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Knock Out (Gottlieb 1950) clear wheel logo 4K
Logo taken from backglass, upscaled and restored for high resolution and cleaned up, optimized for 2K/4K frontends
Providing files optimized for 1440p cabinet mode in PinballX and maximum available resolution.
PinballX is using 70% of the respective screen width for the logo display at a 1.66 aspect ratio, so the provided optimized version is set at 1008px max width / 605px max height to avoid internal downscaling/upscaling of the frontend that might introduce unwanted artifacts, moiree or aliasing effects.
DOWNLOAD ALL LOGOS (2000+) at this link: https://mega.nz/folder/22pRyY6K#t9cVLDbWaIlyDflG_QVTjw
11 downloads
(0 reviews)0 comments
Submitted
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Gargamel Park (Original 2016) Instruction Card
By Autobott
Instruction card for Gargamel Park by JPSalas
26 downloads
(0 reviews)0 comments
Submitted
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Scared Stiff (Bally 1996) - Vpx Video Instruction (French audio)
By pat852
Bonjour à tous
Voici une nouvelle traduction audio française des instructions vidéo de KONGEDAM du groupe (LAURENT EGAPEL, GARGA SURQUES, THIERRY DELOMIER et PATRICE SALERNO).
La Vingt-et-unième publication est « Scared Stiff (Bally 1996) ».
Aux vues du nombre de vidéo on a besoin de renfort !!
Si vous souhaiter nous aider pour les traductions contacter moi en Message privé
Le process est assez simple je génère un fichier texte de la traduction française « brute » de la vidéo.
Vous corrigez dans le fichier texte les anomalies de traduction de l’I.A et je renvois la traduction corrigée dans Clidéo pour génération de la vidéo traduite.
En plus cela vous permet d’avoir la vidéo traduite d’une table que vous affectionné non encore traitée.
Hello everyone
Here is a new French audio translation of the KONGEDAM video instructions from the group (LAURENT EGAPEL, GARGA SURQUES, THIERRY DELOMIER, and PATRICE SALERNO).
The Twenty-first release is « Scared Stiff (Bally 1996) ».
Given the number of videos, we need reinforcements!
If you'd like to help with translations, contact me via private message.
The process is quite simple: I generate a text file of the "raw" French translation of the video.
You correct any AI translation errors in the text file, and I send the corrected translation back to Clideo to generate the translated video.
In addition, this allows you to have a translated video of a table you like that hasn't been processed yet.
19 downloads
(0 reviews)0 comments
Submitted
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Viper Night Drivin (SEGA 1998) backglass topper video FHD
By kilazz
Viper Night Drivin (SEGA 1998) backglass topper video FHD
28 downloads
(0 reviews)0 comments
Submitted
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Grease (Original 2023) Instruction Card
By Autobott
Instruction Card for Grease (mod of Stern's Elvis) by judremy, JPSalas, et al.
30 downloads
(0 reviews)0 comments
Submitted
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Volcano (Gottlieb 1981) Instruction Card
By Autobott
Instruction card for Volcano by Burger, Allknowing2012, et al
38 downloads
(1 review)0 comments
Submitted
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Jack In The Box (Gottlieb 1973) clear wheel logos 4K
Logo taken from flyer/backglass, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
34 downloads
(0 reviews)0 comments
Updated
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Joker Poker (Gottlieb 1978) clear wheel logos 4K
Logo taken from backglass/flyer, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
46 downloads
(0 reviews)0 comments
Updated
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JP's Wrath of Olympus (Original 2022) clear wheel logo 4K
Logo taken from backglass, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
31 downloads
(0 reviews)0 comments
Updated
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Jungle Princess (Gottlieb 1977) clear wheel logos 4K
Logo taken from backglass, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
45 downloads
(0 reviews)0 comments
Updated
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Jungle Lord (Williams 1981) clear wheel logo 4K
Logo taken from backglass, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. The logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
34 downloads
(0 reviews)0 comments
Updated
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Krull (Gottlieb 1983) loading video FHD
By kilazz
Krull (Gottlieb 1983) loading video FHD
67 downloads
(0 reviews)0 comments
Submitted
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Crystal Caliburn (LittleWing 1993) Media Files & Cabinet Instructions
By SixOfTwelve
Welcome back to another edition of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
I'm your host, SixOfTwelve, and today's contestant is Crystal Caliburn, a pinball game released in 1993 for Windows and Macintosh by Japanese company LittleWing.
