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21 files

  1. Ten Spot (Williams-1961) (FizX3.3)

    Ten Spot (Williams, 1961)
    IPDB No. 2517
     
    NOTES

    Press Special1Key in order to lift a ball.
    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the ajustment menu by the Special2Key in order to manage:
    - balls per game,
    - scrolling,
    - difficulty (from easyer to harder),
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - reset high score entries,
    - automatic ball lift.
     
    RULES:
     
    * Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay.
    * Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays.
    * matching last number in score to lighted number that appears on back glass when game is over scores 1 replay.

    Score void if game is tilted
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: June, 1961
    Production: 900 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield.
    Design by: Steve Kordek
    Art by: George Molentin
    Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet.

    49 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Teacher's Pet (Williams-1965) (FizX3.3)

    Teacher's Pet (WIlliams-1965)
    IPDB No. 2506
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    * Making rollover lanes 1-2 and 3 opens free ball gate. Free ball gate remains open until made.
    * 3 lower rollover buttons raise targets.
    * 2 drop targets increase in value as the letters in TEACHER'S PET are made.
    * When all letters in TEACHER'S PET are made each drop target scores __ 1 REPLAY.
    * Matching last number in point score ti lited number that appears on back glass when game is over, scores __ 1 REPLAY.

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: December 16, 1965
    Production: 1,600 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (4), Drop targets (2), Standup targets (2), Right outlane ball return gate, Backglass marquee. Drop-down cabinet. A gap exists between the flipper and adjacent slingshot disallowing cradling the ball with an energized flipper.
    Maximum displayed point score is 9,999 points.
    Replay wheel maximum: 27
    Sound: 2 bells, knocker.
    Design by :Steve Kordek
    Art by: Unknown

    80 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Tropic Isle (Gottlieb-1962) (FizX 3.3)

    Tropic Isle (Gottlieb-1962) FizX 3.3 V1.00
    IPDB No. 2661

    Tomasaco: playfield redraw
    Popotte: back glass and plastics redraw, script
     
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You have to kift the ball with the Special1Key or allow automatic ball lift in the menu.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    And you have an extra option in order to have a peg between the flippers.

     
    Rules:
    Hitting 1 to 5 rollovers lights out hole and special rollovers. Special when lit rollovers award 1 replay. Hitting A-B-C-D targets advances one monkey and scores 200 points. 1 replay for advancing 1 monkey to the top of the palm tree. 2 replays for advancing 2 monkeys to the top of the palm tree. 3 replays for advancing 3 monkeys to the top of the palm tree.
    Matching last number in points score to lighted number that appears on back glass when game is over awards 1 replay.
    Note: the award for 2 monkeys at the top is adjustable (via the menu): 1 or 2 replays.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:April, 1962
    Production:2,700 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (4), 3-sided rollunder. Backbox light animation (three backlighted monkeys climb tree in backglass). The first monkey to the top awards 1 replay. The second monkey awards either 1 or 2 more replays (operator adjustable). The third monkey awards 3 more replays. Only the second monkey award is adjustable. This feature carries over from game to game. End-of-ball bonus scores 20 points or 200 when lit.

    Maximum displayed point score is 1,999 points.
    Design by:Wayne Neyens
    Art by:Roy Parker
    Notes:Unlike other Gottlieb games of this period, 'Tropic Isle' has no option for 3-ball play.

    Wayne Neyens tell us that the name of this game while it was being engineered was 'Monkey Shines' but David Gottlieb had the name changed. See the image in this listing marked "Engineering Prototype".

    228 downloads

       (1 review)

    2 comments

    Updated

  4. The Munsters Pro (v1.0)

    '*********************************************************************
    '**                                                                     The Munsters                                                                  **
    '**                                                                           Pro  v1.0                                                                       **
    '**                                                                Game Instructions                                                             **
    '**                                                                                                                                                                   ** 
    '**                           1 )  Award ExtraBall - Enter the Raceway to Spell Dracula                      **
    '**                                                                                                                                                                   ** 
    '**                                                                         MultiBall:                                                                      **
    '**                                        2) Hit Bumpers 5 Times or Light Up Lilly                                         **
    '**                                            To open Trap Door behind left Spinner                                        **
    '**                                                                  to lock the Ball.                                                                 **
    '**                                                               Lock Ball 3 Times                                                               **
    '**                                                           for Eddie's Multi-Ball.                                                           **
    '**                                                                                                                                                                  **
    '**                            3)  Bumpers have been adjusted for more ball control,                           **
    '**                       as the levels increase the bumpers become more aggressive.                  **
    '**                                                                                                                                                                  **
    '**                                       4) Be Patient with MidField Kickers                                                    **
    '**                                      Videos to Come for delays in kick out.                                                **
    '**                          5) Will Add more music later with new call outs.                                       **     
    '**                                                                                                                                                                 **
    '*********************************************************************

