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Loafmeister

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Loafmeister last won the day on September 14 2015

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About Loafmeister

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    real and virtual pinball, Astronomy, Emulation and whatever else is in the moment

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  1. Table looks great. Royal Flush (original EM) was one of the first pins that had me pumping quarters in regularly, along with the original Eight ball. From the video a member posted, it looks like this deluxe version plays great too, will try it later tonight. Because of the passion I had for the original, it's my fav of the two (and hope to see it get this sort of treatment some day!) but you've def done a great job with the remake! congrats!
  2. I am way behind so have not tried this yet and likely not for another week or two (we are moving) but I had to chime in and say this original looks quite polished and complete. Love the use of colors and texture on everything. Excited to try it as soon as possible and my pincab is still plugged in soooo I will try Just wanted you to know your efforts are recognized! Merci beaucoup pour l'excellent tableau!
  3. I've not tried it yet but the visuals from the pics look absolutely fantastic. will try and check this out tonight, great job!
  4. finally got a chance to try this out. Great job on skinning alive the old table (heh) and giving her a nice appropriate coat of paint. Plays great on the pincab but yeah I'm getting that LUT issue / frame rate collapse for VR so I'll have to follow the steps Gravy outlined above. prior to trying to play, I checked out the mega room. WOW, like WOW! I love the Arnie model but the Predator?? You don't ever get a sense of scale of just how large the predator is until you stand right next to one. The mega room is not on by default so I know there are some people who are gonna play this and never really give it a try. They don't know what they are missing.
  5. post it note tables are usually EM’s because the high score stuff is scripted. I believe this is a solid state table so by design high score tracking is done via emulation so not really possible to have initials etc
  6. @UnclePaulieby chance, are you plugged into my brain? You seem to keep releasing all my old favorites from back in the day! Unreal and … please continue! Lol
  7. prdtr, PRDTR! ARNIE? LOL HUNTR STALK How about some out-of-the-box thinking and considering a space as a character? So... HUNT (space can be before or after the word so 4 letter word works) ARMY A V P (Army vs Predator, Arnold vs Predator) NUKE PREY (that might be the best one!)
  8. PRDTR? Still better than Raven Btw @hauntfreaks the entry for this table for “vr room” is no, should be “yes”
  9. I owned a real vector a few years ago so I can’t wait to try this out. Previous version was very good so happy to hear there seems to be even more improvements. Cant wait to see the orbit lights lit
  10. Wow! looking forward to trying this out. The game is so totally new it seems, perhaps it should have been labeled as a sequel !
  11. not 100% certain but I think back in the day, Dark modeled Frank's head on pics I sent him of my friend's Frankenstein machine but... it's so long ago he may have redone it. So no change in the credits, just providing history LOL I remember part of the workload was Dark did a custom version of the bust using my head. I gotta see if there's a way to do this again in this new version. Frankenloaf rises again! Looking forward to checking this out once I can get past these next two days. Merry Christmas everyone!
    Somehow I posted on the original release but never posted a review. Allow me to correct this grievous oversight As indicated in my previous comments @flux, what a job you and your fellow contributors have done. This is without a doubt one of the most polished original table releases I've ever seen. Graphics/sounds/,music used are great but also integrate so well into the theme used. The modes are fun and pretty deep, after two years I have trouble beating 3 characters within a game, though I need to revisit this more now that I'm playing at 144hz (it absolutely makes a difference!). The look reminds me of a Gottlieb pin of the late 80's but wayyyyyyy better. Only recommendation would be for some music to play once its booted up as part of the visual attract mode and after a game is done. Now I've not checked out the latest version released today but didn't spy any change in the release notes relevant to this. But really this is true nitpicking at its best. I still cannot get over how mature the design itself is. For originals, I think the two best VPX original tables that would be awesome to see converted into a real pin are this one and Apophis' Dark Chaos so.... it's awesome to read elsewhere you've converted yours and Apophis is working on his. I would love to see a WIP on your part on this adventure, how long it took, what were the challenges and seeing if you've had to revisit many aspects of this VPX version as part of the challenge of making the real table. Once again, thank you. It's hard to say "this is my favorite original" because in the last few years, we've had sooo many great originals released. But yours is up there, if not at the top, likely always in the top 3 with number 1 dependant on if my wife cooked me pancakes that morning. I hope we are graced by another of your creations somewhere down the road because you are an author that "gets" what makes a pinball game both look, sound and play great.
