22 files
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Grand Prix (Williams-1976) (FizX3.3)
By Popotte
Grand Prix (Williams-1976)
IPDB No. 1072
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert coin and wait for machine to reset before inserting coin for next player.
* Each player shoots one ball at e time as indicated on back glass.
* Tilt penalty - ball in play - Tilt does not disqualify player.
* Making drop targets A & B or C & D advances star value from No. 1 to No. 4.
* Making No. 1 start scores double bonus.
* Making No. 2 star lites 2 bottom inside rollover lanes alternately, for extra ball.
* Making No. 3 (or 4, adjustable) star lites 2 bottom outside rollover lanes alternately, to score 1 credit.
* Matching last two numbers of score to number that appears on back glass after game is over scores 1 credit..
IPDB HIGHLIGHTS:
Date Of Manufacture:
June, 30 1976
Production:
15,554 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (4), Kick-out holes (3), Spinning targets (2). Upper left lane has a unique tilt rollover.
Design by: Steve Kordek
Art by: Christian Marche
Notes:
Compare the playfield with Williams' 1976 'Liberty Bell'.
A few of these games exist with solid state controllers. See Williams' 1977 'Grand Prix'.
113 downloads
(0 reviews)0 comments
Updated
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Gulfstream (Williams-1972) (FizX3.3)
By Popotte
Gulfstream (Williams, 1972) v1.1
IPDB No. 1094
NOTES:
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making the word S-P-E-C-I-A-L lights bottom rollovers to score 1 extra ball.
* Making any 3 in line lights eject holes to score 1 extra ball.
* Making 4 corners scores 1, 2 or 3 replays (depending on settings)
* 1 replay for matching last 2 numbers on score reels to lighted number that appears on back glass when game is over.
IPDB HIGHLIGHTS:
Date Of Manufacture:October, 1972
Production:4,175 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2).
Maximum displayed point score is 199,990 points.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.
Design by:Norm Clark
Art by:Christian Marche
Notes:
'Gulf Stream' was convertible to Replay or Add-A-Ball.
This game and its add-a-ball version Williams' 1973 'Tropic Fun' were the first Williams games to use their "gear" style of pop bumper cap.
67 downloads
(0 reviews)0 comments
Submitted
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Gotham City (Bat Man)
By mark1
Gotham City (Bat Man),
An original future pinball table, based on warner brothers television show "Batman,the animated series".
Table rules,
Light "Gotham City" for special at the top kicker, by hitting targets on the left side,and
in the rotospinner,
( special lasts for 90 seconds).
Knock down the three drop targets (on the mid right side) for a chance for a 5,000 point
bonus and bonus multiplier to increase at kicker behind the drop targets,( Under hologram))
Lighting "City" (with the rotospinner),also lights a chance for Multiball, in the upper left kicker (under hologram).
The Roto spinner will give small bonus chances (roto points doubled when the blue dub light is on).
Lighting "The Joker" gives a chance for 10,000 bonus points.
Lighting "Bat Man" gives a chance for 7,500 bonus points.
Replay scores on the table card.
( Some very well made Midi renditions of Bat Man music were used for background music.)
Visit https://mark1pinball.weebly.com/
75 downloads
(0 reviews)0 comments
Submitted
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Galaxia (Original) (SSF, FizX 3.3) (Versions included for Desktop, 2 and 3 Monitor Cabinets and VR)
By GeorgeH
With this table, I’ve updated my third release that was originally created by Roney Pinball. Galaxia has always been one of my favorite tables from when I first started playing pinball on my PC. It quickly became addictive. Part of the reason, I believe, was how easy it became to earn extra balls once I learned the table’s mechanics. After a modest improvement in my gameplay, I could often keep a single game going for 30 minutes to an hour.
In this update, I’ve modified nearly every aspect of Galaxia. The original music track was replaced with three new ones. I also added FizX 3.3, using the most current FizX Tweaker. Surround Sound Feedback (SSF) and ball rolling sounds have been implemented using Fleep's recordings.
Visually, the most noticeable change is the addition of two vertical up-kickers equipped with wire ramps. Several geometry issues affecting table objects were corrected. I also created a custom game room environment. Popotte's ingenious plunger modification has been included, allowing precise positioning of the plunger before launching the ball.
