42 files
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Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2 - FizX 3.3)
By TerryRed
Star Wars: Death Star Assault - GALACTIC EDITION
Table version: 2.0 (May 2026)
PuP-Pack version: 2.0 (May 2026)
A long time ago (2005) on a pinball editor far, far away... this table started its long journey.
It started as the Sci-Fi Classic example table in 2005. Then SLAMT1LT created his Star Wars mod in 2010, which then evolved over the years to his Ultimate Pro version in 2020. I updated that table with my Epic Space Battles mod in 2021, and then for PinEvent afterward. As there were no more updates being shared by SLAM, I proceeded on my own. This resulted in a massive overhaul and update to the entire table which became my GALACTIC EDITION!
This table has been completely updated and modernized to use the newest BAM features to create an amazing real-time visual treat that will blow you away! Everything has been updated to the max and many cool new features have been added!
I've also added FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and the entire table. This allows the table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
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A preview of the 2.0 update's new Attract Mode and all new Mega Room!
A preview of the 2.0 update's many new features!
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Some of the new features and updates:
- complete overhaul of the table to both modernize it and removal of older unused items
- new light inserts models with normal maps
- new 4K art for playfield, plastics, decals, apron, backbox, cabinet, etc
- new updated shadowmaps for GI, flashers, lightsabers
- new shadow layer overlays that appears over decals, but not over openings on the pf
- new ambient shadows on the pf and plastics
- new fully updated lighting
- new beacon flasher
- new colour changeable wireramps
- new lightsaber models, and updated glow and lighting effects
- new models for Death Star, R2-D2, Millenium Falcon
- new updated R2-D2 hologram
- trench run plungerlane model
- new 3d docking bay window on the backwall with flyby space ships
- new fully animated turbo laser cannon that track flyby ships and fires at them when the bumpers are hit (or the player presses buttons)
- x-wing, tie fighter, vader tie fighter, y-wing ships that fly by
- space battles that have x-wings / tie fighters / laser blasts / explosions flying all around the game
- epic Death Star explosion effect!
- animated characters for Darth Vader, Yoda, C3PO, Stormtroopers
- BB-8 animated ball option (thanks Gimli)
- new 128x32 FP DMD with different color options
- new attract mode with Darth Vader's DISCO-RAMA, animated colour changing spotlights, new remastered Star Wars Disco theme music
- new attract mode flyby camera (desktop mode only)
- new Yoda Topper and Yoda Playfield options!
- new VR Room options for Attract mode and Gameplay
- all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroppers
- new Mega / MR (mixed reality) / Minimal choices for VR room (TABLE OPTIONS)
- new Mega and Minimal room will change lighting to red for alarms, beacons, events (TABLE OPTIONS)
- new pre-rendered ray-baked textures from inserts lighting, and other items
- new GI_Color options of normal, warm, cool
- new gas segment displays on playfield for Time Attack and Tie Fighters
- new PinEvent V2 support for DOF, PUP SSF 2.0, PUP DMD 2.0, PUP Stream, etc
- loads of other fixes, new details and other things I've lost track of...
All this combined makes for a visually stunning Star Wars pinball experience!
The WIP thread for the table can be seen here:
https://vpuniverse.com/forums/topic/7483-star-wars-death-star-assault-galactic-edition-the-most-amazing-star-wars-table-ever-made/#comment-64389
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Created by:
TerryRed - Star Wars DSA: GALACTIC EDITION
SLAMT1LT - the original Star Wars DSA table
Thanks to these other contributors:
Matt Ellis - table layout (Sci-Fi Classic - 2005)
Fuzzel - models (X-Wing, Vader Tie Fighter, Turbo Laser Cannon)
Fleep - mechanical sounds
Schlabber34 - insert jewel images
Gimli - BB-8 animated ball code, TILT recharge code, some model animations
JLou - FizX physics code and support
Nailbuster - PUP and SSF support
ravarcade - BAM and support
Chris Leathley - Future Pinball
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DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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This game supports up to four players!
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Physics: FizX v3.3
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TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files installed!
