Modified (MOD) Games
13 files
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World Poker Tour (Stern 2006)
By RobbyKingPin
The hottest game in town!
Time for a true players game!
A game that I found in a unfinished and broken state.
So I took the challenge to do an extensive rebuild to not only meet modern standards, but also a game that pushed my skillset to the limits and beyond.
I even challenged myself to learn more about baking in Blender with great succes.
This is not a toolkitted table but the entire VR Mega room looks absolutely stunning!
This table was the toughest one I have worked on so far, almost taking 2 months to complete and with major issues during a long period of testing.
I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
I do feel ready to step up to a higher level after reaching a ceiling.
There still is a sky beyond that ceiling to explore.
And even the sky is not the limit.
This table requires VP 10.8 and VPinMame 3.6.
Warning, to avoid issues with the insert lights being frozen please update to the latest b2s server version 2.1.6 or higher when available.
Even when you don't use it for a backglass, just do it!
https://github.com/vpinball/pinmame/issues/350
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by freneticamnesic - 2014
VPX - Original version by freneticamnesic - 2018
FSS version by Arconovum - 2018
VIP physics mod beta by bord - 2021VR-Hybrid version by RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27 based on bord's version - 2025/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added shadows texture from FSS version made by Arconovum
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Updated VR Cabinet using assets from DaRdog and improved textures
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls
- Updated the texture for the bumpercaps
- Created a new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR.
- Compatible with the Standalone player
Perfect pairing with the Serum ROM Colorization made by Enthusiast
Perfect pairing with the B2S made by Wildman
Or perfect pairing with the full dmd backglass made by hauntfreaks
Some assets that have been used came from other creators:
Arconovum: Shadows texture from FSS version
VPW: Apron from The Simpsons Pinball Party
VPW: Custom Fleep sounds from Rollercoaster Tycoon
Wildman: Backglass texture from the b2s file
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Big uprez in the playfield using AI
- Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
- Repositioned a lot of items and lowered the upper playfield and ramps
- Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
- Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
- Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
- VPW Tweak Menu added
- Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
- Created a new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DGrimmReaper:
- Added VR assets from 24
DaRdog:
- Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
- Added color corrections on the backpanel and one of the custom sideblades textures
Enthusiast:
- Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
guus_8005:
- Updated the texture for the bumpercaps
fidiko:
- Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls (Updated v.2,3,1)
- Made adjustments on target lights and the playfield display settings (Updated v.2.3.1)
Gravy:
- Gave support and assisted on helping sorting out issues on refraction and depth bias on the upper playfield (v.2.3.1)
Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures
Special thanks to everybody involved during development and testing :guus_8005, Smaug, Tomate, Primetime5k, Studlygoorite, cl4ve, Dr.Nobody, ZANDYSARCADE, Wizball, BountyBob, bthlonewolf, m.carter78, Cliffy, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Carny Priest for the instruction cards he gave us!
- fidiko for helping me by adding the final improvements on the final day before this release!
- freneticamnesic, Arconovum & bord for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀
⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
3453 downloads
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Wild Ash (Lunar Howl 6)
By Anthias
This is a mod of Vortex (Taito do Brasil - 1981) by JPSalas
Table is themed around the sixth album from Lunar Howl, Wild Ash. You can download the mp3s below or via the lunarhowlmusic.wirdoress.com page. mp3s are not required for the table as the oggs are embeded. As with Bloom there is a shuffle variable at the top of the script. If you change it it will play the album in sequence instead of the default. As a concept album it is worth listening to this way at least once. The mp3s are included for your enjoyment outside of the game. Left magnasave skips to the next track (random or sequence) as in bloom. Ramps increment the spinner light cycles as well as score, you can control the cycle using them strategically. several alternate backglass images are included but only one b2s this time. Feel free to make other b2ses or media either 2 or 3 screen for release or private use.