    Disclaimer: part of my comments reflect a previous review from an older “Cosmic Gunfight” VP9 table. These reflect the real table which I always find is important when reviewing a VPX version. Some thoughts change over the years but others remain the same J I often ask myself, what makes a pinball table “a classic”? Some would say it’s the amount of units sold, reflecting a popularity amongst the pinheads of the world. Others would say, from an operators POV, the amount of coins it pulls on a daily basis. Me? I look at the overall fun factor, the marriage of theme versus layout versus ruleset. With Cosmic Gunfight, it kind of falls into the 3rd section (theme/layout) but you have to look at it from the lens of 1982, when it was released. Real or sim, let’s look at what we have here. The art is certainly catchy, combining two themes (cowboys and sci-fi) that are genre favorites. Backglass is well done, with the recommendation of Hauntfreaks’ version being EXCELLENT. The playfield art is certainly above average, with it hitting home somewhat more because of the level of detail provided by this outstanding recreation. Some might say "detail?" but I welcome the intentional simplicity with the focus on detail where it matters: on the characters, the armored/robotic horses, the stone effect in the outlane areas, etc. The sound is also not low key, with a good progressive beat akin to Firepower where it builds and builds. As a previous owner of a Firepower (which I miss dearly), I'm kind of a sucker for this stuff. But where it’s a cut above the rest is the layout, rules and gameplay, especially factoring in its year: 1982. As with other pins of its era, this pinball table provides the ability to switch lanes via flipper taps (as Firepower pioneered) but it does this for 3 different areas! First, you have the "1-2-3" lanes at the top right (benefitting the "first contact" for the plunged ball) which can be adjusted by the right flipper, then the "X-Y" lanes at the top left changed via the left flipper, then finally the 3 bank targets at the middle-left of the playfield, which require BOTH flippers to be tapped to navigate an arrow multiplying the targets to a factor of 3. Then, you also have 3 sets of triple drop targets which all require sequential aiming a la Centaur's ORBS targets while also adding time to a "special" mode? This is depth way beyond the majority of other pins from 1982. That’s not enough for you? The rewards for completing these "modes" is worth the efforts and a nice decision with the risk/reward is that the reward itself (say locking a ball) is not necessarily near the area that enabled said reward. This in turn forces you to not just limit your focus to one zone but rather bringing you to all corners of this masterpiece of a layout. And of course less we forget, 4 pop bumpers set up via a 3-1 configuration guarantees some good speed in the upper area and some nice unpredictability too. And it doesn't end there. You can lock two balls (one of which provides a progressive path to bonuses, etc) but by far my favorite goal? The Cosmic Ball which releases additional ball(s) for a timed period at the end of the game. So about this VPX simulation? I was a fan of the VP9 version from 13 years ago, one of the first tables I can recall that had a “team” of sorts working to bring it to life. I found that table to be in the upper echelon of realistic… well again for a VP9 table. We then got a VPX version that was also well done with some nice aesthetics too. But this new version? It excels in every facet it can: its visual representation reaches great heights with a great light show and shadows; the options via the F12 key are plentiful with abilities to adjust GI lighting, VR options and an amazing and welcomed “instruction mode”?? Please table devs, take a page from Mecha_Enron and add this as a feature in your tables. Although I was aware of this ruleset and the way to trigger lane changes, etc, it’s still a fantastic add to the F12 option screen. Well done ME! That said, a table can look and sound fancy with great options but if it’s not fun to play, if it doesn’t play realistically especially for recreations, then it can be all for naught. Well happy to report the nFozzy physics are so highly fine tuned that it crosses into “this feels real” territory. As posted previously, I gravitate to tables that reflect the true intentions of the layouts: punishing users for bad shots and rewarding good players who are accurate. This new version does just that for all the right reasons. Fans who find some of the super hard tables like “Eight Ball” too difficult, fear not, this doesn’t have a chasm of a drain monster so progress is more achievable here but it’s still no cake walk and so far, I imagine it’s going to take a while for me to be able to get anywhere close to the 2500000 default high score. That said, I’ve had some good games over 1 million and because of the stellar work from Mecha_Enron and other contributors, this has that “one more play” that can keep one up very late at night. 13 years ago, that VP9 table put me in the mindset to both find a real Cosmic Gunfight and buy it! I was able to find one and enjoy it but never been able to purchase one that was in “good enough” shape. That dream is likely gone but I’ve got the next best thing right here! Terrific job by Mecha_Enron, this more than scratches the itch. I’m a sucker for great classic hard tables but also unknown gems which IMHO this is. Give it a try people, enjoy this great gift!