LittleWing had a critically succesful run of desktop computer pinball games for a while, and while this table is more of a historical curiosity along the lines of Space Cadet rather than being super fun to play, the ruleset is deceptively deep.
Since the game's playfield features lots of tiny writing, I decided against running it on the backglass and put it on the playfield.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 600x800, hides the game's Windows menu framework as well as possible, fills the backglass and DMD screens with decorative images and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DMD filler image for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
2 flyer images (courtesy of MobyGames) 20 instruction cards (taken from the official PDF guide) table audio (recorded directly from the game) table image (an upscale of the playfield) wheel image (courtesy of the LaunchBox Games Database) company logo (taken from the official PDF guide)
For the backglass and table image, I decided against enhancing the image with AI or softener filters - I find the dithered grainy "stained glass" aesthetic goes well with the whole tone of the game.
For the AHK script, on the other hand, I am indebted to ChatGPT, who came to the rescue with obscure key codes more than once.
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized, and BOB's your uncle 😉
What not to do:
Crystal Caliburn should run "out of the box" on Windows 10. Please try to resist setting C_CALIBURN.EXE to run in Windows XP compatibility mode, as the script keys won't work anymore, and all kinds of other things in the script will be broken.
What didn't work:
Unfortunately, the game displays a Windows menu bar before you launch it and during pause. In both instances, the screen does quick weird up/down shifting movements. I covered up the menu bar, but I couldn't find a way to get rid of the image jumps.
Also, I tinkered with putting the score display on my DMD screen with DMDExt, but it made the game run pretty choppy (maybe due to the fact that such a large part of the screen was mirrored), so I skipped it. Also, the graphic jumps I mentioned meant that the DMD would continually shift and look weird in the frame. In the end I decided to just place an image of the dragon zodiac from the PDF guide into the DMD screen.
What I like:
I'm a tiny bit proud of the Pause toggle script I came up with. Usually, the game requires you to press the Esc key to pause it, and then press Ctrl+R to resume - two different things to press. I managed to solve it by having the pause button send Ctrl+R, and then send Esc straight afterwards: If the game is currently running, the Ctrl+R will be ignored, since it does nothing, and then the Esc will put it into pause mode. If the game is already paused, Ctrl+R will trigger a 3-second "Resuming..." countdown sequence, during which the Esc press that follows will simply be ignored. I have yet to see if this technique will work on subsequent LittleWing games.
Finally, here's the thing in action:
61 downloads
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Krull (Gottlieb 1983) backglass topper video FHD
By kilazz
Krull (Gottlieb 1983) backglass topper video FHD
32 downloads
(0 reviews)0 comments
Submitted
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Fairy Tower (LittleWing 2007) Media Files & Cabinet Instructions
By SixOfTwelve
Up the airy mountain, down the rushy glen
We daren't go a-hunting, for fear of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
this time we're off into the woods with Fairy Tower, the penultimate game by Japanese studio LittleWing, released in 2007 for Windows and Macintosh. The game features a treasure hunt to return missing enchanted items to a magical tower while harnessing the power of the elements. And of course there's aliens and a spaceship involved in the backstory, because LittleWing.
The tone in this one is a bit incongruous: One the one hand you have gorgeous evocative watercolor title art, the backstory is beautifully illustrated, dealing with themes of gentle giants, magic, loss and regret. On the other hand you have the game blasting wacky banjo polka music at you at all times. Oh well.
The included AutoHotKey script rotates the playfield to portrait mode, fills the backglass and DMD screens with decorative images, launches the game and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DMD filler image for in-game purposes (two variations) a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
19 instruction cards (taken from the official website's player's guide, and supplemented by me with a few quick and dirty "what's what on the playfield" images) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) a wheel logo (in two sizes) Sadly, again no flyer images this time, since from 2004's Monster Fair onward, LittleWing sold their games exclusively as downloads, so there are no box covers or any other large-scale artwork I could find.