    353 downloads

       (1 review)

    9 comments

    Submitted

  5. The Addams Family, Revised Slamt1lt Edition (Bally, 1992) (Color DMD, SSF, 3 Monitor Setup, FizX 3.3)

    Happy Halloween!
     
    Just in time for Halloween, I am sharing my update to Slamt1lt’s Addams Family ULTIMATE Pro version 1.05. Slamt1lt brilliantly expanded Bally’s 1992 classic with changing playfield light insert colors during gameplay.  He added a new Mansion Mode that he calls Classic Addams TV Show, replacing the old six-million-point mode.  He added the switchable retro and modern modes.  The retro mode plays the original sounds and music where the modern mode adds new sounds, music and other features.  He added sideblades with pictures of the Addams family members textured with a bump map.  He also added movie clips, revamped DMD graphics, and attract mode enhancements.
     
    Video Overview of the Table and Game Play
     
     
     
    In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt’s work while leaving his core design and gameplay untouched.  Slamt1lt mentioned in the script that he not able to add a black and white mode.  At the time he created the ULTIMATE Pro version, the only way to replace a texture in the script was to list a table object's name and the texture.  Unfortunately, Future Pinball leaves many table objects unnamed.  A newer BAM feature later introduced global texture replacement by name, allowing textures on unnamed objects to be replaced as well. Using this new capability, I was able to add the black-and-white mode.
     
    The best place to showcase the black and white mode is on the Classic Addams TV Show mode, reflecting the original show’s black-and-white broadcast. You can also choose to play the entire game in black and white or disable the mode entirely to enjoy full color — all adjustable through the new game menu.
     
    Gimli and I developed a menu system that we call a "tweaker".  Tweakers were added for game, lighting and FizX.  You can adjust parameters like camera views, physics, and sound levels. It has cabinet-friendly DMD displays and overlays.  See the instruction manual in the download for not only how to operate the tweaker but other features on the table as well.
     
    Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker.
     
    Cabinet users will also appreciate the addition of Surround Sound Feedback (SSF) which uses Fleep’s recordings and adds FizX 3.3. 
     
    My friend Paolo replaced the low-polygon bear rug model with a new, higher-quality version — it now raises its head and its eyes glow red at various points during the game.
     
    Something that is very popular with the desktop and VR users is the addition of a  color DMD which you can see in the screenshots.  Unfortunately, DMDExt normally used on cabinets does not support the color DMD. I have requested a new feature to be added to DMDExt to pass the DMD colors at the website linked below.  This change would allow you to expand the color pallet you use on other tables also.  Please post comments that you would like to see this change happen.  It requires a login ID that you can set up in a few minutes. 
     
    https://github.com/freezy/dmd-extensions/issues/520
     
    The Addams Family is my favorite table that Slamt1lt created, and if you’ve been thinking about trying one of my tables, this is the perfect place to start.  I feel like the four months of development time paid off. 
     
    A big thank-you to Paolo for the new bear model and animation script, to Fourbanks for testing assistance, and to DigitalArts for testing the three-monitor cabinet version. You can see a photo of his cabinet setup in the image gallery included with the posting. Please be sure to read the included PDF for setup instructions and additional tips. 
     
    Thank you for downloading my table mod — and enjoy The Addams Family, Revised Slamt1lt Edition!
     