From the music page
This is Shadow’s album. The first track is the big reveal for her backstory. If you’re invested in their story, be warned, you may need the tissues when hear about Shadow’s childhood on Creek Crossing and Ash On Her Paws. For five albums her history has been kept quiet. There have been some bread crumbs, but less for Shadow than the others. Now her story arrives in full force as bushfire season arrives at Wolf Haven, forcing Shadow to face her demons and finally speak about her personal tragedy. The girls fight to protect their home, and the surrounding district, even joining the local branch of the NSW RFS as volunteer firefighters. These songs tell her story through two fire seasons twenty years apart and on opposite sides of the world, the first in Maine and the second in NSW.
Track List:
1 Creek Crossing
2 Are You Ready, Shadow?
3 The First Fight
4 Aftermath
5 First Light
6 Ash On Her Paws
7 Sister Of The Second Moon
8 Roots At Wolf Haven
9 Four Pillars
10 Hold The Line
11 Wolf Haven Will Remember
Full lyrics are here: https://lunarhowlmusic.wordpress.com/lh-6-wild-ash/
download link for the album:
LH 6 Wild Ash.zip
224 downloads
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Wolfenstein 3-D - ULTIMATE MISSION MOD (source - 30. Anniversary Edition HD v1.2 by Demasi & onemanproject, mod by Arminio)
By arminio
"B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK!
And v1.1 is out - get it before they get you!
This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
Mod made with permission.
Original table can be downloaded here: https://www.vpforums.org/index.php?app=downloads&showfile=16110
DISCLAIMER:
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Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
SPECIAL THANKS AND CREDITS:
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To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table. To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189 To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script.
ABOUT MOD:
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Now, I was (and still am ) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it...
And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target! )., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic.
Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
CHANGES:
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There are lot of changes, so here is a list of most important ones:
Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works... Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... New lights, light sequences, flashers, various light effects on various events/hits... New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places". Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel. 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script). Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default) Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change... Some specific volume settings configurable from script (from music to some sound effects) Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points! Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script Multiplayer mode added - 1-4 players can play Highscore added. No names, initials, stickers... Just old school high score info for now. Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script) 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu. 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu...
Etc., etc., etc. ...
GAME RULES AND INSTRUCTIONS:
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Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc.
DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit). W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks). EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points. HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open. SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points... NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet! IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT! SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE! SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on. BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on. SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates) NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game. CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right) SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on. COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved. 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Now, let's fight some Nazis!
1435 downloads
- wolfenstein
- 3d
- (and 3 more)
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World JOKER Tour (Stern 2006) nFozzy MOD
By cheese3075
Welcome to the World JOKER Tour!
A Nfozzy and Fleep conversion by Cheese and @RobbyKingPin! This table uses Robby's 2.3.1 version of World Poker Tour. I have adapted JP's files to work with his table.
Addition work done to the table:
* A TON of manual photoshop redraws to the playfield, apron and backwall. This is all 4K art cleanup, fixing glitches, smothing textures, sharepening text. Some major stuff like, replacing the center 10, J, Q, K cards with crisp images or manual redraws on the WPT text near the outlanes. Oh you know, THE FUN STUFF! Checkout my other art mods if you are bored.
* Created some new plastics.
* Moddified lights and inserts. Added lights to Ace in the Hole.
* Adjusted positions or some miscellaneous plastics, wires (yes there are small wires visible on the table), etc
* adjusted upper flipper positions. Small physics tweaks to lower flippers to inprove climbing of ramps.
* Updated f12 menu with new resources (flippers, sidewalls, etc).
* Added new table level file and code to moves with table bumps. You know the green thing with the bubble in the center. Well it actually looks like a level now.
Thanks to both Robby and @jpsalas for allowing me to mod and thanks JP for supplying World Joker Tour files!
Be sure to check the f12 menu for a ton of user options. In addition the table has two different backdrop for non-cabinet play. To change: Boot into editor mode, click Toggle backglass view, then DT Image dropdown.
1182 downloads
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Walkure (Macross Delta) mod of Walkyria (Joctronic 1986)
By Anthias
mod of walkyria by mfuegemann
Walkure is the band that Macross Delta centres on. THey are accompanied by a squadron of Valkyrie fighter jets as they travel to war zones to sing for the protection of the entire galaxy.