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up as of 2026, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Sadly, even the trusty Archive that's reasonably well Organized failed me this time. But My advice is not to Abandon hope, you never know Ware it'll turn up 😉
How to run it:
Fairy Tower runs pretty much out of the box on a modern system - no extra DLLs required this time.
The menu system in this game is a bit counter-intuitive, as you have to press Esc to start. I mapped the Start button to Esc, just because I'm used to pressing it whenever I start a game. The script also remaps the flipper keys so they can be used to navigate the menu. Press the Launch button (Enter) to select.
The controls in the script will not work if you mapped different keys in-game. Go to "Options", "Controls" and "Reset to Default" and you should be fine.
What didn't work:
I've been informed that mapping a key to send Esc might kill Pinup Popper. Since I don't use it, I didn't run into that problem, but I'm workin on figuring it out. Please let me know if you find a workaround!
Highscore workaround:
Unfortunately, when it comes to the highscore table, LittleWing moved away from the "select letters with flippers" method of their earlier games and opted for keyboard typing input. I solved this by mapping three letters plus Enter to the Coin button (5). They're set to "N-E-W" in the script - feel free to change them to your preference.
AI use disclaimer:
As I already mentioned, there is no high-resolution artwork available for Fairy Tower. The game intro does feature gorgeous watercolor art by LittleWing co-founder Reiko F. Nojima though, so I decided to use that as the backglass.
The backglass image was upscaled (and expanded for the 16:9 version) with Freepik and tweaked further in Photoshop. For the DMD image, I took the image included in the pack as run_FairyTower_DMD2 and used Freepik to give it a wet watercolor look to match the backglass. Again, I then edited it further in Photoshop. No AI was used for the wheel image - I just picked a font that came as close as possible to the original and tried to recreate the gradient and glow as best I could in Photoshop. (I had to add a stroke around the letters to improve readability against the backglass background.)42 downloads
(0 reviews)0 comments
Updated
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Monster Fair (LittleWing 2004) Media Files & Cabinet Instructions
By SixOfTwelve
On tonight's spoooky episode of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
we're visiting Monster Fair, another game by Japanese studio LittleWing, released in 2004 for Windows and Macintosh. It's a carnival run by monsters, who are really aliens, who crashed their spaceship on Earth hundreds of years ago, and are now trying to earn enough money to return home. Seriously, that's the background story. Just like LittleWing's previous Jinni Zeala, this one is a lot of fun, and the wacky factor has even been turned up a few notches.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 1024x1080, fills the backglass and DMD screens with decorative images, launches the game and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DDrawCompat INI file for the resolution - see further below under "How to run it" a DMD filler image for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
36 instruction cards (taken from the official player's guide) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) two wheel logos Sadly, no flyer images this time, since from Monster Fair onward, LittleWing sold their games exclusively as downloads, so there are no box covers or any other large-scale artwork I could find.
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up as of 2026, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized, and you should find it before you can count to 1.2.0 😉
How to run it:
Monster Fair will run terribly choppy or even crash on most modern systems since it uses an obsolete DirectX version, and also cut parts of the image off when played in portrait mode. Go to https://github.com/narzoul/DDrawCompat/releases and download the latest version of DDrawCompat (expand the "Assets" tab under the latest post and get the ZIP file). Unzip and put the ddraw.dll file into your Monster Fair game directory. This Media Pack includes a file called DDrawCompatOverlay-MonsterFair.ini that needs to be dropped into the same folder, as it will tell DDrawCompat what resolution to use.
The menu system in this game is a bit counter-intuitive, as you have to press Esc to start. I mapped the Start button to Esc, just because I'm used to pressing it whenever I start a game. The script also remaps the flipper keys so they can be used to navigate the menu. Press the Launch button (Enter) to select.
The controls in the script will not work if you mapped different keys in-game. Go to "Options", "Controls" and "Reset to Default" and you should be fine.
Highscore workaround:
Unfortunately, when it comes to the highscore table, LittleWing moved away from the "select letters with flippers" method of their earlier games and opted for keyboard typing input. I solved this by mapping three letters plus Enter to the Coin button (5). They're set to "N-E-W" in the script - feel free to change them to your preference.
