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70 files

  1. Fast and Furious

    Updated ball correction table below deck
    create rom alias FF
    txt file alias
    altsound modification 80% complete
     
    Hello everyone I hope everyone is doing well after the holidays. So today I'm sharing the fast and furious table it's a high speed 2 getaway mode thanks to flupper1, 32assassin, ganjafarmer for the great work. the FF table
    consists of a new playfield (but I kept the circuit the speed)
    new game system very fun
    new lighting
    new altsound (80% finished yet)
    new 3 magma save and shoot flipper high
    FF pack
    Table
    backglass
    color rom alias FF
    altsound alias FF
    File Alias
    image for Frontend

    2338 downloads

       (1 review)

    35 comments

    Updated

  2. Family Guy

    Here i want to present to you a full rebuild of Ninuzzus´s great table "Family Guy".
    For this Version i have used my pre-released Version as a base and rebuild it to match it more the real one.
     
    Included :
     
    - Full rebuild of the Layout
    - nFozzy Physics
    - FleepSounds
    - DropTargets by Rothbaurw
    - Dynamic Ballshadows
    - 3D Inserts and Cutouts for holes
    - Flupper Domes
    - Slingshot Corrections
    - Completely rebuild Metal walls with holes for light
    - Completely rebuild Rubbers
    - Completely new Gi and Lightning
    - Rendered Lights, Shadows and Reflections
    - Remade apron Texture and generall new sharper Plastic Images
    - Remade Backwall and Image (Also Light positions)
    - Working Bulbs
    - New Ball images
    - Fixed various things on the table
    - LUT selector
    - Hybrid Release (Desktop, Cab, VR)
    - Fixed DMD in Desktop Mode
    - a lot of Physic tweaks
     
    Here i want to thank a lot of people that helped me out on this project !
     
    @UnclePaulie for the 3D Inserts, Lampz, Playfield Cutouts and the VR Room Stuff
    @tomate for his beautiful Sideblade renders and his non stop help in blender ^^ 
    @apophis, @iaakki, @Wylte for their script help, and fixes 
    @JasonDH for better Plastic images
    @PinStratsDan, @Smaugdragon for their testplay
     
    ...and all the others !
     
     
     

    3794 downloads

       (19 reviews)

    34 comments

    Updated

  3. Flicker (Bally 1974)

    This is a new release of a hybrid Desktop, Cab and VR all in one table that is made for vpx 10.6.  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Changes since previous versions include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Improved Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    1535 downloads

       (3 reviews)

    32 comments

    Updated

  4. Four Million B.C. (Bally 1971)

    Return to the ancient world of 4 Million BC!  This Bally pin has all of the hallmarks of a classic Zale design: asymmetrical playfield, zipper flippers, locking one way gates, multiple game modes, multiball and his patented mushroom bumpers.  Hard to believe that it is all found in a table from over fifty years ago!
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    1434 downloads

       (4 reviews)

    37 comments

    Updated

  5. Fire! (MOD) nFozzy, Fleep Sounds, LUT

    Hello there,
     
    here i want to present to you an upgraded version of DJRobx "Fire!" table.

    I have implemented the nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
    I have also done some rubber cleanups and small changes.

    I  want to thank DJRobx for his table, VPW Team for their awesome example table, @wrd1972 @Bord @unclewilly @Randr @32Assassin @HauntFreaks @RustyCardores @Flupper @nFozzy all other that are involved in there to deliver a much better VPX experience !
     
    Cheers and have fun

    3190 downloads

       (8 reviews)

    30 comments

    Updated

  6. Family Guy (MOD) nFozzy, Fleep Sounds, LUT

    Hello there,
     
    here i want to present to you an upgraded version of Ninuzzu "Family Guy" table.

    I have implemented the nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
    I have also done some rubber cleanups and small changes.

    I  want to thank Ninuzzu for his table, VPW Team for their awesome example table, Bigus1 for his graphic overhaul and all other that are involved in there to deliver a much better VPX experience !
     
    Cheers and have fun

    4486 downloads

       (9 reviews)

    45 comments

    Updated

  7. Full Metal Jacket

    Hi, I propose here a modified version of the table made by ARMYAVIATION on Full Metal Jacket Theme.
    Thank you to him for his permission to touch up his table.
     