Songs included are shortened samples only. If you wish to replace them with the full tracks, they are readily available through legitimate sources. Once you purchase the tracks, if you replace the included files, you will need to extend the duration of the musictimer, I suggest fice or six minutes from the current three.
261 downloads
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WoZ (Original 2019) Yellow Brick Road LE MOD
By MachWon
This is a modified version of WoZ (Original 2018) table by ckpin to the Yellow Brick Road LE version. I would to thank ckpin and ALL that have put a lot of effort in this beautiful recreation, with almost 13,000 lines of code, the hours/days of work in this table is appreciated, Thank You again. I do not take any credit for this table other than the changes/upgrades that I have provided for Yellow Brick Road LE version.
Included in this release package: VPX table, Backglass, UltraDMD directory, RES file and a PUPpack.
Word of warning: This table is set to a 3 screen system and may be adjusted for Desktop and 2 screen configuration, but these layouts are not included and not tested, you can use the .res to move things how you like.
There is a .res file included that you may or may not need to use but if your layout is not correct, use this res file to align the backglass, DMD and playfield if necessary, the backglass should fit inside the overlay as shown in image 2. When you save the .res file save it for this table only and NOT Globally.
I'm running this table in the latest versions of VPX64-2037, VPX32-2037, VPXGL-2037, VPinMAME-1122, FlexDMD, dmdext v2.30 and have had no problems with anything runs perfect but I have not tested this with DOF.
NOTE: This table will play separately and without interference with the original Wizard of Oz (Original 2018) and Update to that table will be coming soon, so stay tuned.
NOTE: Use Function Key 6 (F6) In Game to Change Game Options via Menu. (DMD on the apron doesn't look correct at this time.)
Changes:
Added new backglass to match and play more like the original YBR LE Added new playfield textures/images to reflect more of the original YBR LE. Fixed flipper slippers to size and location, changed color of hardware. New ball rolling sounds and volume adjusted Added music to start playing at ball launch, much better. New DMD images added and DMD script fix. Designed new art images to fit backglass and other areas. PUPpack changes4482 downloads
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Whitesnake
By LAROUILLAS
Stranger
I just modified Surf Champ (Gottlieb 1976) and added music (includes B2S and ...)
Menu switch left and right
Magna saves right = music
322 downloads
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Wolf Man (Peyper 1987)_VR Room
By DarthVito
VR Room added to @Goldchicco's table. Requires included bs2. Thanks to @RajoJoey for the cab artwork! Unique plunger housing created by @Ext2k
446 downloads
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Wiedźmin
By bombaj344
Unclewilly - The Witcher Cat School
Bombaj - The Witcher Wolf School
Goldchicco - The Witcher Viper School
Hawkeyez88 - The Witcher Bear School
They represent the Wiedzmin - table and a puppy
I used the Taylor Swift table for work, it's a mod for the Firepower II table. Thank you to the previous authors for their hard work and beautiful tables
514 downloads
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Wednesday (Netflix 2023)
By Pancake_Tues
"Never bring a knife to a gunfight... unless it's concealed". - Wednesday Addams
Wednesday (Netflix 2023) - 1.0
[Based on JP's "Mr. Black" - Taito 1984]
The works of Charles Addams were a huge influence on my childhood fascination of the macabre. Coupled with the storytelling of Tim Burton and the music of Danny Elfman & Chris Bacon, "Wednesday" is a witch's brew of dark comedy and biting narrative shrouded in an eerie atmosphere of mystery, and perfectly portrayed by Jenna Ortega. This table is my tribute.
It is important to note that this release would not have happened if not for the collaborative mindset of the vp community:
- JP Salas, for, I mean, come on... everything he contributes, including the work on Mr. Black (which Wednesday is based upon). As well as taking the time out of his crazy schedule to help troubleshoot and educate me along the way (I'm a media guy by trade | coder in-training).
- Xenonph, for finding unique ways around the code to help build out the media execution that I envisioned with this project. He always has something up his sleeve to solve a problem.
