Modified (MOD) Games
19 files
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Cyclone (Williams 1988)
By RobbyKingPin
Hurry hurry, step right up!
At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.
VP9 - Original version by melon - 2009.
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.
This mod contains the following improvements:
- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.
Who did what on this project?
ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang
RobbyKingPin (Ride Mechanic and Project Leader):
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters
Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars
TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets
hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper
DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights
Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials
LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)
fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)
Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin
Shoutout to:
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
11438 downloads
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Conan the Barbarian - FIRE AND STEEL EDITION (source - Conan, Rowamet 1983 SoundMOD v2.1 by Xenonph, mod by Arminio)
By arminio
"... Let me tell you of the days of high adventure!"
CONAN THE BARBARIAN - FIRE AND STEEL EDITION - mod - with "Forge mode", extra scoring, some new graphics, lighting, sounds, new LUT (Steel mood), 4 different aprons, 9 flipper looks etc. ...
This table is a modified version of "Conan (Rowamet 1983) VPX Sound+Reg MOD" VPX table v2.1, made by Xenonph.
Mod made with permission from Xenonph.
Original table can be downloaded here: https://vpuniverse.com/files/file/4880-conan-rowamet-1983-vpx-soundreg-mod/
With this mod you can use any backglass made for Conan table and mods, but you can also try my "FIRE AND STEEL" b2s - I think it fits nice + you get some extra light animation supported by code in this mod. Get it here:
https://vpuniverse.com/files/file/29716-conan-the-barbarian-fire-and-steel-edition-for-conan-rowamet-1983-table-and-mods-b2s-dmd-image
SPECIAL THANKS AND CREDITS:
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To JPSalas (author of Rolling Stones table, source for Conan), Batch (author of Conan mod, source for Xenonph version), Xenonph (who made version I modded ) To Supergibson for tips and solutions to some graphics problems To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists). Detail credits are in script. Some additional graphics taken from various internet sources but don't know original authors - so, thank you whoever you are!
RECOMMENDATIONS:
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I strongly recommend:
To turn OFF all ROM sounds to enjoy full glory of the score and sounds + ROM plays parts of Rolling Stones songs which really does not fit here... Use F1 menu to turn OFF all ROM sounds, or add .Games(cGameName).Settings.Value("sound") = 0 between line 258 and 259 in script - NOTE: this line in script might not work as expected on older 10.8 releases, but feel free to try. I'll add this line of code as an option in some future updates for all of you who have VPX versions that supports it. Thanks to Taito for noticing this! Set DIP switches (F6 options) as it is recommended in PDF file. Settings I like I added in ZIP (Recomended_DIP_switches-F6_menu.png) so feel free to try them or use them as a starting point... If you play this mod in cabinet mode, please set "View layout mode" (F12 menu) to "Window" and set POV settings. Otherwise you may have problems with positions of some graphic elements and reflections etc... So, for those of you who already don't have all that set, I added my INI with my POV settings in ZIP - it is far from perfect but works OK on my setup, and maybe can be helpful as a starting point for your setup.
ZIP CONTENT:
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VPX (of course ) INI file with my POV settings (as said above, maybe it won't work for you but you can maybe use it as a base for your setup) New music files (details below) Instruction card PDF with some detail instructions and recommended F6 DIP switch settings (based on original Bally's 1979 Rolling Stones manual and adapted for Conan and this mod) Screenshot of my favorite settings for DIP switch options (F6 menu)
ABOUT MOD:
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Conan! The Barbarian! Oh man!
When I watched that 1982 classic in cinema, back in the 80's, it was a huge hit in my country and, as a 15 year old kid, I was mesmerized! Apart from the fact that movie was different from comic books and novels I read before I watched it, entire movie tone, incredible soundtrack (but not even a candidate for an Oscar - can you believe that?!?), and big bodybuilder with impossible-to-pronounce surname in a leading role was stuck in my mind forever.
Never had a chance to play real pinball with Conan theme, except virtual recreation of Rowamet's 1983 pinball machine. And I must say it was fun! And version I like the most is the one I used for this mod - Xenonph sound mod with amazing music score and sounds.