    Rom = ravena
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    GOOD GAme and 
    Make LOVE Not WAR
     🍻BALUTITO 🍻

    1624 downloads

       (2 reviews)

    25 comments

    Updated

  8. Fireball II

    VPX 10.7 recreation from Bally's Fireball II
    Build this table from scratch ( with help from previous versions by Destruk and Javier )
    Special thanx to -  Bord : provided meshes from his huge Blender database and created some unique elements to fit the table
                              -  JPSalas : brainstormed about the 'fireball bonus ball' and came up with some brilliant ideas
                                               also helped with some lightroutines and ballshadow script adjustments
    Also special thanx to all table designers to use their genious scriptroutines, tutorials, forum help ...  
     
    features : Rothbauerw droptargets
                    Fleep sounds
     
    Included in file : new directb2s file, links to rules/dipswitch settings
     
    Enjoy this 80's multiball pin recreation
                   
                    

    876 downloads

       (3 reviews)

    14 comments

    Submitted

  9. Flash (Williams 1979)

    A Steve Ritchie classic from 1979, Flash is a great playing target shooting game.
     
    Built from scratch from scans provided by @Onevox's own Flash machine.  He also consulted on the look and gameplay of the project. VR room and settings by @UnclePaulie. New star rollover inserts by @Flupper. Script and physics doctoring by @rothbauerw.  
    See the script to set DT, VR, or cab mode.
     
    Post your high scores.
     

    2374 downloads

       (17 reviews)

    64 comments

    Submitted

  10. Frankenstein color edition Balutito MOD

    This time I chose the Mary Shelley's Frankenstein table and thanked Schlabber34 for allowing me to modify it.
    I hope you enjoy playing on this Frankenstable 😏
     
    you can reactivate the original rom sound in the script line 186 and 187
    0 = no sound
    1 = ROM sound
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    If you have read this far and you like my tables, know that I love beer don't hesitate to pay me a shot from time to time 🍺
    THANK YOU

    2213 downloads

       (1 review)

    23 comments

    Submitted

  11. Frankenstein B&W edition Balutito MOD

    I am very happy to offer you for the first time a table in black and white.
    I chose the Mary Shelley's Frankenstein table and thanked Schlabber34 for allowing me to modify it.
    I hope you enjoy playing on this Frankenstable 😏
     
    you can reactivate the original rom sound in the script line 186 and 187
    0 = no sound
    1 = ROM sound
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    If you have read this far and you like my tables, know that I love beer don't hesitate to pay me a shot from time to time 🍺
    THANK YOU

    843 downloads

       (0 reviews)

    1 comment

    Submitted

  12. From Dusk Till Dawn

    I no longer know how to thank JPSalas which gives me access to these tables to offer you new versions or themes.
    Thank you my friend. I used Black Night here
     
    Here, I invite you to have a good beer and play at this table homage to the movie From Dusk Till Dawn.
    If you don't like to play, sit back and listen to the music and watch video Topper
     
    Medias:
    3 Backglass + 3 B2s Wheel Video Topper or full DMD Launch Audio Music ROM = bk_l4  
    Good Game
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    4700 downloads

       (3 reviews)

    21 comments

    Updated

  13. Flash Gordon - EB v1

    Reupload -- previously published to vpinball in 2020
     
    *******************************************************************************
     
    Flash! Ah-ah! He'll save every one of us!
     
    Primarily a graphical mod, the majority of the hard work of bringing this table to life came from the authors before I had any involvement. VP9 version by Sinbad and the VPX version by rothbauerw
     
    While adding the playfield to an existing table (as a demonstration to a member in one of the vpin facebook groups), I got carried away and started updating plastics when I found nice resolution photos on eBay. It felt like only a few more steps would be needed to finish up a decent mod, so I decided to hunt down and update decals, apron, and bumpers as well. What was meant to be a quick 1 hour demo turned into 10, but I'm really happy with the results.

    I love the speed and flow on this table. Basically every shot in the top half of the table is rewarding and there's that short "safety net" feeling of relief when you can get up to the upper-playfield.

    1132 downloads

       (1 review)

    7 comments

    Submitted

  14. Freddy A Nightmare On Elm Street Siggis Mod

    This is a reupload from VPinball. Nothing changed since version 1.2
     
    This is a graphic mod of JPJ- TeamPP's Nightmare on Elm Street table.
     
    Thanks for there permission to mod this table.
     
