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Sorcerer (Williams 1985)

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10679 Downloads
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191.36 MB File Size
sorcr_l2 ROM Name
UnclePaulie Created by
Williams Manufacturer
1985 Year

4 Screenshots

Let the Sorcerer work a little magic for you!  

 

I've done a few versions of this table in the past, as well as other authors.  The past versions I did built on older versions.  Apophis reached out to me that the physics weren't quite right on the other tables, as he plays one a lot in the arcade.  So, I completely overhauled the table to version 4.0 and essentially started from scratch, reusing only a few primitives.  Redbone worked a new playfield, plastics, and other graphics for me.  I did a full implementation of current VPW standards, physics, targets, 3D inserts, playfield mesh, VR, hybrid, baked GI lighting, shadows, etc.  There's an F12 menu with some options in there.  Also thanks also to Primetime5k, who helped me get staged flippers implemented and tested.  

 

Note: a new alternate gsound was recently released, however if you choose to use that, the ROM volume option needs to be at 0... which is default.  However is you don't use gsound, I recommend turning that ROM volume down to -12 or something... as it can get a bit annoying if too loud.

 

Also, you can turn off the background sound.  Instructions for that and others are at the bottom of the script, however, here's the instructions as well:

 

ROM Instructions  and example to turn off background sound

  •   Start table as usual
  •   Press (8) to get into ROM menu
  •   Press (7) to start correct advancement
  •   Press (8) several times until 04 is shown in the Credit Display.  'Auto-Up / Manual-Down switch is controlled by (7)
  •   Press (8) repeatedly until you get to the adjustment number desired. 
  •      For example, background sound is defaulted to on.  It is adjustment number 35.  You'll see a 1 in the upper left display.  Press (1) to change that value.   To turn off sound, set the value to 0.   
  •      Note:  Press (7) to reverse the advancement up or down.
  •   (9) will exit/reset
  •      Note: Auto-Up / Manual-Down (7)  also controls the direction the menus will advance

 

Enjoy, and hopefully you also feel that the physics and table play much harder, and closer to the actual table.

 

Thanks again to Redbone, apophis, and Primetime5k, as well as the VPW team for testing.

 


Required Software (64-bit versions):

VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c

B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

VPinMame 3.6.0-1122:  https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d

Edited by UnclePaulie
Adding version update


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=2242
https://vpuniverse.com/files/file/17585-sorcerer-williams-1985-b2s/
Yes
10.8 required
Yes

What's New in Version 4.0.4   See changelog

Released

Version 4.0.4:   Corrected sling switches.

 

Thanks to wrd1972 for reporting that sling DOF sounds weren't working in prior version.   I made a mistake when going from version 3 to 4.0.3 in the sling switches.  Version 4 was a complete redo, and when I brought the code in for the slings... it had the incorrect switch pulse setting and forgot to change it.  It is supposed to be a pulsesw 33 for right, and a pulsesw 32 for left.  (I had 12 and 11 in there...)  So, DOF is looking for switches 32 and 33... and isn't getting them... hence no sounds for the sling hits.  AND... since it was pulsing the incorrect switches, it was triggering the R and C targets instead.  So, a big mistake that was never caught.  4.04 has the correct sling switch settings again.

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