Now, original VPX and all mods are excellent "remake" of the real thing (according to images on IPDB and some low quality youtube videos of the real machine). But the Rowamet design does not give much credit to the movie - so I decided to change some things... Still, I wanted to keep red tone and feel because it is perfectly fine and I did not want to change it much (I toned it a bit darker). But I tried to get it more "Conan-like" and more like a real machine, more "connected" to the 1982 movie, but also added a bit of a Conan comic book style (apron, b2s...). And with a new "Steel" LUT (actually, mix of LUT and graphic changes), you still can get a very different color tone and feel.
Basic changes are in main table graphics - Rowamet put an official movie poster there, while I wanted to go with alternate posters with some modifications (I know Thulsa Doom snake head is not from the movie, but cut me some slack because this fits better here ). You can choose between several different aprons (from mentioned comic book style to a bit modified original look), flippers and rubber looks (from classic white/red combination to "After the battle" scratched steel, black, gold, messy rubber etc... - you can set top and rubber separately), already mentioned "Steel" LUT, some new sounds and mechanical effects, new score (same tracks, but in "full glory"), complete desktop mode redesign, lot of customization of various sound volumes etc. etc. etc. ...
And this mod also have a new game "mode" and additional scoring:
"FORGE MODE" - is activated by hitting target behind the sword (pointed with the sword) in the moment when sword is lit (while blinking, hit it exactly in the moment when it is lit - that requires a bit of luck and/or good timing). If ball drains during "Forge mode", it will be returned back in game. Mode lasts 10/20 seconds (configurable in script) or until ball drains (which comes first). Forge mode settings (duration, behavior, on/off...) can be set via options in script (check "OPTIONS TO USE" in script). Additional scoring: when you hit target pointed by the sword in exact moment when sword is lit (no matter if "FORGE MODE" is on/off/active), you get some extra points (300 or 3000 - depends on DIP switch settings - check F6 options and instructional PDF).
MUSIC INFO AND TIPS:
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Just place CONAN folder in your Music folder. And if you already have CONAN folder with OGG files from Xenonph original table, don't worry - new files have different names and won't overwrite originals so you can have both and even use old ones if you prefer them more (by setting option "NewMusicSoundtrack" to False in script - check script for details).
If music is too loud (and new tracks tend to be a bit louder because of full and "punchy" audio), you can always reduce music volume in F12 menu.
CHANGES:
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There are lot of changes, so here is a list of most important ones (details also in script):
New music track files (external OGG files) - the same music as in Xenonph version (amazing selection!), but with more bass and punch (I used all the same music pieces again from various soundtrack sources, in full sound quality). Also, you can play using original music files from source table if you have it and prefer them more - see script option "NewMusicSoundtrack" in "OPTIONS TO USE" section... Additional intro speech added: Conan's prayer to Crom from "Battle against Doom Warriors" scene (chosen randomly between original intro and this one when game starts) Added some new sounds and mechanical effects/changed existing ones (various targets hits, extra ball kicker horse gallop, plunger ball kicks, bumper hits, target drops, sensors... etc.) Various sound and volume settings available from script... See options in section "OPTIONS TO USE" in script Changed a way how sound is played in some cases (no more music restarts if ball is re-launched, "cleaner" mixing of sounds with mechanical sound effects on hits + playback with a little delay to hear mechanical sounds better etc...) New main table graphics + various color and graphics changes on bumpers, pegs, caps, plastics, metal parts, screws... Some metallic parts are now colidable with ball, changed environment lighting etc. - all this to fit my vision and to get a bit different, and possibly more realistic look and feel (I hope it works)... + Better visibility of some parts/larger numbers etc. (for us with old eyes and/or 3D TVs ) + new lighting effects (flashers and most of classic lights replaced with halo lights etc.), some light spills fixed... All references to Rolling Stones replaced with references to Conan - on table (D-O-O-M instead 1-2-3-4 targets, THULSA instead small indicator for 5x bonus above D-O-O-M, CROM target etc...), F6 DIP switches menu, F12 menu instructions, instruction card on apron... Small changes of physic on flippers and table to get a bit more feel of ball weight (not much of a difference from source table, but still a little bit different ) + small changes of physics on plunger for easier ball launch... 