    I moded this table a while ago, can't remember all the changes i made.
     
    New playfield, new Plastics, new apron, ect.
     
    I hope you like it.
     
    .... and keep on playin' pinball
     
    Siggi

    2175 downloads

       (3 reviews)

    13 comments

    Submitted

  15. Five nights at freddy(FNAF)

    THIS IS A JUMP SCARE TABLE, IF YOU HAVE ANY HEART CONDITIONS PLEASE BE CAREFULL!
     
    Happy Halloween! enjoy and please rank the table and leave a comment behind.
    Thanks for all the reactions, it really cost me a lot of time to build this or any table. 
     
    First of all the round of thanks:
    Thanks to drjameshouse for helping and writing the code together
    Thanks to jpsalas for helping the kicker issue
    Thanks to godisnothere for the topper and wheels(included in the zip) 
    Thanks to uers1983 for his lovely wheels(included in the zip)
    Thanks to tartzani to help me with the light issue
    Thanks to Hauntfreaks for his eye ball image, and solving the memory leak issue(my textures where to big 4096x4096 is the max you can use)
    Thanks to Tomato for helping with the tube in blender
     
    This is a original table with all the files included in the table. Modding only by approval.
    With 1,3 and 5 million you will get an extra ball
     
    This table started of as a request from gamemodder, so he could learn to build a table. Then he quit and i tried it with snapstick but he was to busy. Then i asked a friend and he also quit. Luckily i found drjameshouse and he helped with the code and things on the table to get familiar with vpx. We where on a time pressure, because i wanted to release the table before halloween. 
     
    RULES:
    this table has a day and night modus. You start in the day 6:00 the time will move till you reach 00:00 there will be an intro and the scary part begins. Can you survive the night?
     
    Day modus
    the kickers for kitchen and stage are available(no time restriction, it will stop the day timer and after completing the items, the daytimer will be turned on again).
     
    Kitchen:
    collect 3 pizza slices
    collect 3 Milkshakes
    collect 3 Presents
    collect 3 pizza boxes
    collect 3 cans
     
    Stage:
    collect 3 Guitars
    collect 3 Monitors
    collect 3 Flashlights
    collect 3 voicerecorders
    collect 3 Microphones
     
    Targets:
    hit F-U-N-N-Y
     
    Night modus
    to escape the night hit and complete the targets: N-I-G-H-T. There will be a random timer so Freddy and his friends will jump scare you and then you will loose the ball. If you loose the ball in the night, you will have to start over the day just like in FNAF.
     
    add the end of the ball you will get an extra target bonus and bumberhits bonus
     
    How many nights can you survive?  

    2121 downloads

       (3 reviews)

    14 comments

    Updated

  16. Fog, The (Gottlieb 1979) Complete Package

    v2.5a UPDATE:
    - - - - - - - - - -
    Due to popluar demand and requests - the backglass breaking effects has been added to the Original Backglass B2S as well.
     
    If you have already downloaded everything else, you ONLY need to re-download the 'Fog, The - Original Backglass 2.5a.zip' file.
     
    v2.5 UPDATE:
    - - - - - - - - - -
    This is a major update for The Fog (Gottlieb 1979) VPX table.
     
    NOTE: YOU MUST USE VISUAL PINBALL 10.7 TO PLAY THIS TABLE - 10.7 included features needed that were not in the previous version.
     
    You must update ALL the files, including the 'fog' music files folder and backglass.
     
    A ton of work went into not only improving the game / gameplay - but building in lots of cool extras. The table plays completely differently than before.
     
    'Cabinet Users / Players' SHOULD DEFINITELY USE the new Special Collector's Edition Backglass - you won't be disappointed!
     
    Make sure you look at the top of the table script for setting the specific options. The table has already been configured for cabinet users especially - so you might need to change some options if you are a desktop player.
     
    I want to give a shout out to the VPW crew and Apophis who made some serious contributions to this table and was patient explaining things to me.
     
    Read the previous description (below) so you know how to set up things and use some of the great features now built into the table.
     
