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  • Content Provider
Posted

Class of 1812 (Gottlieb 1991) w VR Room


Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu.  The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others).  I used the Blacksad dark image from his backglass, as it looks amazing.  All the interactivity was done in the script.  Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.

 

Version 2.0 includes a hybrid mode for desktop, cab, and VR.  Plus all the latest updates that the VPW team has been doing lately.  It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates.  It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options.  Bord also added a playfield mesh so the ball goes into the center saucer more realistically.  I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds.  Hauntfreaks provided a couple lighter ball images as well.  

 

I also added more VR options to include a wall clock, and additional animation.

 

There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options.  Also for VR users, you can change to different room environments.

 

If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.

 

Anyway, I hope you enjoy!  And thanks again to all involved!


 

  • 1 year later...
  • 5 months later...
Posted

i CRASHED MY ssd WITH ALL  THE PINBALLS  BUT i HAD SOME BACK UP ..

 

NOW iM REBUILDING ( CAPS ) 

and I got this problem with many good pinballs I try to install..

 

Seems like the ROMS dont work, but thats not it, I changed the ROMS and shes still dont take money and start...

 

Desktop, Windows 10

10.07.04 or 10.07.02 ( Tried both )

Vpinmame 3.4

 

I really enjoy Pinballs VPX, the best, thank you so very much.

 

  • 4 weeks later...
Posted

Hope this is the correct support thread...

I'm on the required: VPinMame64 3.6.923 and VPX 10.8.0 RC3 yet not getting any balls come out when I start the game.

I have had no issues with the latest VPW releases that have the same requirements. 

Any ideas what might be wrong with my setup?

Posted
3 hours ago, OrdeS said:

Hope this is the correct support thread...

I'm on the required: VPinMame64 3.6.923 and VPX 10.8.0 RC3 yet not getting any balls come out when I start the game.

I have had no issues with the latest VPW releases that have the same requirements. 

Any ideas what might be wrong with my setup?

 

You'll have to update VPinMame to 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e

Posted

Hello, i have everything updated (VPXRC3,VPinmame, B2Server etc). All new VPW tables working but I get an error on this table if I what to start. error@4258 re:RGB rubbers....   Any idea how to fix this error?  This looks so good and want to play it....   Hope some can fix this error... 

Posted
2 hours ago, OrdeS said:

Curse my dyslexic brain, I meant to type 929. I'm already on 929 

 

And you remembered to launch setup.exe AND setup64.exe and hit 'install'?

 

Also, when updating to VPX 10.8 RC3 did you remember to update the scripts folder as well?

Posted

I had all that done, and repeated every step just to make sure I didn't miss something. At the end I deleted my old .ini file and that fixed it. I still dialed the same window view settings, but something in my old ini file was preventing the table from launching a ball, which I still find quite bizarre, since as far as I understand there is no way to mess with the table geometry in window mode. 

 

Posted
4 hours ago, OrdeS said:

I had all that done, and repeated every step just to make sure I didn't miss something. At the end I deleted my old .ini file and that fixed it. I still dialed the same window view settings, but something in my old ini file was preventing the table from launching a ball, which I still find quite bizarre, since as far as I understand there is no way to mess with the table geometry in window mode. 

 

 

Glad you got it sorted.

Posted

I get the following error in VPX 8 :     MaterialColor "Rubber White",RGB(girubbercolor,girubbercolor,girubbercolor)

untime error
-------------
Line: 4258
Ungültiger Prozeduraufruf oder ungültiges Argument: 'RGB'

 

The table starts ok and if you wait the error appears. What could be the issue ? Otherwise this table looks great :) Thank you for help in advance

  • 2 months later...
Posted (edited)

Hello,

 

This morning I wanted to play this table and notice the ball is lagging. I updated my system to VPX10.8RC4, Vpinmame sc-3.6.0-998, B2S server V2.1.2 & freezy V2.2.2. I tested around 50 tables among the most demanding as die hard or fish tales that are running smooth. Any idea how I could solve it and am I the only one with this issue?

