Modified (MOD) Games
41 files
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Transformers Pro (Stern 2011)
By RobbyKingPin
Autobots roll out!
This great table has been in the hands of many before I touched it.
gtxjoe and freneticamnesic made the first version in VP 9.9.
JPSalas made the VPX version.
hauntfreaks made the detail mod.
UnclePaulie brought JP's version into VR.
SG1bsoN made the lighting mod based of HauntFreaks version.
And this mod started out as SG1bsoN's version.
It has branched off so much from the first VPX version.
JP also kept on updating and innovating his version.
So I decided to try to merge it all back into this VR-hybrid version.
I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, all toys, Allspark and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
LoadedWeapon provided a second sideblades primitive and a POV to match.
cheese3075 provided an upscaled texture for the custom apron.
I also reached out to Themer who helped me with some of the solenoid controlled toys.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
Update v.2.1:
The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
So I basically had to throw out everything and start over, so I did exactly that and much more.
Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
The Allspark works like a Flupper Dome, new PWM on GI.
All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
I also updated all nFozzy/Rothbauerw physics to the latest standards.
And I added support for FSS so all formats are now fully supported.
I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
VP9 - Original version by gtxjoe and frenaticamnesic - 2014
VPX - Original version by JPSalas - 2018
Detail Mod by hauntfreaks - 2018
VR Minimal Mod by UnclePaule based on JP's earlier version - 2021
Lighting Mod by SG1bsoN based on hauntfreaks' Detail Mod - 2022
VR-Hybrid Mod by RobbyKingPin, TastyWasps, Retro27, hauntfreaks, HayJay, Nestorgian, fluffhead35, DaRdog81, LoadedWeapon, Themer & DGrimmReaper - 2023/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows
- Rothbauerw Standup target codes
- Updated Rubber Dampeners and Slingshot Corrections
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
- New ball image and scratches based on VPW's tables
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Updated trough code based on VPW's AC/DC
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes
- Added an upscaled texture for the custom apron provided by cheese3075
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
- Big uprez in the playfield using AI
- Added new VR backglass using hauntfreaks assets
- Created new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with backglass made by hauntfreaks.
Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
And a perfect pairing with the color rom made by Redrum.
Some assets and codes that have been used came from other creators:
UnclePaulie: VR Cabinet assets.
Cliffy: Backdrop for DT.
cheese3075: - Upscaled texture for the custom apron.
VPW:
- Apron from AC/DC.
- Slingshot solenoid codes from Spider-Man Classic.
- Updated trough code from AC/DC.
Who did what on this project?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows (Updated v.2.4)
- Rothbauerw Standup target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.3)
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Adjusted the height on a non working switch on the left ramp
- Left ramp adjusted height suggested by Apophis
- Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic'
- New ball image and scratches based on VPW's tables
- Lowered the Mudflap and Skids targets (v.2.0.1)
- Flipper Collision Cradle code added (v.2.0.2)
- Fixed an issue with the ball release sound (v.2.0.2)
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
- Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (Updated v.2.3)
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (Updated v.2.3)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Updated trough code based on VPW's AC/DC (v.2.2)
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes (Updated v.2.3)
- Updated Flipper Dampeners (v.2.2)
- Changed a few settings on the Flupper Inserts to make them look good (Updated v.2.3)
- Added an upscaled texture for the custom apron provided by cheese3075 (v.2.2)
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI (Updated v.2.3.1)
- Big uprez in the playfield using AI (v.2.3.1)
- Created new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
TastyWasps:
- VR Templates added, assets from UnclePaulie used
- Changed light settings based on chokeee's settings on Elvis
- Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1)
Retro27:
- Updated VR Cabinet using assets from DaRdog and improved textures (Updated v.2.4)
- New Apron and new textures for the apron and instruction cards
- JP's custom sideblades added
- Tournament Topper and Custom Decal for the DMD/Speaker panel
- Added new primitive for the final custom DMD/Speaker panel (v.2.0.3)
hauntfreaks:
- HQ Backglass image created
- New textures for the VR room created (v.2.0.3)
HayJay:
- Slight tweaks to Optimus Prime area and Allspark saucer area
Nestorgian:
- Fixing issues with balldrop sounds on the ramps
fluffhead35 (v.2.0.1):
- Updated the hit events on the end ramps. Changed the materials on both end ramps. Adjusted right end ramp to be like left end ramp
- Added Ball Drop sound on right ramp
- Fixed the options menu from showing on the textbox, thanks to apophis
- Added hit sound to metal wire below flipper
DaRdog81 (v.2.1):
- Added VR Mega Room
LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (Updated v.2.3)
Themer (v.2.2):
- Changed the ramp movement to be in sync with the solenoid and the switches.