    — George
     
    List of Changes
     
    1) Replaced nearly all of the textures on the plastics with higher resolution graphics.
    2) Replaced the playfield textures with unbaked textures from the previous version.  Replaced the apron textures with higher resolution unbaked textures.
    3) Created instruction cards and added them onto new surfaces on top of the apron (The new surfaces allow higher resolution textures be used.) 
    4) Added new backglass texture and speaker panel with higher resolution graphics. 
    5) Added the electric shock onto the left flipper with the same one that was on the right flipper. (It displays the status report that Slamt1lt added). 
    6) Identified 2 playfield textures that were being loaded into memory but never used and so they were deleted.
    7) Replaced the HUD texture that had Addams Family logo with picture of the family with logo.
    😎 Removed dynamic flippers and installed FizX with Hud toggle key code.  Removed Smoke's ball rolling sound so as to not conflict with the version of ball rolling sound on the FizX template.  Removed all of Slamt1lt's triggers that added ball hit sounds.  The ones added by FizX sound better and use Fleep's recordings. 
    9) After installing FizX, the ball would only travel about 2/3 of the way up the right bear ramp before rolling back down. Found that Slamt1lt had changed the custom ramps to be not collidable and added FP ramps.  It was determined that he did this because of the prior physics made the ball jump off the ramp.  An effort was made to fix the FP ramps but the custom ramps from the previous version worked better so they were added and the old FP ramps deleted.  This made the ramps fully functional.
    10) Moved the upper left flipper slightly and reconfigured the area around it to allow the flipper to hit the stationary targets and kickers on the right side of the table.  Made corresponding changes to the playfield texture to make it match the position  of the flipper.  Blackened the playfield behind the 2 grave targets.
    11) Reconfigured the upper right flipper and surrounding objects to make it easier to hit the ramp and the train lane. 
    12) Changed the code for the camera so that the message is no longer displayed that asks permission for the  game to take over camera control.
    13) Added and tested lighting and game tweakers.
    14) The slingshots flash when hit on Slamt1lt's version.  The shadow maps were changed to be brighter during the flashes by adding more bulbs. 
    15) Slamt1lt added black and white versions of the playfield and plastics to the texture manager; however, he posted in the script "BAM seems capable of switching all textures to Black and White, but it didn't work when I tested it.  The code is still here should I wish to return to the idea in a later update."  Since Slamt1lt posted this table, a new method of swapping textures was added to BAM that swaps one texture for another rather than having to apply a new texture to each surface.  This makes it easier to replace the textures on the plastics.  I managed to create black and white version using the new code.  Slam created a new mode called "Classic Addams TV Show" that replaces the 6 million point mode on the original table.  I decided to apply the black and white colors to this mode since the show was broadcast in black and white.  I think it is what he would have done. Most textures where changed to B&W but a little bit of color was retained to keep it from looking sterile.
    15) Fourbanks found that after launching the ball, the ball would hit the blue plastic that was sticking out into the lane.  The blue plastic was moved and the launch ramp was moved slightly so the ball falls directly into the lane instead of  bouncing off the wall. 
    16) Replaced the default textures for the targets with custom textures.
    17) Changed the geometry of the table so that after the skill shot is hit, the ball will roll down to the right main flipper  if the upper flipper is not moved. 
    18) Found a lane wall on the approach to the left ramp that was not correctly aligned with the ramp and fixed it.  The change makes the upper right flipper hit the ramp better.
    19) Added option for end users to be able to turn the camera view during multiball on or off.
    20) Added camera view options to the game tweaker that allow full view of the plunger window so end users can see when to release the plunger to hit the skill shot (except for option #14).  Also set the views up to be able to see the full overlay on the backwall that displays video clips.
    21) Found a small bug on spelling THING on the backbox.  The stars could not be lit up but it has been fixed.
    22) Fixed a place that Fourbanks found where the ball would get stuck between the bookcase (after it rotates 90 degrees) and a rubber band.  Changed the playfield texture to incorporate changes need for changing the rubber band.
    23) Slamt1lt added a bump map to the side blades which included the photographs of family members.  The photographs didn't  look good with the bump maps so they were removed although the bump maps were retained for the rest of the side blades.   Also removed the burned in shadows on the texture for the side blades. 
    24) Replaced the rap music that played during quick multiball with new music.  The rap music still plays with the video during the attract mode. 
    25) Added frames to the DMD during the attract mode that identify the keys to press to open the tweaker, choose modern or retro mode, change lighting modes and view in-game statistics. 
    26) Found a high resolution texture to replace the ramp stair case texture which does not have burned in shadows.