    Apophis Additions:
    - NEW - Playfield Mesh
    - NEW - nFozzy / Rothbauerw Physics and Flippers
    - NEW - Rothbauerw Drop Targets
    - NEW - Fog Animation Scripting
     
    HiRez00 Additions:
    - NEW Special Collector's Edition Backglass (THIS IS A MUST FOR CABINET USERS / PLAYERS)
    - NEW Included Video Backglass w/ Trailer .mp4 for Front-End System
    - Sound / Visual FX Enhancements
    - Graphics / Lighting Updates
    - Spelling Mistake Fixed on Original Backglass
    - More Intro Audio / Music Tracks Added
    - More Gameplay Audio / Music Tracks Added
    - More End Game Audio / Music Tracks Added
     
    - - - - - - - - - - -
     
    The late, great Loserman76 really helped me a lot with this table - so out of respect for his passing - I am uploading it here so more can enjoy it.
     
    - - - - - - - - - - -
     
    Fog, The (Gottlieb 1979)
     
    PLEASE READ - IMPORTANT INSTRUCTIONS INCLUDED:
     
    This VPX is a re-skin / re-theme of BorgDog's Space Walk (Gottlieb 1979) table. If Gottlieb had made this table back in the day ... this is what it SHOULD have looked like - with some extra modern features.
     
    A couple weeks ago, my wife an I had our weekly "date night" and decided to watch John Carpenter's original The Fog (1980) on Blu-Ray after not have seeing it for many years. I had forgotten how good a movie it is. In 1980 it was labelled as a gorey horror movie by critics, BUT, much like Halloween, there is practically no gore at all - and by today's standards - it is VERY tame in comparison. It is more of a creepy 'ghost story' than a 'horror movie'.
     
    The film relied on darkness, likable characters, story, and jump scares for it's driving force - and because visual pinball is a great platform to preserve a better / basic time of our lives ... I wanted to make a Fog pinball.
     
    Originally shot and slated for release in 1979 (which is why I chose a 1979 table to start with as a basis) the movies release date was pushed back several months into 1980 so the film makers could re-shoot / add some additional scenes and elements to compete with other 'horror' movies of the time.
     
    I decided to go with the very last EM table Gottlieb released as my basic starting point, keeping all the original basic integrity of an EM functionality - with some new bells and whistles - but not too much that would destroy / overwhelm the player. Kiss = Keep it simple, stupid.
     
    I wanted to start with a BASIC table with very simple rules and easy to play so you can actually enjoy the game. Call me old-fashioned.
     
    After being granted permission by BorgDog to use his original Space Walk table - I went through and redesigned all the artwork for the playfield, plastics, apron, backglass, etc.
     
    Because there are some 'bugs' with how a totally scripted table / b2s work - with the assistance of Loserman76's and Rascal's scripting knowledge - we went through and completely updated the script driven table, fixing some existing bugs, and improving on some functionality, added a load of features, updated SSF, and overall player experience.
     
    Because I am a 'cabinet' pinball user - I relied on Rascal to make sure everything worked properly for Desktop users as any cab user would as well.
     
    As I said, this was not just a re-skin / theme - this was a overhaul and update.
     
    TABLE ADDITIONS:
    - - - - - - - - -
    - New playfield, plastics, backglass, etc graphics.
    - Added 13 LUT Brightness / Contrast Adjustments that can be done during Gameplay.
    - Added Flipper Shadows that can be turned ON or OFF at the top of the table script.
    - Added Ball Shadows that can be turned ON or OFF at the top of the table script.
    - Added Score and Settings saving to the VPX Users folder as text file instead of Registry.
    - Fixed Desktop SSF and B2S when playing in Desktop Mode.
    - Added Alternate Flipper Color options that can be changed at the top of the table script.
    - Adjusted Hundreds of Playfield Parts, Lights and Options for smoother gameplay.
    - Enhanced GI Lighting.
    - Fixed Scoring and Player error.
    - Added Startup, Game Play, and Gave Over music / audio - Each able to be turned ON or OFF at the top of the table script.
     
    USING LUT OPTIONS (VERY IMPORTANT):
    - - - - - - - - - - - - - - - - - -
    When you boot the table for the first time, the table might appear a lot brighter than it is intended.
     
    Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 13 LUT options. This bypasses the need of using the Day / Night slider. Depending on the resolution of your playfield monitor, everyones preferred LUT setting is different. When you cycle through the LUT options, when you select the one you prefer for your setup - it will automatically be saved when you exit / quit the table for the next time you play the table. You can adjust the LUT Option at any time when the table is loaded, even during gameplay.
     
