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3 files

  1. 1960s Racing PUP-pack

    Racing sound & videos for Pit Stop (Williams 1968) and Spin Out (Gottlieb 1975)
     
    What does it do?
    Music mods or sound mods are something that I really enjoy a lot. Ideally, the music adds to the pinball machine's theme and brings back the feeling of the bar where the pinball machine often was located near the jukebox. Especially for EM machines that only had chimes and bells, the added music can be nice. This PUP-pack doesn't feature music, but racing scenes with motor sounds from the era in some videos.
     
    Tracks:
    The PUP-pack comes with 8 tracks. Add your own videos as you see fit. Some of the videos feature the original footage, while others are movie versions or just show footage of the era. 
     
    Tables:
    There are several tables that have similar themes. The PUP-pack "1960s Racing" is meant to be used with tables from the sixties that deal with racing.
    It can be used with the tables 
    Pit Stop (Williams 1968) Spin Out (Gottlieb 1975) and any other table that you want to use it with (if you are ready to tweak the table code).
    You can apply the PUP-pack for all or some of the above tables or just for one of them.
     
    Controls:
    To accomplish the PUP-pack as a video jukebox I had to add some controls to the table script. During game play, you can go to another random track with the right magnasave button. Pressing the left magnasave button stops the playback. The gameplay itself doesn't have any impact on video playback.
     
    Patching:
    I didn't want to go through a long approval request communication with the table authors, so I've come up with a dif file for each table that you need to apply using VPU's patching system "VPURemix". This way, the original author's work doesn't get touched; think of the patching systems as an easy way to keep you from adding code snippets to the tables manually.

    Manual coding:
    If you don't want to use the patching system or if you want to apply the code to another table that isn't listed above, here are the instructions for manually applying the code. All who don't want to apply code manually should skip this section:
    At the top of the table code, add:
    '****** PuP Variables ****** Dim usePUP: Dim cPuPPack: Dim PuPlayer: Dim PUPStatus: PUPStatus=false ' dont edit this line!!! '*************************** PuP Settings for this table ******************************** usePUP   = true      ' enable Pinup Player functions for this table.  cPuPPack = "60sRacing" ' name of the PuP-Pack / PuPVideos folder within PinUPSystem\PUPVideos for this table '//////////////////// PINUP PLAYER: STARTUP & CONTROL SECTION ////////////////////////// ' This is used for the startup and control of Pinup Player Sub PuPStart(cPuPPack)     If PUPStatus=true then Exit Sub     If usePUP=true then         Set PuPlayer = CreateObject("PinUpPlayer.PinDisplay")         If PuPlayer is Nothing Then             usePUP=false             PUPStatus=false         Else             PuPlayer.B2SInit "",cPuPPack 'start the Pup-Pack             PUPStatus=true         End If     End If End Sub Sub pupevent(EventNum)     if (usePUP=false or PUPStatus=false) then Exit Sub     PuPlayer.B2SData "E"&EventNum,1  'send event to Pup-Pack End Sub ' ******* How to use PUPEvent to trigger / control a PuP-Pack ******* ' Usage: pupevent(EventNum) ' EventNum = PuP Exxx trigger from the PuP-Pack ' Example: pupevent 102 ' This will trigger E102 from the table's PuP-Pack ' DO NOT use any Exxx triggers already used for DOF (if used) to avoid any possible confusion '************ PuP-Pack Startup ************** PuPStart(cPuPPack) 'Check for PuP - If found, then start Pinup Player / PuP-Pack '*************************************************************************************** Usually, somewhere between the declaration of constants (lines starting with "Const") and the variable dimensions (lines starting with "Dim") is a good place to add that code.
    After doing that, run the table to see if it is playable without throwing errors. The videos should be playing, but you won't be able to pause/skip, as we haven't added yet the corresponding code. Enough! Stop playing the table and go back to the editor, will ya?
    Next, add the Magnasave controls by searching the existing code for the term "magnasave". If it's NOT there, we're fine and can savely add our magnasave button definition into a new line of it's own right within the definition of the function "Sub Table1_KeyDown". Add this code:
        If keycode = LeftMagnaSave Then         PuPevent 801     End If     If keycode = RightMagnaSave Then         PuPEvent 800     End If We're done! Test-play, remember to save the table.
    If your above search has found Magnasave code, you'll have to integrate that with the new code. For tables using JP's LUT code like Pit Stop, use something like this:
     