  12. Oh boy oh boy oh boy. History: almost 13 years ago to the day, one of the best vp9 tables was released by a team of vp table devs. The table: Cosmic Gunfight This table was unknown to me and the vp9 release absolutely floored both me and a friend and I will forever be thankful to Koadic, oldskoolgamer, icpjuggla, Jimmy fingers, Rob046 and the others who contributed to this release. It so impressed me it put me on a quest to both play the real table and own it. The first came to pass, the second was damn close This was likely the first vp recreation that made me a fan of a real table I had never played (considering over my life I’ve likely played over 500 real tables that’s saying something) I can’t wait to see what you have come up with, especially with modern tools and the great nfozzy physics . For those unaware , cosmic gunfight has a really deep ruleset for a pin from that era expect one of my long ass reviews within the next few days.
    Wow, typical “where do I begin?” post… This is gonna be long and to be fair in the review of this recreation, it also needs to touch on Bally’s real pin as well. Trust me, it will make sense at the end. My love affair with pinball started with a Gottlieb Royal Flush in a seedy bar in Aylmer Quebec in the late 70’s, where I played that pin just about every day. But while Royal Flush fed the flame which led to outright addiction; the initial spark started back a few years prior in 1977, in a diner in the French Canadian town of Gatineau, in its gloomy looking gameroom located the back. My older brother used to hang around there regularly, I think the place was called “La Cantinière” and that spark I spoke of? Bally’s Eight Ball. Pinball tables need something to attract you, to lure you in and when you look at Eight Ball, you see the coolest guy ever seen on TV: the Fonz front and centre! So sure, gotta check it out and I did: I put my quarter in and next thing you know, I now had a lost quarter since my 3 balls lasted about 45 seconds. After a rather annoyed “WTF?”, I put in another quarter. I did a bit better, maybe I lasted a full minute. Short playtime was pretty standard for pins of the era but this one took it to another level. It had typical shots: orbit to the top in-lanes with a decent scoring spinner, progressive rollover leading to X bonus, extra ball and special, pop bumpers, two flippers, etc. But… it had only one flipper in-lane on the right side with the left side enjoying a cavernous ball sucking “break shot lane”/outlane with a kicker available to save you, when enabled. I could go on-and-on but now is as good a time to discuss Uncle Paulies work and the best way to do that is to discuss my first game: 1st ball, down the pop bumpers, hits a post, straight down the middle it goes. Okkkkk 2nd ball, I get it down to the left flipper, so need to enable that kicker… crap, hit the left post at the entry to the bank shot lane, down the Break shot lane again. Frack! On the 3rd ball, I got the kicker lit up! Yay! Ball goes in there, pops out, I feel good, I miss the left orbit, ball eventually finds itself on the right sling and BINGO, welcome to the “Break shot lane” again. MOTHER F….. Now, before anyone dares read this and say to themselves “that’s a badly designed game”, whoa there! This is CLASSIC PINBALL, similar to most 70’s Gottliebs and Ballys: You must be accurate with your shots and I was not. All 3 balls were lost because I didn’t hit what I was aiming at… just like the real pin. So I stuck with it, ended up playing for 90 min (well, what’s 3:00am? Who needs sleep?). My last game, I ended with around 225K with an extra ball, a special and a new high score. I felt like a world class champ after that last game and rightly called it a night, ending in a happy place. But between that first game and the last one, there was a constant “one more game” feeling, with a relationship developing between me and this recreation that had me talking to it out loud several times “oh no you don’t”, “you ain’t gonna beat me”, etc (with several adult type words mixed in a hundred times or so). So bottom line: Uncle Paulie and all contributors/testers got it right. It looks like the real thing, it sounds like the real thing, every object is placed where it should be, physics are tuned to perfection and therefore it PLAYS like the real thing. If you are having problems with quick ball times, KEEP PLAYING this gem! Learn the ball paths, stop bricking your shots. They are all achievable, but you need to develop your skills. Hitting that spinner is gloriously satisfying when you see your score go up. Getting those ball targets (and that #$%$ 1 at the top left) is hard but rewarding. Hitting the rollover is exciting PRECISELY because if you miss it, you will likely lose the ball. Hitting it 7 times in the same ball? Chef’s kiss. Thanks devs for making this old classic a reality. Maybe it’s not my favorite of the era (Atari Superman and Williams Firepower are for the early SS era) but it was what kicked off this love-hate-love relationship with Pinball and this interpretation really blurs the line of real vs sim and should be enjoyed by all. Highly recommended, though I also highly recommend seeking help if you end up in the fetal position at the end of the night while crying “have sex and travel Break Shot Lane”
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