    27) Added code that allows the score to exceed 2 billion points and tested it by adding a score of nine hundred trillion points.
    28) When the partially clear plastic on the swamp near the upper right flipper) was illuminated, a narrow white border around all the images.  Found a higher resolution texture and identified a way to remove the white borders.
    29) Added a light blue texture to the large posts and set them to crystal in the FP editor.
    30) Added a spotlight on Fester and turned it on during the appropriate sequences.
    31) Changed Uncle Lester's model from gray to a skin tone with reduced shininess.
    32) Revised the playfield texture to remove the exposed wood on the left side of the plunger lane.  Blacked the exposed wood on the  playfield texture where the ball drains. Removed exposed wood on playfield texture for the train wreck lane.  Changed the green area of the playfield texture on the left of the bumpers to color in areas where raw wood was visible. 
    33) Reshaped the green plastic under the ramp to cover the exposed wood and other markings on the playfield texture.
    34) Paolo added a new model of the bear and animated the head.
    35) Changed Fester's kicker hole so it blinks red at the same time as the red light on the side of the chair prior to multiball.
    36) Added an option where the end user can toggle the playfield so it does not turns black and white or have it on for the whole game (default). 
    37) Added TGA file to the image manager to eliminate the saving of the shadow maps to the cache. 
    38) Changed the backbox lights so they change brightness with the lighting modes (Day, Dusk, Night, Dark Night).
    39) Fixed the short ramp between the train wreck and the bear ramp to prevent the ball from bouncing back when going up the ramp. 
    40) Added color to the DMDs with an option in the script that turns it off for cabinet users that have DMDExt installed which does not  allow the color to pass. 
    41) Added an option in the game tweaker to adjust the amount of time needed to hold a flipper down to display a status report during gameplay.
    42) Added an option in the script where the DMD transition effects can be disabled.  Many of these effects are not as smoothly on DMDext  as they are on FP.  Also the last frame of any DMD transition doesn't get picked up by DMDext and the DMD may still show the last  frame until the next display.
    44) Duplicated the spelling of THING onto the Hud which will free desktop users from having to look at the backglass periodically. 
    45) Added a plunger modification that still functions like the one that Slamt1lt added but it changes it so you can press the arrow up and down keys to move the plunger up and down so it can be finely adjusted before pressing the plunger key to launch the ball.  It  makes it easier to hit the skill shot.  Code was also added that allows the flippers to operate in place of the arrow keys for the cabinet users. 
    46) Duplicated the video display onto the playfield apron and made it switchable on the game tweaker so that the video can be display on either the backwall or the apron or also displayed on both (the default).  This makes the video easily displayed on a cabinet because it is  not easily seen on the backwall of cabinets.  Desktop users may like the video better on the apron.
    47) Changed the topper lighting so it stays lit during the game but gets brighter during the lightning effects.
    48) Removed execute commands in the script and changed to use standard coding to prevent possible stuttering. 
    49) Added code for ball/flipper shadows at the beginning of the script.
    50) Added third place scores to the attract mode.
    51) Added a parameter to the game tweaker where users can adjust the number of seconds they have between hitting the left orbit and hitting the left ramp so that a star is lit on the display for the spelling of THING. 
    52) If you change the camera view to one of FP's standard views, the option was added so you can press the letter "V" and change  the view back to the view that is selected on the game tweaker.  Note that if you want to change to a different view, you will need to open the game tweaker and change the "Desktop Camera View" option. 
    53) Added option to the game tweaker where the end user can select when the playfield goes dark.  The first option is to display all dark sequences that Slamt1lt created.  The second is for no dark sequences and have the playfield bright during the entire game.  The third option is to have the dark sequences run during the attract mode, the two multiball modes, when the swamp kicker is hit, and when the ball drains.
    54) Added the Retro/Modern switch to the tweaker but kept the Special 2 key.  Both options save your setting for the next time you play the table. 
    55) Replaced the table sounds with Fleep's recordings and Surround Sound Feedback (SSF).  Added ball rolling sound to the playfield and ramps. 
    56) Categorized all the music and every sound used on the table into the groups: background music, game sounds, sound effects and voice quotes. 
    57) Added volume controls for each of the categories of sound and ball rolling sound controls on the game tweaker. 
    58) With the help of Popotte, TerryRed and Shiva, fixed the code for the train wreck target so it no longer registers double hits which made 2 sets of code run at the same time and made 2 conflicting sets of audio run at the same time.
    59) Created versions for 3 monitor cabinets and rotated display for desktops turned to portrait orientation.
    60) Created instruction manual for the table in PDF format.
     
