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X-Men LE (Stern 2012) VPW Mod

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5 From 56 reviews
190.97 MB File Size
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2012 Year

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"Who Wants Some!"

 

VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern!

 

This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
(Download Links Below)

 

Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well!

We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way!

 

New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
*Requires FlexDMD (linked below)

 

V-Pin Workshop Mutants
Sixtoe - Project Lead, Physical Rebuild, Audio
Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting.
Apophis - Iceman Ramp, Kickers, and Script Tweaks
Iaakki - Magneto magnet helper

Wylte - Shadows and script tweaks.
Testing - Rik, BountyBob, PinStratsDan, VPW Team

Based On:
VPX Mod by Sixtoe, DJRobX, EBIsLit
VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim
based on the original FP conversion by Freneticamnesic.

 

VPX 10.7.2 Official Release (Required)
https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e

 

VPX 10.8.0-514 Pre-Release (fixes for VR Users)
https://github.com/vpinball/vpinball/actions/runs/3405492533

 

Flex DMD (Required)
https://github.com/vbousquet/flexdmd

 

 

'****************************************************************
'    Changelog
'****************************************************************
'v2.0.1 - Sixtoe / DJRobX - Initial base version
'v2.1.0 - Niwak - Blender Toolkit Initial Import
'v2.1.1 - Sixtoe - Cleaned VPX
'v2.1.2 - Sixtoe - Redid lots of physical objects, added all (?) nfozzy physics, added various shadows, added physical trough, redid physical kickers, fixed ball traps, added playfield physics mesh, added fleep sounds, probably other things I've forgotten,
'v2.1.3 - apophis - Rebuilt physical version of bsLHole and bsL. Made dPosts, dSleeves, Rollovers collections fire hit events. Created Apron and Walls collections, Made flipper triggers 150 units high. Updated some flipper physics params. Cleaned up spotlight shadows implementation. Removed unneeded DynamicLamps class.
'v2.1.4 - Sixtoe - Fixed kickers (grmbl), new prim playfield, new vuk guide prim, fixed iceman wall start layout as ball was catching there, fixed some broken walls, added missing aounds
'v2.1.5 - apophis - Converted VUKs to use switches and kickball sub rather than kickers. Fixed the ball shadow conflict with flipper shadows. A few minor physics parameter adjustments. 
'v2.1.6 - Niwak - animated switch wires, fix spinner animation, hide visible physics, fix orbit diverter
'v2.1.7 - Sixtoe - Rebuilt shooter lane, messed around with the blackbird physical hole and it seems to be working with 2 balls as well now (hopefully that's it now forever and I never have to look at it again, ever.).disabled a few more duplicate prims (including bumpers), hooked up cabinetmode and vrroom modes.
'v2.1.8 - Niwak - Fix iceman ramp being stuck, fix slingshot anim, fade lightmaps on iceman ramp depending on position
'v2.1.9 - Sixtoe - Hid things which should have been invisible.
'v2.2.0 - Sixtoe - Upped playfield friction to 0.24, calibrated plunger, changed ball, added collision sounds to wolverine and better sounds to nightcrawler, turned up spinner fractionally, added triggers and enabled ramprolling sounds.
'v2.2.1 - Niwak - Add option UI, add blackbird mod, add staged flippers, add dual lighting, fix base GI, adjust ball brightness
'v2.2.2 - Sixtoe - Tweaked magneto turntable so it tries to kill you more effectively now, tuned slings down a bit, fixed the iceman ramp motor sound I broke,
'v2.2.3 - Niwak - Full rebake, more backpanel GI light, new lit room setting, better blackbird mod, complete magneto mod, fix flipper bat size, fix upper post bake, add outpost difficulty setting, adjust rails light level
'v2.2.4 - Sixtoe - Added physical C scoop for blackbird, various table fixes, table and script tidy-ups.
'v2.2.5 - Niwak - Fix diverter position, fix wolverine entering Scoop