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
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IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer version of BAM (1.5-408 or higher)
This is included with the FP and BAM Essentials AIO package version 3.6 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
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What options can you try if your GPU has less VRAM (less than 6 GB)?
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
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GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
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TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
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INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
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HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
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GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL for the solutions!
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LOADING TIMES
With the 2.0 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v408 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.7 Table (Trilinear Filtering) = 55 seconds
2.0 Table (Trilinear Filtering) = 28 seconds
2.0 Table (Bilinear Filtering) = 16 seconds
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PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
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Table MODS
- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table
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18078 downloads
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Sinbad (Gottlieb-1978) (FizX3.3)
By Popotte
by Mick67 &Popotte
Type Recreation (real pinball)
Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Tradename Gottlieb
Date 1978-05
IPDB Number 2159
IPD No. 2159
Description
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
Rules
Insert coin and/or press credit button to reset the machine. Repeat for additional players.
Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points)
Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset)
Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate)
Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points.
Bonus is scored and features reset after each ball in play.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
156 downloads
(0 reviews)0 comments
Updated
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Satin Doll (WIlliams-1975) (FizX3.3)
By Popotte
Satin Doll (Williams-1975)
IPDB No. 2057
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
- Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
- Hitting 2 or 3 gives 2 and 3 (3 balls game)
- Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
- Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
- Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: March, 1975
Production: 2,400 units (confirmed)
Notable Features:
Flippers (4), Pop bumpers (2), Slingshot (1), Rollover buttons (15), Standup targets (9). End-of-ball bonus.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.
Design by: Norm Clark
Art by: Christian Marche
Notes:
This game was made in a 4-player version Williams' 1975 'Pat Hand' having a similar playfield and different artwork, except that game has three flippers instead of four.
Nothing is known about the Engineering Prototype shown here except for the fact that it is labeled as such inside the game and the cable route under the playfield had been marked by tape. We were unable to learn if the cabinet has a serial number, often not the case with such games.
The games pictured in this listing show two styles of pop bumper caps. Williams used either of these two styles in their games produced from May 1973 to January 1976. We expect that their flyer predicts the style that was used for the entire production run. Most likely, whenever the caps needed to be replaced, operators used whichever style they had handy, as either one would fit on the pop bumper bodies of the games Williams made during this period.
88 downloads
(0 reviews)0 comments
Submitted
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Sky Jump (Gottlieb-1974) (FizX3.3)
By Popotte
Sky Jump (Gottlieb - 1974)
IPDB No. 2195
NOTE
You must have BAM with 3.57 version or higher
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- 10X multiplier lights
Wayne Neyens told us that the N188PA on the backglass airplane is the registration number of the plane that his son owned around the time of this game. Wayne told the artist to put this number on the backglass airplane as a lark.
RULES:
POINTS ARE SCORED AS INDICATED
NUMBERED ROLLOVERS SCORE POINTS AND LIGHTS CORRESPONDING DROP TARGET FOR INCREASED VALUE. FOR 3 BALLS GAME: HITTING 1 OR 3 GIVES 1 AND 3 AND HITTING 4 OR 7 GIVES 4 AND 7
CENTER POP BUMPER SCORES 1000 POINTS
COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS TARGETS
SPECIAL SCORES 1 REPLAY
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY
IPDB HIGHLIGHTS:
Date Of Manufacture: May, 1974
Production: 4 200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 7-bank drop targets (1), Standup targets (6).
Maximum displayed point score is 99,990 points.
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
68 downloads
(0 reviews)0 comments
Submitted
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Struggle Buggies (Williams-1953) (FizX3.3)
By Popotte
Struggle Buggies (Williams - 1953) FizX3 v1.00
IPDB No. 2407
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You must use BAM 365 or higher
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
* Making numbers 1 to 7 in order lite n°1 bumper for "Special".
* Making A-B-C rollovers lites 2 additional rollover lanes for "Special".
* Thumper bumpers, rollover buttons, stand up switches and kickout holes advance buggy around track to score "Laps".