- Wiesshund, for supplying the glue to make everything finally work! His unselfish approach of, "let me take a look and see what I can do", saved this project from something that only worked on my system, to one that I can share with the community.
Thanks to each of you! I've learned so much and look to apply that to future projects. You exemplify what this community about!
Technical Notes (Important to run this table properly):
"Wednesday" runs off of the "mrblack" ROM. To avoid conflict with that table, add the following line to your VPMalias.txt:
Wednesday,mrblack
Additionally, place the included "Wed" music folder accordingly
(I.E. \VisualPinball\Music\Wed).
By default, I've set the music volume at a comfortable percentage of the in-table volume. Feel free to adjust to your preference.
Also included for those playing on cabinets:
- Animated BackGlass
- DMD artwork, Topper and Wheel for PinUp Popper
Table Premise:
Simply, survive Nevermore. Discover the Secret Library and unlock multi-ball.
Featuring:
- High Resolution Visuals in both Desktop and Cabinet Modes
- 2K Animated BackGlass
- 14 Callouts from Wednesday and Enid
- Soundtrack by Danny Elfman & Chris Bacon
- ...and some snaps!
Media Credits:
Visuals: Netflix, GaryInMotion, DALL-E AI image generator
Callouts: Netflix, Royalty-Free SFX
Music: Danny Elfman & Chris Bacon
Happy Halloween! 🔪
Thanks for all the support and guidance,
GaryInMotion
All Logos, Copyrights and Trademarks are property of their respective owners.
Netflix has not endorsed or sponsored this virtual pinball table.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
634 downloads
- wednesday
- addams family
- (and 2 more)
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Warriors The (1979) Edition 2023 Reskin (Iceman 2023)
By icepinball
New York City, late 1970s
The city is populated by hundreds of gangs, all of which observe a truce to prevent turf wars.
The leader of the Gramercy Riffs, gangster boss Cyrus, plans to unite all the gangs into a huge "Army of the Night", which would have about 80,000 members.
This "army" would outnumber the police 4:1
I have added a small DMD PUP folder to it (sharktw)
just put the folder ..... sharktw ....... in the PUPVideos folder at your Cabinet (Alias) ............. (sharktw, sharkt)
All logos, characters, copyrights and trademarks are the property of their respective owners.
a special thanks to GauGau for the AI upscaling of the graphics
I thank everyone who created the basis for the table. It is based on Shark from 1982 / JPSalas / IVANTBA and more
thanks to the genius artists. Reskin for Warriors The 2023
.... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
With this reskin have fun .... enjoy the table
Backglass, wheel, media in the folder
Rome: sharkt ............. 1982
968 downloads
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World Challenge Soccer (Gottlieb 1994) DacstyleMOD VR.rar
By dacstyle
I thank Fredobiwan for allowing me to modify his table; he is the original author of this table, who in turn based it on a VP8 version by TAB/Joep.
I also deeply appreciate @MikeDASpike and @studlygoorite for their immense patience in assisting me whenever I needed help.
Of course, I also want to thank @strangeleo7 and jolo for introducing me to the world of virtual pinball.
Thanks to my friend who shared with me the high-quality cabinet graphics.
This is my first MOD, it might not be perfect but I will continue to update it as I gain more and better skills.
Some of the changes made:
- VR ROOM, the table is now hybrid.
- Included .POV file for VPX 10.8 or higher, created under the new "Window" mode which provides an excellent point of view in cabinets.
- Improvements in physics.
- Enhancement of some SSF sound effects.
- Minor gameplay improvements.
If you're going to play the table with VPX versions prior to 10.8, then you should not use the .POV file.
1104 downloads
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Who Dunnit (Bally 1995)
By versins77
Great table created by ninuzzu & DJRobX.
Changes and additions:
- playfield and plastics upscaled
- nFozzys physics
- Fleep's sounds
- ball shadow and dynamic shadows
- lut selector (use magnasave)
- some changes here and there (graphics and primitives)
Special thanks to:
- ninuzzu & DJRobX
- VPW team
3881 downloads