- Added different ramp levels, such that the ball can hit the ramp during movement
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
DGrimmReaper (v.2.2):
- Added new VR backglass using Hauntfreaks assets
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, guus_8005, geradg, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Apophis for being awesome with very useful feedback and guidance as usual
- iaakki for giving me the tip for modulated flashers
- jsm147 for testing and feedback for the standalone version
- Sixtoe for helping improve the right ramp
- Carny Priest for the instruction cards he gave us!
- Smaug for giving an amazing effort to show off my work on Twitch and YouTube
- Cliffy for giving this awesome backdrop
- Bietekwiet for sending the ball image and scratches
- SG1bsoN, hauntfreaks, UnclePaulie, JPSalas, gtxjoe and freneticamnesic for the earlier versions
- Draifet, Bord and BorgDog for helping out on earlier versions
- ROM and Slamt1lt for the models from their FP table.
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
14354 downloads
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Time Machine (Data East 1988)
By RobbyKingPin
You're entering another dimension!
This was the first Data East game I ever played.
Stepping up to this felt so elite.
The sound is top notch and the flow is tough but fair.
The rules are simple but very addictive, I am having so much fun while playing it every time!
This table requires VP 10.8 and VPinMame 3.6.
Anybody having low volumes please follow the following tips provided by deadmanworking.
Cheers buddy!
Go to VPinMame program folder, start Setup.exe or Setup64.exe.
Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"
The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.
Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise.
Stop the ROM and test the table, adjust again if necessary.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
I added a new apron with extra custom instruction cards.
I added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
VP9 - Original Version by JPSalas - 2011
VPX - Original Version by JPJ, Arngrim, Team PP -2021
VR version by Sixtoe - 2021
VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Imported oval pill shaped insert from the Blender Toolkit library
- New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Animated slingshots that never got placed on the original table
- New custom sideblades
- Second VR room, used assets from Senseless
- New pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added fully animated VR backglass using hauntfreaks assets
- Added more options like scratched glass, logo and poster, added more LUT options
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
Senseless: VR Gameroom assets
JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
UnclePaulie: Apron from Laser War
VPW: VR Minimal Room from Count-Down
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Added animated slingshots that never got placed on the original table
- Added new custom sideblades and edited the primitive
- Edited a few VR primitives, split up the rails and other metals
- Added a second VR room, used assets from Senseless
- Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
ZandysArcade:
- Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives
DGrimmReaper:
- Added new rings and flipperbuttons and added animation codes for them
- Added fully animated VR backglass using hauntfreaks assets. (v.2.2)
m.carter78:
- Added smalll adjustments to invisible walls to prevent balls getting stuck
LoadedWeapon:
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
- Big uprez on the sideblade textures (v.2.4)
Special thanks to everybody involved during development and testing: guus_8005, MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin
Shoutout to:
- JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
- Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions
Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
8111 downloads
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The Last Unicorn Pup Pack Version
By ZandysArcade
Last Unicorn Pup Pack Version
The Last Unicorn is a 1982 American animated fantasy film about a unicorn who, upon learning that she is the last of her species on Earth, goes on a quest to find out what has happened to others of her kind. Based on the 1968 novel The Last Unicorn written by Peter S. Beagle, who also wrote the film's screenplay. Great for kids or if you are just a fan of this movie or unicorns!
This is the table created by wpilot a MOD of JP's Miraculous Pinball. Used and created with permission from author. All credit for the table goes to them.
I created the pup pack and added the 3D Model and animations to the pup version of the table. The DMD is separated from the backwall so it can but put on any screen. Full DMD included in pup-pack.
