million' insert, green multiplier inserts and 'shoot again' insert at the bottom of the table.
' 026 skitso - remade the two green lamps on top of the joker ramp, repositioned orange flasher domes.
' 027 cyberpez - started to change out nut bolts and things. Fixed plunger lane. Added ramp tweak to cave entrance . Started changing diverter.
' 028 skitso - set slope to 5.2, bumper force set to 9. Tweaked left dome flashers, moved multiplier insert prims to z-1, fixed million plus and batlogo flashers on top of the batcave, improved bat logo lamp on flugelheim front, improved plunger lane red bulb, resized all GI lights to new table measurements, fixed texture swap for bumpers and Flugelheim flashers, improved Flugelheim flashers, tweaked bumper off texture, made Flugelheim and dome flashers reflect from batcave, small tweaks, iaakki improved batcave fading and fixed flipper nudge values.
' 029 cyberpez - Changed plunger release speed to 90. Change slings to 4. Lowered back wall flashes. Added rails and primitive flasher bulbs under Joker.
' 030 iaakki - Flugelgugel flashers reworked to have own timer. Made it swap PF flash to different depending to port state. Levels to be adjusted
' 031 skitso - further tweaked Flugelheim flashers and added side blade reflection, tweaked Joker ramp flashers, improved Flugelheim rising wall texture, fixed sticky plungerlane
' 032 cyberpez - Adjusted clear plastics. More nuts / bolts / screws. Made top left gate/bracket custom primitive and animated. Maybe rotated left orage domes to line up with holes. Shifted Museum back and left a bit. Adjusted Museum trough, hope it fixed 3ball multiball. Adjusted rubber on the small random posts by bumpers. Adjusted top side of lane guides.
' 033 skitso - fixed museum flasher locations, fixed top right ramp/protector depth bias issue, removed ball reflection status from few GI bulbs, fixed jackpot insert below Flugelheim. Added a slideblade reflection to left dome flashers (code missing)
' 034 iaakki - flugelheim pTrough primitive adjusted to work better for 3-ball mb, bar hit sound added, left domereflection added to code
' 035 skitso - tweaked left dome reflection
' 036 skitso - fixed minor flasher clipping under Joker ramp, fixed clipping decal on top skill shot flasher dome, improved w/lit insert flasher
' 037 cyberpez - shrunk museum a bit. More nuts and bolts and things. adjusted switch 28 and 29 posistion, animated primitive gates. Animated switches for Joker Eye's and Mouth. Tweaks to diverter.
' 038 skitso - resized and moved museum flashers once more. Removed one stray peg inside museum, made Joker mouth flasher visible through the mouth hole.
' 039 iaakki - rtx ball shadow code included with ramp rolling etc. Some depth bias or z-order issues visible. Shadows are too dark on purpose. Should be reduced once it work
' 040 skitso - resized insert prims to correct size and shape. Removed playfield reflections from insert prims and a bunch of other crap that didn't need it for a hefty performance boost
' 041 iaakki - NormalMapped inserts only in VR mode, right ramp sleeves fixed, shadow depth bias debugged etc
' 042 cyberpez - orginization baby. Also tweaked bumper "ring drop offset. changed out "random" posts on either side of bumper area.
' 043 apophis - Fixed the Fleep installation. Fixed some ballshadow issues...shadows are still bugging on insert primitives. Cleaned up the script a bit.
' 044 Wylte - Fixed shadows, with update to latest primitive/image/materials. Updated RollingUpdate sub with latest shadow code. Thinned shadows slightly
' 045 fluffhead35 - Added BallPitchV Function and used for Plastic Ramp Sounds. Changed TargetBouncerFactor to 1.5. Added RubbersD point to make microbounces happen
' 046 fluffhead35 - Updated PlasticRamp Sound and amplified the volume of the sound.
' 047 fluffhead35 - Updated BallRoll Sound and amplified the volume of the sound. Fixed BallPitchV as it was on a BallRoll sound and put it on plastic ramp sound. Added in ligic by oqqsan to stop ball rolling sound at no balls in play.
' 048 fluffhead35 - Reverted TargetBouncer Logic to iaakki version. Changed BallRoll Sound to use version with lower amplification. Enabled sw14 for BIPL
' 049 oqqsan - Fix for poltergeist ball at plunger (forgot to save?)
' 050 Wylte - Implemented ". Commented out dynamic shadow z live updates, left ambient for ramps. Changed recommended TargetBouncerFactor maximum to 1.5
' 051 fluffhead35 - Implemented option BallRollAmpFactor to set amplification factor for BallRoll Sounds.
