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Loafmeister

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Loafmeister last won the day on September 14 2015

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About Loafmeister

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    real and virtual pinball, Astronomy, Emulation and whatever else is in the moment

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  1. Not picking a fight here, I know that bugs can happen and they are very frustrating. But how do you know tables 1 through 90 that you tried still would be smooth if something else than VP is affecting it? We are talking about a bloated windows OS and an APP (VP) that interfaces with several other programs. It's my limited experience (limited in that I've been doing VP since 2001 and that's not a typo) that on some pc's bug can happen and it is not so automatic to assume that it's caused by the table itself. Hell a GPU driver bug can be affected more by your PC because of other drivers etc that could affect just a few people. A B2S setting on your PC could affect this table more because of X reason, A background OS activity could be triggering the bug etc etc. It's kind of the same reason why on some PCs, the GL version performs better than the DX version but the reverse is true on others. Weird I know A work around may be achieved for this table by Flux so its good to know you are having issues and you've done your job in submitting this issue for sure but for now you may need to look into temp fixes. That said in support of your issue I noticed two nights ago, I had poor framerates playing the pincab version but ZERO frame rate issues playing the VR version. That absolutely does not make sense, as my VR headset's resolution and frame rate is HIGHER than the 4K panel and the backglass is still running too) but that was pre-update on the GL version so I need to retry this later and I certainly didn't try 93 other tables right after to confirm they all CURRENTLY still had no issues.. Like I said, weird
  2. Tried the newest update and I can't say enough about it @flux, what a job you and your fellow contributors have done. As far as polishing, someone else may have mentioned previously how it's missing some music during the "attract mode" either on initial boot or after the game is over (especially relevant as I believe we see some videos on the DMD so seems odd everything is so silent). But really this is true nitpicking at its best. I still cannot get over how mature the design itself is. I'm not the most advanced pinball player around so I can't comment on multimodes and stacked modes, etc but what you have going here feels deep enough that it's engaging. I want to get to those multiballs. I want to complete a race, I want to get to that wizard mode!. Edit: for dof i see according to the dof config tool there is a setting for shaker motor. So far I have not felt any effect. What are some of the events that should trigger the shaker motor? I would have guessed multiball however my shaker did not engage. I updated the dof after your initial release but not after this update (which according to your description was for the 8 bumper support).
  3. I was about to chime in with my own review. Played this table for probably an hour and the only real suggestion I had was to see if there was a way to do the "infinity lights" that this table and Space Invaders are so famous for. It's really the only thing missing but I understand it's not an easy feat! That said I wanted to commend both yourself and all who worked on this beauty of a table. Firsts and foremost, the playability is pretty near spot on from what I recall. The saucer is not an automatic success, missed shots can punish and a 200K game can be deemed a success even though I think 500K is required to win a credit! The only negative I've got is the VR version is TOO good. This table contrary to many of the era really needs the 3D that VR offers. Of course the standard desktop and pincab versions look great but the pincab version in particular does come out a bit flat. That said, it still obviously looks great but the VR version coupled with the excellent above avg realistic gameplay? Chef's kiss! Well done HF and the rest of the contributors!
  4. Did not try version 1.1 but I did try 1.0 and was incredibly impressed with what the team has done. Amazing. i did find a typo though on the playfield cities : it’s Ottawa, not Ottowa looking forward to testing this some more
  5. Amazing performance with this release compared to using SteamVR. The only issue I have is pup capture doesn't seem to want to work. I use Virtual Desktop wirelessly and it's amazing but no pup packs. If I switch back the openvr_api.dll and openvr_api64.dll and switch back to steamvr in Virtual desktop, the pup packs work in VR. but if I switch the DLL's to the open composite openXR and switch back to openxr in virtual desktop, they no longer work again. Can anyone confirm they have pup packs working fine with open xr and virtual desktop? Or any other configuration using openxr/open composite? Thanks in advance Edit: mostly sorted out my issue. It seemed I had a part of your dll (64bit) and part from another build. I reinstalled hours and now many pup Packs work though a few weird things still such as big bang bar not giving me a dmd , etc. But really it’s rocking and rolling now
  6. Beauty of a table, simply superb! I did get a ball stuck, I've attached a pic which shows the path of the ball. Basically, the ball hit the right side of the "heart of rock & roll" target, bounced UP and to the right and fell through the plastic. I'm not sure if it's in front or behind the Big Shot toy as it disappeared.