4 different aprons - modded original + comic book style + fire (2 variations) - can be set via F12 menu 5+4 flipper looks - you can set 5 top and 4 rubber styles/colors separately - also set via F12 menu 14 LUTs - 13 original levels of brightness (from source table) + "Steel" mood (new LUT with some graphic "tweaks" which changes color tones to silvery-white). Also use F12 menu to set, instead magna save keys Ball and flippers shadows added Added a pin on a center drain between flippers to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... Keys usage fixed - instead numbers, logical names of keys are used (compatible with VPX 10.8) New game feature added: FORGE MODE - as explained above... Additional scoring added - also as explained above... Complete desktop mode redesign - from background to LED placements + lockdown bar added + all text replaced with images (no embedded font that can cause problems on newer versions of Windows) etc... + Option to turn off all background info and logo for those of you who uses b2s in desktop mode (see "BackGlassOnDesktop" option in script) When TILT: music stops, new scream added. New b2s backglass created to use with this mod (additional light animations on b2s). ASCII art added to script...
Etc., etc., etc. ...
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
C R O M ! ⚔️
602 downloads
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Captain Future (Iceman 2024) (VR ROOM)
By franck
[SORTIE] capitaine flam ,Captain Future (Iceman 2024) – Édition Mega VR Room 🚀
Salut à tous et fans de flipper !
Grand fan de Captain flam, j'ai voulu redonner un coup de boost à cette table culte de 2024. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
🛠️ Quoi de neuf ?
L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
✅ B2S (Backglass haute qualité)
✅ MUSIQUE
✅ rom rdkng_l4.zip
📦 Installation
Glissez le fichier .vpx dans votre dossier Tables.
Placez LA MUSIQUE le dossier MUSIQUE
Enfilez votre casque, lancez VPX
Bon jeux à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.
314 downloads
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playfield Cobra (Nuova Bell 1987) - Cobretti Pack
This is my custom re-skin for the Cobra (Nuova Bell 1987) & (Playbar) tables
by akiles50000, jpsalas and mfuegemann.
It pays tribute to the 1986 film "Cobra"
The pack has new images for the playfield, plastics and backwall.
-Cheers
* backup current images and import new ones
94 downloads
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Canasta 86 (Inder 1986)
By nestorgian
I decided to redo the playfield of this popular pinball that recalls the 86 basketball world cup, which I shared with JPSalas to update their great work, and allowed me to do this with the new physics and other improvements from the vpw team, which I thank for his constant work and teachings
I also thank my Spanish friends who insisted on having this pinball in good resolution
It plays very fast as a good inder table, but you can get a lot of extra balls to drain you just as fast
Enjoy it
2430 downloads
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Cosmic new RESKIN
By tonyfox
BUT A BEAUTIFUL TAITO TABLE MADE BY JPSALES COSMIC I MADE SOME CHANGES TO THE ART AND SOUNDS OK
Gravar_2025_08_22_15_49_05_277.mp4208 downloads
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Cavaleiro Negro Star reskin
By tonyfox
Cavaleiro Negro Star But a beautiful table made by jpsales from taito. I made art on it with a choice of 4 backglass colors. It's up to you, ok, vpx complete with everything.
Note: Same gameplay.
298 downloads
(1 review)0 comments
Submitted
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Cavalcade (Stoner 1935) Desktop Mod
By Cliffy
Full version table, not a patch. This is my desktop modified version of the @MachWon table release from December 2024.
All changes are in the Table Info but in brief I added siderails and lockdown bar, fixed the missing drain sound, added a table exit sub and controller stop.
Of course I changed the POV making it suitable for desktop mode and added one of my custom desktop backdrops.
.res file and directb2s included
Instructions for play from MachWon;
This is a free play bagatelle game, no coin up, no flippers, simply press 1 to start.
