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Found 8 results

  1. Version Beta1.1.0


    Instructions: Pin2dmd colorization Beta v1.1, must have pin2dmd firmware 2.58 or higher installed or running freezy's dll 1.7.1. Extract the .pal and .vni files from zip and rename each pin2dmd and place into the correct alt_color folder for the rom you are running in vpinmame. You will also need to patch your rom with the .diff file included in the zip. You can find instructions on how to do this in the forums. Enjoy! This colorization is optimized for the LE rom 1.51. Please message me on vpuniverse for the real pin files. Donations accepted and appreciated paypal link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EFNCMPPZVGEFG
  2. Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  3. Version 1.1


    This was made for a FX3 Marvel table playlist in mind for pinup popper I recorded, edited, and synced the playfield table previews to the backglass trailer* I chose the 90s animated X-men TV show theme cause that's what I grew up watching Create a Marvel table playlist for pinup popper, go into media manager, playlists, and then drag each file into their respective areas and everything should sync nicely in pinup popper Enjoy! -Chug LOW RES 3 screen preview: Marvel Low Res.mp4 *The original backglass trailer can be found here on youtube: https://www.youtube.com/watch?v=YlBwrKwZBYk
  4. Version xmn_120h


  5. Version xmn_122h


  6. Version 1.02


    Who says valentines day is just for our significant others :-) As some of you know this will be my last release for a while so I hope everyone enjoys this table as much as my others. I guess you can consider this a temporary farewell present from building. I'll be back building some day and will still hang around the forum to offer support but I just need a break to get some things back in order and building is just eating up to much time to make everything work. Back to X-men. I've never played this table in real life but after building it I'm hoping to some day. Really has been a blast to build and has been a pin that has surprised me with how fun it can be. That magneto magnet will get you cursing at the game real quick! I'd like to thank Teppo for helping with the physics and adding BMPR Lite and the flipper routines. I think it plays quite well but I am a bit partial though so if you find any bugs let me know and I'll do my best to correct them. The auto launch can be a bit temperamental but I left some of the randomness in place to keep things interesting as I've noticed with a lot of Stern tables they don't always launch in the same fashion anyways. I redrew the playfield and plastics and tried to keep them smaller in size. Their are several flasher in the table (makes for some nice light shows) but with the sizing of the images I'm thinking that most everyone should be able to play the table fine. If it turns out that a large chunk of people can't get it to play smooth I may do a low res version for those. *** you will need to get the updated VPmame file to run ROM 1.50. - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sampindmdunity-cabinet-versions/ *** for the ROM see here - http://vpuniverse.com/forums/topic/828-stern-roms/ Enough talking and time to playing. Have fun. *** Update 1-02*** * Added new character images (thanks loadedweapon) * adjusted plunger to help prevent balls from short plunging. I played several games and didn't have any so hopefully this is fixed now * adjusted the right loop. A wall was not lined up correctly causing the ball to bounce away from the upper flipper when coming down the loop * adjusted location of the top right pop bumper. Found that some balls were hitting the bumper skirt which activated it when they were above the X-men figure by the ramp opening. * added roofs to the rams. This should keep the balls in play. I got several multiballs and never ran into a ball lost situation so hopefully this is fixed now too * tried to update the plunger image for those that have a puller vs just using the button. I couldn't use the script as provided as it messed up the push button images. Hopefully this works better now. * made a couple other minor adjustments (updating script to 1.51 and moving a couple post walls to make for smoother travel). *** Update - physmod version added. The physmod version has updated lighting and a handful of graphical changes.
  7. Version 1.0


    This is a flasher object mod for v1.02 of 85Vett's Xmen Table. The mod adds the new flasher object found in the most recent VP betas to the table and removes the older 4 step alpha ramp flashers. 2 .diff files are included, one for flush mount playfield monitor cabinets and one for the more traditional sunken playfield monitor cabinets. Both versions include sidewall lighting with the flush mount version also including colored sidewalls and siderails to the add to the sense of depth. The flasher objects allows for 255 steps of progression from 0 to full ON so the flash effect is much smoother than the traditional alpha ramps. Many thanks to the VP devs, 85Vett and JPSalas for his flasher fading scripts and support while the mod was being done. Anyway, patch away and I hope you enjoy it. Make sure you are using the latest VP beta before trying to run the table. Dozer316.
  8. Version 1.0


    HyperPin Media Pack for XMen (Stern 2012) re-created by 85vette.
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