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Airborne Avenger
By VPUStaff
Airborne Avenger / IPD No. 33 / September, 1977 / 4 Players
Manufacturer: Atari, Incorporated (1976-1983)
MPU: Atari Generation/System 1
Type: Solid State Electronic (SS)
Production: 350 units (confirmed)
Theme: Adventure - Combat
Specialty: Widebody
Notable Features: Flippers (2), Pop bumpers (3), Kick-out holes (2), Rollunder spinner (1), Captive ball (1), Left kickback lane.
Design by: Steve Ritchie
Art by: George Opperman
Software by: Eugene Jarvis
1716 downloads
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Atarians, The (Atari 1976)
By VPUStaff
The Atarians / IPD No. 102 / November, 1976 / 4 Players
Manufacturer: Atari, Incorporated (1976-1983)
MPU: Atari Generation/System 1
Type: Solid State Electronic (SS)
Theme: Adventure
Specialty: Widebody
Notable Features: Flippers (4), Pop bumpers (3), Kick-out holes (7).
Concept by: Bob Jonesi
Design by: Bob Jonesi
Art by: George Opperman
Mechanics by: Bob Jonesi
Notes:
'The Atarians' was the first game by this manufacturer.
First Solid State widebody game.
First table to use inductive under-playfield sensors instead of rollover switches.
Mark Ritchie stated at the Chicago Expo 2012 that half of the production run came back to the factory because Atari had received a bad batch of plywood used to make them.
1105 downloads
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Apollo 13 (Sega 1995)
By VPUStaff
Apollo 13 / IPD No. 3592 / October, 1995 / 6 Players
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Model Number: 44
Common Abbreviations: A13
MPU: Sega/Stern Whitestar
Type: Solid State Electronic (SS)
Theme: Disaster - Space
Notable Features: Multiball, 13 balls at once - the largest multiball of any pinball machine! Pop-up post between flippers prevents balldrains for the first 30 seconds of the multiball.
Pop bumpers (3), Slingshots (2), Flippers (2), Ramp (1), Lanes (2), Spinner (1), Kickout Holes (2), Spot Targets (9), Orbit (1). Rotating moon grabs balls via an electromagnet and carries the ball up to the playfield glass and down into a hole where it is dropped beneath the playfield. Shaker motor inside cabinet for earthquake-like effects. Trough at top left of playfield hold eight balls.
Toys: Moving rocket to shoot pinballs into. Balls are then either held or dropped below the playfield.
Design by: Joe Kaminkow, Joe Balcer
Art by: Mark Raneses, Jeff Busch
Dots/Animation by: Jack Liddon, Kurt Andersen
Mechanics by: Joe Balcer, John Borg, Rob Hurtado
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Lonnie D. Ropp, Orin Day
Notes: Game requires the more expensive non-magnetizable balls to function properly.
Per Orin Day, a 128x32 DMD was used for Apollo 13 and subsequent games. Previous games used 192x64 displays.
Marketing Slogans:
"Sega Pinball, the Revolution Has Begun."
"I Believe this will be Our Finest Hour."
"`Apollo 13 the Pinball' is on the Launch Pad with All Systems Go!"
"Reliability.We Are Go!"
"Launch Control, this is Sega Pinball.Apollo 13 is Go For Launch!"
"Earnings.We're Go!"
"Quality Control.Go Flight!"
"The First Game in the Universe with 13 Ball Multiball!"
2763 downloads
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