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Creature from the Black Lagoon (Bally 1992)

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11764 Downloads
5 From 101 reviews
316.31 MB File Size
cftbl_l4 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Bally Manufacturer
1992 Year

2 Screenshots

"And now, on with the show!"
 
VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).

Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!

Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!

 

The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.

 

VPW Creatures
Niwak - Blender Model, scripting, running lights code in VPX.
Sixtoe - VPX scratch table build.
Apophis - Updating blender model, updating scripting, fancy backglass lighting.
FrankEnstein - 3D and scripting work.

mcarter78 - Script work.
Tomate - 3D work.
DaRdog and Rawd - VR Black Lagoon.
HauntFreaks - Backglass image information and supporting b2s.
Clark Kent - Playfield Scan
Skitso & iaakki - Playfield Scan Tweaks
Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl

 

Required Software (64-bit versions):

VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979

B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

 

Version Log
001 - iaakki - New PF scan in for realignment. Layer 1 started.
002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
003 - Sixtoe - Lampz and prims.
004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
005 - Scrapped
006 - Niwak - New render
007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
013 - apophis - Fixed room brightness issue.  Updated all animations with new VLM arrays. Added new 2k bake.
014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
017 - DaRdog - Added VR room
018 - apophis - Animated VR buttons and plunger.
019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
020 - apophis - Added animated VR backglass lighting.
021 - DaRdog and Rawd- Black Lagoon MEGA room
022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
027 - apophis - New 4k batch.
028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 
029 - apophis - Added color to insert light ball reflections.
030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
033 - FrankEnstein - Updated 4k bake.
034 - FrankEnstein - Optimized dynamic refleictions option.
RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. 
RC2 - Sixtoe - Tweaks'n'stuff
Release v1.0


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=588
https://vpuniverse.com/files/file/12155-creature-from-the-black-lagoon-bally-1992-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.2   See changelog

Released

Version 1.2 Update Summary:

  • Redid playfield mesh, rebuilt VUK area, tweaked ramps, rebuilt end of left ramp, changed glass height.
  • Fixed issue where ball was sticking near right flipper cradle.
  • Added tweak menu option to disable VR mega room animations.

User Feedback

You may only provide a review once you have downloaded the file.


NerdLoftGaming

  

My modest collection of tables is slowly being replaced by the VPW team -- thank you guys! Another beautiful representation of a classic table.

Gude

  

Another masterpiece! You guys nailed it!!!

HauntedHouse

  

Wow, amazing in VR! 😍

Shakster23

  

Fantastic table and love the room setup. Nice job and thank you very much. I remember playing this way back when. AWESOME!!

cl4ve

  

I remember when i used to be upset that VPW never made a creature, but I am so glad it waited so it could become this masterpiece, Being able to help was the icing on the cake.

pacboy

  

Beautiful, thanks again VPW 🤩

goodtwist

  

🔥🔥🔥🔥🔥Looks and plays great! The lighting and physics feel like the real deal. I added the full dmd b2s, alt sound, and color DMD to complete the high-end package. Thanks for all the work!

Relik313

  

I'm not a man of words...

 

Such Perfection.

 

Thank You for this!

haelge

  

Wonderful!! We can't thank you enough for your work and especially his beauty 🤩.

RLC75

  

looks fantastic!

leeoneil

  

Another VPW table, another gem !
And it's more "readable" than the real table (just played this weekend).

Thank's for this time dedicated to vp players.
It's trully amazing, thank you !

jcopps

  

Another amazing release.  This is one of those tables where I desperately wish I had a full-sized cabinet to get the maximum effect of the genius on display here; as is, it's "merely" incredible immersion.

 

Also, as others have said, the table is kicking my ass and I'm realizing how great it is to finally have a realistically difficult version that's tough but still feels fair.  Which is not meant to disparage the previous great versions.  Thanks to all involved! 

Morpheusx74

  

Simply Stunning work...

 

A HUGE thanks again for the legends of Virtual Pinball 🤘❤️

Downloada

  

Wow one of my all time favorite table! Thanks a lot for this amazing work! Feels like the real one!

Numiah

  

I think I just got a bit moist, and am still recovering.
What a stunner of a table!

Thank you to ALL involved in creating this.

tjaf

  

What an awesome release. This table is one of those absolute classics. While there were some great virtual versions available, they clearly started showing their age. This VPW version brings all the latest sweet VPX  goodies with the the great eye for detail, awesome lighting, physics and sounds VPW brings to all their releases. I have been playing this table all weekend and it is simply astonishing. 

Thanks so much for all the hard work!

Gronimod

  

Nice Table 😍😍😍😍 How can I get the Pinmame 3.7? The link in the description doesn't have a download. Would love to test the new Lightning.

Luciferagz

  

VPW delivers again. Playing nice on my machine. Look and feel is great.

Lagwagon22

  

Thanks VPW team!!!  Another amazingly done table!  

LANFEUSTER

  

Wonderful work, thanks again 🙏

This table must be played in stereoscopic 3D or VR 🤩

falumpagus907

  

Thank you wonderful people! Table is 😙👌

ksandersbna

  

I am not sure what more than I can add to the reviews that hasn't already been said but the love I have of this table, particular THIS masterpiece from the team of @VPinWorkshop, couldn't go without me just heap as much love as I can for this.

 

This table just does something for me. I love the theme of the table. I have three tables of this in my cabinet (this, the B&W and the LED) which always takes me back to being a kid and watching this movie on an old 13" B&W TV. 

 

I have never had the opportunity to play the table in the real world. This version is how I imagined it would be. The lighting is spot on. The rules are spot on. The physics, the sound...all spot on. Thank you for making this table a reality and putting a smile on my old face every time I put in a quarter.

 

Now on with the show!

bietekwiet

  

Absolutely amazing! The table is fantastic. What an achievement by the whole team.

I always play in Stereo 3D and the table really comes alive.

The physics are great, I can really dial in all the shots and have great flipper control. Micro flips and delicate control now really are great!

The 3D is wonderful how all the ramps are made, all the assets and the light is really nice. Also wonderful to see how clear the inserts light up (very important for 3D stereo).

The light effect when the lower playfield lights up is astonishing!

Add the wonderful G-sound of idiggstuff to this,  the great Serum colorisation and Hauntfreaks backglass which both draw a player right into the game and it makes for an excellent experience!

Thank you so much!

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