IPDB HIGHLIGHTS:
Date Of Manufacture: November 20, 1953
Production: Unknown
Notable Features:
Flippers (2), Pop bumpers (2), Passive bumpers (7), Slingshots (2), Kick-out holes (2). Has four dummy zero score reel segments.
Design by: Harry Mabs
Art by: George Molentin
Notes: We previously showed the designer was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated 9/22/53 and is signed by (Harry) Mabs.
47 downloads
(0 reviews)0 comments
Submitted
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Skill Pool (Williams-1963) (FizX3.3)
By Popotte
Skill Pool (Williams-1963) FizX 3.3 V1.00
IPDB No. 2182
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
Rules (adjustable via the menu):
Lighting number 10 ball on backglass lites holes alternately to score 1 replay
And lites target to score 1 replay
Lighting number 15 ball on back glass scores 1 replay
And on each rerack thereafter 1 replay
Matching last number in point score to lited number that appears on back glass when game is over, scores 1 replay
Knocking out all ball lites on playfield, reracks balls and spots next ball lite, on back glass
IPDB HIGHLIGHTS:
Date Of Manufacture:June 04, 1963
Production:2,250 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Rollover buttons (15), Gobble holes (2), Drop target (1), Ball kickers (2). Complete fifteen rollover buttons to score a rack. Completed racks tracked by backglass light animation. Reverse wedge head. 3 or 5 ball play.
Maximum displayed point score is 1,999 points.
Design by:Steve Kordek
Art by:Unknown
Notes:
129 downloads
(1 review)0 comments
Updated
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Spirit of 76 (Gottlieb-1975) (FizX3.3)
By Popotte
Spirit of 76 (Gottlieb, 1975) FizX 3.3 V1.10
IPDB No. 2293
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine. Repeat for additional players.
Points are scored as indicated.
Hitting B or D gives B and D (3 balls game).
Completing A-B-C-D-E sequence lights hole occasionally for extra ball. Completing all drop targets lights hole occasionally for double bonus. Completing both A-B-C-D-E and all drop targets lights hole accasionally for special.
Blue pop bumpers score 1000 points (3 balls game).
Rollover buttons score 100 points or 500 points and add bonus when lit.
Bonus is scored upon completion of ball in play or in hole if lit for double bonus. Hole scores 4 times indicated bonus value if double bonus lights are lit.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
Free replays depend on the difficulty level chosen
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1975
Production: 10,569 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Star rollovers (5), 4-bank drop targets (2), Kick-out hole (1), Left and right dual inlanes, Half-moon credit window. End-of-ball bonus. No slingshots.
Replay wheel maximum: 9
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: 'Spirit of 76' introduced a larger (taller) Gottlieb coin door than games that preceded it, thus the cabinet was deeper as well, making the front legs shorter.
The 2-player version of this game is Gottlieb's 1976 'Pioneer'. A special 2-player Add-a-ball version, Gottlieb's 1976 'New York', was made in celebration of the 1976 lifting of the laws that had banned pinball in New York.
Wayne Neyens told the story at Expo 2005 of back when 'Spirit of 76' was being produced, he and a few colleagues were enjoying after-dinner conversation with Judd Weinberg, the president of D. Gottlieb and Company. While Wayne's colleagues predicted a production run of 2,500 games, or 3,000 games, and other numbers in this range, Wayne remained silent. Judd noticed this and asked Wayne to give his prediction of how long the run would last. When Wayne confidently stated the number would be 10,000 games, an amused Judd promised that if it went that high, he personally would deliver one of the games to Wayne's door. Wayne says that the serial numbering of 'Spirit of 76' began at 3001, and it was serial number 13000 that was stamped on the machine that Judd delivered to Wayne in recognition of the 10,000th game produced. It was the only game that Wayne owned but is now with the Pacific Pinball Museum.
According to Gottlieb production run data identified by Wayne Neyens as handwritten by Bob Malvasio, Gottlieb made 268 Sample games in 1975, then made 10,300 Production games in 1975-76, and 1 game in 1977, for a total of 10,569 games of 'Spirit of 76'. This would account for the known Sample games all having serial numbers that precede 3001, the acknowledged starting number of Production games.