AI use disclaimer:
As I already mentioned, there is no high-resolution artwork available for Monster Fair, and the in-game graphics don't really lend themselves to backglass images (unlike earlier LittleWing games up to Angel Egg, which had large images next to the playfield). So it was with a heavy heart that I decided to use AI to generate a title screen that looked vaguely like it could have been created at the time of release: Low-polygon 3D rendered characters with glossy surfaces that have a touch of the uncanny valley about them. I picked the game's four most prominent characters: The golden-suited Dracula (from the game's "Showtime" mode), the Frankenstein's monster popcorn seller, the old hippie witch from the "Goat Rodeo" attraction and the young hip-hop werewolf who rides the rollercoaster. I hope you find the result somewhat acceptable.
The backglass image was created by accident in ChatGPT after about 60 failed tries in FreePik, when I asked ChatGPT how to better refine my prompts 😅 I then used Freepik to upscale and expand the image, and finally tweaked it further in Photoshop. The wheel logo was taken from a screenshot of the game's intro, upscaled with Freepik and further edited in Photoshop.49 downloads
(0 reviews)0 comments
Updated
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Jinni Zeala (LittleWing 2002) Media Files & Cabinet Instructions
By SixOfTwelve
This time on
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
we're dancing along with Jinni Zeala by Japanese studio LittleWing, released in 2002 for Windows and Macintosh. It's a fabulous Las Vegas glitter-filled fever dream of the Arabian Nights, and unlike some of LittleWing's earlier efforts, this game is still a lot of fun to play on modern systems. The ball physics have improved a lot, the music is bouncy, and it's got all the bells and whistles of a real late-1990s pinball table.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 1024x1080, fills the backglass and DMD screens with decorative images, launches the game and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DDrawCompat INI file for the resolution - see further below under "How to run it" a DMD filler image for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
2 flyer images (images of the Macintosh packaging - courtesy of MobyGames) 7 instruction cards (taken from the official website's player's guide - compared to their other manuals, this one is a bit light) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) a wheel logo
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up as of 2026, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized, and hope nobody will take Revenge 😉
How to run it:
Jinni Zeala will run terribly choppy on most modern systems since it uses an obsolete DirectX version, and also cut parts of the image off when played in portrait mode. Go to https://github.com/narzoul/DDrawCompat/releases and download the latest version of DDrawCompat (expand the "Assets" tab under the latest post and get the ZIP file). Unzip and put the ddraw.dll file into your Jinni Zeala game directory. This Media Pack includes a file called DDrawCompatOverlay-j_zeala.ini that needs to be dropped into the same folder, as it will tell DDrawCompat what resolution to use.
The menu system in this game is a bit counter-intuitive, as you have to press Esc to start. I mapped the Start key to Esc, just because I'm used to pressing it whenever I start a game. The menu can be navigated with the flipper keys. Press the Launch button (Enter) to select.
The controls in the script will not work if you mapped different keys in-game. Go to "Options", "Controls" and "Reset to Default" and you should be fine.
Highscore workaround:
Unfortunately, when it comes to the highscore table, LittleWing moved away from the "select letters with flippers" method of their earlier games and opted for keyboard typing input. I solved this by mapping three letters plus Enter to the Coin button (5). They're set to "N-E-W" in the script - feel free to change them to your preference.
AI use disclaimer:
The backglass image is based on the cover image of the Macintosh version. I used Freepik to remove the logos, and then tweaked the image further in Photoshop. I composited the wheel logo in Photoshop from several screenshots of the game's start menu and then upscaled it with Freepik.40 downloads
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Golden Logres (LittleWing 1998) Media Files & Cabinet Instructions
By SixOfTwelve
And we're back with
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
Still going through the catalogue of Japanese studio LittleWing, we've arrived at Golden Logres, released in 1998 for Windows and Macintosh, and also for PlayStation and Dreamcast. The game continues the story of King Arthur and the Knights of the Round Table from Crystal Caliburn.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 1024x1080, fills the backglass and DMD screens with decorative images, launches the game and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DDrawCompat INI file for the resolution - see further below under "How to run it" a DMD filler image for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
2 flyer images (images of the Dreamcast packaging, since the Windows version was never released in a box - courtesy of MobyGames) 64 instruction cards (taken from the official PDF guide - Yes, that many. This thing goes deep.) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) a wheel logo
You can use the start button to skip the intro cutscene.