    PLEASE NOTE: Pressing the LEFT MAGNASAVE will shut off the music as well. Simply press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback.
     
    MUSIC OPTION:
    - - - - - - - - - -
    I opted NOT to use sound fx and dialog from the movie within the table itself, i.e.: hitting bumpers or slingshots, etc. I wanted to keep all the original EM sound fx and not overwhelm the gameplay.
     
    The addition of music and dialog to this table is done in the background ambient audio tracks to create a 'mood' and NOT a sound fx and music extravaganza. It successfully creates an overall tone for the table very well, especially if you dim your lights in the room and play practically in the dark.
     
    By default, the table is set up to play one of several random startup tracks, cycled Game Play tracks, and several random Game Over tracks. Instead of giving the option to turn ON or OFF all music, we split the options up at the top of the table script. You can adjust each type of music playback based on your preference. You can isolate and turn ON or OFF either the 3 options at the top of the script.
     
    If you want to temporarily turn off the music, press the LEFT MAGNASAVE and it will stop the CURRENT music track. You can then press the RIGHT MAGNASAVE (without the LEFT MAGNASAVE pressed) to resume music playback.
     
    During gameplay, and ONLY during gameplay, you can change the music track by pressing the RIGHT MAGNASAVE to switch to one of 6 music tracks. During actual gameplay is the only time this feature works.
     
    All music and audio has been properly balanced, equalized, and completely re-mixed so no audio 'interferes' with the sounds of the game itself.
     
    OPTIONS MENU:
    - - - - - - - - - - - - -
    When NOT in gameplay (i.e.: no ball in the plunger lane or game started) you can access the Game Options Menu by holding down the LEFT FLIPPER for 2 - 3 seconds. This allows you to change the number of balls, free play or coin play, high score visible setting, or Replay Score settings.
     
    INSTALLATION (VERY IMPORTANT):
    - - - - - - - - - - - - - - - - - - - - - - - - - -
    The install is fairly standard and straight forward, except for 1 IMPORTANT thing, the Music folder for VPX. In order to avoid the growing 'mess' of a million  .mp3 files in your Music folder, the additional audio / music files for this table NEED TO BE INSIDE a folder called 'fog'. This reduced adding to the clutter and global warming problem.
     
    So when you unzip the music / audio for this table, the directory structure should look like this when installed  'Visual Pinball / Music / fog'.
     
    You will get an error when you boot the table if the mp3 files are simply dumped into the Music folder.

    FINAL NOTES:
    - - - - - - - - - - - - - -
    Overall - the table turnout out exactly as I envisioned. The look, features, sound, music, graphics and gameplay are how "I" wanted it for my cab. This was all my preference, and may differ from your tastes of preferences, which is one of the reasons why I included multiple options.
     
    This was also a HUGE learning experience for me. I have never really touched scripting prior and only concentrated on the graphics for tables I was a part of making. I started with an EM table because I 'thought' it would be an easier learning curve. I was wrong, because EVERYTHING is driven from the script and not reliant on a ROM to do the calculations and workload.
     
    Even though I had some help with Rascal and advice from Loserman76 (the EM guru) on some more complex things I wanted to add / change with the table, I am very proud how it turned out and now have a lot more confidence in myself to make MORE tables of this calibre in the future.
    "Rascal who? Crank Caller, Crank Caller! Just kidding." - Inside joke.

    FILES INCLUDED:
    - - - - - - - - - - - - - -
    I have included enough extra materials / goodies as a complete package to fill out every screen of your cab (if you are playing in a cab), with 2 wheels styles for PinballX and Popper front ends, RealColorDMD and Toppers or Over / Unders for LCD screens, Video Backglass for your front end (PinballX users should use the additional mp3 file as 'Table Audio' for backglass video), and some other things.
     