    Table Developers
     
    GLXB
    Highlnder00
    PolyGame
    Slamt1lt
    Paolo – added new bear model and head animations script
    GeorgeH
     
    Valued Contributors
     
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – developed the FizX template
    Popotte - Developer of the plunger modification
    Fourbanks –Tester of the desktop version
    Digitalarts – Tester of DOF and PUP SSF on this cabinet
    Popotte, TerryRed, and Shiva – Resolved the issue of 2 hits on a target registering as a single hit. 

    2139 downloads

       (5 reviews)

    17 comments

    Updated

  6. The Simpsons Pinball Party (v 1.0)

    1) Open Bam Loader Go To Video/Rendering Options Un-Check Render The Game Room.
    Then you will see the new effects.
    Enjoy...
    ' *********************************************************************
    ' **                                                                                                                                                                                **
    ' **                                                    The Simpsons Pinball Party (v1.0)                                                      **
    ' **                                                                                                                                                                                **
    ' **                                                                            By:1000                                                                                   **
    ' **                                                                                                                                                                                **
    ' **                                                                   Object Of Game                                                                             **
    ' **                                                                                                                                                                                **
    ' **                   Help The People Of Springfield Party Like There's No Tomorrow.                       **
    ' **                                                                                                                                                                                **
    ' **                              Hit The Ball Straight Up The Middle Into The Garage                                      **
    ' **                                                         Or On The Inside Loop                                                                         **
    ' **                                      To Go To The Upper Level "Living Room"                                                    **
    ' **                                   Put The Ball Into The Couch x 2 = MultiBall                                                    **
    ' **                                      More Lights And Features Coming Soon.                                                       **
    ' *********************************************************************

    480 downloads

       (4 reviews)

    0 comments

    Submitted

  7. The Irresponsible Captain Tylor (Original)

    Another out of my back catelog. This is the 2021 BAM edition  with improved physics and bug fixes over the original 2009 version.
     
    RULESET 1: (Basic)
    Light TYLOR targets to open first lock (back left) lock 1st to open second (back, Right of the twin locks on main playfield) lock 2nd to open t3rd (lower right) At any time, hit centre kicker to release any locks. Release all at once for 4 ball multi to see the essence!
    Light UEKI targs to light the bumper lamp for 3x bumpers.
    Light JUSTI to light QUICK MULTI - access the platform via RHS ramp to activate.
    On the platform, spot letters for SOYOKAZE for table multiplier
    Light UPSF top lanes for bonus mulitplier
    Light in/out lanes for ballsaver.
    RHS RAMP BASE trigger doubles point each hit while lit.
    RULESET 2: (Advanced)
    Light UEKI TYLOR - Without locking ramps - for RYGON EMPIRE MODE (table x 3 for 60 seconds)
    UEKI activatees left ramp lock
    TYLOR activates right ramp lock
    Lock both to set kicker (Twin right) - shoot that left loop kicker once active for PACO PACO mode multiball
    Light JUSTI, UEKI, TYLOR (his full name) WITHOUT triggering other modes or locking balls etc for SOYOKAZE MODE! (two ball multi with targets tripled and spelling SOYOKAZE pays immediately DOUBLE the CURRENT ACCUMULATED EOB BONUS without reset!.
    The "Wizard" mode!... Complete ALL the above for "VICTORY WITHOUT BLOODSHED"...5 ball multiball with UNLIMITED BALLSAVER for 2 minutes!
    Light all the Soyokazi targets (on the platform) for 250,000!
    Skill shot for 100,000!

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  8. The Good Bois (Anthias, Original, 2024).

    It's a frontier town, in the wild west. These dogs are determined to clean the place up, and will not rest until they have fetched every outlaw. The Good Bois have rolled into town, if you have any shady dealings, best you skeedaddle right fast, or they'll be barking up your tree in no time!

