As authors migrate from VPX 10.6 to 10.7 (and beyond), keeping a working copy of both installs is ideal, but impractical.
At time of writing, with all but one table (the excellent Escape from Monkey Island by remdwaas1986), users can get away with just copying the VPX 10.7 executable file as per https://www.youtube.com/watch?v=8hHtfLLt2dc&t=1954s.
However, with the (again excellent) Escape from Monkey Island (and, again, by remdwaas1986), table developers are starting to take advantage of features in files other than the executable (in the case of Monkey Island, bass.dll) from the more recent version(s) of VPX.
Enter VPX File Swapper, a simple `bat` file that can standin for your VPX 10.7 executable (in Popper or other frontend),
backup any 10.6 (or other) file(s),
swap for any 10.7 (or other) file(s),
run your VPX 10.7 (or other),
and then swap the files back in time for your next table.
Opinionated Instructions For Those Who Just Want To Get Monkey Island And Harry Potter Working:
Copy `VPinballX07.bat`, the (empty) `VPinballX06` and the (empty) `VPinballX07` folders to your VPX directory (for Baller, on default settings, this is `C:\vPinball\VisualPinball`). Download VPX 10.7 from Grab the `VPinballX.exe` from that download, rename it to `VPinballX07.exe`, and copy it to your VPX directory. Grab the `bass.dll` from that download and copy it to the `VPinballX07` directory you just created in your VPX directory. Configure your frontend of choice to run `VpinballX07.bat` on VPX 10.7-specific tables. No customization is needed for VPX 10.6 tables. For Popper, this means setting your `Alternate Launcher` to `VPinballX07.bat` as per
Open `VPinballX07.bat` in your text editor of choice, you just downloaded a random file from the Internet. Before running it, open it up and get a sense of what it does Customize `VPX_07_DIR` to be the relative directory where you want to store your VPX 10.7 files. Customize `VPX_07_EXE` to be the relative file name (including extension) of your VPX 10.7 executable. Customize `VPX_06_BACKUP_DIR` to be the relative directory where you want to (temporarily) store your VPX 10.6 files. Note: This directory MUST exist. Copy your VPX 10.7 executable to your main VPX directory and name it as per `VPX_07_EXE`. Copy and and all VPX 10.7-specific files into the `VPX_O7_DIR`. Note: This directory MUST exist. Configure your frontend of choice to run `VpinballX07.bat` on VPX 10.7-specific tables. No customization is needed for VPX 10.6 tables. For Popper, this means setting your `Alternate Launcher` to `VPinballX07.bat` as per https://www.youtube.com/watch?v=8hHtfLLt2dc&t=1954s.
By WiredRacingThis is for Cabinet owners using VPX who have their playfield in portrait orientation
and want to use the PinUpMenu FrontEnd to launch VPinballXPOV.EXE for new or updated
Tables to adjust the POV in portrait (without manually loading the table outside the front end
and manually changing rotation and flipping X/Y scale/offset values).
By dup3dIntroducing a little PinballX PlugIn which i created. Called it ShineOn
Here´s the "Background Story" for this PlugIn. It all begin at some evening when playing a bit with a friend and he asked "why is there no light action during the selection of a pinball table". I dig for infos about that but found nothing what makes me happy. So my decision was to try to created something for that.
I´m not really a coder, i know a very little bit of VB and a bit in VP script so i have to learn how to accomplish my project.
I started with the plugin template which was included in PinballX and found a solution that fit´s my requests. After a short time i got the things running and all was fine. But now there comes a new problem I´m so happy with my result and want to share it with others so they could use it if they want, but for this i have to let the user configure it to his personal setup. So i have to dig a bit more and learn some stuff and finally i got it all working and hope it´ll work for others too and the one or another one will use it.
As is said above i´m not really a coder and there might be things which could be achieved in other ways but it works all and that´s what i want. Hope that it´ll work for others as good as for me.
My plugin has 2 Parts. One is the plugin itself (ShineOn.dll) and the other is the Tool to do the configuration (ShineOn_Configuration_Tool.exe).
I did this as i want to keep the main plugin simple and small for best performance.
I have some ideas in my head which i will try to do in the future but i have to learn some more for that and for now i think it´s ready for the first public version.
Features (for now):
- LEDWiz livetesting (for testing ports and values)
- Initial LEDWiz Settings (which will be active when loading the plugin, after game exit and after attract mode exit)
- 8 Mini User adjustable Animation Sequences (5 steps each) and each Sequence can be addressed to a key
- Attract Mode Sequence also User adjustable with 8 Steps where every time a table is changed during attract mode it moves a step on
- Night Mode toggle (simply switch between "directoutputconfig.ini" & " directoutputconfig.nofeedback.ini" by pressing 2 settable keys at the same time)
With this little PlugIn you´re able to get some nice little LED Sequences eg. a swipe from left to right & right to left with the 5 Flasher´s when browsing left or right.
I put Tooltip´s on some button´s to describe the function a bit and it´s easier to understand.
Working on a kind of Manual at the moment which is more time intensive than i thought.
A short description is included in readme.txt so i hope it´s not to hard to get it working like you want.
As i have PinballX running on my Pincab with win7x64 but without GameEx or other PlugIn´s i can test it only with this and with no other OS. Hope it´ll work for GameEx + XP or other plugin user´s also.
If there anything you find what´s not working correct feel free to commit it and i´ll try to find a fix. And also if you have suggestions or wishes for this plugin feel free to submit and i´ll see what i can do
Big Thanks to the following people
Tom Speirs for the great PinballX App and PluginTemp
Adultery for his Version of PlugIn Template (helped me a lot fixing some errors i got on the orig template)
raphzahn for the INI File script (as this is all new to me and i can´t figure out how Adultery´s INIUtil works correct i used this simple one in my native language)
RandyT, MikeQ & HeadKaze for the LEDWiz stuff
and finally also THX to all the VP Coding Team, Table Builders & Modders, Graphic & 3D Artists, DOF Coder and config provider, B2S Maker and any other´s helping to keep Pinball alive Without all of you this would not be possible.
If you don´t like it don´t use it
That´s it have fun…
EDIT: Updated to Version 1.1
After some troubles i managed it to get it working so now you have an alternative attract mode which will light up your led´s in the color matching the undercab RGB color of DOF. It´s not the best way to get it going but as the romname based version gives me alot errors and poorly in PinballX the IPDB numbers are not stored in the xlm´s i found no other way. As i do the lists manually there might be the one or another typo mistake but this can be corrected easy in the ShineOn_tables_colorlist.ini . I will update this list also from time to time if you don´t want to do it yourself.
A Kind of manual is now also included as a PDF.
If you´re updating from a prev version you have to do the configuration again but you can manually go to the ShineOn.ini and copy over the parts you want to keep to the new ini and it should work.
EDIT2: Updated to Version 1.2
Added some new features, small design changes, color- and tablelistupdate and code cleanup/bugfixing
See the full changes in changelog or readme.txt