        If keycode = LeftMagnaSave Then         bLutActive = True         SetLUTLine "Color LUT image " & table1.ColorGradeImage         PuPevent 801     End If     If keycode = RightMagnaSave Then         If bLutActive = True Then              NextLUT         Else             PuPEvent 800         End If     End If  
    PUP-pack instructions:
    Download the package and unblock it if applicable Extract the folder "60sRacing" into your PUP-pack folder (usually something like C:\vPinball\PinUPSystem\PUPVideos) Extract the dif files into a temporary folder (e.g. C:\temp) If you don't have it, download VPU's patching system "VPURemix" and expand it to any folder on your PC, e.g. C:\vPinball\VPPatch64 Download the original tables that you want to apply the patch to. You can follow the .url files in the zip to accompish that or just copy and paste the URLs below into the address bar of your browser:      Pit Stop (Williams 1968) 1.0.1     Spin Out (Gottlieb 1975) Teisen MOD 1.1  
    PUP-pack options:
    The PUP-pack videos can be positioned on topper, backglass or full DMD screen, with or without an overlay. It comes with these options:
    Video on backglass, no overlay Video on backglass with overlay-frame Video on fullDMD, no overlay Video on fullDMD with overlay-frame Video on topper, no overlay Video on backglass with B2S (supplied by @Justthebest, thank you) To apply any of them, execute the corresponding batch file in the PUP-folder (e.g. C:\vPinball\PinUPSystem\PUPVideos\60sRacing).

    Table authors: 
    I hope that all table authors are OK with this PUP-pack. I'd be more than happy if you would add the code to your next release as a sort of backport. My edits are trivial and most of it was blatantly taken from @Nailbuster's code. Some tables use the Magnasave buttons for LUT, so the interfering code needs to be adapted accordingly.
     
    Known Issues:
    If you want the PUP-pack video to play on the fullDMD for one table and on the topper for another table for example, you can't get away with just one folder "1960sRacing" within the PUPVideos folder. Create two instead and name them "1960sRacingFulldmd" and "1960sRacingTopper" or similar and refer to that name in the code section in the variable definition for cPuPPack.
    I hope that some will find this PUP-pack fun and apologize for the long read. More PUP-packs coming if you're interessted; all reviews and comments are welcome.
     
    Enjoy
     
    Joachim

    106 downloads

       (2 reviews)

    1 comment

    Submitted

  2. 1960s Beach PUP-pack

    What does it do?
    Music mods or sound mods are something that I really enjoy a lot. Ideally, the music adds to the pinball machine's theme and brings back the feeling of the bar where the pinball machine often was located near the jukebox. Especially for EM machines that only had chimes and bells, the added music can be nice. This PUP-pack brings you beach-themed music from the era in some videos. After all, it's an enhanced sound mod.
     
    Songs:
    Beach Boys - Don't Worry Baby Beach Boys - Surfin USA Beach Boys - Surfer Girl Beach Boys - California Girls Bobby Freeman - C'mon and Swim Four Seasons  -  Sherry Jan & Dean - Ride The Wild Surf Jan & Dean - Surf City Ronny & The Daytonas - G.T.O. The Chantays - Pipeline The Hondells -  Little Honda The Rivieras - California Sun - 1964 The Surfaris - Wipe Out The Ventures - Walk, Don't Run Add your own videos as you see fit. It should not come as a surprise that the video material from that era lacks in resolution, so sorry for that. Some of the videos feature the original artist, while others are cover versions or just show footage of the era. 
     