  7. Unity is allowed to manage their business as they see fit (and devs are allowed to act/react as they see fit too), but it def should not be on the back of existing agreements which this does. Funniest bit is the part where their "update" states that devs with games available on streaming services like Microsoft's GAMEPASS don't need to worry, they will be charging Microsoft, not the devs. As if Microsoft/Sony/etc will just eat the cost and not modify their own agreements with the devs so that the devs get hit. Nobody eats costs just to be nice Unity. Tone deaf response by them shows they are not thinking this through. I've read conflicting commentary on how this affects an app available for free. Some say you have to have sales AND downloads for you to be impacted, while other say "Sales+downloads" but then there's a different table showing downloads only. They mention DEMOS won't be hit but VPE is not going to be a demo! good luck VPE team, hope there's enough pushback for them to change their tune. For sure I get they need to do something to become more profitable but holy cow!
  8. I am late to the party, somehow I missed this table and I'm a big fan of the movie . I am getting the same issue you are, just not getting the DMD. I've posted about it in the "Big Trouble Little China" pup thread, hopefully someone has an idea. I'm trying to mess with the PUP pack itself, no go so far
  9. One of my favorite movies, Can't believe I missed out on this release. Everything works pretty good except as with the poster above (blackvulcan3) I cannot see the DMD. Well, I do, via my own realdmd, but there are none showing up on the backglass; I just get a blank spot. Usually I would try option 6 of the puppack but the DMD does not show up. I also tried editing the PUP pack but I'm not coming up with a solution. From what I can think of from the dozens of PUP's I've tried, this is a first time I'm coming across this issue. This doesn't mean there isn't a configution issue at my end, but still thought it was worth checking the forums and I see another member seems to be having this issue. If anyone has any suggestions, I would appreciate it. The game plays pretty good, excellent use of the PUP pack. it's def fun but my amber real DMD doesn't allow me to see much detail, even with the option for higher resolution in the script so anyway I could get the PUP DMD to show up would be hugely beneficial and appreciated
  10. Hi For some reason I am getting an error on the mega transfer on two files: The Thing ost Music.mp3 and Backglass Option7.mp4. Both files keep retrying about 3/4 of the way through without success; all other files in your mega download appear to be ok Looks interesting, the Thing is one of my favorite movies. Fantastic counter programming to the ET movie when released; too bad it tanked at the BO but it lived on well on VHS! LOL edit: Tried the link in the release message and it seemed to have downloaded everything. Not certain what was up with the previous try, possible I thought I had clicked on the correct link but may have clicked on "Download this file" instead of the new link!
    Very impressed yet again with this release, it's a gem. What I'm liking so much is that it is not a cake-walk with several missed of the ramp rightly going in the right outlane due to imprecise shot making on my part. Looks fantastic, sounds fantastic, plays fantastic. Thanks VPW!
    I have just gone through both the 64bit and VP10.8 upgrade path and am (once again) catching up on tables. Apparently I'd miss a stellar release last year because until last night, I don't recall trying the previous versions of this VPW release. so my thoughts? Well I'm completely blown away. I understand that some may miss the original photoshop job playfield from the original Stern table but IMHO the VPW treatment is a huge improvement. If I had both, I'd be going with this one. Not only does it look great (that sword!!!) but it plays so hard in all the right way. The one item most casual players seem to misunderstand about pinball is that missed shots should punish the players and this table does just that! This in turn really gives (well me anyway) the desire to retry again and again because the lost balls like they are on me and not on the game itself. Well done. I really need to revisit all the VPW releases to ensure I have the latest versions of all of them. What a stellar achievement for what many feel was Stern's first great table consisting of a deep ruleset
  11. I felt compelled to post to crow about how incredible this table is. We already had a decent playing table but this is off the chart good. Like the real TNA, this can be infuriatingly difficult on some games, but then, you get in that zone and you finally make progress on the reactors. People who only play VPX/FP don't understand how real pinball, especially one who's layout is reminiscent of early 80s pins, can be sooo difficult. Remember, these were designed to make you put more quarters in and jeez, if I had to put money in my pincab, the OP would be smiling on his next visit! (jeez, maybe this is a good way to force me to save money, have to figure out how to connect those atari coin mechs...). Anyway, a GREAT pinball machine makes you think "ok, I didn't do well, but I know I can, let's try again" and absolutely the DNA of this table generates this same feel. For those who've asked for a way to raise the voice of the callouts, I found too I didn't hear her loud enough. The current solution I'm going with is to lower the music volume via the script option. It's not perfect but more balanced. I may end up saving and adjusting the callouts on the audio assets as a better fix though (this is very much a personal preference thing, I'm not suggesting they are off) As many others have said, the music is an absolute must, the very heart of this table. Scott Danesi is a genius not just for pinball design but for music as well. I will have to hunt down his Rick and Morty table to see how it stacks up to this gem. Thank you to Scott and to the entire VPinWorkshop team. A couple of months ago, I read a message on facebook from one of your members that gave the impression a possibly insurmountable bump had been reached in the road. I'm glad whatever caused the issue was resolved because wow, what an effort.
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