'v2.2.6 - Sixtoe - Resized pop bumpers and rebuilt pop bump area slightly, rebuilt left ramp to avoid clipping through beast wall, shrunk blackbird scoop metal, tweaked magneto magnet.
'v2.2.7 - Sixtoe - Fixed scoop exit so ball doesnt his iceman ramp when it's sideways, apron made higher to catch flyballs, turned down nudge, droped underplayfield layer, cleaned up unused images.
'v2.2.8 - Sixtoe - Fixed Playfield Lighting, Turned down flasher reflections, adjusted xavier kickout, turned a couple of things invisible, boosted apron lamps, fixed some minor gi issues, minor tweaks.
'v2.2.9 - Sixtoe - Renamed TriggerRF, Upped nightcrawler speed from 1 to 1.5, adjusted right niqhtcrawler hit threshold.
'v2.3.0 - Niwak - Rebake with higher resolution, baked spinner and flipper bats, updated gate animations
'v2.3.1 - Niwak - Fix lock diverter, add baked plunger, dynamic ball color & brightness
'v2.3.2 - Niwak - Adjust ball coloring, disable bloom, AO and screenspace reflections
'v2.3.3 - apophis - Iceman ramp now works while a ball is rolling on it! Made Lampz use only one timer with -1 interval.
'v2.3.4 - Niwak - Rework of lots of parts using parts from the pinball core part library, full 4K rebake with latest toolkit
'v2.3.5 - Niwak - Reworked plastic, magnets, playfield holes, missing rail guide fixtures
'v2.3.6 - Niwak - Add details to account for ramps being wrong. Prepare for 10.8 (support for refraction)
'v2.3.7 - Niwak - Fix wrong bakes, add support for VR autodetection, move VR options to in-game menu, use new toolkit arrays, fix sling animation, fix Wolverine not registering too strong hit
'v2.3.8 - apophis - Fixed slope of iceman ramp collidable floor.
'v2.3.9 - iaakki - Magnet helper to prevent 4th ball escaping the hold
'v2.4.0 - Wylte - Shadow update, commented out speeddownlim enabled/disabled references, lowered rubber hit volumes, metals hit sounds added to scoop
'v2.4.1 - iaakki - fixed magnet helper
'v2.4.2 - apophis - Reduced flipper length from 120 to 114.7 (and associated primitives). Reduced flipper strength from 3200 to 3100.
'v2.4.3 - apophis - Improved robustness of left scoop walls/floor. Added Narnia catcher. Added Magneto lock pin solenoid sounds. Removed ball collision sounds under Magneto. Removed targetbouncer from both slings bottom post. Made Wolverine magnet grabcenter=false (more realistic). Rebuilt Wolverine wobble.
'v2.4.4 - Niwak - Adjusted baked flipper bats to match physics one
'RC1    - apophis - Reduced digital nudge strength. Increased tilt sensitivity. 
'RC2    - Sixtoe - Added visible apron wall for VR, manually fixed magneto texture (VLM.Nestmap0), adjusted sw53 and removed group properties, added missing one way gate behind magneto (to stop balls being knocked out top of lock), added missing rubbers by top diverter, 
'RC3    - apophis - Added code to kick ball out of the way if on top of night crawlers
'RC4    - apophis - Added desaturation LUTs to option menu. Fixed cab mode option menu setting (needed to be applied after VR room setting). Added AstroNasty's artwork to desktop background.
'RC5    - Niwak - Added light reflections from inserts on ball.
'RC6    - apophis - Fixed conflict between cabinetmode and vrroom.
'RC7    - Niwak - Update render: align right sling spot, new magnets, dust on ramps, less saturated red/blue GI
'RC8    - Niwak - Full render rework: new plastics, fixed playfield, new ramps, improved magneto, moved Sentinel to a mod
'RC9    - Sixtoe - Redid physical ramps and upper layer and realigned all triggers, tweaked ramp entries, changed the magneto opto's and blackbird rollover to 23 & 24 radius, moved right sling spotlight shadows to match new position, fixed broken prioritys with spotlight shadows vs. rtx shadows, fixed playfield mesh alignment issue and blackbird hole feed, added bevel to blackbird hole, added some dampening to the rubber feed for blackbird, added ball velocity dampning for inlanes (thanks apophis), rebuilt primitive collidable iceman ramps
'RC10   - Niwak - Fix missing flashers and little bake errors, fix under playfield visibility for VPX<10.8, enable 10.8 ball shadows
'RC11   - Niwak - Add incandescent bulb option, deactivate 10.8 stuff for initial release
'RC12    - Sixtoe - Upped ramp friction to 0.2 to match Iron Man.
'v1.0 Mod Release