Use the right flipper key/button to lift balls into the shooter lane.
Plunge the ball. Once it has passed the first gate, You can release the next ball.
Aim for the central "To the Post" area to collect balls. Then shoot the Starter hole to activate
the central kicker. Each kicked ball will activate the kicker again for an alternating kick.
Balls kicked into the Starter hole can be released again.
The main goal is to hit the central area. The first three balls score 1K, 2K and 3K points. After that
additional balls are fed to the lower kicker for 5K points each.
A Tilt voids the complete game.
Learning the plunger is the key to these bagatelles.
Have fun!
417 downloads
- https://www.ipdb.org/machine.cgi?id=473
- cavalcade
- (and 4 more)
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Cosmic Battle Girls (Mod) (Taito do Brasil - 1980)
By Anthias
Cosmic Battle Girls by Anthias
This is a reskin/mod of Cosmic (Taito 1980) by JPSalas, version 5.5. Modded with full permission.
I have kept the basic theme, but given it a twist. I have replaced all playfield, plastcs and backglass art, but while keeping some elements reminiscent of the source table, much as I did with my previous Andromeda Tokyo 2074 mod.
The source table was for 10.8 however my cabinet used for development can not run 10.8. Therefore I changed flippers to run in 10.7. To set them back you only have to select the flipper top primitives in the editor and set them to visible. This change does not effect gameplay. (setting them to not visible (and sometimes changing flipper rubber height) is often the only change required for a 10.8 table to run in 10.7, and was the case here.)
free to mod as usual.
270 downloads
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CSI (Stern 2008)_VPX_1.00 Ejse83 LED Mod
By Ejse83
This is a LED Mod of Javier15 CSI-Table.
CREDITS:
FRANSISCO666 AND ROM: Models 3d and resources redraw
GTXJOE: Animation the Skull
MAKUSTE: For excelent PhysMod
WILDMAN: B2S Backglass
ARNGRIM: DOF
Bodydump: DroppTargets Flippers
Koadic: New Plunger code
Zany: Flasher Domes
Dark : Primitive screws bolts
32Assassin: VPX 10.4 comvertion
What's new:
All new GI-lamps (some flashers) for LED-look.
Sideblades
Fixed the friction on the flippers so the ball doesn't slow down. (Was hard to play like that...)
Red glow from the eyes of the skull when "lock is lit"
Removed the "glaring" yellow lights in the slingshots
I hope you like it.
Ejse83
884 downloads
(2 reviews)0 comments
Submitted
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Creature From The Black Lagoon (Bally 1992) 1.2 Ejse83 LED Mod
By Ejse83
This is a LED Mod of psiomicrons CFTBL 1.2 table.
Orginal table by fuzzel, flupper1, rothbauerw!
What's new:
All new lamps for LED-look.
Sideblades.
Green metallic ramps.
I hope you like it.
Ejse83
1902 downloads
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Class of 1984 !!!! Backglass und PUP VERSION !!!!
By icepinball
Class of 1984 !!!! Backglass und PUP VERSION !!!!
Reskin Class of 1984!!!! & Reskin Class of 1984 (PUP Version) 1.00 !!!!
the year is 1984 ..... A dark vision of normal school life in a normal American high school !!!!
I just like the 80s - forgive me 🙂
Michael J. Fox .... in one of his first roles .... remains unforgotten from Back to the future
Thanks to JPSalas, Martin Brunker, BabyBackBitch084, Balutito and more creative minds without them the hobby would be only half as nice 😉 Thanks for your creativity and work
Music by Ronald Kah (optional song name), Web: https://ronaldkah.de (brilliant artist)
Here are my tributes 🙂 .... RESKIN ... Class of 1984 !!!! & .... Reskin .... Class of 1984 (PUP Version)
I have dared a small PUP I hope you have a little fun and forgive me if one or the other is not yet perfect 🙂
it's just a normal version with Backglass (Alias Class1984, seawitch)
In the folder are both versions so also a normal Backglass version if you want or not so on PUP stands, as well as Wheel and Playfield, Backglass Video and PUP Video
ev you should put in the alias "Class1984, seawitch" try it out !!!!
if you like my tables i am always happy about a loading video
the table may contain brute force & nudity .... please do not download if you are delicately removed
have fun now and go play 🙂
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
if you play the PUP version please don't forget to change the alias name 🙂
Alias Class1984, seawitch
708 downloads
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Clue-nFozzy-Scorbit
By merlinrtp
Run this table with 10.7 variants otherwise you will have to adjust the light emission/bloom your self.