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized on the www 😉
How to run it:
Golden Logres will crash on modern systems since it uses an obsolete DirectX version. Go to https://github.com/narzoul/DDrawCompat/releases and download the latest version of DDrawCompat (expand the "Assets" tab under the latest post and get the ZIP file). Unzip and put the ddraw.dll file into your Golden Logres game directory. This Media Pack includes a file called DDrawCompatOverlay-G_logres.ini that needs to be dropped into the same folder, as it will tell DDrawCompat what resolution to use.
What didn't work:
During launch, Golden Logres will switch into a really weird resolution problem while displaying the opening cutscene and title screen: The area in which you can move the mouse is shifted upward from the area displayed on screen. For that reason, even though I moved the mouse pointer out of sight in the script, the spinning blue circle will still show up on the left side (you can see it in the last image I added to this post). Once the game starts though, the mouse pointer is safely out of view.
What worked eventually:
While the game process proper is G_logres.exe, the game spawns a nameless process during the introduction that can't be killed with AutoHotKey's Process, Close command. Terminating G_logres.exe at this point will still wait for the intro to end before it does anything, which can lead to weird glitches, like moving the game to the background behind the frontend instead of closing it. Luckily I found out that pressing CTRL+ALT+END is DDrawCompat's killswitch, so I used the script to trigger that. That way you can quit the game with the ESC key instantly even if the intro is still running.
AI use disclaimer:
The backglass image is based on the cover image of the Dreamcast version. I used Freepik to remove the logos and expand the image to the left and right. I then tweaked it further in Photoshop.36 downloads
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Angel Egg (LittleWing 1996) Media Files & Cabinet Instructions
By SixOfTwelve
In today's edition of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
we're working our way up the catalogue of Japanese studio LittleWing with Angel Egg, released in 1996 for Windows and Macintosh.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 1024x1080, fills the backglass and DMD screens with decorative images, launches the game and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DDrawCompat INI file for the resolution - see further below under "How to run it" a DMD filler images for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
2 flyer images (images of the only packaging that I could find, courtesy of Japanese marketplace site Mercari) 22 instruction cards (taken from the official PDF guide) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) a wheel logo
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized, and put a Pin in it 😉
How to run it:
Angel Egg will crash on modern systems since it uses an obsolete DirectX version. Go to https://github.com/narzoul/DDrawCompat/releases and download the latest version (expand the "Assets" tab under the latest post and get the ZIP file). Unzip and put the ddraw.dll file into your Angel Egg game directory. This Media Pack includes a file called DDrawCompatOverlay-A_EGG.ini that needs to be dropped into the same folder, as it will tell DDrawCompat what resolution to use.
AI use disclaimer:
The backglass image is based on an in-game screenshot, upscaled and enhanced with FreePik. I added clouds and tweaked it further in Photoshop. The wheel logo and the winged egg image for the DMD are also based on the AI upscale and were isolated with the help of ChatGPT.
40 downloads
(0 reviews)0 comments
Updated
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Loony Labyrinth (LittleWing 1994) Media Files & Cabinet Instructions
By SixOfTwelve
Welcome back to another edition of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
Today we have Loony Labyrinth, a pinball game released in 1994 for Windows and Macintosh by Japanese company LittleWing.
This is pretty much a sister project to my cabinet files for Crystal Caliburn, which you can find at this link. The game uses the same engine, so the script was only tweaked a little bit.
As with Crystal Caliburn, I decided to run the game from the playfield and not the backglass, since the writing becomes hard to read at a distance.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 600x800, hides the game's Windows menu framework as well as possible, fills the backglass and DMD screens with decorative images and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) 4 DMD filler images for in-game purposes - pick your favorite! a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
2 flyer images (courtesy of MobyGames) 22 instruction cards (taken from the official PDF guide) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from the official PDF guide) I haven't included a wheel logo image this time, since the esteemed deadmanworking has already provided one at this link. Go check out his excellent VPX rendition of Loony Labyrinth!