Four lighting modes have been added: Day, Dusk, Night, and Dark Night. Numerous light lenses and object textures have been revised. A HUD DMD is now included, displaying the same content as the 27-digit segmented display. This is useful for desktop users and for cabinet users with third monitors via DMDExt.
One of the most challenging fixes was correcting errors related to one of the three extra ball options. And that’s just the beginning—see the “List of Changes” section below for a complete breakdown.
AMD CPUs and GPUs have historically caused compatibility issues with Future Pinball, often misinterpreted as script errors when hardware incompatibility is the real culprit. AMD GPUs are known to create problems in other games as well, not just Future Pinball. Users with AMD Ryzen CPUs paired with NVIDIA GPUs have generally reported better results. However, some have encountered a "string error" with this setup. In those cases, the issue was successfully resolved using a fix I discuss in the instructions PDF file included in the download. I can’t guarantee that this fix will resolve your specific issue, only that others reported success using it. Since I use an Intel CPU and an NVIDIA GPU, I’m unable to replicate or test AMD-specific problems myself.
Galaxia is a widebody table, and I estimate its width falls somewhere between Genie and Embryon. I was concerned it might not fit well in a pinball cabinet, so I asked DigitalArts to test it. I posted a screenshot from a video he sent me so you can see how it looks—I think it turned out beautifully. He also shared the CFG file from his cabinet, which I’ve included in the download. It should work for most users, though you may need to make adjustments for your setup. He confirmed that the physics, DOF, and SSF all worked properly. From the video, I could see that the DMD displayed perfectly on his third monitor using DMDExt.
A big thank-you to DigitalArts for testing the table on his cabinet. Since I don’t have one myself, his help was invaluable in ensuring everything functions properly for cabinet users.
Although this update required a deep dive and took longer than expected, it was truly a labor of love. Be sure to read the instruction PDF included in the download to take full advantage of all the table’s features. You’ll also find a rulesheet to help you learn how to play. I hope you enjoy it!
—George
List of Changes
1. Added two vertical up-kickers (VUKs) with wire ramps and set the score for hitting them to 5,000 points. A flare was added around the left VUK to match the right one.
2. Translated Spanish text to English on playfield textures, decals, and the 27-digit display.
3. Fixed several geometry issues:
After rolling around the bottom of the launch lane when kicked out, the ball would often settle in an area where the plunger couldn’t reach it. This was fixed by lowering the plunger (the rod was overextended), repositioning the autoplunger and plunger kicker, and narrowing the launch lane.
The right upper flipper was set back into a recess into the wall where the ball would often get stuck. Extended the wall behind the flipper straight out to the end of the enclosure for the captive ball. The wall behind the flipper was extended to the edge of the captive ball enclosure. The lane guide on the approach to the flipper was moved to improve ball trajectory. Playfield and plastic textures were updated to match the new layout.
Adjusted lane guides for all four flippers to prevent the ball from jumping when rolling onto the flippers.
Repositioned the end of the lane guide above the left ball lock to prevent the ball from getting stuck.
4. Added new table loading textures for desktops and cabinets.
5. Moved the opening on the apron above the for improved ball visibility.
6. Installed bulbs on top of plastics for locked balls. Bulb color indicates mode:
Green: ball ready to be locked
Yellow: ball locked and awaiting drop target hit
Red: pop-up raised, lock blocked
7. Darkened the texture of the plunger lane.
8. Added FizX 3.3 with the latest version of the tweaker menu.
9. Replaced the original music theme with three new tracks for attract mode, multiball, and gameplay music.
10. Reshaped the apron to be symmetrical and edited its texture accordingly.
11. Updated the right slingshot so it is no longer transparent (matching other plastics). The green starfield texture was revised to include the Lagoon Nebula.
12. Reviewed all scoring events awarding 10,000+ points and added point values to both the 27-digit display and DMD.
13. Played an unused sound when Special is completed.
14. Created a new game room featuring a background texture of the Orion Nebula.
15. Added BAM code to allow scores above 2 billion and corrected related scripting errors.
16. Implemented Popotte’s plunger mod. The plunger now pulls back more slowly, allowing better reaction time. See the included PDF for instructions.
17. Upscaled the textures for the playfield, plastics, apron, backglass and cabinet. Edited the cabinet texture slightly.