Has music options in the Pup than can be changed during play using magnasave/ enter buttons.
You must use this version of the table with the pup-pack.
Pup-pack goes in the Pupvideos folder
No Alias or Rom required
Choose your .bat option and enjoy.
Huge thanks to @wpilot for letting me create the pup version.
@JoePicasso,@BurtMacklin, @Gman77 for their assistance
Happy Gaming!
690 downloads
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TopGun (2019)-(VR ROOM)
By franck
🛩️ [RELEASE] Top Gun (2019) – Mega VR Room Edition 🚀
Hey there, all you mustachioed gunslingers and Top Gun fans!
As a huge Top Gun fan, I wanted to give this iconic 2019 tabletop a fresh update. Sure, it's a few years old, but the fun of playing it on VPX is still there.
To push the immersion to the extreme, I'm offering you my custom VR version.
🛠️ What's new?
The goal was to create an ultra-immersive experience without altering the original game.
Mega VR Room Integration: A complete virtual environment for total immersion. You're no longer in front of a screen, you're in the room!
Fidelity preserved: No changes have been made to the gameplay or components of the original tabletop. We're keeping the authentic feel
Ready-to-Play Pack: The package includes everything you need for a complete multimedia experience:
✅ PupPack (Original videos and music)
✅ B2S (High-quality backglass)
✅ VR-optimized script
✅VPMAlias.txt = TopGun,sshuttle
📦 Installation
Drag the .vpx file into your Tables folder.
Place the PupPack folder in your PUPVideos directory.
Put on your headset, launch VPX, and... Feel the need, the need for speed!
Note: Tested and approved on the latest versions of VPX. Ideal for those who want to rediscover this classic with a modern perspective.
Happy flying and good scores! Feel free to leave your feedback in the comments.
Send feedback
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🛩️ [SORTIE] Top Gun (2019) – Édition Mega VR Room 🚀
Salut à tous les moustachus et fans de l'as du ciel !
Grand fan de Top Gun, j'ai voulu redonner un coup de boost à cette table culte de 2019. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
🛠️ Quoi de neuf ?
L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
✅ PupPack (Vidéos et musiques originales)
✅ B2S (Backglass haute qualité)
✅ Script optimisé pour la VR
✅VPMAlias.txt =TopGun,sshuttle
📦 Installation
Glissez le fichier .vpx dans votre dossier Tables.
Placez le dossier du PupPack dans votre répertoire PUPVideos.
Enfilez votre casque, lancez VPX, et... Feel the need, the need for speed!
Note : Testé et approuvé sur les dernières versions de VPX. Idéal pour ceux qui veulent redécouvrir ce classique avec une perspective moderne.
Bon vol à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.
718 downloads
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Titan (Taito do Brasil 1981) - Lipebello Mod
By lipebello
This is one of my favorite tables from Brazil and one of the oldest tables that i remember playing.
I've remade the graphics and fixed some stuff, the rest is JP Salas work.
Stuff i've made:
All art was remade by hand (With a hidden extra mode, lol)
3D models and texture baking
Fixed some stuff like outher lane and other small things.
Huge thanks to JP Salas for letting me release it
Have fun
621 downloads
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The legend of zelda twilight princess
By marcoolpops
Thanks to people like LoadedWeapon , JPSalas who walked the entire trail so that people like me can run it. Here's a Zelda Twilight Princess table made based on Medieval Castle and Zelda. The Zelda games up to Zelda Twilight Princess played a big part in my childhood, but Zelda Twilight Princess always left something special and will always remain the best Zelda for me. I hope to bring back that nostalgia for you. Have fun!
2630 downloads
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The Flower Man
By Anthias
Lijie Pinball presents "The Flower Man"
a mod of "Snake Machine"
When your four year old keeps coming up with great ideas, you just gotta roll with it. I never dreamed Lijie was on the money with this theme, but it works.
259 downloads
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Trick'rTreat Balutito Mod
By balutito
Bonjour à tous,
Beaucoup me l'ont demandé…
Alors, à l'occasion de mon 50eme anniversaire et pour fêter Halloween avec vous, j'ai décidé de publier la Table "Trick'r treat" qui était restée dans mes archives et partagée seulement avec quelque uns d'entre vous.