 

Many thanks,

 

 

Edit sept01: it was coming from the b2s server v2.1.2 -> no pb after i installed the image prior to the update of the softwares. I also had some b2s not working and lag on other tables. Why i do not knwo but now i am back on b2s server v2.1.1 and this is great and with latest vpinmame/vpx/freezy

Edited by xphilou29
  • 7 months later...
Posted
On 5/25/2024 at 9:50 AM, robertms said:

 

Glad you got it sorted.

I also had the same issue. 
To anyone reading this, I was missing an .ini file. 

I went into view from F12, hit Start to save the .ini and then I was in business. 

  • 6 months later...
  • Content Provider
Posted

Hi guys!

 

I have a bit of a problem with micro stutter on this table. It get's worse after a while. RTX3070 plays all the other demanding tables just fine. Perfectly smooth. All settings for V-Sync / G-Sync do nothing. Prerenderd frames to one is also not working. The weird thing is, micro stutter is constant and there is no lag while it's stuttering. I can still hit my shots.

I seem to be the only one with this problem on that great table.

 

Any ideas?

 

Thanks in advance!

Posted
13 hours ago, Schlabber34 said:

Hi guys!

 

I have a bit of a problem with micro stutter on this table. It get's worse after a while. RTX3070 plays all the other demanding tables just fine. Perfectly smooth. All settings for V-Sync / G-Sync do nothing. Prerenderd frames to one is also not working. The weird thing is, micro stutter is constant and there is no lag while it's stuttering. I can still hit my shots.

I seem to be the only one with this problem on that great table.

 

Any ideas?

 

Thanks in advance!

 

Are you running it with a backglass? Make sure the backglass is set to run as EXE (right click on the backglass and select the EXE option; sometimes you have to de-select it and save, then re-select and save) 

  • Content Provider
Posted

Hey thanks for answering. I usually run BG's in exe. But i wil double check that. It had the same stutter when running without a BG. I renamed it in the tables folder so VP could not find it.

  • Content Provider
Posted

@robertms


Turning EXE mode of and saving and then turn it back on and save again helped with the VPW Count-Down table on my cab. But no luck with CO1812. With no handbrake on the table runs at around 200 FPS on my system. But even then it has micro stutter. The only thing that i noticed is that the stutter is constant and you can still play like 2 games and hit your shots. So it's not a frame drop. I also checked that via F11. Absolutely smooth on the graph.

CFTBL that i installed 2 days ago runs smooth as silk.

 

Any help would be appreciated. But sometimes there is just nothing you can do.

 

Thanks!

Posted
13 hours ago, Schlabber34 said:

@robertms


Turning EXE mode of and saving and then turn it back on and save again helped with the VPW Count-Down table on my cab. But no luck with CO1812. With no handbrake on the table runs at around 200 FPS on my system. But even then it has micro stutter. The only thing that i noticed is that the stutter is constant and you can still play like 2 games and hit your shots. So it's not a frame drop. I also checked that via F11. Absolutely smooth on the graph.

CFTBL that i installed 2 days ago runs smooth as silk.

 

Any help would be appreciated. But sometimes there is just nothing you can do.

 

Thanks!

 

Hey @Schlabber34 I feel for you man! Seeing 200fps and still getting micro-stutter will drive you bananas. What's your current setup? A 3-screen cab? What resolutions/refresh rates are all your screens? Are you using DX or GL? Are you updated to the latest software, including scripts, and especially VPinMame?

 

If your refresh rates for the different screens are much different from each other, your setup will be glitchy especially with the more demanding tables. The ideal would be to run all screens at the same refresh rate i.e. 60/60/60, or multiples of, like 120/60/60. But if you're running 144/75/60 without a monster GPU, that could be problematic.

 

I've experienced the progressive stutter issue on a few tables, but CO1812 wasn't one of them. I run mainly GL-64 with frame-pacing, however found switching to DX, or changing to v-sync sometimes helped on troublesome tables.