52 downloads
(0 reviews)0 comments
Submitted
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Strikes and Spares (Bally-1979) (FizX3.3)
By Popotte
Strikes and Spares (Bally-1978) FizX 3.3 V1.00
IPDB No. 2406:
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can choose (by the Special1Key) to scroll or not the ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key.
RULES:
* Making A-B-C:
1st time lites 2x and center bumper
2nd time 3X
3rd time 5X
4th time and each additionnal time scores special
* Making S-P-A-R-E:
1st time lites return lanes for extra ball
2nd time lites outlanes for special
3rd time and each additionnal time scores special
* Making a strike advances and scores strike value
* Maximum 1 extra ball per ball in play
* Tilt penality - ball in play
Rules are depending dip switches...
IPDB HIGHLIGHTS:
Date Of Manufacture:June, 1978
Production:12,820 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post".
Maximum displayed point score is 999,990 points per player.
Design by:Gary Gayton
Art by:Kevin O'Connor
Notes:Artist Kevin O'Connor said at the 2004 Texas Pinball Festival that the girl in the backglass is a fantasy girl and was not based on an actual person.
168 downloads
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Sheriff (Gottlieb-1971) (FizX3.3)
By Popotte
Sheriff (Gottlieb, 1971)
IPDB No. 2116
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
POINTS ARE SCORED AS INDICATED.
ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS.
EACH 100 POINTS ADVANCES HORSESHOE LITE.
10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS.
BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
A TILT DOES NOT DISQUALIFY A PLAYER.
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture:September, 1971
Production:2,900 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus.
Design by:
Ed Krynski
Art by:Gordon Morison
Notes:Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'.
Compare playfield to that of Gottlieb's 1975 'Atlantis'.
We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation.
99 downloads
(0 reviews)0 comments
Updated
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Spanish Eyes (Williams-1971) (FizX3.3)
By Popotte
Spanish Eyes (Williams, 1972) v1.1
IPDB No. 2265
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making letters A, B, C, D and E scores extra ball.
* Making numbers 1, 2, 3, 4, 5 and 6 lites center hoop to score extra ball and lites bottom rollovers to score 5000 points.
* Tilt penalty - ball in play.
* 1 replay for matching last (2) numbers on score reels to lited number that appears on back glass when game is over.
IPDB HIGHLIGHTS:
Date Of Manufacture:November, 1971
Production:3,905 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (4), Standup targets (6), Kick-out hole (1), Horseshoe lane. One pop bumper is located between the flippers. No slingshots.
Design by:Norm Clark
Art by:John Craig
Notes:
The add-a-ball version of this game is Williams' 1972 'Granada' but with a different playfield layout.
This game can be configured for replay, add-a-ball, or novelty play.
94 downloads
(0 reviews)0 comments
Updated
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Star-Jet (Bally-1963)
By Popotte
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You must use the "L" key in order to lift the ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key.
RULES (replay mode):
> 1st AND 3rd PLAYERS PLAY SOLID BALLS 1 THRU 7, 2nd AND 4th PLAYERS
PLAY STRIPED BALLS 9 THRU 15.
> 8 BALL TARGET LITES WHEN ALL SOLID OR ALL STRIPED BALLS ARE MADE
> MAKING 8 BALL LITES RIGHT OUTLANE TO SCORE SPECIAL.
> 1 REPLAY FOR BALL THRU RIGHT OUTLANE WHEN LIT FOR SPECIAL.
> PLAYER MAKING 8 BALL QUALIFIES FOR SUPER BONUS ON HIS OR HER FOLLOWING
BALL IN PLAY.
> TILT PENALTY _ BALL IN PLAY.
> MAXIMUM _ 1 EXTRA BALL PER BALL IN PLAY.
152 downloads
(0 reviews)0 comments
Updated
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Sunny
By Francisco
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:December 29, 1947
Model Number:14
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:5 balls for 5 cents. Flippers (4), Passive bumpers (13), Kick-out holes (3).
Design by:Gordon Horlick
Art by:George Molentin
Notes:'Sunny' was the first flipper pinball machine made by Williams.