    Fog, The (Gottlieb 1979) v2.5 for 10.7.vpx
    Fog, The (Gottlieb 1979) CE-Alt-Backglass.directB2S
    Fog, The (Gottlieb 1979) CE-Alt-Video Backglass.mp4
    Fog, The (Gottlieb 1979) Flyer 1.png
    Fog, The (Gottlieb 1979) Flyer 2.png
    Fog, The (Gottlieb 1979) Logo Image.png
    Fog, The (Gottlieb 1979) Original Backglass.directB2S
    Fog, The (Gottlieb 1979) Original Video Backglass.mp4
    Fog, The (Gottlieb 1979) RealColorDMD - 128x32.avi
    Fog, The (Gottlieb 1979) RealColorDMD - 128x32.gif
    Fog, The (Gottlieb 1979) Topper or LCD DMD - 1280x390.mp4
    Fog, The (Gottlieb 1979) Video Backglass Audio for PinballX.mp3
    Fog, The (Gottlieb 1979) Wheel 1.png
    Fog, The (Gottlieb 1979) Wheel 2 - SCE.png
    Gottlieb-EM-Topper-Fog-Colors-Large.mp4
    Gottlieb-EM-Topper-Fog-Colors-Small.mp4
     
    CREDITS:
    - - - - - - - - 
    BorgDog - Original Space Walk table
    HiRez00 - Table Re-Theme / Re-Designs
    Apophis - New v2.5 Updates (See Above)
    nFozzy / Rothbauerw - Physics and Flippers
    Rothbauerw - Drop Targets
    Rascal - Scripting, Updates, and Testing
    Loserman76 - EM Knowledge / Advice - May you rest in Peace, Brother.
    JP Salas - LUT Selector Enhancement
     
    - - - - - - - - - - - - - - - - - - - - -
    Permission to Mod: NO
    - - - - - - - - - - - - - - - - - - - - -
     
    This project took considerable time and I wanted to share it with everyone ... so "thanks" or comments in the support topic would be greatly appreciated.
     
    PLEASE NOTE: I create these image, videos, tables and backglass files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
     
    DO NOT include any of these files with other downloads or projects without asking / getting permission first.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    8673 downloads

       (21 reviews)

    43 comments

    Updated

  17. Fun Park (Gottlieb 1968)

    Fun Park
    Build/Coding by Loserman76
    Artwork by GNance
     
     
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information

    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    220 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Fun Land (Gottlieb 1968)

    Fun Land
    Build/Coding by Loserman76
    Artwork by GNance
     
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    253 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Fun Fair (Gottlieb 1968)

    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    Fun Fair (Gottlieb 1968)
    Fun Park clone
    Artwork by GNance

    203 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Full (Recreativos Franco 1977)

    This release wouldn't be possible without the following:
     
    Popotte who provided the excellent redraws and permission for me to use his work from his FP release
    Thalamus who provided the primitive I needed to finally be able to release this table (I've been sitting on it for a year in my "convert to VPX backlog")
    Editoy who created an excellent directB2S which I am including in the ZIP for your useage
     
    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
     
    ZIP includes a directB2S
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
     
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    169 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Freedom EM (Bally 1976)

    Freedom (EM Version) (Bally 1976)
     
    This is the EM version of Freedom. There are some minor differences in gameplay (one being the center star target scores 40 points and moves the pointer 4 steps)
     
    using Allknowing2012's SS table, WRD1972 did some physics tweaks and then I scripted it using my code templates.
    New B2S EM backglass image provided by WRD1972

    269 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Free Fall (Gottlieb 1974)

    Build/Coding by Loserman76
    Artwork by GNance
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables
     

    362 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Four Seasons (Gottlieb 1968)

    Four Seasons by Gottlieb
     
    Playfield redraw by me. If you think it sucks, delete the table - lol
     
    Plastics culled from images on the internet
     
    Uses metal bracket primitive by Cyberpez (thank you for it, and to Bord for his version as well).
     
    Uses Bord's new primitive flippers - these look so nice.
     
    ZIP includes B2S 

    460 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Flipper Pool (Gottlieb 1965)

    Gottlieb's Flipper Pool - 1965
    This is the add-a-ball version of Bank A Ball
     
    Manual ball lift table - Start Key or "A" will lift balls to plunger during game
    Artwork by GNance including wheel

    320 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Flipper Fair (Gottlieb 1961)

    Flipper Fair (Gottlieb 1961)
    https://www.ipdb.org...hine.cgi?id=894
     
    Build/Coding by Loserman76
    Images by GNance
     
    With my manual ball lift tables, you can press whatever key you have configured to start a new game (typically a "1") or the "A" key to load the ball to the shooter lane
    Alternatively, in the options menu (when a game is not in play, hold the left shift key for 3 seconds to bring it up) you can set it to auto-lift the ball
     
     

    307 downloads

       (1 review)

    0 comments

    Submitted




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