 

Bizarrely, I have also found stutter issues caused by some altcolor files; in some cases changing settings or reducing display size in the dmddevice.ini helped too ¯\_(ツ)_/¯ 

 

Bottom line is when troubleshooting start with just the table, no backglass, no ext-dmd, no alt sound, no puppacks, override VPX per-table video setting to bare minimum (no AO, no reflections, no anti-aliasing) and play with sync modes. If you get it running smoothly start introducing the external components and hopefully you catch the culprit. 

 

 

  • Content Provider
Posted

@robertms I finished my 32" - 3/4 desktop cab about 2 Months ago. The main reason for the cab upgrade was to go from 27" / 60hz / 1080p to 32" / 180hz / 1440p on a RTX 3070. At first i had micro stutter on all tables. Now 98% of all tables run smooth as silk. My standard settings are:

 

Everything frame rate related off in VPX. In NVidia i turned on G-Sync and capped the framerate to 144hz. I just chose that number because there are gaming monitors with the same number. 180hz gave me micro stutter on many tables. Any max frame rate below 180hz made 98% of all tables run smooth. V-Sync and frame pacing made no difference. Frame pacing gave me lower fps. Max prerenderd frames to 1 only made a difference at 180hz stutter. But it adds lag.

 

VPX 10.8 final / DB2S 2.1.3 / I have to check if there is a newer VPinMame! Mine is about 2 Months old and should be 3.6 (not at the cab atm.)

 

I'm using DX.

 

Monitors at 60/60/144hz but had lots of micro stutter at 180hz (3 x 60).

 

I ran the table without a BG and same thing. But i have just renamed the b2s so it didn't load. I don't know if the B2S-server is still doing something in the background.

 

No altcolour for me, i'm Mr. Original orange (freezy DMD-ext).

 

CO1812 is the only table out of about 30 now that has micro stutter. So basically my setup seems to be OK.

 

Turning b2s exe mode off and on helped with micro stutter in the VPW Count-Down release. But didn't help with CO1812.

 

Thanks Robert!

Posted

Hi @Schlabber34, have you tested setting Nvidia G-Sync to 60 and enabling V-Sync in VPX?  I don't have a monitor capable of 144 Hz, but am running locked at 60 Hz and buttery-smooth play on all tables.  Personally, I'd recommend locking everything to 60 Hz initially, and if buttery-smooth, potentially consider bumping to 120 Hz, although you may be pleasantly surprised with 60 🙂

 

Best,

Dylan

Posted
19 hours ago, Schlabber34 said:

In NVidia i turned on G-Sync and capped the framerate to 144hz.

 

Maybe silly, but have you verified your playfield monitor is also set to 144Hz?

 

I've done some testing in the past and could not really tell any meaningful difference between playing VPX at 120hz vs 144hz. But when combined with other monitors running at 60hz, the 144hz playfield was glitchy. I have found running at 120/60/60 produced much better and more consistent results. I would try testing your cab at 120hz to see how everything behaves, you might just love the outcome.

 

@snort2root once you experience virtual pinball at 120hz (or higher), there is no going back. It makes an incredible difference not just in the overall smoothness, but massively improves latency and ability to make accurate shots. If you get a chance to try it, that may be the last time you call your 60hz setup "buttery-smooth". I'm speaking from experience, had a 60hz cab for nearly a decade and recently upgraded to 120hz; check out the link in my signature for details.

  • Content Provider
Posted

@robertms

 

@snort2root

 

Not silly at all! I totally ignored that.

 

Yeah, once you played on a 120+ hz gaming monitor, there is no going back to 60. Crystal clear ball movement when gameplay gets fast and a way lower lag.

 

I have tried 120 but i have to set the monitor refresh to 120 too. I'll report back!

 

I still don't understand why 99% of the tables run smooth and a few tables just don't. But VPX is not an exact science.

 

Thanks!

 

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