Merci à JP Salas , qui est à l'origine de la table table "serious Sam" et de beaucoup d'autres de mes tables.
Hello everyone, Many of you have asked me about it…
So, to celebrate my 50th birthday and Halloween with you, I've decided to publish the "Trick 'r Treat" table setting, which had remained in my archives and only been shared with a select few.
Thank you to JP Salas, who created the "Serious Sam" table setting and many of my other table settings.
1187 downloads
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Tripping Tractors
By Anthias
It puts the diesel in LSD.
Mod of Split Second by JPsalas version 6.0.0
rethemed, new sounds, new music, altered platform layout - moced left platform flipper, altered ramp, added two bumpers to platform.
567 downloads
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The Crow (Friday the 13th MOD)
By Supergibson
I brushed up an old table mod I had created so I could share it with you. The Crow (Brandon Lee) is one of my favourite movies. This table is a tribute to this awesome film.
Thanks to JPSalas for permission to mod and thanks to the Super Tilted crew for testing and support.
This table is certainly not perfect but it's fun and immersive into the theme. It is a modification of the Friday the 13th table. Lots of tweaks and adjustments but the basic play mechanics are the same. Lots of sounds and music from the film.
Version 1.7 pending approval includes sidewalls, backwall and POV ini file from @LoadedWeapon. Thanks for that!
Check out the matching b2s backglass made by @masonm
The Crow - B2S (.directb2s) & Backglass Downloads - Virtual Pinball Universe
Enjoy!
1110 downloads
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Titan music RESKIN
By tonyfox
Gravar_2025_08_22_16_26_21_774.mp4
BUT A BEAUTIFUL TAITO TABLE MADE BY JPSALES I MADE SOME CHANGES LIKE A BATTLE BETWEEN INXS AND TEARS FOR FEARS OK CHANGES TO THE VIDEOS BY MAGNA SAVE TOO
374 downloads
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Terminator 3 (Stern 2003) Siggi/TastyWasps VLM mod
By bord
This adds VLM rendered lighting to the brilliant Siggi/TastyWasps mod of T3. Thanks to Siggi and TastyWasps for their work and their permission to mod. Thanks JPS for the original build. Also thanks to iakki for scripting all the mesh animations and apophis for getting the VLM working in the script. Thanks VPW for testing.
Original here:
3051 downloads
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Twister (Sega 1996) Fidiko cabinet Mod
By fidiko
Thanks for everyone worked on this beautiful table.
Whats new in this mod ?
New original backwall.
New sideblades with lights reflections.
Changed many inserts to there original green color.
Some flashers fixes.
1062 downloads
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TALK TALK
By LAROUILLAS
I'm sharing TALK TALK with you, it was commissioned by a VPU member who loves.
TALK TALK
includes B2S and Media loading, topper ...
Magna save left = Lut
Magna save right = Music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = False 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = True 'Control ambient playback [true -> ON, false -> OFF]
********************************************
If you're having trouble throwing the ball, you don't have the correct ROM.
countdwn.zip
********************************************
Music
1 - Talk Talk - Talk Talk
2 - Talk Talk - Today
3 - Talk Talk - Have You Heard the News (1997 Remaster)
4 - Talk Talk - My Foolish Friend
5 - Talk Talk - Dum Dum Girl
6 - Talk Talk - Such a Shame
7 - Talk Talk - It's My Life
8 - Talk Talk - Tomorrow Started (1997 Remaster)
9 - Talk Talk - Happiness Is Easy (1997 Remaster)
10 - Talk Talk - Life's What You Make It (1997 Remaster)
11 - Talk Talk - Living in Another World (1997 Remaster)
12 - Talk Talk - Give It Up (1997 Remaster)
13 - Talk Talk - Eden (1997 Remaster)
14 - Talk Talk - Desire
15 - Talk Talk - I Believe in You
16 - Talk Talk - I Don't Believe in You (1997 Remaster)
17 - Talk Talk - April 5th (1997 Remaster)
18 - Talk Talk - Chameleon Day (1997 Remaster)
19 - Talk Talk - Time It's Time (1997 Remaster)
********************************************
281 downloads
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TOTO
By LAROUILLAS
I'm sharing TOTO with you, it was commissioned by a VPU member who loves.
includes B2S and Media loading, topper ...
