bodydump
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bodydump last won the day on January 19 2014
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JediWizard started following bodydump
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Version 1.0
599 downloads
Gottlieb/Premier's Bad Girls (1988) I started redrawing this back in 2011. I then attempted to build it in VP as my very first table build. Everything was going good until I ran into serious coding problems. The game uses various relays to switch the functions of lights and solenoids during gameplay. I tried to get it to work (the old Tab/Desturk version doesn't work properly) and failed miserably and gave up...until I found koadic. Koadic quickly figured out how to code around all the issues and get the game working properly. Then I got the rest of the flashers and stuff up and running and then sent it back to Koadic's Kustoms for a full blown 3d primitive model bling out. Primitive posts, rubbers, drop targets, wireforms, lane dividers, VUK, varitarget, etc.. And of course you get one of his handy menus for changing options. Hope you enjoy. Thanks also to: JimmyFingers for flipper routines, sounds, sound routines and general help UncleWilly for his starter table and help and inspiration Arngrim for DOF config and testing Bent98 for testing and project management Tab and Destruk for the older version of the table- 1 review
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Version 1.1
381 downloads
Blue Chip (Williams 1976) Single player EM with B2S backglass Special thanks to: TheWool for the awesome physics tweaks UncleWilly for the use of his starter table and objects and scripts JimmyFingers for sound and flipper routines, kicker routines and all the other help he's given me JP for scripts and objects Eala for his table objects and his original vp8 version which I played before building this PAPA for posting an awesome video from which I derived the rules, gameplay and physics(TheWool) Bent98 for DOF code Pinuck for high score postit script In2Kiss for play testing -
Version 1.2
1220 downloads
This is a mod of Bmiki75's World Cup Soccer table. About a year and a half ago, I did a redraw of WCS for a future pinball version that never materialized. Bent98 then got permission from Bmiki75 to mod his VP table. I changed out the PF and apron and redrew some decals and then forgot about it. Then Bent98 got the ball rolling again by getting in touch with Koadic and we all got motivated. Koadic adjusted the table to accurate aspect and added the primitive soccer ball. Every time we fixed one thing it made 3 other things look worse. Eventually almost everything got updated. Koadic changed all the pegs, rubbers, wireforms, flasher domes and goalie to primitives. Flashers were all redone, sounds were swapped and added. Decals and ramp edges were redrawn. GI was added (not the most exciting GI - only flashes with tilt warning and goes out with tilt). Special thanks to: Bmiki75 for the original table Bent98 for being project manager Koadic for all his coding genius and primitive blinging and putting up with my dumb questions JimmyFingers for sounds, sound routines, refresh routine and also putting up with my dumb questions UncleWilly + JPSalas for being my table building inspirations Kiwi for the redrawn "trap" decal and for play testing Arngrim for DOF and play testing Koadic also added a great F6 menu where you can change backglass server, B2S settings, soccer ball color and pattern, goalie speed, mechanical sounds off for feedback, etc. Requires VP 9.20- 3 reviews
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- World Cup Soccer
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Version 1.0
284 downloads
Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. -
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Version 1.0
790 downloads
Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table. -
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Version 1.0
715 downloads
Gottlieb Premier Car Hop 1991 another street level game includes Hyperpin media pack download Wildman's directB2S to go with it. Special thanks to: Joep and Destruk for the original table from which I got the solenoid, switch and light numbers from as I could never locate a manual JimmyFingers for sounds and sound routines, positional slingshot routines, flipper routines, saucer routines and for tons of help and support UncleWilly for his starter table and inspiration over the years Eala for some stuff off his parts table Bent98 for support and for force feedback config -
Version 1.0
649 downloads
Williams World Cup 1978 Includes Hyperpin media pack and directB2S Special thanks to: Eala for his VP8 version which I studied, played and borrowed solenoid/switch info and some scripting from UncleWilly for his starter table, borrowed objects, and inspiration JimmyFingers for sounds and sound routines, flipper routines, saucer code, BMPR physics which I've tried to implement as best as I could and for educating me on many things. Itchigo for asking me to do a redraw of this and then allowing me to hijack the whole thing Rob046 for some great resource images -
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- Shangri-La
- Williams
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