    190 downloads

       (1 review)

    0 comments

    Submitted

  9. The Hungry Dead (Original)

    Just in time for Halloween come the ghouls on The Hungry Dead!  I have always loved this table even though I have never cared too much for the macabre.  This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play.
     
    This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal.  For that reason, it might produce some disappointment, especially for kids.  However, on this version, I have added Easy Mode!  It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last.  The default is to have it turned off so you need to change it before you give it to your kids.  To be honest, I rather like the easy mode myself.  I have added a full description at the beginning of the script on how to make changes. 
     
    I added FizX Lite 3.0 and the latest version of the FizX tweaker.  Gimli and I have spent much time improving the tweaker.  I have noticed that the tweaker is much more stable than it was when it was first released.  The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker.  All you need to remember is to press the Special 1 key to open the tweaker.  Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand.  I set it up for my personal preference but I think most people prefer more bounce than I do. 
     
    This table has never had an attract mode.  That is the light show and music that play before you start the game.  All the tables I have modified have always had a light sequence during the attract mode.  This is the first time I have ever added one.  It was a learning experience.  I think you will like it. 
     
    This table has five lighting options that you can adjust by pressing the Special 2 key.  The "FP Orig" lighting mode is for those of you who have low-end PCs.  There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things.  The HUD Toggle key also works.
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.
     
    Table Loading Screen
     
    There are five table-loading textures as listed below.  The three landscape textures are intended to be used on desktop PCs.  The two portrait textures are intended to be used on pinball cabinets.  In this version, I added a less gruesome landscape texture that is more kid-friendly. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
     
    Rotated Display Version
     
    If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees.
     
    The tweaker on this table presented a special problem for my rotated display version.  It requires more space on the backbox for the tweaker overlays than I usually allocate.  I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet.  I managed to create views using BAM's desktop camera.   I was surprised it worked for a table with 270-degree rotation.  Then I thought about having to revise my setup guide.  I normally use the same Static Cam menu used by the cabinet guys.  My old guide was 1 1/2 pages long.  After thinking about it, I realized that the only instructions you need are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 
    2) Rotate your monitor clockwise 90 degrees and play the table.
     
    The camera settings are coded in the script and are run automatically.  The view will change when you open the tweaker so you can see more of the backbox.  When you close the tweaker, the view changes back to the normal view.  If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates.  I added screenshots of the normal and tweaker views.
     
    Conclusion
     
    I hope you enjoy the table.  I have revised it three times so it should be obvious I like it. 
     
    GeorgeH
     
    List of Changes
     
    1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter.
    2) Added a new loading screen image for desktop with less graphic imagery for children. 
    3) Added attract mode (the previous version did not have one) with light sequences and music. 
    4) Created easy mode which does not delete your progress in the game when the ball drains. 
    5) Added other easy mode options to allow changes to the length of two timed modes. 
    6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes. 
    7) Created a rotated display version of the table using BAM's desktop camera option in the script. 
    😎 Added ball configuration and ray casting to the script.
    9) Added rolling ball sounds to the playfield.
     
    See the beginning of the script for changes to previous versions. 
     
    Table Developers
     
    Ruckage
    Protricity
    NoppZ
    Djpretzel
    Pangier
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – Developer of the "All in One" template of FizX

    899 downloads

       (1 review)

    12 comments

    Updated

  10. The Sand Reapers - Assassins of the desert

    The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.)
     
    Track list:
    1- Melting Heat
    2- Drifting Sands
    3- Diving into the shadows
    4- Imagining an oasis
    5- Hunting the bounty
    6- Campfire Ambush
    7- Falling in blood
    8- How it ends
    9- Tired of running
    10- Whatever the cost
    11- No way home
    12- Being a ghost
    13- Companion in arms
    14- Dunes of wrath
     
    Ruleset:
    Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert
     
    Light SAND targets to light the bumper lamp for 3x bumpers.
     
    Light top RUN lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    center loop channel doubles point each hit while lit.
     
    Light the HUNT letter spots to get some nice points.
     
    Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield.
     
    hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball.
     
    Hitting the lower left and right bumpers or kickers will activate the out lane diverters.
     
    Additional notes:
    This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod.
     
    I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide.