    Tables:
    There are several tables that have similar themes. The PUP-pack "1960s Beach" is meant to be used with tables from the sixties that deal with beaches and surfing.
    It can be used with the tables 
    Aloha (Gottlieb 1961) Beach Bums (Original 2018) Smart Set (williams 1969) Surf Side (Gottlieb 1967) Tropic Fun (Williams 1973) and any other table that you want to use it with (if you are ready to tweak the table code).
    You can apply the PUP-pack for all or some of the above tables or just for one of them.
     
    Controls:
    To accomplish the PUP-pack as a video jukebox I had to add some controls to the table script. During game play, you can go to another random track with the right magnasave button. Pressing the left magnasave button stops the playback. The gameplay itself doesn't have any impact on video playback.
     
    Patching:
    I didn't want to go through a long approval request communication with all the table authors, so I've come up with a dif file for each table that you need to apply using VPU's patching system "VPURemix". This way, the original author's work doesn't get touched; think of the patching systems as an easy way to keep you from adding code snippets to the tables manually.

    Manual coding:
    If you don't want to use the patching system or if you want to apply the code to another table that isn't listed above, here are the instructions for manually applying the code. All who don't want to apply code manually should skip this section and continue reading at the section "PUP-pack instructions:".
    At the top of the table code, add :
    '****** PuP Variables ****** Dim usePUP: Dim cPuPPack: Dim PuPlayer: Dim PUPStatus: PUPStatus=false ' dont edit this line!!! '*************************** PuP Settings for this table ******************************** usePUP   = true      ' enable Pinup Player functions for this table.  cPuPPack = "60sBeach" ' name of the PuP-Pack / PuPVideos folder within PinUPSystem\PUPVideos for this table '//////////////////// PINUP PLAYER: STARTUP & CONTROL SECTION ////////////////////////// ' This is used for the startup and control of Pinup Player Sub PuPStart(cPuPPack)     If PUPStatus=true then Exit Sub     If usePUP=true then         Set PuPlayer = CreateObject("PinUpPlayer.PinDisplay")         If PuPlayer is Nothing Then             usePUP=false             PUPStatus=false         Else             PuPlayer.B2SInit "",cPuPPack 'start the Pup-Pack             PUPStatus=true         End If     End If End Sub Sub pupevent(EventNum)     if (usePUP=false or PUPStatus=false) then Exit Sub     PuPlayer.B2SData "E"&EventNum,1  'send event to Pup-Pack End Sub ' ******* How to use PUPEvent to trigger / control a PuP-Pack ******* ' Usage: pupevent(EventNum) ' EventNum = PuP Exxx trigger from the PuP-Pack ' Example: pupevent 102 ' This will trigger E102 from the table's PuP-Pack ' DO NOT use any Exxx triggers already used for DOF (if used) to avoid any possible confusion '************ PuP-Pack Startup ************** PuPStart(cPuPPack) 'Check for PuP - If found, then start Pinup Player / PuP-Pack '*************************************************************************************** Usually, somewhere between the declaration of constants (lines starting with "Const") and the variable dimensions (lines starting with "Dim") is a good place to add that code.
    After doing that, run the table to see if it is playable without throwing errors. The videos should be playing, but you won't be able to pause/skip, as we haven't added yet the corresponding code. Stop playing and go back to the editor, will ya?
    Next, add the Magnasave controls by searching the existing code for the term "magnasave". If it's NOT there, we're fine and can savely add our magnasave button definition into a new line of it's own right within the definition of the function "Sub Table1_KeyDown". Add this code:
        If keycode = LeftMagnaSave Then         PuPevent 801     End If     If keycode = RightMagnaSave Then         PuPEvent 800     End If We're done with applying the code manually! Test-play and remember to save the table ;-).
     
