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Black Pyramid (Bally 1984)


The legend known as Black Pyramid lives again through the far corners of Bally's 1984 pinball machine!  This is a great play and challenging table.  The main goal is to achieve 10,000,000 points to get a free game according to several reviews of game play.  A good overview of the rules can be seen here: https://www.youtube.com/watch?v=YEZIFjQppR4

 

 

This was a definite challenge to create as there wasn't a good playfield available, however thanks to Redbone for spending countless hours creating a playfield from various images on the web.  And thanks to Apophis for helping me with various Blender techniques to obtain a solid VLM GI bake, as well as physics testing.

 

I was able to utilize various images, videos, and Redbone's playfield to get accurate placement of everything, and then implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, Roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting.  Redbone also updated the plastics, target images, and bumpers.  Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. 

 

Significant time was also spent on implementing a center swinger target solution to be a combination of Roth standup targets and the swinger target approach done by Loserman on Space Oddesy.  

 

There are options included in this table via the F12 menu including colors for balls, flippers, screws, and brightness of bumpers when off and when lit.  There are also multiple VR room environments and other VR options all done via the F12 menu.  You can also change the ROM sound volume in the F12 menu.  (Note if you want to change the ROM volume, you'll need to restart the table after the change.).

 

Please NOTE on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.  

 

Also NOTE:  Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03".  I recommend doing immediately when you first launch the game.

 

Here is the procedure to set the self-test positions on this Bally 35 MPU table:
 

  1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display
  2. Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key.  Set the value to 03.
  3. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner.  
  4. Press F3 to save your changes and reset the table. 


Required Software (64-bit versions):

VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7

B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3


 

  • Content Provider
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I rebuilt this table from a storage unit find.  Rewired the whole table and swapped out every single part except the swinging target.

I must say.  What an accurate representation of the real th8ng.  This is probably the real table I've spent the most time with and you did a fantastic job with this recreation.

I had to sell mine a few years back,  this brings back a lot of fond memories.

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