Magna save left = Lut
Magna save right = Music
*********************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 67.
67.Games("sorcr_l1").Settings.Value("sound") = 0 '1 enabled rom sound
*********************************************************************************
You can also mute the music and add background noise at lines 955 and 956.
955 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
956 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************************************************
427 downloads
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The Prodigy
By LAROUILLAS
I'm sharing The Prodigy with you, it was commissioned by a VPU member who loves.
The Prodigy
includes B2S and Media loading, topper ...
Magna save left = Lut
Magna save right = Music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
If you're having trouble throwing the ball, you don't have the correct ROM.
You should use this one. countdwn.zip
332 downloads
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The Electric State OG
By lostballz
original table: Skateball (Bally 1980)
BY : jpsalas
File Submitted: 04 Nov 2017
Modded
thanks to JPsalas for the original table and all that made it run so well..
just put the .mp3s in your music folder and your good to go.. right magna save advances tracks.left magna stops music ...mute roms music in f1 for a better result.. 16 songs from the movie.. all pretty good...also you need skateball rom = skatebll.zip.
enjoy...
564 downloads
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The Cure
By LAROUILLAS
The Cure
B2S Full DMD
The Cure (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
345 downloads
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The Doors
By LAROUILLAS
Les portes
Je viens de modifier Surf Champ (Gottlieb 1976) et d'ajouter de la musique (comprend B2S et ...)
Menu basculer vers la gauche et la droite
Magna sauve à droite = musique
471 downloads
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THORNLEY (Mod Totem Gottlieb 1979)
By LAROUILLAS
THORNLEY (Gottlieb 1979)
Je viens de modifier Totem (Gottlieb 1979) et d'ajouter de la musique.
Il faut découvrir ce groupe canadien, c'est vraiment de la bonne musique.
Ian Fletcher Thornley - Control All-Star Jam (EN DIRECT de la soirée Suhr Factory 2016).mp4 Thornley est un groupe de rock canadien
Ce groupe a été formé par Ian Thornley.
Tout a commencé à son retour à Toronto en 2002 après la séparation de son ancien groupe, Big Wreck, composé de David Henning, Brian Doherty et Forrest Williams.
Ils étudiaient tous dans le même collège, le Berklee College Of Music de Boston.
Ils ont sorti leur premier album, In Loving Memory Of… en 1997, quatre ans après leurs débuts.
Leur deuxième album, « The Pleasure and the Greed », est sorti en 2001. En 2002, le groupe se sépare.
Les membres actuels de Thornley sont Ian Thornley au chant et à la guitare, Paulo Neta de My Darkest Days à la guitare, Eric Paul de Big Sugar à la batterie et Ken Tizzard de The Watchmen à la basse.
Mais le groupe tel que nous le connaissons aujourd'hui n'a pas toujours eu la composition actuelle.
En fait, la formation originale était composée de Tavis Stanley à la guitare, Ken Tizzard à la basse et Sekou Lumumba (d'Edwin & The Pressure) à la batterie.
Ensemble, ils ont réalisé un album, Come Again, produit par Gavin Brown.
Ils ont également sorti deux chansons, So Far So Good et Come Again.
Cependant, en octobre 2005, Ken et Sekou quittent le groupe.
Ces membres furent immédiatement remplacés par Cale Gontier, ancien technicien du groupe de son cousin Adam Gontier Three Days Grace et Eric Paul de Big Sugar.
Par la suite, Tavis Stanley et Cale Gontier quittent le groupe pour rejoindre le groupe Art of Dying.
Ken Tizzard revient à la basse et Patrick Benti remplace Tavis à la guitare. En 2010, Paulo Neta remplace Patrick à la guitare.
Le deuxième album de Thornley, « Tiny Pictures », est en vente au Canada depuis le 10 février 2009. Ian Thornley a joué presque tous les instruments qui apparaissent sur l'album, à l'exception de la batterie.