18. Fixed scoring logic for awarding an extra ball on the half-round lane below the left ball lock (orange arrow).
Removed flashers that triggered on each star target hit.
Fixed light sequencing.
All the lights and other functions for this extra ball were set up to carry over to the next ball. (The original version had one light that carried over to the next ball and the other lights did not.)
All the lights and related functions for this extra ball have been configured to carry over to the next ball. (In the original version, only one light carried over, while the others did not.)
19. Added four bulbs under the slingshots to trigger the flash of shadow maps when the ball hits the slings.
20. Developed a set of rules that were added the rules to the instruction cards on the apron.
21. Added three switchable camera views that can be toggled using the "V" key.
22. Added ball rolling sounds for the playfield and both wire ramps.
23. Added surround sound feedback (SSF) for DOF and PUP.
24. Adjusted colors of all light inserts to be more subdued while retaining the original aesthetic.
25. Added ball count and credits to the HUD, which were previously only visible on the backbox.
26. Converted five bitmap decals used for extra ball lights on the bottom-left of the playfield to use black text (replacing white). Converted these to TGA files with alpha transparency.
27. Replaced low-resolution lens textures for green 2x–6x playfield light inserts with high-res versions.
28. Updated segmented display colors to a less garish tone and disabled the “Boredom Effect.”
29. Added four lighting modes—Day, Dusk, Night, and Dark Night that can be toggled using the Special 2 key.
30. Added a HUD DMD that mirrors the 27-digit display. For cabinet users, the DMD also supports third monitor output via DMDExt.
31. Configured the left flipper key to cycle through the four lighting modes before the game starts. The right flipper key now opens the Tweaker menu pre-game, helping cabinet users with limited buttons.
32. Updated the 27-digit display and DMD to indicate which keys control lighting modes and the Tweaker during attract mode.
33. Added shadow maps to selected bulbs beneath the plastics.
34. Added adjustments in the script for ball/flipper shadows, ball Brightness, ball reflections, ball shininess and ball specular, and ray casting.
35. Replaced default flipper textures with custom ones.
36. Set the posts holding rubber bands to crystal with lighting-responsive sphere-mapped textures.
37. Discovered some abandoned code and completed it to increase jet bumper scores when the jet light is on.
The jet light activates after 20 bumper hits.
Once active, bumper scoring increases from 50 to 300 points.
38. Changed two flashers on the back wall to display different colors based on six major in-game events.
39. Replaced captive ball posts with a different material and aligned them to the lower-left flipper for performance optimization.
40. Added two missing blue bulbs under the rounded back plastics between the posts.
41. Replaced all target textures and applied a metal texture from Shiva’s collection.
42. Created a rotated display version of the table.
43. Created a three-monitor version of the table.
44. Included a PDF download containing a full instruction manual.
45. Added to the download a rulesheet with screenshots as a PDF file.
46. The table features pop-up blockers in the ball locks, which prevent access to the kicker during multiball. Originally, these pop-ups remained raised until all balls had drained after multiball and a new ball was launched from the plunger. This was changed so access to the kicker is allowed when only one ball remains on the playfield.
Table Developers
Roney Pinball
GeorgeH
Contributions by:
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – Developer of the "All in One" template of FizX
Popotte – Creator of the plunger mod
DigitalArts – Cabinet tester
Shiva – textures for all the targets and a metal texture
Anthias – The flipper texture is from his Custom Flipper Pack
698 downloads
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Gladiator
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:January, 1956
Model Number:111
Type:Electro-mechanical (EM)
Production:1,200 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Historical
Notable Features:Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Gobble holes (2), Standup targets (2), Left and right dual outlanes. Double match awards 2 or 10 replays (operator option).
Maximum displayed point score is 1,999 points per player.
Replay wheel maximum: 26
Sound: 2 bells, knocker.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
129 downloads
(0 reviews)0 comments
Submitted
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Grand Slam
By Francisco
Grand Slam / IPD No. 1074 / April, 1953 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1953
Model Number:76
Type:Electro-mechanical (EM)
Production:1,800 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Baseball
Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Standup targets (4), Kick-out holes (3). There are five outlanes between the flippers.