' 052 cyberpez - added a couple stragic walls to help stop stuck balls. Added wall under Flugelgugel to stop clipping of plastic. Stop ball collison bellow 0 Z. Started adding options.
' 053 Sixtoe - New playfield mesh, adjusted playfield hole primitives and added new playfield edge texture, fixed lots of VR depth bias issues, hooked up plunger, changed black nut material to black powdercoat to make it slightly mmore visible, adjusted primtives to line up better in 3D, adjusted collidable primtivies so they line up correctly, adjusted sideblade flashers to light orange-ish so it doesn't blow out with pure white anymore, added cut down museum flasher so it doesn't stick out of the cabinet. Split rubber collidables where they have a post in the middle, probably some other stuff I've forgotten...
' 054 cyberpez - copied LUT swapper from tftc, JokerRampFlasher mod. halfpost mod. rubber color mod. added a couple missing screws and adjusted floating rubbers.
' 055 tomate - New apron added, cab POV changed
' 056 Skitso - fixed default LUT (vpx original) to what it was earlier, tweaked apron texture and disable lighting. Added subtle shadow to the plunger lane, below bat mobile/apron. Set white rubbers as default. Made final visual pass with tiny tweaks here and there.
' 057/8 Sixtoe - Various tweaks and fixed, desktop pov fixed, script cleaned, rails fixed in desktop, playfield mesh error fixed, lights cut to shape
13052 downloads
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Balls-A-Poppin (Bally 1956).vpx
By loserman76
Balls-A-Poppin (Bally 1956) by the late LoserMan76
895 downloads
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Breaking Bad V2 by Balutito
By balutito
Dop your pincab with Meth by entering the crazy universe of the Breaking Bad series.
Thank to agentEighty6 for authorisatio MOD release from the Strange Science (Bally 1986)
Development by agentEighty6 2020 for Visual Pinball X
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
3300 downloads
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Black Rose (Bally 1992) VPW Mod
By VPinWorkshop
Send them to Davey Jones! - VPW Presents Black Rose by Bally!
This one started with Sixtoe making some improvements on their VR version (based on the Coindropper VPX version) which included fluppers new bumpers and primitive and ramp fixes, when ebislit managed to get a new playfield stitch. Endi then came on board and did an amazing playfield redraw, and then pretty much every part of the table was tweaked and breathed on. We also now have a better understanding of how the GI lighting actually works on this table (the manual is misleading!) so it now has the funky cannon firing lighting it's supposed to have, including an updated GI makeover by Skitso.
There are loads of options in the script, including VR, ball and flipper brightness and shadows.
(If you have performance issues please turn dynamic shadows off to test)
Enjoy Me Hearties!
VPW Black Rose Crew
***********************
Sixtoe - Project Lead
endi - Amazing Playfield Redraw
ebislit - New playfield stitch / scan
Sheltemke - New backglass image and other images
Skitso - New GI Lighting, Flasher & Insert Tweaking
iaakki - Updated / fixed GI script to work with new GI lighting
oqqsan - 3D Inserts
Apophis - Numerous fixes and code issues
Fluffhead - Ramp and ball rolling updated
Onevox - Pirate Ship VR Room
Rik & VPW Team - Testing
Original VPX table thanks to Coindropper, gtxjoe, JayFoxRox, Xagesz & HauntFreaks.
Help support VPW by buying a t-shirts or mug!
https://vpin-workshop.creator-spring.com/
All profits go towards buying pinball bits and pieces (plastics, toys, playfields, hardware etc.)
12509 downloads
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Black Knight (Williams 1980)
By bord
KNIGHT BLACK DEFEND CHALLENGE THEE WILL YOU I AGAIN SLAY CANNOT SELF ENEMY
Originally uploaded in 2018, this 2021 version has big changes on the physics and sound front (nfozzy/roth/fleep). There are some new visual flourishes but it is largely the same in that regard. Sorry it is a little dated but I lost my old Blender file.
Lots of people to thank and apologies if I forgot you:
The Loafer, The Hunter, JP Salas, Scottacus, Flupper, Draifet, Wylte, Rothbauerw, Acronovum, Apophis, Fleep
Detailed credits are in the table info.
6336 downloads
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BeetleJuice Movie 1.0 Vpx
Je me suis lancé dans une table BeetleJuice basée sur la table Strange Science de agentEighty6, que je remercie. Merci aussi à
balutito pour sa table breaking bad qui m'a bien servi.
