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5 files

  1. Airborne Avenger (Atari)(1977)(DarthMarino)(DT)(VP9) 16x9

    This is a Visual Pinball 9 desktop conversion of the VP8 Airborne Avenger table by John Shepherd and Destruk. I took some of the plastics from the Full Screen table by dboyrecords as well as various pictures on the internet. The main reason I made the table was to clean up the playfield as much as possible that will look decent in high resolution.
     
    This table is designed for 16x9 monitors. I have also uploaded a 4x3 version.

    66 downloads

       (0 reviews)

    0 comments

    Updated

  2. Airborne Avenger (Atari)(1977)(DarthMarino)(DT)(VP9) 4x3

    This is a Visual Pinball 9 desktop conversion of the VP8 Airborne Avenger table by John Shepherd and Destruk. I took some of the plastics from the Full Screen table by dboyrecords as well as various pictures on the internet. The main reason I made the table was to clean up the playfield as much as possible that will look decent in high resolution.
     
    This table is designed for 4x3 monitors. I have also uploaded a 16x9 version.

    43 downloads

       (1 review)

    0 comments

    Updated

  3. Alle Neune - Bowling (DT)(STAT)

    Here is my "Alle Neune" - Bowling Machine,
    it is a very nice Wall Machine, i remember, played it in Austria around the Year 1980 in some Bars ...
    Easy to play, hard to Win: Insert Coin (5) and the Game start, one Ball drop.
    You have 9 Balls to reach one Goal: Shoot down all Pins.
    Press and hold down the Button (Right Flipper OR Plunger Key) to change the Power Lever,
    then shoot up the Ball.
    The Game is over after 9 Balls.
    I hope you like it - thanks for Playing, have Fun.
    Greetings from Austria

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(DT)

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following:
    UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work.
    Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds
    JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks)
    Eala for his table objects which are always useful
    Koadic for his awesome plunger and selector script
    Player1 for the primitive drop target stuff and inspiration
    RipleYYY and his son for play testing and suggestions (since I've never even seen the real table)
    Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields
    Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit
    Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything
    Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive.
    This is a fairly demanding table and will require a decent rig to run smoothly.

    277 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Atlantis(Bally 1989)(WS)(v1.1)(9.15+)

    Atlantis v1.1 for VP9.15+
    by ICPjuggla, Herweh and OldSkoolGamer
    Physics by rob046
    Thanks go to CaptainNeo and Plumb for the pf scan and Koadic for getting us started. ArcadiusMaximus for the 3D model Sub
    Special thanks to EalaDubhSidhe for the great pictures.
    This was a 'from scratch' rebuild. All Artwork/Lighting/GI by OldSkoolGamer
    Thanks for and to:
    - Physics tweaks by rob046
    - Flasher images and more from JP
    - Ball rolling code, some sound files and the single ramp refresh idea by JimmyFingers
    - Ball rolling code by Rascal
    - Alpha Ramp Plunger code by Koadic
    - B2B Collision code by Steely & Pinball Ken
    - lighting bugs looked at by Kiwi
    and to all I've forgotten here (maybe).
    The table features 'Customizable Options' at the top of the table script. You may select VPInMAME, UVP, or B2S, DMD rotation, GI Flashers on/off, Cabinet Sounds, Ball Size, and even your choice of Flipper Coloring.
    We have added a new 'customizable Option' in the script for the instruction cards. use the original black/white or new colored cards.
    colored cards are set to default, just change them in the script if you like the black/white better.
    Fixed top kicker hole
    Fixed flippers
    Added a better looking sub

    293 downloads

       (2 reviews)

    0 comments

    Updated


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