https://www.ipdb.org/machine.cgi?id=5824
https://vpuniverse.com/files/file/4210-x-men-wolverine-le-stern-2012/
Contact Author First.
v10.7 required
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User Feedback

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Fabouh

  

I think visually it's the most beautiful table I've seen with the reflections of lights on the figurines. Incredible. Thank you vpw! :)

mellkul

  

amazing work on these guy thanks alot 

stefanaustria

  

So Great ! No Stutters after some Optimizations ... well, just had Troubles with one "no Dim-ed" Y Variable ... added to Script did the Trick for me.

Pcast

  

Shot to the top of my most played tables. VPW releases are just getting better and better.

thank you.

Snowstorm225

  

Xmen table was originally a great table but the VPW Version take it to the next level.

awesome work keep it up

ashleyb

  

This looks and plays unbelievably!  More fantastic work from the VPW Gods!  Thanks all.

agthejurist

  

What a great game. You VPW guys struck it out of the park once more! Thanks!!

roukmoot

  

Encore un niveau au dessus, cette table est impressionnante visuellement et la physique est incroyable. Merci à toute l’équipe pour ce travail de dingue

BILLMAN

  

Astonishing! 

Oldschool4

  

Awesome Update,having the in game Options is a great idea.

TalNas3

  

High quality reproduction with great physics - 5 stars, as always. Played about 2 hours with zero bugs encountered! Plug-and-play with no cgamename edits B)

rburel

  

Par ou commencer concernant cette mise à jour !!!!!

SUPERBE travail, graphiquement c'est très réussi !

Merci pour le partage

Dungo

  

Only can say big thanks to all who invited!!! Great work again! I don´t play this a long time but your one is a Blast!!! What an incredible time to play VPin!!! Pls give us more like this. New in Game menu is a great thing too

karl

  

Simply outstanding!

 

I need more stars for my rating. 

 

 

stef974

  

Grand Bravo la table est fabuleuse. La physique est incroyable et les détails splendide :) 

Merci Beaucoup 

JasonDH

  

What a great build! So many reasons to be impressed with this one. Graphics, lighting, sounds, playability, and in game options. Another masterpiece! 

firebrand007

  

Just WOW... You guys strike again - this is such a gorgeous table in VR !! And thanks for offering the options in an easy format to tweak with the magnasaves !

Elloccolle

  

Amazing work as expected from VPW. The new menu setting system is great. 👍👍👍

RetroRitchie

  

Well you chaps have outdone yourselves.
Bar is raised again by the community's very own super-team :D
The lighting and models on this table are truly outstanding - and the sounds are superb.
Plays brilliantly, as expected and Kudos again for the in-game options.

I haven't spent any time with X-Men previously but that will obviously change now, time spent so far has been thoroughly enjoyable.
Thanks to all the talent and hard work, both current and those that came before.

robertms

  

Somebody call the doctor because this table is SICK! 

chug

  

Incredible. Just absolutely incredible work. The wait was absolutely worth it for this gem!

Eviljubs

  

VPW does it again.  Not much more to say.

robobet

  

Oh great !

love the menu in the table with the options (outlanes difficulty) need that for my poor skills...

thank you guys !!

wryker

  

The playfield figures look amazing. The only downside is this appears to be pushing the limits of my GPU since, at times, the ball stutters. :(

trizoneGB

  

This is just insane all across the board! Impressive is an understatement. Hats off to the team. I love a brutal table. Thanks for all the hard work and love put into this!

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