We previously showed the designer of this game was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated x/x/49 (edge of paper is missing) and is signed with initials GTH. It also indicates the original game name was 'Super Bonanza'.
NOTE:" VERSION 1.0 "
This version 1.0 is a new, corrected version due to a bug detected in the original version by me that affects the game's gameplay.
Now you can play it with no problem. Is 100% playable.
Enjoy ioThis version 1.0 is a new, corrected version due to a bug detected in the original version that affects the game's gameplay.
Feel free to send me comments. Thank you.
111 downloads
(0 reviews)0 comments
Submitted
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Sunny
By Francisco
Sunny / IPD No. 2421 / December 29, 1947 / 1 Player
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:December 29, 1947
Model Number:14
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:5 balls for 5 cents. Flippers (4), Passive bumpers (13), Kick-out holes (3).
Design by:Gordon Horlick
Art by:George Molentin
Notes:'Sunny' was the first flipper pinball machine made by Williams.
We previously showed the designer of this game was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated x/x/49 (edge of paper is missing) and is signed with initials GTH. It also indicates the original game name was 'Super Bonanza'.
70 downloads
(0 reviews)0 comments
Submitted
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Snorks (2.0)
By mark1
Snorks, An original future pinball table, based on Hanna Barbera's
televison series "The Snorks".
Table rules light "SNORKS" for special at the top kicker,
( by hitting targets in the roto spinner, special lasts for 90 seconds).
Hitting all star targets( under the light green star holograms)
lights a chance for 10,000 point Bonus,
at the mid right kicker (under green star hologram).
lighting "ALLSTAR",(by hitting star triggers under the blue allstar bubble holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets..
Updated version (2.0) has some improvements and new holograms
Replay scores on table card.
( Some very well made Midi renditions of Rock and Pop music were used for background music.)
161 downloads
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Spot Bowler
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1950
Model Number:43
Type:Electro-mechanical (EM)
Production:1,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Bowling
Notable Features:5 balls for 5 cents. Flippers (2), Passive bumpers (7), Kick-out holes (2), Standup target (1), Left and right dual outlanes.
Design by:Wayne Neyens
Art by:Roy Parker
313 downloads
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Scooby Doo "Pro Edition" (v 1.0)
By VP1000
' ***************************************************************
' ** **
' ** Scooby Doo **
' ** Pro Edition (v1.0) **
' ** Game Play **
' ** 5 Balls Per Player **
' ** Knock Down R.I.P. To Enter Tickets Booth = ExtraBall **
' ** Go Into Right Spinner "Load Van 5 Times" = MultiBall **
' ** Every Second Time Ball Drains Down Right Outer Lane **
' ** The BookCase Mysteriously Disappears **
' ** More To Come... **
' ***************************************************************
942 downloads
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Spider-Man (Original)
By mark1
Spider-Man (Original),
An original future pinball table, based on Stan Lee's and Marvel Comics, Spider-Man , The Animated serie's.
Table rules,
Lighting, "Spider Man" lights specials at the top kicker,
( Special lasts 90 seconds).
The roto spinner offers small bonus' through out the game, (hit the "Green Goblin"
during specials for more bonus').
Spell "Peter Parker",(by getting all the targets under "red or blue spider" holograms) to get a chance for bonus
and bonus multiplier increase, at the right side kicker, and gives a chance for multiball on the upper left side.
Getting all of the "red or blue star" holograms,lights a chance for 5,000 point bonus.
(background music includes some great midi renditions of Spider man theme's and rock music).
Replay scores on table card.
Visit my website for more future pinball tables. https://mark1pinball.weebly.com/
473 downloads
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Sin-Di-Cats (Anthias, 2024, Original, BAM)
By Anthias
kitty crime just got organised.
A game about the feline mafia.
242 downloads
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Sonic Pinball Mania (PinEvent V2, FizX 3.3)
By TerryRed
Sonic Pinball Mania (PinEvent V2 - FizX)
Created by: TerryRed
Version 2.0 (Feb 2024)
Get ready for the most EPIC Sonic pinball table ever created... and a pinball game like you've never seen before!
