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Dragonfist (Stern 1981)

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18108 Views
4323 Downloads
5 From 26 reviews
182.04 MB File Size
dragfist.zip ROM Name
UnclePaulie Created by
Stern Manufacturer
1981 Year

4 Screenshots

Dragonfist, the blackbelt of pins.  It's the habit that's hard to kick!

 

Dragonfist has something that keeps the pin player coming back for more.  The backglass shows the number of spinner revolutions and can give the player a special bonus when 20, 40, 60, or 80 revolutions hit.  Dropt Targets in the right and left orbit lanes, and a fun to hit spinner.  It's a tough game to beat, a hard habit to kick, because Dragonfist is the blackbeld of Pins.  

 

Thanks to Redbone for providing me with a freshly stitched playfield, and for helping with upscales and lots of other graphics.  Redbone also took lots of videos and pictures of an real table to help me in recreation.  And thanks to Hauntfreaks and Redbone for providing me with an upscaled backglass for VR.  Thanks also to the VPW team for testing and feedback!

 

The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, shadows, drop targets, 3D inserts, etc.  Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. 

 

There are plenty of options included in this table via the F12 menu including colors and marks for all targets, bumpers, flippers, walls, spinners, and LED plastic edges.  There are also multiple VR room environment and other VR options all done via the F12 menu.  You can also change the ROM sound volume in the F12 menu.  (Note if you want to change the ROM volume, you'll need to restart the table after the change.).

 

I've included default settings for the ROM options hard coded into the script.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.  Ball options are also available in the script.  All other options are in the F12 menu.

 

PLEASE NOTE:  There is ANOTHER option for an updated ROM.  If you use the alternate ROM... you will see the high spins to date on the Player 4 LED display during the high score attract mode.  ALSO, it will preset the Max Credits to 00 (essentially putting it in freeplay mode).  IF you want to change to have credits put in, you'll need to follow the instructions here: https://www.vpforums.org/index.php?app=tutorials&article=109 .   Essentially to increase max credits... press 7 to open the ROM menu, keep pressing 7 until you see 18 in the display, then LONG press the "1" key to increase the max credits.  The max credit change is only needed for the alternate ROM, not the default one.  (I will also include the ROM change description in the zip package).   

 

 

Version 16 (found here:

 

Version 16 alternate ROM  REQUIRES VPINMAME  1122 or later


Required Software (64-bit versions):

VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c

B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

VPinMame 3.6.0-1122:  https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d

Edited by UnclePaulie


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes
https://www.ipdb.org/machine.cgi?id=731
https://vpuniverse.com/files/file/14703-dragonfist-stern-1981-b2s/
Yes
10.8 required
Yes

What's New in Version 2.0.5   See changelog

Released

This is a pretty large  update, with mostly graphical modifications, VLM baked walls, bumper graphics and lighting update, flasher feature options, and some in-lane rail physics added.  ALL gameplay will play like the prior version.  I've also included a .nvram file, as it will match the high score levels of the instruction card.


'        Redbone updated the playfield to be textured
'        Rebaked the GI since new playfield
'        Redbone created a new metal wall image.  UP changed the material
'        Baked the metal and wood walls to show GI and reflections
'        Animated the bumper skirts and changed the bumper ring and disk to different heights

'        Added animation to the right and left leaf sensor rubbers, and narrowed in the physics enable better
'        Added an option for a spinner flasher like I did on Kiss

'        Added a bumper flasher option

'        Added an option for a flasher on the sling hits
'        Corrected the audiopan and audiofade functions to raise to power of 5 instead of 10.  It wasn't panning correctly.
'        Adjusted the spinner logic, size of the trigger, and reduced the knife edge of the metal wall.
'        Added targetbouncer to the stand up targets.
'        Updated the GI routines
'        Updated the LiveCatch for flippers.  
'        Updated the bumper light levels
'        Updated the VR backglass levels.
'        Modified the bumper cap material transparency
'        Added inlane rail physics for some springyness
'        Added extra light reflections on stand up targets when light is lit
'        Add ball choices into the F12 option menu
'        Added VR undercab lighting and made it an option in F12 menu
'        Added another bumper light for higher intensity light coming off bulb and to see through cap
'        Softened the color on the bumper big lights (on the playfield) so not as deep color.
'        Changed the ROM dip switch settings to match the instruction card.  EXCEPT there's an error in the ROM high score to date free replays.  You only get one or zero.

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ashleyb

  

Another fantastic @UnclePaulie table.  Never seen this before, but looks and feels great!  Thanks to all involved.

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