Thanks to Fusionwerks and JPSalas for letting me modify this table.
This is a very basic puppack and table, no screen options. I only added nFozzy physics and Scorbit, I am considering using this table as a donor table for an upcoming project so figured I'ld update nFozzy/Scorbit before modifying it any further.
1162 downloads
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CowBoy Bebop (Original 2024) Wedge
By wedge10
Reskin of "Genie", 1979 Gottlieb's Table.
BG, Music and Media include
add geniecbbb,genie to VPMAlias.txt
Puppack is on the way !
615 downloads
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Champion's League 2023 B2S vpx
By Donuts
Hello there,
I finally had time to update the Champion's League 2023 table. With the return of my favorite team, Arsenal, I just couldn't resist.
Changes on the menu:
*New, more electro playlist
*Updated teams, logos, outfits, etc.
*Changed playfield visuals
*New backglass
*Wheel 2023 included
To install, extract the archive, copy the contents of "tables" into your vpx tale folder and then copy the contents of "Music" into your vpx Music folder.
Enjoy!
****************************************************************************************************************
Hello ici,
J'ai enfin eu le temps de faire la MAJ de la table Champion's League 2023. Avec le retour de mon équipe de coeur "Arsenal" je ne pouvais pas y couper.
Aux menu des changements:
*Nouvelle playlist plus electro
*Mise à jour des équipes, logos, tenues, ...
*Modification du visuel du playfield
*Nouveau Backglass
*Wheel 2023 incluse
Pour l'installer il faut extraire l'archive, copier le contenu de "tables" dans votre dossier tale de vpx puis copier le contenu de "Music" dans votre dossier Music de vpx.
Amusez vous bien !
2015 downloads
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Clever & Smart RESKIN Table & and a little Halloween Special Backglass Little People Edition 🙂
By icepinball
Clever & Smart RESKIN Table & and a little Halloween Special Backglass Little People Edition 🙂
I wish all big and small children a Happy Halloween 2023 🙂
It is better to start with 10.7
All logos, characters, copyrights and trademarks are the property of their respective owners.
I thank all who made the basis for the table. It is based on Speed Test from 1982 and JPSalas the Master and more creators
thanks to the genius artists.
Reskin for Clever & Smart Table plus a little Clever & Smart Table Happy Halloween 2023 Special .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT FINALLY DISTRIBUTE.
I THANK all who share this fun with me and all who share here and are creative with their great work and their ideas.
I have added a small DMD PUP folder just put the folder ..... stestc ....... in the PUPVideos folder at your Cabinet for the normal Table not for Halloween Edition
chance (Alias) ............. (stestc, stest)
have fun
Backglass, Wheel in the folder
Rom stest
1982
473 downloads
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Cue Ball Wizard (Gottlieb 1992) Mikcab_Mod
By Mikcab
Thanks to Vogliadicane who authorizes me to release this mod.
Thank you to everyone before him who created this wonderful table.
Original Table history and credits : JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> Mod by Vogliadicane -> Psiomicron/Rawd (VR ROOM)
Thanks to those who helped me to improve and test this table.
Here are the improvements :
'1.1.0 Mikcab - Fleep mechanicals sounds, nFozzy physics, Roth Drop Targets, Slingshot correction, Ramp rolling
'1.1.1 Mikcab - Center post removed like the real machine, Roth Stand-up Targets added.
'1.1.2 TastyWasps - VR Auto Detect, VR Layer organization and VR Collections.