    PUP-pack instructions:
    Download the package and unblock it if applicable Extract the folder "60sBeach" into your PUP-pack folder (usually something like C:\vPinball\PinUPSystem\PUPVideos) Extract the dif files into a temporary folder (e.g. C:\temp) If you don't have it, download VPU's patching system "VPURemix" and expand it to any folder on your PC, e.g. C:\vPinball\VPPatch64 Download the original tables that you want to apply the patch to and do so. You can follow the .url files in the zip archive to accomplish that or the links below:  Aloha (Gottlieb 1961) 1.1 Beach Bums 1.0 Smart Set (Williams 1969) 1.00 Surf Side (Gottlieb 1967) 1.0d Tropic Fun (Williams 1973) 1.06  
    PUP-pack options:
    The PUP-pack videos can be positioned on topper, backglass or full DMD screen, with or without an overlay. It comes with these options:
    Video on backglass, no overlay Video on backglass with overlay-frame Video on fullDMD, no overlay Video on fullDMD with overlay-frame Video on topper, no overlay Video on backglass with B2S (supplied by @Justthebest, thank you) To apply any of them, execute the corresponding batch file in the PUP-folder (e.g. C:\vPinball\PinUPSystem\PUPVideos\60sBeach).

    Table authors: 
    I hope that all table authors are OK with this PUP-pack. I'd be more than happy if you would add the code to your next release as a sort of backport. My edits are trivial and most of it was blatantly taken from @Nailbuster's code. Some tables use the Magnasave buttons for LUT, so the interfering code needs to be adapted accordingly.
     
    Known Issues:
    For reasons of laziness and lacking coding skills I've removed the LUT code that came with Tropic Fun that was triggered with the Magnasave buttons to selfishly accomplish my little greedy needs. Anyone who's ready to fix that to make both work is welcome.
    If you want the PUP-pack video to play on the fullDMD for one table and on the topper for another table for example, you can't get away with just one folder "1960sBeach" within the PUPVideos folder. Create two instead and name them "1960sBeachFulldmd" and "1960sBeachTopper" or similar and refer to that name in the code section in the variable definition for cPuPPack.
     
    I hope that some will find this PUP-pack fun and apologize for the long read. More PUP-packs coming if you're interessted; all reviews and comments are welcome.
    Enjoy
    Joachim

    152 downloads

       (0 reviews)

    2 comments

    Submitted

  3. 4 Aces (Williams 1970) music video PUP-pack

    Music mods or sound mods are something that I really enjoy a lot. Ideally, the music adds to the pinball machine's theme and brings back the feeling of the bar where the pinball machine often was located near the jukebox. Especially for EM machines that only had chimes and bells, the added music can be nice.
     
    I've created a small PUP-pack for the 1970 Williams table "4 Aces" with some music videos (mainly from the 1960s) that are more or less go-go dancer themed. It should not come as a surprise that the video material from that era lacks in resolution, so sorry for that. Some of the videos feature the original artist, while others are cover versions or just show footage of the era. The intro features a song that was well-known in Germany for being the trailer for tv show "Musikladen" that ran between mid-seventies and mid-eighties. 
     
    To accomplish the PUP-pack as a video jukebox I had to add some controls to the table script. During game play, you can go to another random track with the right magnasave button. Pressing the left magnasave button stops the playback. Holding down the left magnasave button enables the LUT selector that the original table came with. The gameplay itself doesn't have any impact on video playback.
     
    The original version of the table 1.0.2 was released in August 2023 at VPF and is being used with kind approval by table author @jpsalas JP Salas. The table doesn't have a plunger; you launch the ball from the drain.
    The PUP-pack videos can be positioned on topper, backglass or full DMD screen, with or without an overlay. It comes with these options:
    Video on backglass, no overlay Video on backglass with overlay-frame Video on fullDMD, no overlay Video on fullDMD with overlay-frame Video on topper, no overlay To preserve the score display it's advisable to use the b2s file that originally came with the table or to combine it with the full DMD b2s file:
    If you're short on screens I recommend hiding the backglass portion of the full DMD b2s and playing the videos on the backglass instead.
     
    There is a PDF that comes with the package that explains the PUP-pack options. If you only want the music and not the videos, just play the pup-pack in the background hidden behind your backglass.
     
    I'd appreciate comments if you find PUP-packs like this one usefull; I have some other video PUP-pack ideas on my mind for older, music or dancing-themed EM tables. Proposals would be welcome.
    Thanks
     
    Joachim

    184 downloads

       (3 reviews)

    2 comments

    Submitted


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