C'est ma toute première table, elle n'est pas parfaite, alors soyez cool.
Le lien pour le telechargement est dans le fichier texte. (Dazz - removed text file and linked to MEGA)
Translation:
I launched into a BeetleJuice table based on agentEighty6's Strange Science table, which I thank. Thanks also to
balutito for his breaking bad table which served me well.
This is my very first table, it's not perfect, so be cool.
The link for the download is in the text file. (Dazz - removed text file and linked to MEGA)
1992 downloads
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Bow and Arrow EM (Bally 1975)
By loserman76
This is the EM version based off Goldchicco & JPSalas' Bow And Arrow table.
Special Thanks to :
Goldchicco for allowing me to create the EM version of this one
JP Salas for the vp9 table used as base for create this one in VPX
@Arestis for redrawing the plastics.
@Thalamus for the Playfield mesh
@batch for the backdrop image for Desktop users (modified to be EM appropriate)
EM DirectB2S image thanks to Wildman.
I did my best to keep all the goodies Goldchicco has in the SS version:
' Fleep sound package
' Table physics (using nfozzy/roth/fleep guidline)
' nFozzy flippers physics
' JP's LUT code
hopefully I didn't break any of those things when I shoehorned my EM code base into this.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
545 downloads
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Bow And Arrow (Bally 1974)
By Goldchicco
VPX 10.6 table
Solid State version from Bally and only 17 units of this table were made
Based on JP Salas vp9 release
Special Thanks to :
@jpsalas for the vp9 table used as base for create this one in VPX
@Arestis for redrawing the plastics.
@Thalamus for the Playfield mesh
@batch for the backdrop image for Desktop users
Table include:
' Fleep sound package
' Table physics (using nfozzy/roth/fleep guidline)
' nFozzy flippers physics
' JP's LUT code
Press F6 and configure the Dip switches to select different features and setup the table - need to do this only once
To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Yes with approval
874 downloads
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BatmanTAS
By dunriwikan45
This was my favorite release as I worked on BatmanTAS and SupermanTAS at the same time and did a duo drop on the same day. I thought it was a great surprise. I was a big fan of both of these shows when I was younger. I love the color themes on both. This was the first time I decided that I would never make a traditional table again. I loved the idea of having goals, so that you had to explore the entire table. This was the first time we added Orbital Scoreboard to my tables. There was quite a bit back and forth between Rik Laubach, Mike Minnier and myself on this one with Rik ultimately being the king. The ball saves on the outer lanes are the key to this table and have been a staple on my adventure tables (need great reflexes). Batman lit up saves one lane. Robin lit up saves the other. I also did a little voice acting in these. Finishers of all goals treating to a satisfying finish. I have updated the media on these to prevent crashes that was an issue with the original release.
869 downloads
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Big Chief (Williams 1965)
By loserman76
Big Chief (Williams 1965)
This release wouldn't be possible without the following:
user42 for the artwork
Wildman for the excellent backglass image
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
824 downloads
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Black Gold (Williams 1975)
By loserman76
This is my take on Black Gold (I had a lot of help thanks to the schematics). Honestly, I can see why it got cancelled, but it is still fun to play.
Made possible by:
Halen for the redraws
$20 for the schematics
ZIP includes backglass and wheel image.
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options. And this table has a bunch of options to change the gameplay.
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
482 downloads
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Bone Busters Inc. (Gottlieb 1989)
By Aubrel
Bone Busters Inc. (Gottlieb 1989) VPX
I'm pleased to share this table because I think it works fully for the first time.
I spent a lot of time to fix the kickers, the flashers, the GI lights, some lights, some inserts, and the Opera Jackpot inserts,...
The sounds, the code, the lighting, most visuals, the gameplay,... have been improved.
I did my best to reproduce this pinball machine as close as possible to the real model.
Some options are available in the script to improve even more the lighting (LightsMod "0" should be fully accurate) and to change some other things like the sound volumes, LUT selection, right-up flipper key, instruction cards...
Some settings are also available with dipswitches (F6 key ingame)
But I have to say I did some elements of this table too quickly, I'm not a good 3D model builder and some primitives for the big plastic ramps would be really needed (at this time they are made only with walls and ramps...). So if someone else wants to take care of this and do the remaining job, please contact me
A big thank you to Apophis who added the Fleep sounds pacakge, nFozzy physics & flippers and other physics mods: flipper rubberizer, flipper coil rampup option, target bouncer.