Design by:Wayne Neyens
Art by:Roy Parker
NOTE.: THIS FINAL VERSION RESOLVES TWO RELATED BUGS(I APOLOGIZE) BY OMITTING THE " ALANETRIGGER" AND "CLANETRIGGER" FROM FROM THE PREVIOUS VERSION 1.3
126 downloads
(0 reviews)0 comments
Submitted
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Gold Star (Gottlieb '54)15.46.rar
By Francisco
Gold Star (Gottlieb '54)15.46.rar
Gold Star (Gottlieb '54)15.46 (1).rar
172 downloads
(0 reviews)0 comments
Updated
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GhostBusters 2 "NightTime Edition" (Pro Series v1.3)
By VP1000
' *************************************************
' ** GhostBusters 2 NightTime Edition **
' ** Pro Series v1.3 **
' ** Adjusted Timers for Kicker Delay **
' ** Added Ball Colors **
' ** Added Lights **
' ** Script Adjustments **
' ** Added Back Exit From Bumper Area **
' *************************************************
1149 downloads
- ghostbusters
- fpl
- (and 4 more)
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GhostBusters 2 NightTime Edition v1.2
By VP1000
' *************************************************
' ** GhostBusters 2 NightTime Edition v1.2 **
' ** Added Timers for Kicker Delay **
' ** Changed Ball color **
' ** Added Lights **
' ** Script Adjustments **
' *************************************************
1101 downloads
- ghostbusters
- fpl
- (and 3 more)
(1 review)0 comments
Submitted
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GhostBusters 2 "NightTime Edition" V1.0
By VP1000
Hello Everyone Presenting Ghostbusters 2 "NightTime Edition" V1.0
Including MultiBall
Watch the Ghosts run back to the Slingshot Area after you hit them.
Attached is a read me.
Enjoy.
1791 downloads
- fpl
- ghostbusters
- (and 4 more)
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Ghostbusters (Ultimate Edition) Daytime (V1.4)
By VP1000
Hello everyone I had to reupload this file to add the FPL files needed my apologies,
after this table is approved please delete the other copy thank you.
Here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
You will need Bam installed for this table to work properly.
If your new to future pinball you will need :
Visual C++ Redistributable Runtimes
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Future pinball and Bam and also Bam Open-VR here is a link install all 3.
https://www.ravarcade.pl/
After you install these put Bam and Bam open VR in your Future pinball folder.
To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
If you would like to see the changes made open the script and read Rev 1.4
JP Salas and Smoke are the original creators then modded by other coders.
Enjoy.
3215 downloads
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Ghostbusters (Ultimate Edition) Daytime (V1.4)
By VP1000
Hello everyone here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
You will need Bam installed for this table to work properly.
If your new to future pinball you will need :
Visual C++ Redistributable Runtimes
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Future pinball and Bam and also Bam Open-VR here is a link install all 3.
https://www.ravarcade.pl/
After you install these put Bam and Bam open VR in your Future pinball folder.
To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
If you would like to see the changes made open the script and read Rev 1.4
JP Salas is the original creator then modded by other coders.
Enjoy.
1662 downloads
- ghostbusters
- daytime
- (and 1 more)
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Green Pastures '54(Gottlieb)V1.2
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: January 1954
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications in version 1.2:
Backglass fully functional: 10,000 to 90,000 scores indicated by number of lit croquet balls on field (1 ball = 10,000, 2 balls = 20,000, etc.)
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Scoring and other bugs fixed.
165 downloads
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Grand Slam '53(Gottlieb)V1.2
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: April 1953
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications in version 1.2:
Backglass fully functional: 10,000 to 90,000 score indicated by number of baseballs lit on scoreboard (1 ball = 10,000, 2 balls = 20,000 etc.)
Replays awarded for 10,15,20,25 and 30 runs.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Scoring and other bugs fixed.
198 downloads
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GODZILLA FASTDRAW
By mathiasg
"table jouable en wip ; en élaboration les mini pf (tour et spinning disk).
script orienté multiball
bam 337 IMPÉRATIF
adaptation de Stern" -fastdraw
Godzilla 1.2.1 requires BAM 337 to play. This is a basic table with minimal script, no music, and no sound effects besides the physical table.
To play:
Launch "FP Loader" from the BAM folder. Open the Godzilla table, and click PLAY.