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized. Here you go! 😉
What not to do:
Loony Labyrinth should run "out of the box" on Windows 10. Please try to resist setting L_LABYRINTH.exe to run in Windows XP compatibility mode, as the script keys won't work anymore, and all kinds of other things in the script will be broken.
44 downloads
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Tristan (LittleWing 1991) Media Files & Cabinet Instructions
By SixOfTwelve
Tonight, on a very special
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
we're still tackling the pinball games of Japanese studio LittleWing. Having already dragged both Crystal Caliburn and Golden Logres kicking and screaming onto my cabinet, I felt it only fair, for completeness' sake, to go all the way back and round out LittleWing's Arthurian trilogy with Tristan, their very first game.
Now Tristan was released in 1991, which means the PC version ran under MS-DOS, which makes it both easier and harder to run on a modern cabinet.
Easier, because we don't need to worry about compatibility modes, obsolete graphics drivers and such - and harder, because we're going to need DOSBox, which can be a bit of a hurdle to set up. I've done my best to make things as easy as possible for you though. You'll find details below under "How to run it".
I'll be honest: Tristan is not much fun to play these days. I can handle the spartan graphics, but the near-absent sound and especially the wonky physics make it a chore. Back in 1991, it won accolades all over the place, but you have to remember that this was just before Pinball Dreams and the like kicked off a wave of more advanced pinball sims with better physics and more flashy presentation. Competition was still very rare, especially on the action-game-starved Mac. (I've seen videos of the Macintosh versions of the game, and it does run a little bit smoother that the MS-DOS version, but not much.) Anyway, take it for what it is.
The included AutoHotKey script rotates the playfield to portrait mode, lowers the resolution to 1024x1280, fills the backglass and DMD screens with decorative images, launches DOSBox (and thus Tristan) and maps the keys to standard cabinet buttons.
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DOSBox CONF file for configuration - see further below under "How to run it" Tristan's CFG file for sound and graphics configuration - see further below under "How to run it" a DMD filler image for in-game purposes a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
4 flyer images (images of the packaging and two ad pages from PC magazines of the time - courtesy of MobyGames) 10 instruction cards (taken from a scan of the manual) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) two wheel logos - pick the one you like better.
Share and enjoy!
SOME MORE NOTES:
Where to get it:
This is the only LittleWing game that's not available on their website. A quick Google search should point you towards the usual suspects, though. If your version demands an unlock code at the beginning, just browse any Archive that's reasonably well Organized. If it's not there, it's nowhere, man 😉
How to run it:
Here's where it gets technical, but only a little.
Get DOSBox Staging at https://www.dosbox-staging.org/releases/windows/, download and install it anywhere. You don't need to setup anything else, all the rest should be configured by the CONF file included in this media pack. Drop the file "TRISTAN.CFG" into the folder where your MS-DOS copy of Tristan is. There is likely already a TRISTAN.CFG in there - just copy over it. (It's Tristan's native MS-DOS configuration that tells the game to run in 256 colors with SoundBlaster sound, with Shift keys for flippers, Enter to Launch and Space to nudge.) Test it to see if Tristan runs. Simply start DOSBox and type "mount c [whatever folder you put Tristan in]", for example "mount c c:\games\Tristan". This will tell DOSBox to handle the folder as if it were the C-drive. Then type "c:" to change to the mounted drive and type "Tristan" to run the game. You should see the LittleWing Logo and hear a fanfare. Wait until the game loads, press a key to show the menu, select the ESC icon to the left and press Enter. The game should quit and you can type "exit" to leave DOSBox. Drop the file "dosbox-staging-Tristan.conf" into the same Tristan folder. The included AutoHotKey script will later launch DOSBox with the configuration in that CONF file. If you look at the end of the file, you will see that it does pretty much what we just did in step 3. NOTE: If you put your MS-DOS files for Tristan in another folder than c:\games\Tristan, you will need to change the line "mount c c:\Games\Tristan" near the end of the CONF file to match your own folder! In the AutoHotKey script, please make sure to also adapt the folders under the "Game folder and name" heading. The values for name_of_dosbox_exe and name_of_dosbox_conf probably don't need to be changed; the values for folder_of_game and folder_of_dosbox almost certainly will. If you look through the AutoHotKey script, you will see that it also relies on three small helper applications to rotate the screen, to set the resolution, and to display the Backglass and DMD image. Download links are in the script. Please note that their locations also need to be set, under the "Helper apps folders" heading. If the game should appear on the wrong screen (i.e. not the playfield) after launching the AHK script, you need to change the monitor number in the dosbox-staging-Tristan.conf. Where it says "display = 0", change the number. Once everything is running, compile the AHK script and add it to your frontend of choice. Please let me know in the comments section if something isn't working.
