Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following:
UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work.
Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds
JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks)
Eala for his table objects which are always useful
Koadic for his awesome plunger and selector script
Player1 for the primitive drop target stuff and inspiration
RipleYYY and his son for play testing and suggestions (since I've never even seen the real table)
Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields
Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit
Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything
Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive.
This is a fairly demanding table and will require a decent rig to run smoothly.
The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table.