This is my first upload. I do not know much about what I am doing, but I wanted to submit a small edited version of the FASTDRAW upload, Stern Godzilla for future pinball. I made the update because of some errors and it deserves to be finished a little. I can see that there is a lot of time spent even just making this version. it inspired me to keep going and make it better. Its been a lot of fun working on this. I am trying to get FASTDRAW attention any way I can, even if its just to know that an update is coming. Maybe we need some inspiration, so here is my effort. I hope that you see this FASTDRAW! lets do an update and fix some things. i really want to get bulding multiball to work, thank you for uploading. Thank you for permission to mod. I did not attatch my name to anything because I did not do any real work, just play with images and script. respect must be given. I am working on another version that changes the shot through the building but I need to learn more about how things work. thank you again for patience...
Whats new in 1.2.1:
Fixed purple shadows on playfield (now they are gone)
Fixed black ball with purple shadows (now the ball is chrome with correct shadow)
Fixed playfield art with custom work - no more double flippers
New side blade art and back wall art
New spinner artwork!!!!!!
Some changed textures, mechagodzilla magnet is now chrome
Some new physics adjustments
Fixed crashing because of timer
Rules:
shoot mechagodzilla magnet to start mechagodzilla mode - it works!
Shoot left ramp 3 times for add a ball
Shoot scoop 3 times for add a ball
Right ramp works but does not add a ball, no working script there.
Building works (add ball with J) but does not release ball (you must restart the game if you press J)
shoot switches to to light - nothing.
Coming soon once I learn how to do anything:
fix auto ball launch (you can practice skill shot soon)
better physics
more light and illumination scripting
code switches to add bonus multiplier or something
correct shot paths and refine layout
add some sounds, music, etc. This will be the main theme of the table, most likely on loop.
***Thank you to anyone and everyone who has ever submitted a post here, commented on a group topic, left a comment, anything....you guys are well aware im sure of the grattitude. Just saying it again. I would not have even attempted this without you guys paving the way. I think maybe we could make this into something cool without using stern rom and getting into trouble. i know the rules, 3 years after production. I just want to practice shots when im not feeding quarters into the real one down the street
i would encourage anyone willing to help to please move forward with the project and leave a comment down below with any issues etc.
1323 downloads
- godzilla
- future pinball
- (and 3 more)
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Gladiator (Gottlieb-1956)
By Francisco
Gladiator / IPD No. 1010 / January, 1956 / 2 Players
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:January, 1956
Model Number:111
Type:Electro-mechanical (EM)
Production:1,200 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Historical
Notable Features:Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Gobble holes (2), Standup targets (2), Left and right dual outlanes. Double match awards 2 or 10 replays (operator option).
Maximum displayed point score is 1,999 points per player.
Replay wheel maximum: 26
Sound: 2 bells, knocker.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
226 downloads
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(0 reviews)
0 comments
Submitted
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Grand Slam Gottlieb - 1953
By Francisco
Grand Slam / IPD No. 1074 / April, 1953 / 1 Player
Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1953 Model Number: 76 Type: Electro-mechanical (EM) Production: 1,800 units (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Sports - Baseball Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Standup targets (4), Kick-out holes (3). There are five outlanes between the flippers. Design by: Wayne Neyens Art by: Roy Parker240 downloads
(0 reviews)0 comments
Submitted
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Garfield
By theGhost787
Garfield one of our early games is now even better. Now includes DMD, more scripts, lasagna's that garfield can eat. Better graphics. Free to modify.
226 downloads
(3 reviews)0 comments
Submitted
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Gargoyles
By theGhost787
Gargoyles 1.5 just added some cab Art. There won't be any updates on this. It is free to modify or export anything from this game.
It is based on a 90's cartoon.
219 downloads
(3 reviews)0 comments
Submitted
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Gottlieb BUCCANEER
By monnezzas
GOTTLIEB BUCCANEER
First of All I would like to Thank the Master table builder Popotte for all the info about the Rules and for the adjustment of the Wheel\Spin System.
A Special Thank to Allknowing2012 (that owns real table) for all the instructions
This is the second Custom-Physic table released, with a huge physic improvement.
Table has:
-my new Dynamic Flipper Shadows (hopefully bugfree)
-the Highest-Score Post-it (a simple paper on the apron)
HERE ARE SOME PICS OF THE TABLE:
A SHORT PRESENTATION VIDEO:
326 downloads
- Custom Physic
- Future Pinball
- (and 2 more)
(3 reviews)0 comments
Updated