Big thanks to 32Assassin for the beta table he released some time ago and thanks also to hmueck for the previous VPX versions.
Their works helped me a lot to rebuild this table and I took some elements directly from their tables (no need to do again the nice jobs they already did).
Thanks also to Colver and fluffhead35 for their testings, Sheltemke for testing and helping with some arts, eMBee for the apron, HauntFreaks for the playfield color corrections and the VPinWorkshop discord team for their friendly support (sorry if I forgot someone else)
Side Notes :
- By default the right-up flipper is controlled by the right-magnasave button (just like the real machine)
If you prefer there is an option in the script to use the right flipper button instead.
- Some game settings are available through dipswitches (press F6 ingame to acces).
The table should be launched again after any changes to apply the new settings
4139 downloads
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Big Show (Bally 1974)
By loserman76
This is the 2 player version of Circus for losers like me that have no friends and don't want to play a 4 player table by themselves
This release wouldn't be possible without the following:
user42 who did the artwork/redraws
wildman who provided a much better backglass image than I could find
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
499 downloads
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Batman (Data East 1991) SG1bsoN BW MOD
By SG1bsoN
My BW Mod of Javier's Awesome Batman Table
Credit first to all of the original table authors as follows;
Author: Javier
Lighting,Physics,layout,coding.
3D/Art: Dark
Ramps,batmobile,batcave etc
Ben Logan:
Additional sound effects and beta testing.
Graphics clean ups.
PF redraw: Internet (https://www.facebook...ballsargentinos)
Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan
I wanted to recreate the look from the Black and White Graphic Novels
B2S, Wheel and DMD image included in download
Enjoy!
945 downloads
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Big House (Gottlieb 1989) MOD
By Aubrel
Big House Gottlieb 1989,
Originally made for VP9 by mfugemann (2015)
VPX conversion by Rascal (2019)
VPX enhanced MOD by Aubrel (2021)
Big House is a very underrated pinball game. This table was already very well done and needed only to be updated and improved for vpx.
I added in this new version some nice features to really much improve the gaming and the visual experiences.
By the way, everything has been done to match at best the real pinball machine.
I did a very big work on the overall lighting and the sound of this table and checked every details to render at its best.
-The overall lighting power is set automatically depending of the LUT chosen.
-The overall lighting power is updated in live depending of the current GI state.
-Darkness level is updated in live and can be set in the scrip to be just "as you want".
-Most collision sounds and the sound code are updated.
Some Mods have been also included (apron color, blades, instructions in french)
Most important changes :
- Lighting redone completely
- Sound redone almost completely
- Script code updated and improved
- Right ramp and captive ball moves improved
- GI lights fixed and positioned to match the real pinball
- Luts selection by Right MagnaSave
- Mods selection by Left MagnaSave
- Ball and flippers shadows
- Playfield cleanups (and sharpness by movieguru)
- Physics and gameplay improved
- Visual, sound and configuration options added
- Multiball light show improved
- Many small details, materials changed,...
- New backwall for desktop users
- Digital display added for desktop users
...
I love this pinball and really hope you will enjoy it
1843 downloads
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Barb Wire (Gottlieb 1996)
By Aubrel
I'm very happy to share this table because for the first time it should be truly playable and complete.
Until now the way BigFatso moved in all the previous versions was wrong enough to kill the game's rules and the contact lens toy was missing.
To be clear it plays and looks now far better than expected when I started to rebuild this table
But don't expect to get one of the prettiest vpx tables: the ressources available for this pinball are very limited and not very good. Also I don't have enough skill to do something really better than that...
---------------------------------------------------------------------------
I wanted first to make a mod of the previous vpx versions of this table but I finally rebuilt it from scratch.
So this is a "new" VPX version but nothing would be possible without the previous versions made.
This is my first try... To rebuild this table I took some parts directly from the previous versions made (playfield lights, original script, switches,...).
I did a lot of work to redraw all the arts of this table because there is no real scans available.
So I did the same as the previous autors and tried to take the best from the few pictures available on the net...
Thanks to the previous autors (I won't be able to do anything without their work)
- Destruk and TAB for the VP9 version
- Rascal for the VPX conversion
- Bigus for the MOD and an other VPX version
----
Changelog
2.6
- Tilt Solenoid (GI) fixed and now accurate (was not 26 but 31. The result is not excatly the same)
- LUTs selection and "LightslevelUpdate" added
- VPM Lights mapping removed and replaced by "JP's VP10 Fading Lamps&Flashers"
- Dome "lit" primitives removed and replaced by "iaakki's FadeDisableLighting"
- Some kicker's ramdomness added (thanks to Thalamus for the trick)
- Some more playfield sharpness by MovieGuru
- Some code cleanups (Manual Ball Control removed)
2.5
- Big colision sounds update (sounds added, volumes adjusted, script rewrite...)
