Jump to content

Creature from the Black Lagoon (Bally 1992)

  • Get Support
  • Create an account or sign in to download this
download_no_perm
56394 Views
11767 Downloads
5 From 101 reviews
316.31 MB File Size
cftbl_l4 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Bally Manufacturer
1992 Year

2 Screenshots

"And now, on with the show!"
 
VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).

Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!

Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!

 

The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.

 

VPW Creatures
Niwak - Blender Model, scripting, running lights code in VPX.
Sixtoe - VPX scratch table build.
Apophis - Updating blender model, updating scripting, fancy backglass lighting.
FrankEnstein - 3D and scripting work.

mcarter78 - Script work.
Tomate - 3D work.
DaRdog and Rawd - VR Black Lagoon.
HauntFreaks - Backglass image information and supporting b2s.
Clark Kent - Playfield Scan
Skitso & iaakki - Playfield Scan Tweaks
Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl

 

Required Software (64-bit versions):

VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979

B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

 

Version Log
001 - iaakki - New PF scan in for realignment. Layer 1 started.
002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
003 - Sixtoe - Lampz and prims.
004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
005 - Scrapped
006 - Niwak - New render
007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
013 - apophis - Fixed room brightness issue.  Updated all animations with new VLM arrays. Added new 2k bake.
014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
017 - DaRdog - Added VR room
018 - apophis - Animated VR buttons and plunger.
019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
020 - apophis - Added animated VR backglass lighting.
021 - DaRdog and Rawd- Black Lagoon MEGA room
022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
027 - apophis - New 4k batch.
028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 
029 - apophis - Added color to insert light ball reflections.
030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
033 - FrankEnstein - Updated 4k bake.
034 - FrankEnstein - Optimized dynamic refleictions option.
RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. 
RC2 - Sixtoe - Tweaks'n'stuff
Release v1.0


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=588
https://vpuniverse.com/files/file/12155-creature-from-the-black-lagoon-bally-1992-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.2   See changelog

Released

Version 1.2 Update Summary:

  • Redid playfield mesh, rebuilt VUK area, tweaked ramps, rebuilt end of left ramp, changed glass height.
  • Fixed issue where ball was sticking near right flipper cradle.
  • Added tweak menu option to disable VR mega room animations.

User Feedback

You may only provide a review once you have downloaded the file.


Genelec

  

This is NICE!

Flarben

  

A great table that achieves perfection with the brilliant colorization of the DMD that ebor has done in SERUM

 

Thanks

robertms

  

Unlike the predecessor, which you could play with your eyes closed, this table WHIPS YOUR ASS! And that's a good thing, if you're into that sort of thing 😛

MetaTed

  

Wanting to play this table was one of the reasons I got started with virtual pinball. Now it's here and fully realized, incredible!

armyusde

  

What a beautiful tables and plays great. The be room was a pleasant surprise as well. Well done VPW team!

Thurman8tr

  

Amazing! Truly Amazing! Fantastic job by everyone involved.

Thank you all for contributing your talents to this fantastic hobby!

Andyman

  

<picks jaw up off floor> OMFG. If my cabinet had one pin, this would be the one. Words fail me. VPW = Very Pretty Work!

Logan_V

  

Absolutely beautiful!  Thanks for such a great release of this classic table!  A+++++

Rascal

  

Love this table, it one of my favorites to play and this version is the best. The VR room is simply the best. I love watching the creature swimming around in front of me. Great job guys. 👍👍👍

reddye5

  

WOW! This is off the charts incredible work. Thanks so much to the VPW team for all your hard work. This is about as perfect a VP experience as possible imo. Unbelieveable. Now I just have to pick my jaw up off the floor and get back to playing. :) 

BobDog99

  

Absolutely Fabulous, It plays and looks so close to the real thing.  An Absolute Gem.

Thanks for all you guys do. 

tki1980

  

Ohhh yes. This looks good and plays awesome.

Ricovand

  

Magnificent!
You guys rock so hard!!!

 

ryguy417

  

Absolute, total perfection. Not only the best version of this table, but I think your best table ever.

Duracuir62

  

OMFG that wonder ! Impressive work once again ! Guys you're incredible !! Thanks a lot !

(and , hehe , thanks for not using the same rolling ball routine then with Quicksilver , which doesnt work correctly for me ^^)

lminimart

· Edited by lminimart

  

No more table requests, promise -- I am 100% satisfied! 😁 This is the table I felt most strongly needed to be perfect in VPX and now it is. You can quit now ,VPW. 🙃 THANKS!!!

ashleyb

  

VPW back in style!  Looks and plays fantastic!  Thanks all.

embryodead

  

I've just updated vpinmame yesterday to solve an issue with Goldeneye and i was thinking what is the focus on CFBL as the previous version of the table was nicely done but way too easy to the point as i was bored how long i could play before losing.

Thanks Apophis to shake to coconut tree because this is an amazing release, with top notch graphics as expected but also outstanding physics.

CFBL can now join TZ on my pantheon of virtual pinball.

Thanks VPW

Curse

  

Master Class effort. An absolute masterpiece!!! 

Tedcomun

  

Thanks a lot!!!!!

DGrimmReaper

  

Table looks incredible!  Thanks to all involved.  DaRdog and Rawd did an amazing VR Room!

PinballJam

· Edited by PinballJam

  

Holy moly! What a release! One of the best tables of all time finally done complete justice in digital pinball!

Thank you to everyone involved for all your hard work in realising this gift to the community!

studly_do_right

  

LOL, HOLY CRAP, this is fantastic. I feel like I should be holding my breath while playing in the VR Room. Thanks guys!!!

baronsamedi

  

My favorite table of all time!!!

thanks a lot guys for the time involve in the making...

 

×
  • Create New...