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Mousin' Around! (Bally 1989) w VR Room

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17135 Views
4569 Downloads
5 From 17 reviews
145.49 MB File Size
mousn_l4 ROM Name
UnclePaulie Created by
Bally Manufacturer
1989 Year

4 Screenshots

So you wanna mouse around!  

 

This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table.  Thank you very much, Herwey!  On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus.  

 

I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections.  Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version!

 

If you are playing in VR... you MUST select VR_Room = 1 in the script!!

 

There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper.  

Color mods and flippers can be changed by clicking the right and left magna save buttons.  (You can turn that off in the script as well)

 

IF YOU experience performance issues... there are options to change that.  First of all, you can uncheck "Reflect Elements on Playfield in the table options window.  Also, you can turn dynamic shadows off for additional performance if needed.


Version 2.0 Updates include:

 

- Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness.  
- Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper).  
- The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks.  
- Fleep sounds added, as well as relay sounds.
- Added Flupper dome and Flupper bumpers.
- Adjusted the flippers to be actual size, and tweaked the flipper physics.
- Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things.  
- Adjusted the lighting levels some.
- Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram.  He also helped correct some other trap code issues.

- Tomate added new plastic ramps and textures.
- Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls.  I implemented only the gBOT global call.
- Updated the trough code to manage all balls on the table.
- Updated some images to implement see through holes in the apron and back wall.
- And several other updates, all documented in the script.

 

Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!!

 

https://www.ipdb.org/machine.cgi?id=1635
https://vpuniverse.com/files/file/5062-mousin-around-bally-1989/
Yes
v10.7 required
Yes

What's New in Version 2.1.0   See changelog

Released

Version 2.1:

- Updated to 3D inserts

- Added Sling Corrections
 - Updated to latest VPW code for dynamic shadows, flipper physics, and other physics code.
-  Updated to most recent Fleep sounds and code.
- Added Lampz fading routines
- Automated desktop, cab, and VR mode.
- Adjusted the dynamic shadows... were too many before, will help with performance.
- Changed the playfield backwall inserts to 3D inserts.  
- Adjusted lighting, GI levels, day/night slider, playfield flashers
- Changed the desktop background to something a little less busy, and some GI.
- Updated VR Backglass with flashers
- Updated the elasticity falloff and strength of the flippers.  And increased the friction of the ramp entrances.  The friction change caused the ball to slow down when rolling back on playfield.
- And other updates noted in the script.  

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