- Ball sometime blocked in right ramp fixed
- Many details and small visual improvements
- Script cleanups and performances improvements
2.1 Hotfix
- Ball falling down from left and back ramp fixed
- Tractor updated to be properly displayed
- Contact Lens toy script improved (should be perfectly accurate now)
- Many small cleanups
2.0
- Contact Lens toy added and working
- Many arts adjusted/redrawn
- Many details added
- Some materials updated
- Some fixes and improvements
...
1.5 :
- BigFatso's moves should be now fixed and accurate (the game should be now fully playable for the first time!)
- Plunger bug (disappearing after autolaunch) should be fixed
- Flippers length have been reduced (but even like that the gameplay is still very easy)
- Left plastic ramp has been rebuilt to better match the original one.
- Wire ramps have been fully rebuilt to match the original ones
- Red bumper light L30 added and should work like the original one.
- Targer S14 added
- Playfield flasher F23 added
- Playfield light L57 added
- Playfield light L50 fixed
- Slingshots animation added
- Left Magna-Save button added to access "Tournament"
- GI lights have been changed (not accurate but should look better)
- Some materials have been changed
- Some plastics have been improved again and reajusted
- The playfield graphics has be improved a little again
- A few mechanical parts have been added to look more "real"
- Some fixes everywhere
...
1785 downloads
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Bram Stokers Dracula
By Thalamus
This is a re-upload from VPinball - no changes has been done from 1.1, which was the last version.
First and foremost. This is just a mod of ICPJuggla' re-creation of BSD. I absolutely love that game, but, since it was created, VP has evolved and that is why I release this mod.
I orignally started modifying this table privately a long time ago. My main goal was to change its physics to play closer to a machine in Oslo, it was a bit worn, and I wanted to try to get that feeling. In the end though. It has become more or less a blueprint copy of another release. It just plays so much better than what I've been able to create.
This table originally came from FP, by Francisco666 and Rom. It was converted to VP by ICPJuggla and he had some helpers in great names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov.
I haven't worked with any of these, but, instead stolen shamelessly from the following guys especially.
DjRobX : Modulated flashers, and of course thank you for all the magic you do elsewhere.
Rothbauwerw : Hell, most of the stuff that makes me want to release it.
nFozzy : Hope you are doing well, we miss you and your expertise.
Dark : Haven't stolen prims for this table itself, but, tips in forums and PMs for sure.
Fleep : Great collection of sound samples, stolen a few.
Flupper : Totally ripped you code for LUT, and other stuff in forums.
Kiwi : Rolling code and great information in forums.
Schreibi34 : Your prerendered insert images came in handy.
JPSalas : Don't think I used your expertise on this release, but, I've learned a lot from you.
Bord : Haven't done any 3D in this, but, without you sharing your knowledge, I would not have understood a few of the tasks needed.
ICPJuggla and Dozer : For making this great table in the first place.
Voglidacane : Thanks for your LUT collection. I've used it more than once
LOstSOul : Thank you very much for the new playfield !
Robertms : Thank you for the tip about the env image and apron flasher trick for this table !
The VP and VPM devs - without you - this very enjoyable hobby would not exists.
I hope I didn't leave anyone out, but, I fear I might. There are so many great guys in our community, it is hard to keep track of you all, especially since I'm that kind of guy that fixes one thing, then leave it for a long time and then change something else.
BSD is a game where stacking of the multiballs is very important in order to get to those really high scores. Many of you have probably seen this video before, but, I want to share this video for anyone that missed probably the most exciting IFPA World Championship finals ever.
https://youtu.be/tUE_HaR2rBc?t=11362
I urge you guys to try to hold back on activating those multiballs until they are ready. And remember, if all goes to ... you will on the last ball most probably have Mist mb lit. Also, during rats and bats, play fast paced as switches completes those modes and yeah, bumpers are great for that. I've included a altcolor that I prefer to use, and also a nvram with reset HSD.
Since the 1.1 release, a great altcolor mod was released by Redrum
https://vpuniverse.com/forums/files/file/6258-bsd-bram-stoker´s-dracula/
This release will play differently from the original, so a reset seems to me to be the best way to go about it. I personally recommend that you go into the rom and set video mode to a harder level.