    245 downloads

       (0 reviews)

    2 comments

    Submitted

  11. TMNT Stern

    Granit startede on this table, and made the foundation.
    I have updated the table and done the following :
     
    Fixed missing graphics/textures, so now the textures are about 98% correct.
    Fixed places where the ball would get stuck.
    Added toys: Krang - Turtles Plane - Turtles Van.
    Optimized the long loading time to almost nothing.
    Added The Turtles movie intro on the backglass.
     
    I am a 3D artist and don't got any programming skills, so I cant finish this table, so I hope a friendly soul with some programming skills
     would make this table even more complete ? See the to do list:
     
    What needs fixing:
     
    The black hole in the upper left corner, the ball needs to go in there and come out of the other black hole on the right.
    The scoreboard needs to be fixed from an EM scoreboard to a more awesome digital scoreboard.
    Multiball start at random, and needs to be fixed, perhaps with a lock ball function, that will release into a multiball.
    A basic set of rules added to the table would be nice, and make it even more fun to play 🙂
     
    Permission to mod: Yes please do 😄
     
    See short video: https://youtu.be/KHMODjaKzPQ 
     
    Please someone finish this table, thank you 😄

    2042 downloads

       (1 review)

    4 comments

    Updated

  12. Twilight Zone (Bally, 1993)

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. 
     
    This table has a menu that is accessed by pressing the Special 2 key. 
     
    Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play.  I suppose that might be true but it is still really fun to play which I think is due to its incredible design.  The FP version of the table was originally built by Francisco666 and the models were built by ROM.  The basic rules are also not all that difficult to remember either.  The center of the playfield has a door with lights around the perimeter.  The lights display most of the available modes.  During game play, one of these lights is usually blinking.  Hitting the bumpers will move the blinking light around the perimeter of the door.  You can start a mode of whatever light is blinking by hitting the kicker under the piano.  The kicker under the slot machine may also start the modes randomly also.  Any mode that you complete will change the blinking light to be lit solid.  There are more rules but this will get you started. 
     
    The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time.  I reworked the audio to provide a much cleaner sound.  I found about 7 or 8 different versions of audio so I selected the best sounds from each.  The new sounds are included in the new library, DIMENSION_SONIDOS.
     
    When I got to the music, I decided to provide two versions of music libraries in addition to the original music.  All three music libraries have the same name but I changed the case of some of the letters so you can identify the version.  All of the libraries are compatible with the older versions of the table.  You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. 
     
    Original Remix - DIMENSION_MUSICA.fpl
    Alternate          - DIMension_musica.fpl
    Rock                 - DIMENSion_musica.fpl
     
    I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers.  Shiva flippers have more power in the center of the flippers than at the tip and base.  The Gimli/George flippers has the least power at the tip and the most power at the base.  I also added a flipper rotation speed chart that I think will be used for the first time on this table.  I am using a slightly modified version of a chart that JLou5641 developed.  The chart changes the way a flipper accelerates and moves.  It helps to improve the accuracy of the shots.  I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table.  There is also menu switchable music that play the original rock song, "The Twilight Zone".  It will replace some of the music selections in the music libraries listed above. 
     
    There are a few changes I made that couldn't be done when the table was created.  The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball.  When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls.  For this table, I created a white ball using a photograph of an ceramic ball used on the real table.  I also changed the physics of it when it is released onto the table so it is lighter. 
     
    My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient.  This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper.  Wild also made a change to the model used on the side blades.  He took a model that had the best fit I could find and made it fit perfectly. 
     
    I added two new table loading textures that you can select on the Table Information screen of the FP editor: 
    LoadingLandscape – For desktop usage
    LoadingPortrait – For pinball cabinet usage
     
    Of course, the table has the same lighting options I have added to other tables.  I added a spotlight for the first time on the miniplayfield.  It will probably use it again on other tables. 
     
    Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD.  It changes the color of them to be the same color as the background.  If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. 
     
    You can download a different version of the table that is called "rotated display".  This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format.  I added a screenshot of it and the download includes a PDF file with directions.  
     
    Pat Lawlor designed a beautiful table that really needs no enhancements.  If you play this table a lot, you might get tired of the same music so I added some options there.  Even though Slamt1lt added some video and music, the game play of this table is the same as the original.  My objective here was to make the table look, sound and perform better.  I think you will agree that this objective has been met.  I hope you enjoy it!
     