'1.1.3 jsm174 - Script updates to support standalone VPX builds
'1.1.4 Mikcab - added Flupper domes
'1.1.5 Sixtoe - Added lampz, added insert primitives, lit poolball primitive lamps, lit pop bumpers, reinforced layout, upped flipper power, tweaked and adjusted physical layout, dropped ball mass to 50, upper slope to 6.5, added insert blooms, messed with above table lamps, changed mass of white ball, trimmed GI so it didn't leak into the shooter lane, probably other stuff
'1.1.6 Wylte - Bouncier rubbers update, fixed a couple rubbers, upper slings given zcol_slings material, ticked "Toy" on a bunch of visual stuff
'1.1.7 Sixtoe - Fixed vanishing top right flasher, raised apron wall, removed collidable status in overlapping materials, fixed minor vr issues, Tidied up script, tweaked flipper triggers, increased details and aligned visible rubbers, entire table converted to webp.
'1.1.8 Sixtoe - Primitive mesh playfield, physical kickers and kicker deflectors added.
'1.1.9 Sixtoe - Changed ball size back to 54 (oops), fixed white ball shadow, tweaked physics, changed drop target sounds, changed some default settings from apophis
'1.2.0 TastyWasps - Turns out the naming of the "Playfield_Mesh" has to be lower case in 10.7x "playfield_mesh" and it fixes the problem of pink material
'1.2.2 tomate - wireRamp reworked in blender and added as a prim
'1.2.3 tomate - rised wireRamp a bit to make room for the rings over the plastics, rised VPX ramp as well 5 units
'1.2.4 Mikcab - Secondary walls Drop Targets replaced (taken from Robot --> Thanks Wylte)
Good game 😁
3458 downloads
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Catacomb (Stern 1981) - redbone(MOD) v1.0.0
By redbone
This is a mod of a table released by HSM on 1/25/2020 over on VPF.
My mod includes lighting tweaks and a heavily reworked playfield and plastics. The rework features include:
corrected reflections on the playfield picked up by the original picture/scans where blacks weren't showing well in some areas removed many dust/scratches and other flaws on the base playfield and plastics upscaled all the major individual plastics and playfield items using Upscayl and chaiNNer with various AI models smart sharpen filters after upscaled downsized images to something more manageable cleaned up some of the inlays realigned some lighting adjusted some lighting values fixed corrupt .png file for ball fixed transparency issues under some plastics used instruction card from ipdb
Enjoy!
original description from vpf below:
A VPX conversion of mfuegemann 's VP9 Table.
I had a lot of hours into this before I realized that 32assassin had already released a VPX conversion of this table, but I was to far along to quit.
A portion of code was borrowed from his table to run mfuegemann's dB2s file correctly. STAT is credited for adding this code.
810 downloads
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Centigrade 37 (Gottlieb 1977) Music Mod
By pdrum
A beautiful and mysterious cryogenically frozen women needs to be revived by getting the backglass
thermometer temperature to increase and raise her body temperature to 37 degrees Centigrade in Gottlieb's
1977 classic EM table.
There would always be a big story to tell about someone's life after being revived from a long cryonic preservation, what their life was like before and then after in very unfamiliar world. So, I decided with this
table enhancement to use songs with multiple themes of mystery, attraction, love, loss, life, death and a bit
of magic 🪄 - what's not to like. Songs used are from around the time period (late 60’s through late 70’s) of the table’s release.
***This is based on @iDigStuff's DIY EM music mod series***
He has created a new method that allows you to apply the music mod add on yourself in three simple steps in a totally nondestructive way.
Meaning this will not affect the original authors
table at all or change any elements!
It can also easily be bypassed or even deleted if you change
your mind and the table will play in its original state.
What is it?
Adds jukebox functionality to the table with custom themed music.
Adds some sound effects to enhance the experience.
Thanks to @bord for giving me permission to make the mod - add on
for his amazing table.
DOWNLOAD AND FOLLOW THE INSTRUCTIONS
Designed to work with bord's 3.2 version of the table
Get it here:
https://vpuniverse.com/files/file/7231-centigrade-37-gottlieb-1977/
Video preview of the mod:
848 downloads