I hightly recommend Wildman' db2s for this
http://vpuniverse.com/forums/files/file/4205-bram-stokers-dracula-williams-1993/
IPDB : https://www.ipdb.org/machine.cgi?gid=3072
ICPJuggla, requested that this table was only to be kept on VPinball, I'm kind of breaking that wish by posting it here. If for some reason he comes along and wants it taken down, I will delete it, no questions asked.
2759 downloads
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Bon Voyage (Bally 1974)
By Cirqus
Scratch build of Bally's "Bon Voyage" EM from 1974. 4k-ish playfield (upscaled from 2k and touched up). VR minimal room included - thanks to Sixtoe!
This table wouldn't have been possible without the valuable assistance of xsvtoys from Pinside. He provided invaluable playfield, plastics, and backglass scans and images, and had so many other great resources. Thanks buddy!
B2S file included.
612 downloads
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Buck Rogers (Gottlieb 1980)
By BorgDog
re-upload of old vpinball table. hope to update someday now that I own a real one.
This started out as an upgrade to Sindbad's vp9 table found over on VPF. Hauntfreaks did the inital layout and lighting etc in VPX last summer from a beta sindbad had put out during the vp10 beta phase and it's been mostly hanging out since then. I rebuilt all the code, keeping mainly the vari-target scripting form Sindbad's table, found some nicer plastic images courtesy of the interwebs and went to town this week.
New the top of the script is a line that currently reads "Const VT_Delay_Factor = .88". What this line does is controls how fast the vari-target slows down the captive ball that hit's it. The smaller the number the more it slows it down. I'm not sure exactly where this number should be, but I do know a couple things: 1. it is possible to set the vari-target to the very back in one shot, I've seen it done in videos, 2. .8 I think makes it too hard to every achieve the 1 shot reset of the vari-target, 3. .95 makes it too easy to make that shot. So somewhere in the middle is where we sit. I have not yet made it in one hit with the current settings, but I have come close, it takes a timing shot with momentum on the ball to make it happen. Feel free to play with this variable and report back what happens.
1730 downloads
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Big Brave (Gottlieb 1974)
By hauntfreaks
re-upload from 2018
Big Brave (Gottlieb 1974)
this is sentimental table for me, I had this machine in my bedroom when I was a kid and its what made me stumble into this silly hobby in the first place... Carlos past some photos on to Loserman and I which sparked some interest in building the table... so Loserman and I took on the task, I used Losermans gottlieb EM template to layout and build the visuals of the table, then past it back to Loserman for him to code the table.... Loserment is one top EM coders in the hobby also thanks to Carlos for the inspiration, and Borgdog for making a few primitive cutouts and testing
4kish...lol PF and plastics
full shadow treatment
detailed lighting
full set of primitive cutout
Loserman option menu (long hold left flipper before starting a game)
308 downloads
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Bubba the Redneck Werewolf (2017)
By hauntfreaks
re-upload from 2017
Bubba the Redneck Werewolf well kiddies uncle Haunt and Pop Pop BorgDog, and cousin Bord have 2017 Halloween treat for Y'all this scratch built gem is a howling good time Borg once again did what he does best, well that's everything... but on this he did the layout, code, sound and animation!! Bord once again made a chillingly awesome ramp to sink your teeth into I went in and tweaked a few things for aesthetics, laid out the graphics, lighting, also found and modded a werewolf model to create the "Bubba" toy, and some sounds.... I'm sure there is stuff i forgot
the theme is based on a campy B movie and comic book series
included is a custom ROM
1305 downloads
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Batman Dark Knight Skitso Mod 1.0
By Skitso
This is a Skitso remaster of Tom Tower’s and Ninuzzu’s Batman Dark Knight.
Features:
Visual overhaul by Skitso New gameplay and physics by bord Yeah, I know I said MB would be my last Skitso mod release, but I couldn't resist to publish my long ago made personal mod of this table when I got my hands to bord's physics mod. Pooof, quick merge and here we are again...
This release will become obsolete in the (near?) future, as bord has a beautiful full render in the works. So, what can I say... enjoy this as a temporary amusement before the real deal coming later.
1848 downloads
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Bally Hoo (Bally 1969) rev 1.00 for VPX 10.5
By Kees61
- Original table in VP8 is done by Leon Spalding.
- Script, plastics and playfield is done by Leon Spalding.
- Rebuild and improved script is done by Kees61 (-=Kees=-)
779 downloads
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