Le premier single de cet album est "Make Believe" et est en vente depuis le 16 décembre 2008 sur iTunes.
204 downloads
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The Lost Boys (Original 2025)
By Evolution
"The Lost Boys" is a cult classic and a landmark of 1980s horror cinema.
The film is known for its dark and stylish atmosphere, striking soundtrack and iconic performances.
Thanks to JPSalas for allowing the modification and thanks also to IcePinball for their help.
I used a pup in FullDmd that is in the sharktl folder that must be placed in the pupvideos folder and included in vpmalias sharktl, sharkt
Backglass, rom, pup, media, music included
In the tablets folder place the vpx, b2s and ini files
419 downloads
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The Goonies Never Say Die French version
By harrykoseck
Thanks to VPW for permission to translate this table into French.
This is version 1.4.3 of February 2024.
776 downloads
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Test Pilots
By Anthias
Anthias original theme mod of
Playboy 35th anniversary by JPSalas , Based on the table by Data East from 1989
TEST PILOTS uses original artwork, music and sounds. It is not a licenced theme or existing IP, any similarity to exisiting IP is coincidental. This is not a recreation. The layout has also had some modifications but still resembles the doner table.
Enormous help from:
JPSalas for physics, flippers, ball sounds
Ichigo for B2S crash course, and his amazing work on the backglass which made it all possible.
Both these guys are absolute legends.
GAME SPECIFIC FEATURES
TOP LANES: Completing lanes steps up the Bonus Multiplier to 2x, 3x, 4x & 5x. etc. You can rack up more times than the lights, they all flash when you exceed 5x.
FIGHTER: Spell FIGHTER by hitting each of the targets and receive the value of all "bombs" lit in the left hand collumn of lights. EG if you have lit the first three you will recieve 50k, 100k and 150k for a total of 200k. The bombs in the left collumn are lit by hitting the kicker near the left in lane. They are each 50k more than the light before them. So if you light them all you get 50k+100k+150K+200k+250k+300K.
Shoot the left and right ramps to re-light the kick back in the left out lane.
HANGER X : Any ramp shot spots a letter in the word HANGERX shown on the displays and back panel. Spelling the word HANGERX then shooting the ramps again increases the table multiplier by 1. ALL scoring is multiplied by this figure, (5x maximum, at 5 the three X lights will flash.) so after the first time completing it, scoring is doubled, second time tripled etc.
Drop the drop targets to set the target set light flashing, drop again to activate STEALTH MODE. STEALH MODE lasts one minute and DOUBLES all points on the table!
PROTOTYPE LAB: Complete the centre target bank Prototype targets in the prototype lab to light right hand bomb collumn lights. When all are lit, a final hit of the three targets lights the shot to the right of the top lanes. Hit that to light the kicker near the left in lane, hit that to activate the left ramp diverter to infiltrate the enemy hanger and steal their plans. Then shooting that ramp will access the apron ramp and kicker, activating a 4 ball multiball mode. During any multiball, scoring doubles.
STRATOSPHERE MULTI-BALL: Lock 2 balls in the stratosphere to enable the multiball feature. Shooting either ramp shot releases the locked balls. During any multiball, scoring doubles.
LOOP SHOTS: Hit left or right lamp to light loop shots. Hit them again for doubled points, growing exponentially until the loop time expires.
222 downloads
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The Flash 2024 Comic Version
By icepinball
Based on Gottlieb table from 1979 The Incredible Hulk
The Flash 2024 Comic Version
All logos, characters, copyrights and trademarks are the property of their respective owners.
Music by Ronald Kah (optional song name), Web: https://ronaldkah.de
Ronald Kah - Anomalie.mp3
Thanks to the genius Artists 32assassin an more
Gottlieb 1979
Rome hulk.zip
873 downloads
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Time Machine
By LoadedWeapon
Time Machine 'Based on a JPSalas VP9's version and VPX Conversion from JPJ, Arngrim, Team PP
1 of my favorite older tables
Updated Lighting and images with added Sideblades and POV for 10.8
Thanks to everyone before me.
1717 downloads
