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Creature from the Black Lagoon (Bally 1992)

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11764 Downloads
5 From 101 reviews
316.31 MB File Size
cftbl_l4 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Bally Manufacturer
1992 Year

2 Screenshots

"And now, on with the show!"
 
VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).

Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!

Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!

 

The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.

 

VPW Creatures
Niwak - Blender Model, scripting, running lights code in VPX.
Sixtoe - VPX scratch table build.
Apophis - Updating blender model, updating scripting, fancy backglass lighting.
FrankEnstein - 3D and scripting work.

mcarter78 - Script work.
Tomate - 3D work.
DaRdog and Rawd - VR Black Lagoon.
HauntFreaks - Backglass image information and supporting b2s.
Clark Kent - Playfield Scan
Skitso & iaakki - Playfield Scan Tweaks
Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl

 

Required Software (64-bit versions):

VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979

B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

 

Version Log
001 - iaakki - New PF scan in for realignment. Layer 1 started.
002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
003 - Sixtoe - Lampz and prims.
004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
005 - Scrapped
006 - Niwak - New render
007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
013 - apophis - Fixed room brightness issue.  Updated all animations with new VLM arrays. Added new 2k bake.
014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
017 - DaRdog - Added VR room
018 - apophis - Animated VR buttons and plunger.
019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
020 - apophis - Added animated VR backglass lighting.
021 - DaRdog and Rawd- Black Lagoon MEGA room
022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
027 - apophis - New 4k batch.
028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 
029 - apophis - Added color to insert light ball reflections.
030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
033 - FrankEnstein - Updated 4k bake.
034 - FrankEnstein - Optimized dynamic refleictions option.
RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. 
RC2 - Sixtoe - Tweaks'n'stuff
Release v1.0


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=588
https://vpuniverse.com/files/file/12155-creature-from-the-black-lagoon-bally-1992-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.2   See changelog

Released

Version 1.2 Update Summary:

  • Redid playfield mesh, rebuilt VUK area, tweaked ramps, rebuilt end of left ramp, changed glass height.
  • Fixed issue where ball was sticking near right flipper cradle.
  • Added tweak menu option to disable VR mega room animations.

User Feedback

You may only provide a review once you have downloaded the file.


Wombatinahat

  

Fantastic! What a great table recreation! Brilliant work as ever to all those involved! 

Keep up the amazing work.

LordTheRon

  

Wow, just wow and wow again. The level of detail that goes into these tables now is insane. This one is so much like the real one, it's crazy. Amazing job as always @VPinWorkshop team. Extra kudos for the love that went into the VR room.

feda

  

Fantastic work.

KiwiBri

  

Love this version of the table! thank you so much @VPinWorkshop team! The ball physics and gameplay work really great on this.

 

On my 1080P system it plays great daddy-o!

neil81992

  

Long awaited VPW recreation and well worth every second of that wait. I couldn't play previous versions as they always felt too easy but this plays perfectly - has me swearing like a trooper each time the ball goes firing down the middle. What a time to be into this hobby. Thanks everyone for all your time, effort and amazing talent. 

Norm7

  

super game play physics!  best version yet!

Tikimaster

· Edited by Tikimaster

  

If you're eagerly hoping vpw will make your favorite table, there's always a real risk involved. Because when you then have the great, best and incomparable VPW table in front of you - it's a completely different one than you're used to. It's as if you're playing for the first time. The ball reacts differently. The flippers react differently. All the tricks you used to do on the old table no longer work. Then you have to practise again, find out how the ball reacts. Everything is new. You know what? I think it's great! - I have so much fun every time. 😍
That is a 10 Star Rating. I sent a beer for that.

 

davidh51

  

merci beaucoup

Harley-Boy

  

Everything is truly amazing 🤩
Thank you, superb work 👍
Combined with the magnificent Backglass from Hauntfreaks, it's pure bliss 💯

kwijibo

  

Brilliant

brefreez

  

Plays great and looks AWESOME on desktop (until the cab is finished :( ). I couldn't wait to try this out, To everyone involved in this beauty THANK YOU for your hours of time involved and your expertise ,it looks spectacular! thank you very much for sharing this masterpiece!

theagedgamer

  

Just got an Oculus headset recently and have been introducing myself to vr. i am completely amazed how real this looks and plays. What a truly wonderful table to get immersed in. I can't wait to show this to my daughter as this is one of her top favorite tables. Thanks to all for the time and loving effort put into this magnificent work.  

moulfritt

  

Played this one when was student, i was terrible at pinball at the time.
Later on my skills when better, but i could only play again on not very well preserved machines so the experience was 50/50.
You guys give this buddy an eternal and beautiful life, that i will play a lot from now on.
Thank you  !!!!!!!!!!!!!!

RobbyKingPin

  

The love I have for this table is very strong. I remember this being the first time I crossed a stream with our team when I just was the new kid on the block. That was 2 years ago. Now finally seeying the final result it reached beyond all my expectations. This is now my no1 VPW table that ever got released! Great job pulling through and massive thanks for all the efforts made here!

Zed22

  

Fantastic. I can't praise this enough. A MUST download.

THANK YOU!

SlippyTpoad

· Edited by SlippyTpoad

  

Utter perfection

 

The ball physics feel like they have improved to a new level.  The ball is incredibly fast especially in the lower half of the playfield which I love

 

This table is a dream come true.  Amazing graphics and physics and with HFs stunning backglass, in my cab this just looks incredible.  

 

Thank you guys - I love you

 

EDIT:

having played more today I swear the ball physics are even better than I have ever seen.  I think this might be VPWs best release ever

IMG_8532.jpg

albrush

  

Amazing!

Startling!

Shocking!

Masterpiece!

Mark70

  

Looks amazing and plays fantastic! And it plays very realistically, also in terms of difficulty, especially it doesn't play too easy, which is great. Thanks a lot to all involved for sharing the hard work, It is much appreciated. Of course, you already had me at VPW :)

PastorLUL

  

Great work guys :)

Blamer

  

Thanks for sharing your (amazing) work!

Viper_

  

Awesome and Superb Table! The playfield, lighting, and physics are Amazing!

It plays outstanding just the real pinball table! 

Thank you VPW for your hard work on this and to ALL who were involved making this creation come to LIFE!! 😎

 

emanoel299

  

Once a great table in VPW team version.

One of my favorites in any other great versions.

Great work.

for all VPW team.

Thank you

maxima3

  

Beautiful table! Thank you !!

kaptnkavern

  

magnifique comme d'habitude  , merc

tinyhorsesinmytea

  

“Really should get to bed. Oh, a VPW release of one of the greatest pinball tables ever. I’ll just test it really quick… for an hour or so… ah, who needs sleep anyways.”

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