    These are the list of changes:
     
    1. Replaced poorly recorded sounds, including all voice quotes.
    2. Added new instruction cards.
    3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers.
    4. Added emkickers to the slingshots to improve physics.
    5. Added lighting mod and add Lighting Control Panel to the script.
    6. Added HUD Toggle Key that saves setting.
    7. Added new textures on the table loading screen for both desktop and cabinets.
    8. Added menu system with options for lighting, balls per game, HUD on/off etc.
    9. Added message that looks at BAM version and reminds you to upgrade BAM if needed.
    10. Added shadow maps.
    11. Edited plunger pull special script so you can make the skill shot.
    12. Added switchable option for 3 or 5 balls per game that saves setting.
    13. Added bulbs that provide the halo that shines through the slingshots.
    14. Added side rails with art (sometimes called side blades).
    15. Added bump maps to the camera and slot machine.
    16. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    17. Added rock version of theme music and made it switchable with the default theme music.
    18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers.
    19. Added menu option to switch table slope so end user can easily change ball speed.
    20. Added menu option to switch bounce control options.
    21. Converted images and video images to use power of 2 to reduce table loading time.
    22.Lowered right ramp to make it perform better.
    23. Added BAM code that allows the score to exceed 2 billion points.
    24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video.
     
    More detail about the development of this mod is available at this link:
     
    https://pinballnirvana.com/forums/threads/twilight-zone.20208/
     
    George

    3019 downloads

       (1 review)

    7 comments

    Submitted

  13. Tommy Robot

    Tommy Robot is an original pinball game created after a poster. 
    If anyone has ideas on upgrades to this. Game is fun to play.
     

    289 downloads

       (0 reviews)

    0 comments

    Submitted

  14. The Borg (Star Trek)

    The Borg (Star Trek) (2.0),
    An original future pinball table, based on Gene Roddenberry's and Paramount Pictures "Star Trek".
    Table rules, Light "The Borg" for special at the top kicker, by hitting targets on the left side,
    ( special lasts for 90 seconds).
    Knock down the three drop targets (on the mid right side) for a chance for a 5,000 point
    bonus and bonus multiplier to increase at kicker behind the drop targets,( Under blue logo hologram))
    Lighting "DATA" (with the rotospinner), lights a chance for Multiball, in the upper right kicker (under green hologram). `(Also, there are many small bonus’ when the blue "Data light" is on).
    roto spinner will give small bonus chances (roto points doubled when the blue star light is on).
    Replay scores on the table card.
    ( Some very well made Midi renditions of Star Trek music were used for background music.)
    (Version 2.0 has many improvements).

    756 downloads

       (3 reviews)

    0 comments

    Updated

  15. TIME LINE

    http://www.ipdb.org/machine.cgi?id=2564

    375 downloads

       (1 review)

    0 comments

    Updated

  16. The Silence of the Lambs

    triggers,droptargets, roto ,kickers advance bonus.
    roto for hannibal
    if hannibal lecter lit then special ( to define ?)
    the four triggers advance multiplier
    later a mode multiballs
    look neo punk
    soundtrack movie
    fx sound movie
    cover- morten blok

    466 downloads

       (1 review)

    0 comments

    Updated

  17. Time Line

    Time Line for Future Pinball. Version 1.0 Plays good. Light decals and scripts may be needed for upgrade.

    Table made by Granit. Music, sounds and plastics and cab art from ghost.
     

    227 downloads

       (2 reviews)

    0 comments

    Submitted

  18. Toxic Crusaders

    Toxic Crusaders pinball based on a cartoon and comic book. Version 1.0.
     

    272 downloads

       (3 reviews)

    0 comments

    Submitted

  19. TMNT

    TMNT is an early game and is not the remake. Added a DMD and is now complete. Free to Modify. Turtle Power.
     

    401 downloads

       (5 reviews)

    0 comments

    Submitted

  20. Tetris

    A prototype playable game from ghostmachine and silly billy 9x. Free to mod. We want to add more to this but ran out of ideas.

    This was one of our first few games we made.
     

    219 downloads

       (2 reviews)

    0 comments

    Submitted

  21. The Fly

    The Fly. Pinball break through game. Freeware game. Free to mod.

    220 downloads

       (4 reviews)

    0 comments

    Submitted

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