Fun nerdy discovery:
All other LittleWing games credit programmer Yoshikatsu Fujita and artist Reiko F. Nojima, but for some reason, Tristan's manual has the programmer as "G. Snowman" and the artist as "Luna Frost".
At first I was disappointed, thinking that I stumbled across the only game not made by the the husband-and-wife LittleWing founders. But then... hang on a minute, Snowman and Frost - that's a bit conspicuous, isn't it?
Then I realized that I'd come across the name "Luna" a lot recently: It was one of the default names in every highscore table when I tested Crystal Caliburn, Loony Labyrinth, Angel Egg and Golden Logres!
Also, the player's guide for one of LittleWing's later games, 2004's Monster Fair, includes the credit "Voices: Snowman & Luna". And finally: Guess who can be found at the very bottom of the online highscore table for 2002's Jinni Zeala on the orphaned LittleWing website, both with a measly 5 million points? Yep, "G. Snowman" and "Luna Frost".
I think it's safe to say that "Luna Frost" is Reiko F. Nojima and "G. Snowman" is Yoshikatsu Fujita, and for whatever reason their first game was not released under their real names. Whether it was by choice or whether Tristan's publisher Amtex felt the American market might not accept games with Japanese origins remains unclear, but it's obvious their nomes de plume stuck around and got reused afterwards for years to come.
AI use disclaimer:
No AI used for this one. I decided to lean into the pixelly goodness this time and didn't smooth out anything.
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Mad Daedalus (LittleWing 2010) Media Files & Cabinet Instructions
By SixOfTwelve
Recorded live in front of a studio audience, here's another round of
Let's Put Things On Cabinets That Were Never Meant To Be On Cabinets!
We've arrived at Mad Daedalus, the final game by Japanese studio LittleWing, released in 2010 for Windows and Macintosh. The game is a sequel to 1994's Loony Labyrinth and the story is basically a prequel to the earlier game. As usual, the presentation is flawless, gameplay is engaging, ball physics are great, and considering LittleWing has been a two-person studio, this is an amazing effort.
Sadly, this was to be the last computer pinball game LittleWing would ever release. They followed up Mad Daedalus with a port of Tristan and a sequel to Crystal Caliburn for Apple mobile devices, but sadly, those two don't seem to run on today's iPhones and iPads anymore. (I can confirm that the Apple App store doesn't even show them on my devices when I search for them.)
As far as I could gather, Yoshikatsu Fujita and Reiko F. Nojima seem to have relocated from Toyama to California, where he works at Google and she's still doing art, but it seems they have closed the pinball chapter of their lives.
But let's not mourn what could've been, let's celebrate what we have:
The included AutoHotKey script rotates the playfield to portrait mode, fills the backglass and DMD screens with decorative images, launches the game and maps the keys to standard cabinet buttons.
This time, I also added optional support for JoyToKey in the script. Pressing buttons to nudge the ball doesn't feel right on my cabinet - I'm used to slapping the sides. This way I can do that and even use my analog plunger to launch the ball. (You can find a screenshot of my own JoyToKey setup in the images for this post to get you started.)