This has everything a Sonic fan could want in one table. Green Hill zone scenery, Sonic Loop ramp, animated bumpers, springs, item box, checkpoint, chaos emerald flashers, red star spinner, launch tunnel, rotating goal sign, moving robots, animated characters such as Sonic / Knuckles / Shadow... and even Dr Robotnik and his eggmobile which will follow your ball with it's spotlight... and much more!
This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase!
What started as a quick BAM mod to update Brendan Bailey's classic Sonic table of 2005 (which was updated by SLAMT1LT in 2014), evolved into a complete overhaul to the entire table. Everything in the table has either been updated or changed, and I've added so many new things (new layout, art, models, lighting, modes, code, fixes, etc) that it's like a new table. Hence... Sonic Pinball Mania.
This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
I'm really proud of what I pulled off with this, and I really hope you enjoy it!
For an EPIC video preview of this table in action with PinEvent V2 features, check out this video:
Thanks of course to these awesome contributors:
TerryRed - Sonic Pinball Mania
Brendan Bailey (PinWizKid) - created the original Sonic the Hedgehog table in 2005
SLAMT1LT - sounds, music, code, DMD, etc from his Ultimate mod in 2014
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
All the FP lads at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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This table is single player only.
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Static Camera Views (desktop mode only)
during attract mode only, you can press plunger to toggle integrated static desktop camera views
if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
SONIC BALL
right flipper button will toggle between Sonic and Chrome ball texture (only in attract mode). This can be set in TABLE OPTIONS in the table script
Plunger and Action Buttons (digital plunger, special 1, special 2)
all buttons/keys will activate Sonic Spin Dash and Magna-Spinner all buttons/keys will act as an autoplunger during gameplay
Second Stage Flippers
this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
====================================================================
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
Physics: FizX v3.3
===================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table
====================================================================
20510 downloads
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Space Dragon Princess
By Anthias
SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway!
Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love?
RULES:
Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage.
Light SKY targs to light the bumper lamp for 3x bumpers.
Light top lanes for bonus multiplier
Light in/out lanes for ballsaver.
left loop channel doubles point each hit while lit.
Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.)
ROYAL FLIGHT mode:
Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets.
DRAGON FLIGHT MODE:
The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy.
NOTE:
No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already.
As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see.
183 downloads
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SHARKS
By mark1
Sharks,
An original future pinball table.
Table rules light "SHARKS" for special at the top kicker,
by hitting targets in the roto spinner, special lasts for 120 seconds.
Hitting all of the star targets (under the treasure holograms)
lights a chance for 15,000-point bonus,
at the mid left kicker (under treasure hologram).
lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets.
It's A fun table with many holograms.
(Some very well-made Midi renditions of Rock and Pop music were used for background music.)
250 downloads
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Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF
By Gamer7
I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS Strikes & Spares ULTIMATE Pro 1.01 Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.
929 downloads
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Southern Belle (Gottlieb '55)v.1.3
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: June, 1955
Design: Wayne Neyens
Art: Roy Parker
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass now functional.
Tilt adjusted.
Bugs fixed.
178 downloads
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Stage Door Canteen (Gottlieb '45)
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: November 1945
Design: Harry Mabs
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass fully functional.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Tilt adjusted.
Scoring and other bugs fixed.
153 downloads
(0 reviews)0 comments
Submitted
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SlickChick_Gottlieb1963
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: April 1963
Type: Electro-Mechanical
WedgeHead
Maximum credits: 26
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: FranzLeo
Modifications: Okobojimusky
Modifications in Version 1.2:
Match Feature modified and Match HUD moved to upper right corner of playfield to be visible on a single monitor system.
Pop bumpers modified so ball does not get stuck in pop bumpers.
Scoring changed to original game scoring.
Replays awarded for completing 1 to 4 sequence, or 5 Slick Chick sequences as in original game.
Ball tray bug fixed.
Other bugs fixed.
195 downloads
(0 reviews)0 comments
Submitted
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Download Statistics
28788
Files102474
Comments41838
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