I've included
the AutoHotKey launch script, fully annotated (please go through it and adapt the variables to your system before running it!) a DMD filler image (repurposed from Loony Labyrinth, since this is the sequel) a backglass image (also usable for your frontend of choice), in both 4:3 and 16:9 formats
Also, tons of frontend media:
17 instruction cards (taken from the official Player's Guide) table audio (recorded directly from the game) table image (an upscale of the playfield) company logo (taken from Crystal Caliburn's official PDF guide) a wheel logo (in two sizes) a promo video (taken from Reiko F. Nojima's YouTube channel, featuring game animation and behind-the-scenes photos) 5 flyer images, taken from promotional material on the website (a credits page with photos of the team, a printable CD and cover, a concept art drawing of Ariadne) and from Reiko F. Nojima's Facebook page (an art installation featuring face casts of Daedalus that were also used in the game)
Share and enjoy!
SOME MORE NOTES:
Where to get it:
The company's website at www.littlewingpinball.com is still up as of 2026, and you can download the demo version of the game there. It needs to be be unlocked to full version with a code you could once buy at the website store, but that store has been "out of service due to a maintenance" since 2013. Never fear though, just browse any Archive that's reasonably well Organized, and may both Angel and Man help you 😉
How to run it:
Mad Daedalus should run out of the box on a modern system - no extra DLLs required, as has been the case with some earlier games.
The menu system in this game is a bit counter-intuitive, as you have to press Esc to start. I mapped the Start button to Esc, just because I'm used to pressing it whenever I start a game. The script also remaps the flipper keys so they can be used to navigate the menu. Press the Launch button (Enter) to select.
The controls in the script will not work if you mapped different keys in-game. Go to "Options", "Controls" and "Reset to Default" and you should be fine.
What didn't work:
I've been informed that mapping a key to send Esc might kill Pinup Popper. Since I don't use it, I didn't run into that problem, but I'm working on figuring it out. Please let me know if you find a workaround!
Highscore workaround:
Unfortunately, when it comes to the highscore table, LittleWing moved away from the "select letters with flippers" method of their earlier games and opted for keyboard typing input. I solved this by mapping three letters plus Enter to the Coin button (5). They're set to "N-E-W" in the script - feel free to change them to your preference.
AI use disclaimer:
The wheel image was taken from an in-game screenshot, upscaled with Freepik and tweaked further in Photoshop. For the backglass, I used an image of Reiko F. Nojima's "Days of Knossos" art installation I found on Facebook, edited it in Photoshop and pasted the logo and an image of the time travel device from the Player's Guide on top of it. It's far from the prettiest thing I've ever done, but honoring Ms. Nojima's art this way felt at least more appropriate than AI-generating something new from scratch.
And that's it.
That's all there is on the subject of LittleWing Studios.
What?
What's that you say, little wise old swamp creature?
Oh yeah, that's right, there was another. Two, actually.
If you look at LittleWing's game list on their website, you'll see that I left out Eight Ball Deluxe for MS-DOS, and Psychedelic"O" Pinball for Windows and Mac.
I dismissed Eight Ball Deluxe deliberately, since the MS-DOS version a) most importantly wasn't coded by the LittleWing team, but also b) isn't very good, c) takes ages to load, d) needs a mouse to navigate the menu, and e) we already have excellent Visual Pinball versions, so there's literally no point to play the port.
But Psychedelic"O" Pinball looks interesting. Apparently it's a sound mod of Jinni Zeala, created in 2006 by LittleWing for Japanese band Love Psychedelico and was only ever included as a bonus disc on one of their CD releases. I haven't been able to find a download anywhere, so if some kind soul should stumble across it, I'd appreciate a pointer. I'd love to create another media pack for it someday.
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Hot Tip (Williams 1977) clear wheel logo 4K
Logo taken from backglass, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
30 downloads
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High Roller Casino (Stern 2001) clear wheel logo 4K
Logo taken from flyer, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
47 downloads
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Hi-Score Pool (Chicago Coin 1971) clear wheel logo 4K
Logo taken from backglass, upscaled and restored for high resolution and cleaned up, optimized for 4K/2K frontends
Download the 4K version if you use a frontend like PinballX or Pinup Popper on a 4K monitor, or the regular version if you have a 1440p resolution or less. Logos are optimized for each resolution since the internal downscaling/upscaling of the frontends might introduce unwanted artifacts, moiree or aliasing effects.
26 downloads
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